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Length: 1878 (0x756) Types: TextFile Names: »README«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/Sun/Mines/README«
Here are the sources for the mines game. I hacked this up from the chess tool - you might recognize the lineage. I've been too lazy to write a manual page for it; however, it's pretty simple: Top Subwindow (the "level" subwindow): Controls how many mines are hidden in the array. To change the level, just type a decimal number in this window and hit return. Typing return by itself will start a new game at the same level as the previous one. No path is guaranteed to exist; however, the game is unplayable above about 80 mines or so, and at this level the lack of a path is rare enough to not be frustrating. Middle Subwindow (the "clairvoyance" subwindow): Tells you how many mines are in immediately adjacent squares (including diagonals). The top left four squares are always guaranteed to be free of mines. Bottom Subwindow (the "minefield" subwindow): The object is to get from the upper left square to the lower right square without being blown up. Click: - the left mouse button on any adjacent square to move there. Squares that you have occupied are highlighted. - the middle mouse button on any square to mark the square as "dangerous". Once the square is marked as dangerous, you cannot accidentally move there. - the right mouse button on any square to mark the square as "safe". This has no effect on your ability to move on the square, but eliminates the need to keep a separate piece of paper around or to have an excessively high IQ. The middle and right mouse buttons are "toggles" - that is, clicking on a square again toggles the square's designation or changes its type (i.e., from "safe" to "dangerous"). Both have no effect on squares you have already occupied. Tom Anderson, (206) 356-5895 John Fluke Mfg. Co., Inc., P.O. Box C9090 M/S 245F, Everett, Wa. 98206 { hplsla, microsoft, uw-beaver, sun, tikal }!fluke!toma