|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T i
Length: 4359 (0x1107) Types: TextFile Names: »ibbutton.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5 └─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00« └─⟦de8ce1454⟧ └─⟦this⟧ »contrib/lib/iv/src/bin/ibuild/ibbutton.h«
/* * Copyright (c) 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * Button component declarations. * $Header: /master/3.0/iv/src/bin/ibuild/RCS/ibbutton.h,v 1.2 91/09/27 14:13:03 tang Exp $ */ #ifndef ibbutton_h #define ibbutton_h #include "ibmessage.h" class ButtonState; class ButtonStateVar; class UList; class ButtonComp : public MessageComp { public: ButtonComp(MessageGraphic* = nil); virtual ~ButtonComp(); virtual boolean IsRelatableTo(InteractorComp*); virtual boolean IsRelatable(); virtual void Relate(InteractorComp*); virtual ButtonStateVar* GetButtonStateVar(); virtual StateVar* GetState(const char*); virtual void SetState(const char*, StateVar*); virtual InteractorComp& operator = (InteractorComp&); virtual void Interpret(Command*); virtual void Uninterpret(Command*); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual void Instantiate(); protected: ButtonStateVar* _bsVar; }; inline ButtonStateVar* ButtonComp::GetButtonStateVar() { return _bsVar; } inline boolean ButtonComp::IsRelatable () { return true; } class ButtonView : public MessageView { public: ButtonView(ButtonComp* = nil); ButtonComp* GetButtonComp(); virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*); virtual Command* InterpretManipulator(Manipulator*); virtual InfoDialog* GetInfoDialog(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class ButtonCode : public CodeView { public: ButtonCode(ButtonComp* = nil); virtual boolean Definition(ostream&); ButtonComp* GetButtonComp(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: virtual boolean CoreConstDecls(ostream&); virtual boolean CoreConstInits(ostream&); virtual boolean ConstDecls(ostream&); virtual boolean ConstInits(ostream&); virtual boolean EmitIncludeHeaders(ostream&); }; class PushButtonGraphic : public MessageGraphic { public: PushButtonGraphic(const char* = nil, CanvasVar* = nil, Graphic* = nil); virtual void Natural(int&, int&); virtual void GetTextPosition(Coord&, Coord&, const Font*); virtual const char* GetClassName(); virtual Graphic* Copy(); virtual ClassId GetClassId(); protected: virtual void draw(Canvas*, Graphic*); }; class RadioButtonGraphic : public MessageGraphic { public: RadioButtonGraphic(const char* = nil, CanvasVar* = nil, Graphic* = nil); virtual void Natural(int&, int&); virtual void GetTextPosition(Coord&, Coord&, const Font*); virtual const char* GetClassName(); virtual Graphic* Copy(); virtual ClassId GetClassId(); protected: virtual void draw(Canvas*, Graphic*); private: static class Bitmap* radioMask, *radioPlain; }; class CheckBoxGraphic : public MessageGraphic { public: CheckBoxGraphic(const char* = nil, CanvasVar* = nil, Graphic* = nil); virtual void Natural(int&, int&); virtual void GetTextPosition(Coord&, Coord&, const Font*); virtual const char* GetClassName(); virtual Graphic* Copy(); virtual ClassId GetClassId(); protected: virtual void draw(Canvas*, Graphic*); }; #endif