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Length: 1751 (0x6d7) Types: TextFile Names: »FILES«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Tetris/FILES«
You should have: Makefile: this is the makefile, it needs some modification of directory names tetris.man: this is the unix style manual page formatted in -man macros you can modify the filenames in it to reflect where you end up placing some of tetris' utility files. help.tetris: this is the online help file, it will be moved by the makefile score.tetris: this is the file that keeps score, it is not necessary that it really exist, as tetris will make it if it doesn't exist monitor.tetris: this is the super snoopy big brother file, it tells the owner of tetris who played, when they played and how they did. this filename can be declared as "/dev/null" in the file tetris.h and this will effectively turn the monitoring process off. This file is like score.tetris, it doesn't have to exist for tetris, as tetris will make it itself. I think that the makefile will complain if these two files aren't around, but no big deal, just touch the filenames. csr.h this is the include file for the cursor package I use I don't use curses because it is too slow. This may cause portability problems, but then I didn't concern myself with that when I wrote tetris. tetris.h this is the include file for tetris itself. You will need to modify pathnames that are defined in this file or tetris will not like you. I will trap for these nasties in the future but right now I am too lazy. The rest of the files are the source files, this is a manifest of them: check_block.c check_horiz.c csr.c cursive.c define_shapes.c display_high.c draw_shadow.c drop_block.c end_game.c erase_horiz.c get_level.c init_tetris.c main.c print_shape.c process_input.c redefine.c save_game.c score.c set_level.c setup_next.c useful.c