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Length: 2745 (0xab9) Types: TextFile Names: »miles.6«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Miles/miles.6«
.TH MILES 6 .ad b .SH NAME miles \- the game of Mille Bournes .SH SYNOPSIS .B miles .HU .SH HP-UX COMPATIBILITY .TP 10 Level: INTERNAL .SH DESCRIPTION .I Miles\^ is a computerized version of the French card game Mille Bournes. "In this thrilling game you are pitted against the computer in a death defying automobile race at fantastic speeds trying to gain mileage as you avoid accidents, flat tires, running out of gas, stop signs and speed limits." (Well, the marketing guy liked the hype). .PP The game starts with several screens of optional instructions. They briefly explain the goals of the game, method of play, and scoring as well as the human interface and other miscellaneous commands. These instructions are not comprehensive, but they should provide enough detail (along with some practice) to play the game. If you want a more detailed set of instructions, buy the game. .PP The main differences between this implementation and others that are around are the way the computer plays (its heuristics if you will) and the human interface. Traditional games force the player to enter a card number, an action (play or discard) and hit return, for example: 3d<cr>. This makes for a slow playing game. This version allows the player to place his hand on the keyboard and play the entire game without moving his hand from that position. The locations allowed are the left hand home position, the right hand home position, and the right hand on the numeric keypad. During the game, a pointer labeled either .B play or .B discard will be pointing at a card. With the hand in one of the three allowed positions, each finger will perform an action. The index finger will move the pointer up (with wrapping). The ring finger will move it down. The middle finger will toggle the label (this also applies to any yes/no questions asked during the game). And the thumb or little finger will perform the action (defined by the label) on the card pointed to. It takes a little practice but once the actions are associated with the correct finger the game can be played very fast. .PP In addition to playing the game, the following commands may be entered any time the game is waiting for input. .HU .TP 4 .B ! Perform a shell escape. .HU .TP .B ? Print the help information displayed at the game's start. .HU .TP .B ^L Redraw the screen. .HU .TP .B Q Quit the game immediately. .HU .TP .B V Print author and version information. .HU .SH BUGS Probably. .HU .SH AUTHOR .PP The original game was created by Edmond Dujardin, (c) 1962 Parker Brothers, Inc. .PP The computer implementation was written by Brett K. Carver (me), (c) Brett K. Carver, Hewlett-Packard, 1986. I can be contacted at Network Measurements Division, hpsrla!brett. .HU