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⟦aea62dc42⟧ TextFile

    Length: 101254 (0x18b86)
    Types: TextFile
    Names: »locations«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Abermud/DATAFILES/locations« 

TextFile

398
1 0 0 0 0 0 0
Limbo^
    You are floating in a formless void, detached from all sensation of
physical matter, surrounded by swirling glowing light, which fades into the
relative darkness around you without any trace of edges or shadow.
There is a no tipping notice pinned to the darkness.
^
100 -101 0 -173 0 -102 0
Blizzard Pass^
    You are trudging through deep snow as you follow a narrow track that
winds down a long pass leading ever southwards, it's end is hidden by the
flurries of snow that are still falling. Either side of you the mountains tower
above the pass, with the high peaks veiled in cloud. At one point however the
cliff is nowhere near as steep and a fair way up a single window is cut into the
cliff, looking out across the snows.
^
101 -101 -168 -100 -167 0 0
Blizzard^
     You are lost in a blizzard, almost blinded by the driving snows. The
howling icy wind sends huge clouds of snow whistling across the plain totally
obscuring your view.
   The snows extend in all directions.
^
102 0 0 0 -103 -210 -100
Cliff Window^
    You are hanging onto a fairly precipitous cliff, beside a rocky window.
Far below you can see the pass which seems to sway backwards and forwards as the
icy wind tries to tear you away from the cliff and lashes you with huge clouds
of blinding snow. 
    The window is west.
^
103 -104 -102 -106 0 0 0
Stonewalled Chamber^
    You are in a small stonewalled chamber. Light streams in through a
somewhat vandalised window, to the north is another darker chamber only
partially lit from the window, while to the south through a doorway veiled in
deep shadow you can see a dark passage.
     The window is east.
^
104 0 0 -103 0 0 0
Gloomy Room^
    You are in a dark gloomy room, light from the window to the south dimly
illuminates one wall. To the south is another much brighter chamber.
^
1050 -662 0 -1052 -1051 0 0
Bugiits Leap^
    You stand at the top of a tall cliff looking north, down into a deep
valley. Huge rocks at the bottom offer the delights of total oblivion, to
become another smashed wreck at its base.
    If you are in no hurry, a narrow cliff path also leads down to the north
descending down a fissure in the cliff itself.
  To the south a path runs towards a large castle with a threatening black
tower, whilst to the west is an old watchtower.
 
^
1051 0 -1050 0 0 0 -1050
The Ruined WatchTower^
    You stand in the burnt out ruins of an old stone watchtower. Soot and
moss cover the blackened crumbling stones. A single narrow set of steps 
wind down and east back to the path.
^
1052 -1050 0 -1053 0 0 0
Long And Winding Path^
    You are following a north-south path, which links the cliff edge with a
a large stone castle, out of which rises a black tower which glitters with
the light, and from stored magical energy, some of which can be seen to be
illuminating the very top of the tower with a bright golden light.
 
^
1053 -1052 0 1029 0 0 0
Castle walls^
    You stand at the walls of a large castle, out of which looms up
a large tower, crackling with magical energy. From here the castle
looks deserted, but you cant be sure.
The path leads back north, and the main archway into the castle south.
^
1054 -1060 -1061 -1055 -1066 0 0
The Central Courtyard^
    You stand in the central courtyard of a huge, and ancient castle,
flickering torches set high around the walls, illuminate even the darkest
corners with a reddish flickering glow. A huge archway leads north, its sides
carved with fantastic images of dragons and fables.
Arched entryways lead south east and west.
 
^
1055 -1054 -1056 -1057 -1058 0 0
The Outer Hall^
    You stand in the shadowy outer hall, lit only by flaming torches high,
out of reach on the walls. The dim flickering light illuminates the many
doorways which lead north, south, east and west.
    A cold draught blows through the hall, from the grand, heavily carved
archway, which looks out northwards across the courtyard, its high
thick walls silhouetted in the torch light.
 
^
1056 0 0 1026 -1055 0 0
Side Hall^
    You stand in a small gloomy hall , just east of the outer hall. All
around you the walls seem to glow with magical power. You sense that
maybe all is not as meets the eye. 
    A single exit leads back west.
^
1057 -1055 0 -1059 0 0 0
Inner Sanctum^
    This is the stately room where the Lords and Ladies of court would
wait to be entertained by the King of the Castle, although now the
tapestries hang in shreds on the walls and all the treasures that once 
stood on pedastals have been smashed or stolen... it would appear
that the castle has been raided and the King overthrown.
    Archways lead North and South.
^
1058 0 -1055 0 0 0 0
Tax Room^
    This would appear to be the stately room where the taxes for the
surrounding area were collected and counted, although not stored here, as
you yourself found it so easy to get in.
 
^
1059 -1057 -1065 1038 -1063 0 0
Kings Chamber^
    You find yourself in a large chamber used for the King and his
court to be entertained in all day and feast in at night, although
it looks like the last feast had a main course with more bite than usual!
Splendid Archways lead North East and West.
^
106 -103 -129 0 -107 0 0
Dark Passage^
    You are following a dark passage which leads north into a brighty lit
room and into a T junction. The thick dust on the floor shows that you
are the only person to have come this way for a long time.
Exits lead: North,East,West.
^
1060 1028 0 -1054 0 0 0
Portcullis^
    You stand in a large archway which leads out onto path and south
back into the courtyard of the castle. Above you lies the complicated
pulley system used to operate the portcullis.
^
1061 0 0 0 -1054 0 0
Stables^
    You are standing in the stables for the castle, and from the floor you
can tell that they have been in use recently.
    A strong wind gusts through the open doorway to the west.
^
1062 1039 0 0 0 0 0
Escape passage^
    This is a passageway which would be used by the King and his court if the
castle defence was ever penetrated, to escape from the attackers, and looking
at the lack of dust and cobwebs it would seem to have been used recently.
The passage is small and dark, but probably more inviting than the wrong
end of a sword, and at the moment it leads to a sparkling portal which
would lead onto Xanadu but is closed for Spring cleaning!
^
1063 0 -1059 0 0 0 -1064
Kitchens^
    You are standing in the large kitchens for the castle where the daily 
feasts were prepared for court. The place is now in disarray, with tables
and cooking utensils scattered all over the floor.
    Exits lead East,and down some stairs.
^
1064 0 0 0 0 -1063 0
Kitchens store room^
    You are in a large and dry store room for the food and drink neede
to keep the King happy. It seems to have escaped the attention of the
attackers, as the stores are intact, but out of reach.
    A set of narrow steps lead up.
^
1065 0 1036 0 -1059 0 0
Torture Chamber^
    You are standing in a pleasant torture chamber which would appear
to have been in regular use as not a single implement lies rusted.
Many implements of torture lie about the room with various pieces of
anatomy still attached to some of them.
    A single doorway leads west.
^
1066 0 -1054 0 0 0 0
Guard Room^
    You find yourself in the guard room for the castle. Bunks line the
walls, and weapon racks stand in the centre of the room, though they are
all empty now. Judging by the upturned tables and chairs and the dried 
blood on the floor you think that the guards may not have left on a
Sunday afternoon stroll.
     A single narrow doorway leads east.
^
1067 0 0 0 1037 0 0
Inside the Iron Maiden^
    You appear to be inside the Iron Maiden, an ancient form of torture,
and you notice how good the fit is.....
 
^
107 -128 -106 0 -111 0 1104
Stonewalled Passage^
    You are walking along a long and fairly wide stonewalled passage
leading east and west through the mountain. To the north through a doorway there
is a small room.
^
1070 1027 -1071 0 0 0 0
Base of the Tower^
    You are now inside the black tower which stretches up out of the castle
skywards. The walls glisten with sorcery and from high above come the noises
of high level spells and experimentation.
    A doorway leads east into another room.
    There is a door to the north.
^
1071 1002 0 0 -1070 0 0
Black Tower^
    You are in a small dark room in one of the lower levels of the black
tower. It appears to be a store room for spell ingredients which line
the shelves on the northern wall.
An archway leads west to the tower entrance.
^
1072 0 0 1003 -1073 0 0
Candle Room^
    This room looks like a cross between a Queen video and Madame Toussauds
after an arson attack, as candles of all shapes, sizes and colours fill the
room. A passageway leads west.
^
1073 0 -1072 0 0 0 0
Scroll Room^
    You are in a large, dry and well lit store room for scrolls, which would
appear to be the Sorcerers supply.
^
1074 0 0 -1075 0 0 0
Potion store room^
    This would appear to be the potion preparation and store room for
the Sorcerer, as around you lie shelves once lined with glass vials and
bottles ready to be filled. A single doorway leads south.
^
1075 -1074 0 0 0 0 0
Spell Room^
    This room would appear to be one of the Sorcerers many spell rooms
as its scorched walls show the signs of many a fireball spell or a
more dangerous variant of it. A single scorched doorway leads north.
^
1076 0 -1077 0 0 0 0
Magical item storeroom^
    You are standing in a large storeroom which would be packed with 
magical artefacts in normal times but it seems that the Sorcerer is using
their power for a large spell project that crackles from the top most
level of the tower.
    A doorway leads through to the east to the wraith room, and you tremble
at the thought of the creature which may lie through it, a creature which
has been known to slay even enchanters in but a single blow.....
^
1077 -1078 0 0 -1076 0 0
Wraith Room^
    You find yourself in the room where the Sorcerer keeps the undead 
creatures, in particular his pet favourite Wraith, until he needs them.
Exits lead north and west.
^
1078 0 0 -1077 0 -1079 0
Levitation Room^
    You find yourself in a completely black room, even light seems afraid to
go here. It is completely bare of adornments and the walls wouldnt stay 
if they had somewhere else to lean!
There is a single exit in the ceiling high above,and another to the south.
    You seem to be floating!!
^
1079 0 -1080 0 0 0 -1078
Sorcerers Ante-room^
    You are standing in the Sorcerers ante-room, which sizzles with
magical energy. Apart from the hole in the floor the only exit 
available is to the east.
^
1080 0 -1082 1021 -1079 0 0
Sorcerers Room^
    You are in a very large and exceedingly magical room, devoted to the
pursuit of magic in all its form. Flames dance over the walls to light
the scene, although they are merely for effect as a permanent fire fountain
erupts from the centre of the room producing no sound. Gargoyles wink at you
from the walls and objects move quietly in complex patterns in the corners
getting on with the jobs they have been given. 
    There is a door to the south, and a doorway leads west. A splendid arched
window looks east across the world.
^
1081 1020 0 0 0 0 0
Treasure Chamber^
    This is large treasure store and naturally everything in it belongs to
the Sorcerer and might take a rather nasty attitude to being removed.
^
1082 0 0 0 -1080 0 0
The Window Ledge^
    You are perched on a precarious window ledge looking down the black tower
into the courtyard below. The safety (?) of the sorcerors room is back west.
^
109 0 0 -110 0 1105 0
Low Secret Passage^
    You are in a low secret passage that leads southwards to some kind of
dark pillared room. The north wall has niches cut into it to allow you to climb
through a hole in the roof above.
^
110 -109 0 0 0 0 0
Ruined Temple Hall^
    You are in a dark rather gloomy temple. Huge pillars hold up the roof
of this vast chamber and cast strange shadows that seem to dance around you as
you move around. The centre of the temple is a flat platform with a now broken
altar as it's centrepiece.
Exits: North.
^
1100 0 -1101 0 0 0 0
Hidden Hut^
    You are inside a low wooden hut, carefully concealed by greenery and rocks
to provide a quiet, restful shelter. The only exit is a door to the east.
    To judge from the bed in the corner, the occupant of the hut has been 
here recently.
^
1101 0 -609 0 -1100 0 0
Ledge^
    You are standing on a narrow ledge overlooking the crystal pool where the
spring issues from the mountain. The ledge leads east back to the spring
or west towards a small hut, carefully concealed from view.
^
1102 0 0 -1103 0 0 0
Treehouse North^
    You stand at the north end of the treehouse, looking out across the forest
A single doorway carved into the treetrunk allows access back south.
^
1103 -1102 -1105 -1104 0 0 0
Tree House^
    You are standing in the centre of an elven treehouse. Arched doorways 
between the branches, lead north east and south.
^
1104 -1103 0 0 0 0 0
Treehouse South^
    You are at the southern end of the treehouse, which appears to be used by 
its occupant for a sleeping area. Large amounts of thick bedding insure that
its occupant will be comfortable even in bad weather. A single way leads
north between the branches.
^
1105 0 0 0 -1103 0 0
Treehouse Porch.^
    You stand in the porch of the treehouse.A way leads west through the
branches into the centre of the treehouse.
^
1106 0 -1108 0 -187 0 -1108
Steep Drop^
    You are following a path which plunges steeply downwards into a narrow
quarry, which stretches out to the east.
^
600 0 -601 1063 0 0 0
Citadel Entrance^
    You are standing at the entrance to a huge citadel, carved from the very
rock of the mountains. A pair of gates are set into the southern edge of the
deep rocky bowl you stand in. A single exit leads east down a narrow path
into the valley below.
^
601 0 0 -602 -600 0 -602
Rocky Paths Winding Down^
    You are following a rocky path winding down southwards into a narrow
steep sided valley, the only other exit is west towards a huge citadel
set on the mountain top.
^
602 -601 -603 0 0 -601 -603
Narrow Gulley^
    The path turns sharply from the north here, plunging steeply down into
a narrow gulley, a mere six feet wide.
^
603 0 -604 0 -602 -602 -604
Narrow Gulley^
    You are clambering through a narrow rocky gulley, the floor of which
is sloping at an angle of almost 45 degrees. Shale and loose stone make
the gulley treacherous, as your feet send bits of rock tumbling down into
the valley below.
    You can clamber up the gulley towards a turning or down it towards
the valley floor.
^
604 0 0 -605 -603 -603 0
North End Of Valley^
    You are at the northern end of a steep mountainous valley. The valley 
extends away southwards as far as you can see, flanked on each side by the
mighty mountain peaks towering into the clouds.
    A narrow gulley leads west up the side of a cliff, climbing at a dangerous
looking angle towards the top.
^
605 -604 -606 -611 -608 0 0
Northern End Of Valley^
    You are near the northern end of the valley. The dark mountains close
up around you to the north, although a narrow track for some reason leads
north right towards the very end of the valley. Elsewhere around you the
view is obscured by trees, although from the south you can hear the musical
tinkle of water.
^
606 -698 -607 -612 -605 0 0
Oak Forest^
    You are walking through well spaced oak trees, whose low tangled branches
reach out around you, confusing the light and rustling quietly in the wind.
    The forest extends in all direction save from the north, where it stops
abruptly, cut short by a massive towering cliff. To the west there seems to
be a clearing.
    A path climbs up the cliff side to the north.
^
607 -632 -614 -613 -606 -632 0
Forests Edge^
    You stand on the edge of the forest, which extends south east and west as
far as you can see. To the north the trees give way to a grassy hill. A narrow
worn path leads north up the hill.
    To the south the path through the forest is almost blocked by thick
hedges, but a few gaps enable you to squeeze through.
^
608 0 -605 -610 0 0 0
North-Western Corner Of Valley^
    You are standing in amongst some trees in the North-Western corner of the
valley. Soaring cliffs bar any route either north or west, but the valley
extends to the south and east.
^
609 0 -610 0 -1101 0 0
Spring^
    You are standing in a small rocky hollow on the edge of the western 
mountains. A single spring trickles from the rock here, running eastwards out
into the valley proper. Apart from east back into the valley, steep rocky
cliffs bar all exits, save west along a narrow ledge.
^
610 -608 -611 -616 -609 0 0
Stream^
     You are standing beside a small silvery stream which gurgles gently
from a rocky hollow to the west, to run gently eastwards between the trees
which surround you.
     Tracks lead through the trees in all directions.
^
611 -605 -612 0 -610 0 0
Stream^
     You are standing beside a narrow stream, which tinkles eastwards through
the trees. You can travel through the trees in any direction save for south 
where the stream has cut a deep channel too wide to ford.
^
612 -606 -613 -618 -611 0 0
Humpbacked Bridge^
     You are standing at the northern end of a small humpbacked bridge, a
picturesque stone structure, coated in moss and creepers which crosses the
stream to the south of you. Paths seem to converge here from the north west
and east.
^
613 -607 -614 0 -612 0 0
Stream Edge^
     You are on the edge of the stream, hemmed close to the water by thick
bushes, and clumps of reeds. One or two gaps in the hedges allow you to 
squeeze northwards back into the main part of the forest. Other paths allow
you to walk west or east along the stream bank.
^
614 -607 -614 -620 -613 0 0
Thick Forest^
    You are lost amidst a thick mass of trees and bushes which block direct
paths forcing you to take long and probably circular routes in your attempts
to get past them.
^
615 0 -616 0 0 0 0
Forest Edge^
    You are standing in amongst some trees. The forest continues only to
the east, as all other routes are blocked by tall sheer cliffs.
^
616 -610 -617 -621 -615 0 0
Stream^
    You are standing on the south bank of a small gently flowing stream,
surrounded by dense forest. Gaps through the trees allow you to travel in any
direction, with a small amount of effort and squeezing through bushes.
    The water is so shallow here you can easily wade across. 
^
617 0 -618 -622 -616 0 0
Beside The Stream^
    You are on the south bank of the stream. Thick forest lies in all
directions save north where the stream gurgles its way eastwards,
following a deep channel, too wide to cross.
    Through the trees to the east you can make out a small bridge.
^
618 -612 -619 -623 -617 0 0
South End Of Bridge^
    You are standing at the south end of a small picturesque humpbacked
bridge. The bridge crosses a stream to the north, while paths run south into
the forest, and east and west along the banks of the stream.
^
619 0 0 -624 -618 0 0
Stream Bank^
    You are standing on the bank of the stream, which swings round from
your north to your east. Tracks lead south and west through the trees.
^
620 -614 -626 -625 0 0 0
Eastern Side Of Valley^
    You are standing amidst some trees on the eastern edge of the valley. The
forest continues to the north south and west, although a deep stream bars any
exit west. To the east the trees thin out rapidly, giving way to a steep bare
rocky rise.
^
621 -616 -622 0 0 0 0
Rocky Clearing^
    You are standing in a rocky clearing, strewn with the debris of the many
landslides, which have cascaded down the cliffs to the south and west. To the
east and north paths plunge back in amongst the trees that fill most of the
valley.
^
622 -617 -623 -627 -621 0 0
Thick Forest^
    You are lost in thick forest, tangles of bushes and the shadowy tree 
trunks prevent you from seeing far in any direction. Even the surrounding 
mountains don't help, as they are in all directions.
^
623 -618 -624 -628 -622 -5 0
Forest Track^
    You are following a track which leads north through the forest towards
a humpbacked bridge. The track seems to form here from myriads of tiny trails
which lead in all directions through the trees.
    A wide paved path winds up a huge mound set amongst the trees. On the
top of the mound you can make out a temple of some sort.
^
624 -619 -625 -629 -623 0 0
Pool^
    You are standing beside a small , smooth pool, fed from a
stream which runs in from the north. The cool shallow waters of the pool 
flicker and dance with the breeze, reflecting the swaying trees, and the
tiny dark specks of the thousands of insects which dart back and forth 
around you.
    Paths lead through the forest in all directions from here.
^
625 -620 -626 -630 -624 0 0
Forests Edge^
    You are standing on the eastern edge of the forest, which gives way to
a steep rocky bank. The trees continue north, south, and west.
^
626 -620 0 -630 -625 0 -625
Rocky Bank^
    You are standing on a steep rocky bank which leads down to the south,north
and west. The bank becomes to steep to climb up any further east.
    From here you can look west across the forest, and north towards the
grey marshes.
^
627 -622 -628 -631 0 0 0
Western Edge Of Valley^
    The forest stops here, against the sheer rocky walls that form the
western edge of the valley. Elsewhere the forest continues, although it
doesn't appear to go much further south before the reaching the southern end
of the valley.
^
628 -623 -629 -631 -627 0 0
Thick Forest^
    You are lost in thick forest, tangles of bushes and the shadowy tree 
trunks prevent you from seeing far in any direction. Even the surrounding 
mountains don't help, as they are in all directions.
^
629 -624 -630 -631 -628 0 0
Thick Forest^
    You are lost in thick forest, tangles of bushes and the shadowy tree 
trunks prevent you from seeing far in any direction. Even the surrounding 
mountains don't help, as they are in all directions.
^
630 -625 -626 -662 -629 -662 0
Forests Edge^
    You are standing amidst a few trees on the edge of the forest, hedged
in by a sheer rock wall to the south, and a steep, but climbable, bank to
the east. Elsewhere the forest thickens up and continues.
    A narrow path climbs along a twisty ledge along the cliff to the south.
^
631 -628 -629 -661 -627 0 0
End Of Valley^
    You are at the southern end of the valley, The trees continue north east and
west from here, but to the south everything ends in a huge black cliff, which
soars high up above you at close to vertical for several hundred feet. On its
top your eyes seem to catch the flicker of something glittering.
    A narrow rocky crack leads south down the narrowing gap between the cliffs
^
632 -634 0 -607 0 0 -607
Path.^
    You stand on a path which leads down into the valley and northwards into
a churchyard of some sort, with a ruined church standing beside it.
    The path also leads back down into the valley.
^
633 -639 0 0 0 0 0
Behind The Altar^
    You stand behind the altar looking northwards along the length of the church
which is a very sorry sight indeed, everything wooden is rotting, the stonework
is moss covered, and gaping holes in the roof allow you to look skyward.
^
634 -646 -635 -632 0 0 0
Churchyard^
    You stand in what is apparently an old and disused churchyard. Weeds and
moss cover the crumbling gravestones and paths. To the east is a huge ancient
church, now decaying and surrounded by bits of fallen stonework. To the north
the graveyard continues.
^
635 0 -638 0 -634 0 0
Arched Entry^
    You stand in what must have once been a magnificent arched entrance, with
huge oak doors, and a carved doorway fit for a palace. Now however the doors 
lie in rotting pieces on the floor, and rain drips down the moss covered 
stonework.
^
636 0 -637 -638 0 0 0
North End Of Church^
    You stand at the north end of the church, looking south down between the
silent rows of rotting pews. Another doorway leads east into a small room.
^
637 0 0 0 -636 0 0
A Decaying Room^
    You stand in a decaying room, the stone walls and floor are soaked with damp
and whatever used to be stored in here has long since rotted away. The timbers
of the roof above you now sag dangerously and the whole room smells of rot. A
single doorway leads west.
^
638 -636 0 -639 -635 0 0
The Church^
    You stand in the centre of the now battered and dilapidated church. Water
runs down the walls, dripping in pools onto the rotting remains of the pews.
The church extends northwards, and southwards towards the altar. To the west
is the exit.
^
639 -638 -640 -633 0 0 0
By The Altar^
    You are standing beside the altar, now barely recognizable, a smashed and
aged pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
steps lead up to the east, probably to the church tower. The main church hall
is north , and to the south you can go behind the altar.
^
640 0 0 -641 -639 -642 -353
Stairs^
    You stand on a set of slippy stone steps which lead both downwards and
upwards from here. Doorways lead south into a small room and west into the
main church hall.
^
641 -640 0 0 0 -645 0
The Bell Room^
    You are standing in a small stone room, which is both wet and cold. The 
wooden roof above you has holes in it through which ropes hang, presumably for
the church bells. A single doorway leads north.
^
642 0 0 0 -643 -660 -640
The Stairs^
    You are climbing a set of steep , slippery stairs that lead up into the
church tower. Water runs down the steps, collecting in mossy pools, where
the cracks and dips in the stonework allow it. The steps turn from stone to
wood up above, and look very dodgy.
    To the west a doorway leads out into the pulpit.
^
643 0 -642 0 0 0 0
The Pulpit^
     You stand in the rotting remains of what was the pulpit, looking north
along the length of the church hall, a sorry sight indeed, and also gazing
up through the holes in the roof, skywards.
     A doorway leads east onto some stairs.
^
644 0 0 -645 0 0 -660
The Tower^
    You stand in the room at the top of the tower. A set of dangerous looking
steps lead down to the main part of the church. To the south the room opens up
into a large chamber full of bells.
^
645 -644 0 0 0 0 -641
The Bells, The Bells!!!!^
    You stand in a large chamber packed with bells. There is a doorway to the
north, or you could shin down a bell rope.
^
646 -647 10001 -634 -654 0 0
Graveyard^
    You are standing at the southern end of the graveyard, following a path
which leads north, beside a stone wall. To the south is the churchyard, and
the old church itself. To the west a worn rut in the grass leads out across
some marshy ground, past a sign which reads "Danger Marshland".
^
647 -648 10001 -646 10001 0 0
Graveyard^
    You are standing at the southern end of the graveyard. To the south a path
leads out of the graveyard down towards the church. To the north are several
barrows.
    A large gravestone bearing the words "The tomb of the unknown coder", 
catches your eye.
^
648 -649 -651 -647 10001 0 0
The Barrow^
    You stand near the top of a large mound. A path leads south back into the
main part of the graveyard, north to another mound and east towards a pillar
set on the top of the mound. 
    A small grave bears the words "Anarchy The Wizard,(Out for lunch)"
A plaque on the grave reads 'Anarchy The Wizard - slain by the Aberystwyth
rules --- "If you can't pass your physics you cant have your degree
           How can you have your degree if you can't pass your physics.."
^
649 10001 10001 -648 10001 0 0
The North Barrow^
    You stand on the top of a large mound at the north end of the graveyard.
A path leads back southwards.
    On a small gravestone is written "Beware of the Moog".
^
650 0 0 0 0 1187 0
Silent Room^
    You are standing in a small dark room, beneath the northern barrow. 
All around you lie the relics of an ancient time, crumbling slowly into dust.
Everything is dark and creepy, and the sense of malice and foreboding makes
you jump at the slightest movement in the shadows.
The centre of the room is a tall gravestone bearing the words
      'White The Wizard - A man pledged never to make his own coffee'
^
651 10001 10001 10001 -648 0 1186
Top Of Barrow^
    You stand on the top of a huge barrow. A single path leads back to the west
A huge stone pillar stands on the centre of the barrow marked with the words
                   Born To Live
                   Bound To Die
                   Born To Love
                   Bound To Cry
                   Born To Win
                   Bound To Lose
                   Peace At Last
                   Death Not Gloom
 
^
654 0 0 0 0 0 0
Gloop^
#You sink into the treacherous marsh with a gloop!
^
660 0 0 0 0 0 0
The stairs give way and.....^
#
    You fall to your death (what else did you expect to happen ?)
 
^
661 -631 0 -670 0 0 0
End Of Gap^
    You are in a narrow rocky gap, which closes up to the south, ending in a
wide arched tunnel, with a carved entrance. The tunnel plunges south into
the mountain depths.
    To the north the gap widens up leading back out into the forest.
^
662 -630 0 -340 0 -1050 -630
Narrow Path^
    You are following a narrow difficult path, which twists its way along
a crack in the cliff rising up from the forest to the south.
    A set of steps lead up towards the clifftop climbing past a narrow slanted
cavemouth which leads south into darkness.
^
666 0 0 0 0 0 0
Atropos' Torture Room^
    You are in what seems to be a room filled with electronic items of one pers-
uasion or another.  Upon closer inspection their use and identity become clear
to you:  they are instruments of computer torture ...
shoes with datastreams at right angles with itself and another with large
magnets surrounding it to just name a few...
^
670 -661 0 -671 0 0 0
Deep Tunnel^
    You are following a deep, seemingly magically lit tunnel, which plunges
beneath the mountain. The tunnel continues north and south.
^
671 -670 0 -167 0 0 0
Dark Tunnel^
    You are following a dim magically lit tunnel which burrows deep underground
The walls glow gently showing off the myriad sparkling colours of the tunnel
walls, which were quite evidentally dug , and are certainly not natural.
^
695 -700 0 -696 0 0 -696
Path^
    You are following a narrow winding path off the moors, leading south
towards some steps. The view southwards from here is breathtaking, as the 
steps are at the edge of a steep drop, giving you a superb vantage upon the
wild misty mountains. The peaks soar high around you, walling in a wide valley.
The lush green of the valley deep below, and the glittering of water contrast
superbly with the snowy cloud veiled mountain tops, a stunning picture that you
could contemplate for hours....
^
696 0 0 0 0 -695 -697
The Cliff Steps^
    You are standing on a set of narrow winding steps carved into the side of
a steep cliff face. The steps descend down as far as you can see, and 
contemplating them for a long time leaves you feeling giddy. The steps lead
upwards to the lip of the cliff. To the east but well beyond your jumping
ability you can see a wide ledge and what appears to be a cavemouth.
^
697 0 0 0 0 -696 -698
The Cliff Steps^
    You are standing on a set of narrow winding steps carved into the side
of a cliff face. The steps climb up and up above you, but below you can
now make out the ground, and the treetops.
^
698 0 0 -606 0 -697 -606
Tree Tops^
    You are almost at the bottom of the cliff path, which leads south into thick
forest. The steps wind up and up the cliff dwindling to a mere speck.
^
99 0 0 0 0 0 0
Eeek! Go away^

^
183 0 0 -182 0 0 0
The Village Church^
    You are in the villages small wooden church. A gentle breeze blows into
the church disturbing the dust which dances in the sunbeams that shine faintly
through the windows. A doorway leads south.
    There is a sacrificial pit in the floor into which you can drop items
in search of blessings from the gods.
 
^
184 0 -220 0 -182 0 0
Village Track^
    You are following a path which leads east through the village towards the
sea. To the west a few building are cluttered around the village green, while
to the east the village becomes a collection of small houses and narrow
streets. To your north and south are high walls.
^
185 -180 -186 -190 0 0 0
In The Woods^
    You are in the woods. The great trees cast green shadows across the
flowers and undergrowth as they sway peacefully in the wind.
    You could walk in all directions save west, where the bushes are too thick.
^
186 0 -187 -191 -185 0 0
The Waterfall^
    You are in a secluded clearing beside a waterfall which sprays cool
water gently over you. Several paths diverge here, leading south east and
west.
^
187 -182 -1106 0 -186 0 0
Rough Land^
    You are on a patch of rough land to the south of the village. To your
east is an old , seemingly deserted quarry. Other paths lead north and west.
^
188 -189 -189 -189 0 0 0
The Woods^
    You are in the woods listening to the trees as they rustle in the wind
There are no really visible tracks here, but you could travel through the
woods in any direction, save to the west where thick holly bushes block the
route.
^
189 -182 -189 -189 -188 0 0
The Woods^
    You are in the woods, walking amongst the huge trunks watching the
birds as they flit from branch to branch filling the air with their lively
chirping calls.
^
190 -185 0 0 0 0 0
Shady Clearing^
    You are in a shady clearing surrounded by proud and mighty oaks. The
oaks are surrounded by hollies and thick bushes, while creepers and
weeds girdle their ancient trunks.
    A single huge stone stands in the centre of the clearing, its sides
strangely marked and scored.
    The only route from the clearing is a single path winding north, worn
into a deep rut by the passing of endless footsteps.
^
191 -186 0 0 0 0 0
Grassy Clearing^
    You are in a grassy clearing beside a crystal pool that reflects the
swaying trees above.
^
192 1176 0 -194 0 0 0
Glittering Hall^
    You are in a glittering hall made entirely of ice. Multi hued icicles
hang from the ceiling and the hall seems to be gradually melting!. A slippery
path leads south.
^
193 0 -194 0 0 0 0
Magicians Research Room^
    You are in a magicians research room surrounded by a clutter of useless
equipment. This room is also entirely ice, and to judge from the damp equipment
the roof has melted quite considerably
    There is a doorway to the east.
^
194 -192 -195 -196 -193 0 0
Ice Palace^
    You are in a huge ice hall forming the centre of the ice palace. Huge
pillars hold up the roof although small amounts of water now trickles down them
    Archways lead in all directions.
^
195 0 0 0 -194 0 0
The Ice Throne^
    You are in an icy throne hall covered with many ornate carvings of icy
wastes. A huge crystal throne of pure ice dominates the east wall. The throne
is deserted , and it appears whoever is king of this icy domain is absent.
To the west is the main hall.
^
196 -194 0 1178 0 0 0
Royal Bedroom^
    You are in the royal bedroom. The bed appears to have melted. There is
a large cupboard on the south wall and a doorway to the north.
^
197 1179 0 0 0 0 0
The Secret Store Room^
    You are in a secret room. The thick stone walls are damp and the room
smells musty and unpleasant. There is a cupboard on the north wall.
^
198 0 0 -200 0 0 0
Priests Room^
    You are in the priests room deep beneath the temple. The crumbling
masonry was once carved with hideous creatures whose incomplete carvings are
still enough to make you shudder and look away. A carved doorway leads
south.
^
199 0 -200 0 0 0 0
Maze^
    You are at a dead end in the catacombs. A passage leads east.
^
2 0 0 0 0 0 0
Workmans Store^
    This room appears to have been especialy created for all the trash
that inevitably gets created in a new planet without somewhere for it to
go. However due to local bureaucracy the first of the items is yet to 
appear, they appear to have been misdirected to limbo instead !
 
 
    A note in glowing runes hangs in mid air here simply saying :
                   Bloody customs and excise.
                               ----*(A)
^
200 -198 -201 -201 -199 0 0
Maze^
    You are in a maze of catacombs. Dark shadowy passages lead everywhere.
^
201 -200 -200 -200 -200 0 0
Maze^
    You are in a maze of catacombs. Passages lead in all directions.
^
3 0 0 0 0 0 0
The Wizards Room^
    The room is nearly finished (so the builders tell you) but the details
are hidden from your prying eyes by large immovable drapes. However the room
does look very large , and was that a glow which just flickered ? or was it 
just a trick of the light ?


^
300 0 0 0 131 0 -301
The Small Room^
    You are in a small room, at the top of a set of narrow stairs. The room
looks bare and empty and is one of those rooms which have no real reason to
exist apart from linking two other rooms together.
Stairs lead down.
^
301 0 0 0 0 -300 -302
Narrow Stairs^
    You are descending a set of narrow stairs which twist and turn sharply
as they plunge steeply down into darkness. Above you the stairs flatten out
into a small room.
Exits Up,Down.
^
302 0 1050 0 0 -301 -303
Narrow Stairs^
    You are on a small landing on the narrow staircase. The roof here is a
mere four feet high so you are forced to stoop. There is a low door in the
east wall.
    The stairs continue up and down from here.
^
303 0 0 0 0 -302 0
Narrow Stairs^
    The stairs end abruptly in a small room hewn from the living rock. 
The walls are rough and altogether the room has that 'about to be worked on'
look to it.
    However at the moment your only exit is back up the stairs.
^
305 0 0 1052 0 0 0
Armoury^
    You are in a small dwarven armoury. The only exit is a door to the south.
^
306 1053 -307 -309 0 0 0
Dwarven Hall^
    You are in a pillared dwarven hall, with a high arched roof. The carefully
sculpted ceiling bears a picture of snow white at work rest and play,
the last one is by far the most interesting.
Passages lead east and south, there is a door to the north.
^
307 1054 0 -310 -306 0 0
Wide Passage^
    You are standing in a wide but low dwarven passage way which leads 
south and west. There is a door to the north.
^
308 0 0 1055 0 0 0
Dwarven Guardroom^
    You are in what appears to be a dwarven guardroom. The roof is low and
you have to crouch down inside it. A door leads south.
^
309 -306 0 0 1051 0 0
Long Passage^
    You are following a long narrow passage which runs west to a door, and
turns north into a hall.
^
310 -307 -311 -312 0 0 0
Dwarven Tunnel^
    You are standing at a junction between passages. A passage leads
north and south, while another one branches off to the east.
^
311 0 0 1056 -310 0 0
Dwarven Store Room^
    You are in a small dwarven store room. To the south is another door, and a
passage is west.
^
312 -310 0 0 0 -314 0
Stairs^
    You are standing at the bottom of some dwarven stairs that lead north
along a passage, and up into what appears to be the cellars of a huge
dwarven fortress.
^
313 1057 0 0 0 0 0
Dwarven Store^
    You are in a dark shadowy store room. A single door leads north.
There is a small chute , too steep and slippery to climb, in the south wall
Its purpose is a complete mystery.
^
314 0 -315 0 0 -318 -312
Dwarven Cellars^
    You are in the huge cellar of the dwarven fortress, Massive stone pillars
and arches bear the weight of the mighty stoneworks above. A narrow staircase
winds down into darkness and up into the main castle hall.
^
315 0 0 0 -314 0 0
Side Cellar^
    You are standing in a small damp side cellar, The cellar is cold and 
musty and probably also serves as the dwarven cold store.
^
316 0 0 -317 0 0 0
Pantry^
    You are in the dwarves small pantry. The only exit is south into the
kitchens.
^
317 -316 -319 0 0 0 0
Dwarves Kitchen^
   You are in a sooty , low roofed kitchen. An exit leads north into a small
pantry, and another leads east into a large hall.
^
318 -332 -320 -319 0 -322 -314
Great Hall^
    You stand in the dwarven great hall, a huge carved room of spectacular
design, with a massive fan vaulted ceiling. The spectacular arches 
and pillars are all decorated with dwarvish battle scenes and high up
(out of reach) Dwarven momentos of great age are hung, golden banners,
shining axes and helms and many other items of war and craft.
High arched exits lead North, East and South. 
A set of narrow stairs in one corner lead down into the cellars
A wide sweeping staircase leads up to a high balcony overlooking the hall.
^
319 -318 -321 0 -317 0 0
The Dwarven Dining Hall^
    This huge hall is another tribute to the skilled stonework of the dwarves
A circular hall with a spectacular painted domed roof that seems lost in 
the shadows high above you. From the walls spectacularly carved gargoyles
leer down attempting to put you off your food.
Passages lead north east and west.
^
320 0 0 0 -318 0 0
Dwarven Smithy^
    You are standing in the smithy, a large room given over to one of the
dwarves great skills. A narrow doorway leads west.
^
321 0 0 0 -319 0 0
Side Hall^
    You are standing in a small pillared side hall. Less splendid than the other
halls, the room seems more sober and thoughtful.
A doorway leads west.
^
322 -331 -323 -327 -328 0 -318
Upper Landing^
    You are standing on the upper landing looking over the lower levels of
the great hall. A set of stairs lead down into the hall itself, while at
various points around the landing doorways lead off.
    Exits: North,East,South,West,Down.
^
323 0 -324 0 -322 0 0
Narrow Passage^
    You are standing in a narrow east west passage that links the east tower
with the Great Hall.
Exits : East, West.
^
324 0 0 0 -323 -325 0
East Tower^
    You are standing in the lower room of the east tower. The room is bare
and the thick stone walls seem to hem you in. A narrow staircase winds up
to the top of the tower, and a passage leads west.
^
325 0 0 0 1068 0 -324
Top Of East Tower^
    You are standing at the top of the east tower. A narrow staircase winds
down, and to your west is a door.
^
326 0 1069 0 0 0 0
The Treasury^
    You are standing in the dwarven treasury. A large and very well protected
room that few are privileged to see. A single door leads east.
    There is a charred shape on the wall, somewhat resembling an ex neccy Moog
and scratched on the wall you see the words 'Die Frog...the ex knight to be!'.
A third notice reads "Whos he ? - Knknkqqkl"
^
327 -322 0 0 0 0 0
Dwarven Bedroom^
    You are in a dwarven bedroom. A single doorway leads north.
^
328 0 -322 0 -329 0 0
Passage^
    You are following a narrow passage that leads east - west, linking the
west tower and the great hall.
^
329 0 -328 0 0 -330 0
West Tower.^
    You are in a small room at the base of the west tower. A narrow passage 
leads east, and a set of spiral stairs climb up towards the top of the tower.
^
330 0 0 0 0 0 -329
Top Of West Tower^
    You are in a small room at the top of the west tower. It looks out across
a vast expanse of land. As your eyes wander across the skyline you can
pick out the desert of fools, the valley and the black tower far in the
distance. Clearly this is the dwarven watch post in times of war.
Stairs lead down.
^
331 0 0 -322 0 0 0
The Throne Room^
    You stand in the centre of the Dwarven Throne room, a vast arched hall
whose ceiling appears to be a huge picture of a dwarves head made purely
from precious metals. A single door leads south.
^
332 1062 0 -318 0 0 0
Dwarven Gatehall^
    You are standing in the dwarven gatehall. A wide passage leads south
into the great hall. To the north the huge dwarven gates stand solid
their huge iron bulk ready to bar all entry in the event of a war.
^
340 -662 0 -341 0 0 0
The Pipers Lair^
    You are standing in a small dry cave, with a low roof some six feet high.
The cavemouth is to the north but is twisted enough that you cannot see out,
and it also provides good shelter against the wind. To the south a narrow and
low arched opening leads into another cave.
    The cave is clean and evidently well used by its occupant although who he
is , its hard to tell.
^
341 -340 0 -342 0 0 0
The Lair Of The Haggis^
    This small cave smells of the distinctive odour of haggis, its narrow 
entrance, and tiny size ensures that two people could not easily enter at the
same time. To the south another small entrance leads into a larger cave.
^
342 -341 0 0 0 0 0
The Pipers Storeroom^
    You are in a small clean cave, which appears to serve as a storeroom for 
the owner of the cave. A single narrow exit leads north.
^
348 0 0 0 0 33110 0
Secret Chamber^
    You are in a secret chamber beneath the altar. Chaotic symbols and patterns
are carved on the walls, in ways which make your eyes hurt. Somehow this whole
chamber feels alive and seeking total disorder. A ladder leads upwards to a
hole in the roof.
^
349 33131 0 0 0 0 33028
Ancient Shrine^
    You are standing in an ancient temple, dedicated to the old norse gods,
huge figures of thor odin and freyr look down at you from the walls. A huge
stone altar stands to the south, and to the north is an archway covered by a
heavy stone slab.
^
353 0 0 0 0 -640 0
The Crypt^
    You stand in the crypt, a damp dismal room which is being extended to the
south, but no one is quite sure by whom. The extension should be finished soon.
    A staircase leads up and back out of the crypt.
^
5 0 0 -623 0 0 0
The Temple Of Paradise^
    You stand in the temple of paradise, a huge stone structure whose walls
are decorated with ancient carvings and runes, some so old that even the 
priests no longer know their meanings. 
    A single set of steps lead south descending the huge mound upon which
the temple is built into the forests below.
    At your feet a huge sacrificial pit allows you to give valuables to the
gods in the hope of being rewarded.
 
^
6 0 0 0 0 0 0
The Pit^
#Argggghhhhhhh.......... you plunge into the infinite voids......
^
1107 0 -1112 -1108 0 0 0
Quarry North^
    You are at the north end of the quarry. The quarry extends away to the south
To the east a small battered stone hut appears to have once served the workmens
needs.
^
1108 -1107 -1109 0 -1106 -1106 0
Quarry South^
    You stand at the southern end of the quarry. To the north the sides of the
quarry are marked by years of excavations. A path to the west climbs steeply
up amongst the stones. It appears some mining was in progress here
as there is a low tunnel, to the east.
^
1109 0 0 0 -1108 0 -1110
Tunnel^
    You are crouched in a low damp tunnel. A single exit leads west out of the
tunnel. A treacherous wooden ladder leads down into the darkness below
^
111 0 -107 0 -112 0 -115
Dark Room^
    You are in a large dark room, passages lead east and west. A set of
crumbling stone steps leads steeply downwards plunging into the shadows
^
1110 0 -1111 0 0 -1109 -1114
Ladder^
    You are standing at the bottom of a treacherous wooden ladder. Another
ladder descends yet further through the floor of the rough-hewn tunnel you
now find yourself standing in. The tunnel leads east.
^
1111 0 0 0 -1110 0 0
Tunnels End^
    You are at the end of a small tunnel, at what appears to be an abandoned
face. The only way back is westwards.
^
1112 0 0 0 -1107 0 0
Stone Store^
    You are in a cold damp stone store, which was evidently once warm and
cosy. The store appears to still be used by someone, as there are marks on
the floor.
^
1114 0 -1115 0 0 -1110 0
Bottom Of Ladder^
    You are standing at the bottom of a long wooden ladder, which travels
upwards through a square shaft in the roof. The tunnel you are standing in
leads eastwards.
^
1115 0 0 0 -1114 0 -1116
Mine Tunnel^
    You stand at the eastern end of a narrow mine tunnel. Apart from scrambling
back westwards along the tunnel, a narrow wooden ladder exits downwards through
a shaft at your feet
^
1116 0 0 0 0 -1115 -1117
Ladder^
    You are scrambling down a ladder which descends through a narrow vertical
shaft in the rock. Water streams down the sides of the ladder making it slippy
and dangerous.
^
1117 0 -1118 0 0 -1116 -1119
Ladder Ledge^
    You are standing on a narrow wooden ladder which plunges deep into the
ground. A single narrow and very roughly hewn passage leads east off the
side of the ladder.
^
1118 0 0 0 -1117 0 0
Rough Face^
    You are crouched in a narrow passage, at what appears to have been a face
of some sort. To your west is a huge wooden ladder which plunges down deeper
underground, as well as climbing upwards towards the surface
Scratched onto the wall is a brief commemeration to Catalley, Nurke and Elwood,
they lie here to proove that the sysman is mightier than the sword.
^
1119 0 0 0 0 -1117 -1120
Ladder ^
    You are standing on a wet slippery ladder that plunges down a narrow 
mossy shaft deep underground. The air is already noticeably colder and you
feel closed in and claustrophobic.
^
112 -113 -111 0 -114 0 0
Corridor^
    You are in a short section of east west corridor. To the west the
corridor leads to a huge hall, while to the north through a doorway is a small
dimly lit room
^
1120 0 0 0 0 -1119 -1121
Ladder^
    You are hanging onto a vertical wooden ladder, slippery with damp and
hard to grasp with your wet cold fingers. All around you the narrow tight
walls of the shaft seem to press crushingly inwards.
^
1121 0 0 0 0 -1120 -1122
Ladder^
    You are in a narrow constricting vertical shaft, hanging onto a cold and
rotting ladder. The walls are damp and wet, and you too are also soaking and
cold. Your numb fingers are finding it hard to keep a grip on the ladder, and
your feet slide off rungs with frightening regularity.
^
1122 0 0 0 -1123 -1121 -1124
Bottom Of The Mine^
    You are standing at the bottom of a treacherous ladder which climbs up
a narrow vertical shaft. To your west you can crawl along a low heavily shored
up tunnel towards a face. Another ladder leads down further but it is rotted
and descends only about ten feet before it  dissappears beneath water, into 
the flooded depths of the mine.
    To judge from the moss and slime on the wall this part of the mine is often
flooded too.
^
1123 0 -1122 0 0 0 0
Narrow Face^
    You are crouched at a narrow face deep in the mine. The low roof and tight
rough walls seem to be closing in on you, and you shake as you think of the
huge weight of rock above your head. A single crawl leads east back to a ladder
^
1124 0 0 0 0 0 0
Mineshaft^
#The rungs break beneath your feet and without a chance to recover you plunge
helplessly into the black cold water below
^
113 0 0 -112 0 0 0
Store Room^
    You are in a small rather dirty room which appears to have been a store
room of some kind. Through a doorway to the south is a corridor
^
114 0 -112 0 0 0 0
Pentacle Hall^
    You are in a huge pillared hall deep within the mountain. Huge ornately
carved pillars support the millions of tons of rock above me. Sinister and
rather ugly gargoyles protrude from the pillars gazing centrally towards a mass
of mystical symbols which are engraved all over the floor.
^
115 0 -116 0 0 -111 -145
Landing^
    You are on a landing with steep stairs leading both upwards and down.
Below at the foot of the descending stairs you can see a dark hall and in the
faint light from the rock you can just make out several zombie guards.
A doorway leads east.
^
116 0 1122 0 -115 0 0
Shattered Hall^
    You are in a shattered hall. Huge scorch marks and strange burns appear
to indicate a tremendous amount of powerful sorcery was used in here, indeed
sufficient to blow huge chunks out of the wall, indeed the passage
to the east is now unreachable, as a huge fissure has opened up in the floor.
^
117 0 -119 -118 1123 0 0
Narrow Corridor^
    You are in a low narrow corridor. To the south is a small chamber while
to the east the passage opens up into a large cave
^
118 -117 0 0 0 0 0
Rest Chamber^
    You are in what appears to have been a large rest chamber of some sort.
There is a great deal of dried blood on the floor here, and several more marks
that seem to indicate the use of sorcery.
Exits: North.
^
119 0 -120 0 -117 0 0
Dark Cave^
    You are in a dark cave with earth walls and a rather low ceiling. The
earth gives way to stone in both of the passages leading out of the cave.
Exits:East and West.
^
120 0 -121 1124 -119 0 0
Shadowy Corridor^
    You are in a shadowy east west corridor that links two caves.
There is a door to the south.
^
121 0 0 -123 -120 0 0
Limestone Grotto^
    You are in a beautiful limestone cave. Multi coloured stalactites hang
from the roof forming amazing patterns of brilliant colour. The floor is
similarly decorated with a huge variety of stalagmites.
Exits: South and West.
^
122 1125 0 0 0 0 0
Laboratory^
    You are in an old laboratory for sorcerors experiments. Almost
everything to indicate this has been taken, leaving only marks in the dust.
There is a door to the north.
^
123 -121 0 -125 0 0 0
Mouldy Passage^
    You are in a low passageway. Mould covers the walls and floor, making
it slippery and quite treacherous. To the north is a beautiful cave while to the
south the mould seems to get even thicker.
^
124 0 -125 0 0 0 0
Dark Chamber^
    You are in a dark chamber, which smells of old blood and rotting flesh.
Marks on the floor reveal where old torture equipment one stood.
A doorway leads east.
^
125 -123 1128 -126 -124 0 0
Dungeon Corridor^
    You are in a low arched dungeon corridor. The air is dank and musty and
an air of gloom and evil hangs around it. Rooms to the south and west appear
equally unpleasant and sinister. A dark passageway leads northwards.
    There is a door to the east.
^
126 -125 0 0 0 0 0
Messy Chamber^
    You are in a large messy chamber. Several wooden gallows are set across
the damp ceiling and beneath them pools of blood indicate they were not merely
decorations. A low archway leads north into an unpleasant looking corridor.
^
127 0 1132 0 1129 0 0
Stone Cell^
    You are in a cold and bare stone cell, scratches on the walls mark
where prisoners have left their last futile marks on the walls .
There is a door to the west.
^
128 0 0 -107 0 0 0
Robing Room^
    You are in a small robing room which appears to have been unused for
quite a while. To the south a dark corridor leads east and west into darkness.
^
129 0 -132 -130 -106 0 0
The Crypt^
    You are in a charnel smelling crypt. Dark drapes hang between the
pillars that make up the walls. The whole room has an atmosphere of waiting
malignant evil and an oppressive silence that makes you jump at the slightest
draught in the still, cold air.
^
130 -129 0 -131 0 0 0
Library Entrance^
    You are in a small chamber with two high arched exits leading north and
south.
^
131 -130 0 0 0 0 0
The Library^
    You are in a dusty bare library. Hundreds of worm eaten bookcases stand
devoid of all books, their shelves laden only with dust. A high archway leads
North.
^
132 0 0 -134 -129 0 -133
Large Cavern^
    You are in a large cavern. Huge stalagmites have grown up almost to the
ceiling, in places actually merging with the multicoloured stalactites above. A
small low walled well occupies the centre of the cave.
Exits: South, West.
^
133 0 0 0 0 -132 0
Dried Up Well^
    You are standing at the bottom of a small dried up well. The walls are
(fortunately) rough enough to make climbing out only slightly harder than
falling in.
^
134 -132 -137 -135 0 0 0
Pillared Hall^
    You are in a massive pillared hall decorated with the shields of
ancient and long forgotten heroes. Exits between the pillars lead into several
different caves.
Exits: North, South, East.
^
135 -134 0 0 0 0 -138
Lava Cavern^
    You are in a huge cavern. The walls glow and pulse with an intense red
light, reflected up from a river of lava which flows sluggishly westwards at the
south end of the cavern. Huge explosions of lava regularly light up the cavern
to an extent that the light is almost blinding, accompanied by almost deafening
explosions. A path leads down almost suicidally close to the lava river.
Exits: North,Down.
^
136 0 0 0 -133 0 0
Secret Chamber^
    You are in low musty chamber concealed down the well. The chamber is
cold and damp, perhaps as a result of this.
^
137 0 0 0 -134 0 0
Rune Cave^
    You are in large cave. The rough rocky walls are inscribed with deep
angular runic writings, which appear totally incomprehensible to you.
Exit: West.
^
138 0 -139 0 0 -135 0
Lava Path^
    You are on a narrow sloping path running uncomfortably close to the
lava. Huge explosions of lava send blasts of intense scorching heat across the
path. The path leads eastwards but the intense red glow and heat haze prevents
you from seeing where to.
Exit: East,Up.
^
139 0 0 0 -138 0 0
Lava Path^
    You are at the end of the path. The lava is some distance away from you
here but even so the intense red glow still lights up the chamber and the heat
is scarcely bearable.
Exit: West.
^
140 0 0 0 1133 0 -141
Fissure^
   You are on a ledge in a huge fissure. The fissure is so wide that the
far wall is hidden in darkness. Looking down (a rather bad idea) you can see
that it is just about possible to climb the horrendous distance down to the
floor of the fissure.
^
141 0 0 -142 0 0 0
Fissure Bottom^
    You are at the bottom of the fissure. Precipitous rocky walls reach
upwards hanging over you as if about to crush you. The walls vanish beyond your
light without any sign of a break.
Exit: South.
^
142 -141 1134 0 0 0 0
Narrow Crack^
     You are in a narrow crack, off one side of the fissure. The walls lean
in at crazy angles making it hard to get through. A passage leads back north.
^
143 0 0 0 1135 0 -144
Gallery^
    You are in an ornate gallery which overlooks a wide stone guardroom. 
A set of steps curve steeply down into the guardroom.
^
144 0 -146 0 -145 -143 0
Guard Room^
    You are in a large guardroom. A set of stone steps curve steeply up to
a gallery above. To the west is another guardroom although your dim light
reveals the presence of some zombie warriors.
Exits: East,West,Up.
^
145 0 -100 -100 -100 -115 -100
Guard Room^
#    You are in a large guardroom. A set of stairs leads up and down. To the
east you can see a large guardroom while to the south you can see what appears
to be a large lake.
      The huge number of zombie guardsmen swarm around you, tearing you
mercilessly into shreds.....
^
146 -148 -149 0 -144 0 0
Flickering Passageway^
    You are in a wide passageway. To the east is a cave lit by a flickering
red glow. To the north is a large cave. To the west is a guardroom.
^
147 0 0 0 -127 0 0
Narrow Ledge^
    You are in a fissure standing on a terrifyingly narrow ledge. Above you
on the opposite side is another ledge. A passage leads back west.
^
148 0 -150 -146 0 0 -152
Huge Cavern^
    You are in a huge cavern, at the western end. Some steep rough-hewn
steps lead down into a canyon at one end of the cave and at the bottom faint
light flickers off water.
^
149 0 1151 0 -146 0 0
FireGate^
    You are in a large rocky and very uneven cave. A smooth path has been
cut across the floor permitting easy walking. The whole cave is filled with a
thundering roar which reaches deep into your mind. A huge, deep and steep-walled
channel full of lava prevents you from going east through a huge gateway.
^
150 0 0 0 -148 0 0
Rocky Cavern^
    You are in a large rocky cavern. From this vantage point at the eastern
end you can gaze almost the full length of the cave, although the far wall fades
into shadows.
Exit: West.
^
151 0 -154 0 1150 0 0
The Hall Of Fire^
    You are in the hall of fire. The very walls are tinged with a fiery
radiance, as if the rock itself is burning. A red pentacle is near one wall
beside a picture carved in the wall. A lever on one wall is beside a huge metal
drawbridge. A passage leads east.
^
152 0 -153 0 0 -148 0
Canyon^
    You are at the bottom of a narrow canyon looking across a stream to the
far bank. Narrow steps wind steeply upwards behind you.
You could possibly wade east across the stream.
^
153 0 -155 0 -152 0 0
Rocky Canyon^
    You are in a rocky canyon beside a deep blue stream. A narrow crack
leads eastwards into a gloomy shadowed cave.
   You can easily wade west across the stream.
^
154 0 0 1152 -151 0 0
Lava Ledge^
    You are on a wide ledge looking down on a pool of bubbling lava below.
There is another ledge on the other side.
^
155 0 -156 0 -153 0 10200
Large Damp Cave^
   You are in a large cave. The cave echoes to the dripping of water from
its cold damp roof, thickly coated in algae and mosses.
Exits: East and West.
^
156 -157 -158 0 -155 0 0
Pillared Hall^
   You are in a ornate pillared hall. The stunning fan vaulted roof would
decorate any catherdral as would the huge pillars that support it.
Exits: East, North, West.
^
157 -160 0 -156 0 0 0
Throne Hall^
    You are in a magnificent throne hall. The walls and roof are carved and
painted into stunning otherworldy scenes of mystical beasts and magical forms.
Dark curtains cover the walls.
Exits:South.
^
158 0 0 0 -156 0 1140
Stonewalled Room^
    You are in a small stonewalled room with a grille in the floor.
Exit: West.
^
159 0 0 0 0 0 0
Treasure Chamber^
   You are in a treasure storage room. The high ceiling ensures that no
thief will ever escape without help. There is a grille in the ceiling,
far beyond your despairing reach.
^
160 -161 0 -157 0 0 0
Low Rough Passage^
    You are in a low rough passage which winds around and is clearly only
an escape route of some form. A crude sign hanging on the wall reads in a rather
crude and untidy hand 'DANGER STORM GIANTS CAN SERIOUSLY DAMAGE YOUR ELF'
^
161 0 0 -160 0 0 0
Glittering Cave^
    You are in a huge glittering cave. Millions of tiny crystals on the
wall scintilate with rainbows of colours baffling your eyes and mind with a
stunning mass of changing colour. A set of huge steps lead upwards out of the
cave but only a giant could hope to climb them.
^
162 0 0 0 0 -155 0
Slime Pit^
    You are in the smelly pit which once contained the slime. The horrible
charnel rotting smell is so strong that you can scarcely keep your stomach under
control.
^
163 0 -101 -101 -101 0 0
Void^
   You have ceased to exist.
^
164 1153 0 -165 0 0 0
Lava Ledge^
    You are on a ledge looking across a huge pit of flaming lava to another
ledge on the other side. A passage leads south.
^
165 -164 -166 0 0 0 0
The Temple^
    You are in a sinister temple. Hideous shapes seem to reach out of
nothingness towards you and vanish as immaterial shadows. The whole room
radiates a crushing sense of power filling you with awe and dread. A huge fire
burns at an end of the temple, seemingly without a source.
Doorways lead North and East.
^
166 0 0 0 -165 0 0
Sorcerors Workroom^
    You are standing in a circular workroom. The only exit is a doorway,
through which the temple fire casts its flickering glow across the room.
^
167 -671 -101 -101 -101 0 0
Gate Of Sorcerors^
    You are outside The Gate Of Sorcerors. It's mighty pillars tower up
between you, shielding you from the worst of the snow that is falling and from
some of the icy winds. The ancient arched gateway between the pillars leads
north into a wide magically lit passage which disappears into the roots of
the earth.
    Apart from the exit north through the gate, you can trudge in any direction
through the snows
^
168 -101 0 -101 -101 0 -169
Crevasse^
    You are standing on the edge of a deep crevasse looking down into
darkness. Heavy snow is falling all around you partially hiding the distant
mountains in clouds of whiteness
    The snows extend in all direction save east, where the crevasse bars
the route.
    You could clamber down into the crevasse but would have great problems in
getting back out of it.
^
169 0 -170 0 0 0 0
Crevasse Bottom^
    You are at the bottom of the crevasse. Daylight, and a great deal of
snow, comes through the top of the crevasse. A single man made passage leads
east into a strange temple.
^
170 0 0 0 -169 0 0
Elemental Temple^
    You are in the temple of the elements surrounded by decorations
depicting earth, air, fire and water in balance. This strange icy place gives
off a feeling of unbalance and growing evil.
^
172 0 -173 1177 0 0 0
Snow Cave^
    You are in a glittering ice cave. The floor is covered in deep snow.
The cavemouth is east. The walls too are lined with lots of loose snow.
^
173 -100 0 -174 -172 0 0
The Pass^
    You are following the pass as it runs north-south through the
mountains. There is a small cavemouth to the west.
^
174 -173 0 -175 0 0 0
Narrow Pass^
    You are trudging along a gloomy narrow pass pelted with snow while the
icy wind feels like daggers stabbing into your unprotected flesh .
    The pass continues north and south.
^
175 -174 -176 -178 0 0 0
The Pass^
    You are trudging along the pass. The wind here whips around in a
circular pattern almost veiling a narrow ravine leading eastwards.
The pass continues north and south.
^
176 0 -177 0 -175 0 0
Ravine^
    You are on a path climbing up a narrow ravine towards the crumbling
remains of a snow shrouded temple.
^
177 0 0 0 -176 0 0
Snow Temple^
    You are in the snowy ruins of an ancient temple. The view from here is
stunning and very picturesque but the lashing snow and icy wind are enough to
dissuade you from some sightseeing.
^
178 -175 0 -179 0 0 0
Southern Pass^
    You are trudging down the pass. The towering mountains, their heads
cloaked in snow seem to leer down on you as your feet crunch into the fresh,
deep and rather cold snow.
    The pass continues north and south.
^
179 -178 -180 0 0 0 0
The End Of The Pass^
    You are at the southern end of the pass. The snow gives way rapidly to
a pleasant autumn sun, its gentle beams filling the whole vista with a
shimmering beautiful golden hue.
    Tracks lead North, and East.
^
180 0 -181 -185 -179 0 0
The Valley^
    You are in a green and fair valley amidst the gently murmuring oaks.
The sun shines gently through the trees sending dancing golden beams rippling
across the shadowy grass while midges dance between the branches.
^
181 0 -182 -1000 -180 0 0
The Humpbacked Bridge^
    You are standing on a crumbling humpbacked bridge looking over the side
down onto a wide shallow stream. The sun sparkles gently off the ripples as the
stream passes across pebbles and rocks and the fish swim between them.
Paths run east,south and west.
^
182 -183 -184 -187 -181 0 0
The Village Green^
    You are standing on a square of grass in the centre of the village.
A road leads east into the rest of the village.
    To the north is a small church, and a path leads west into the trees.
^
210 0 -211 0 0 0 -102
Treacherous Ravine^
     You are crawling along a narrow treacherous ravine which runs eastwards
into some kind of level area. Below you could scramble back down to the cliff 
window.
^
211 -212 0 0 -210 0 0
Hidden Pasture^
    You are standing in a small hidden field, its lush grass coated with
snow. The pasture is enclosed on all sides by steep cliffs, save for a small
gap to the west which leads into a narrow ravine. To the north is an old
crumbling hut of some sort.
^
212 0 0 -211 0 0 0
The Hermits Hut^
    This small dank hut appears to have once been the home of a hermit or
maybe even sorceror of some form, as the rotting junk which litters the
floor contains bits of things you have never seen before. A narrow doorway
leads south into fresh air.
^
4 0 0 0 0 0 0
The Chat Room.^
    You are lounging in a quiet cosy parlour, warmed by a gentle magical fire
which twinkles happily in a warm fireplace. There are no doors out just a
set of luxurious leather chairs... Clearly the owner of the room needs none.
    This room has been created for your comfort and, for wizards to bring the
people they know and want to chat to in private.

^
1000 -181 0 0 -526 0 0
River Bank^
    You stand on a quiet grassy stream bank. The water burbles gently past you
shaded by the thick trees and bushes which grow along the bank. Towering oaks
cast dark rippling shadows across the almost mirrorlike rippling water which
flickers in the light. The undergrowth blocks any way southwards along the bank
but thins out to the north and west, where paths lead off.
^
404 0 0 0 0 -808 -405
Top of Spiral Staircase.^
	You are standing at what is a carved spiral staircase descending down
into the gloom of below. From down there come strange sounds, which you cannot
place.

^
405 0 0 0 0 -404 -406
Spiral Staircase^
	You are on a spiral staircase, and you are not far from the top of it.
Below you it is cold and gloomy, although not yet dark enough to need a light.

^
406 0 0 0 0 -405 -407
Spiral Staircase.^
	You are on a spiral staircase which decends into a blanket of mist.
It also (for the uninitiated in spiral staircase design) carries on upwards.
^
407 0 0 0 0 -406 -408
Humm.. ^
 	As you stand here a blanket of mist envelopes you. The only ways out
are to grope upwards or downwards.

^
408 0 0 0 0 -407 -409
Spiral Staircase^
	The staircase you are on ascends upwards into a blanket of mist or
downwards into a large labyrinth of columns, which, from your view point,
appears to be endless.
^
409 0 -410 0 0 -408 0
The Start of the Labyrinth....^
	...is a boring sort of place, the only exits being up a spiral 
staircase and east into the Labyrinth. The Labyrinth itself is composed 
of just tall pillars in the gloom. There is a message scratched in the 
dirt here. It says :

     B WA E O  HE M NO  AUR
			
			M rt s


^
410 -411 -427 -425 -409 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
411 -412 -428 -410 0 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
412 0 -413 -411 0 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
413 0 -414 -428 -412 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
414 0 -415 -429 -413 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
415 0 -416 -430 -414 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
416 0 0 -417 -415 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
417 -416 0 -418 -430 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
418 -417 0 -419 -430 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
419 -418 0 -420 -418 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
420 -419 0 0 -421 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
421 -419 -420 0 -422 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
422 -431 -421 0 -423 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
423 -426 -422 0 -424 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
424 -425 -423 0 0 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
425 -410 -426 -424 0 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
426 -427 -427 -423 -425 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
427 -429 -426 -426 -410 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
428 -413 -429 -427 -411 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
429 -414 -430 -430 -428 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
430 -415 -417 -415 -429 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
431 -429 -430 -432 -432 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
432 -431 -433 -422 -431 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
433 -434 -419 -421 -432 0 0
Labyrinth.^
	You are surrounded by large cold reddish white marble pillars
which prevent you from moving around easily. You cannot see very far as
the gloom and condensation in the air cuts out the light pretty effectively.

^
434 0 0 -433 0 0 -435
The End of the Labyrinth...^
	...is something of an anti-climax after you have made it this far. All
it apparently consists of is a hole in the ground which becomes a spiral 
staircase after a while. 
^
435 0 0 0 0 -434 -436
Spiral Stairs.^
	You stand almost at the bottom of the stairs. The bottom of the stairs
appears to be a large room, half obscured by mist, while the stairs wind up. 
The walls are decorated with faces and spectacular carvings of dying people.
^
436 0 0 0 0 -435 0
Minotaurs Lair^
	You stand in a huge chamber deep beneath the labyrinth. The walls
and ceiling of the chamber are lined with the heads of those who failed to find
their way back from this legendary place, and starved to death amid the maze.
^
520 0 -521 -523 -522 0 0
The Path^
    You are standing on a narrow path which winds roughly southwards through
the tangled trees around you. The forest here is mostly pines and thick layers
of pine needles cover the forest floor.
^
521 -523 -522 -520 -520 0 0
Forest^
    The forest here is thick and dark, with little light seeping through
at any point. Fortunately the darkness is only sufficient to dim your sight
making you jump at the shadows amongst the swaying trees.

^
522 -520 -520 -521 -521 0 0
Forest^
    The forest thins a little here, entering a green and fresh glade. Shafts of
bright sunlight strike through the forest canopy from above illuminating the
maze of trails which lead in all directions from the forest glade.

^
523 -520 -524 -521 -522 0 0
Forest^
    The forest here is tangled and very thick. Branches whip out against you
from all sorts of directions, scratching at your arms and legs. Trails lead
in all directions, although they are evidently little used.

^
524 -522 -522 -525 -523 0 0
Forest^
    You would guess you are now somewhere near the centre of the forest. 
Certainly you can see nothing but trees anyway around here. Narrow tracks
lead off in all directions.

^
525 -526 -524 -523 -524 0 0
Forest^
    You are lost amid the tangled trees and bushes of the forest. Dark gloomy
trunks seem to leer down at you, as you duck between the low twisted and
warped branches.

^
526 -525 -1000 -521 -527 0 0
Forest^
    The forest here is green and lively, its thick young growth tangled and
glowing with life. A narrow stream trickles away to your east, and a path
runs down towards it.

^
527 -524 -526 -526 -528 0 0
Forest^
    You are standing in a small clearing deep in the forest. The thick trees
press inwards from all sides, searching to cover this tiny gap in their
mighty ranks. A huge tree lies across the clearing, apparently uprooted by the
wind. Quite possibly this is what left the clearing in the first place.
^
528 -527 -529 -522 -521 0 0
Forest^
    You are following a path through the trees. The path diverges here and paths
run off in all directions, turning and twisting into the forest.

^
529 -530 -522 -525 -528 0 0
Forest^
    The forest seems friendlier here than in most places. The tall straight
trees give plenty of room to move around and lack the annoying tangles of
low branches which scratch at you throughout the surrounding forest. A narrow
worn path leads northwards.

^
530 -521 -531 -522 -529 0 0
Forest^
    You are following a damp muddy path which runs south and east from here.
A large notice, half covered by thick tangled bushes points east and
reads 'T rq /th'  |<ey'. Years of rain and wind have pounded the other letters
beyond reading.


^
531 -526 -529 -532 -530 0 0
Forest^
    You are following a path through the forest, which turns abruptly from
the west back southwards into a paticularly dense thicket. The trees all around
you, though dense, are not enough to deter a truely intrepid explorer.

^
532 -530 -524 -533 -524 0 0
The Clearing^
    You stand in a large partly shaded clearing deep in the woods. From the
edges of the trees faint rustlings disturb the eerie quietness. All around you
are thick trees save to the south where the trees end abruptly at a low rocky
outcrop.
^
533 -532 0 0 0 0 0
The Trolls Cave^
    You stand in a large very smelly cave. The walls and floor are littered with
the remains of many an unsavoury meal. A single passage leads north out into the
sunlight.
^
800 0 -801 0 -900 0 0
Sandy Beach^
    You are standing on a lonely sandy beach shielded from the howling winds by
two huge old lava flows to the north and south. Thick bushes cover a huge array
of old decaying ruins to the east.
^
801 0 -802 -804 -800 0 0
Tangled Bushes^
    You are clambering through a mess of thick tangled bushes and stumbling over
huge blocks of stone, evidently once part of a much mightier construction. The
bushes and ruins continue east and south while to the west is a beach.
^
802 0 -803 -805 -801 -805 0
Ruins^
    You stand in the centre of what must once have been a huge ampitheatre, with
high columned arches surrounding it. Thick heavily tangled bushes grow all
around the stumps of the many fallen pillars, frequently hiding them from view.
The ruins extend back westwards, but to the south and east have been covered
by huge lava flows.
^
803 0 0 -806 -802 -806 -802
Lava Slope^
    You are scrambling across a black barren lava slope, a vast black desolate
expanse which extends away to the south and east. To the west the lava ends and
gives way to the ruins of an ancient building.

^
804 -801 -805 -807 -900 -805 0
Desolate Ruins^
    You are standing in the desolate ruins of what was perhaps once a harbour.
The sea now breaks over the low crumbling stone wall which must once have been
a jetty of some sort. Thick tangled bushes extend north and east following the
ruins to the edge of a huge lava flow. To the south a narrow trail leads into
thick vegetation.
^
805 -802 -806 0 -804 -806 -802
Edge Of Lava Flow^
    You are standing on the edge of a huge lava flow which extends east upwards
towards the crater of a huge volcano. To the east and north the lava gives way
to ancient ruins.
^
806 -803 -811 -808 -805 -808 -803
Lava Slope^
    You are clambering across a steep lava slope. The slope is barren and bare
save for a few bushes which break from cracks in the rock. Up above you to
the north a narrow path zig zags to the rim of the volcano itself.
^
807 -804 0 -809 0 0 0
Narrow Path^
    You are following a narrow, and suprisingly, if not alarmingly, well used
path. The path leads northwards towards some ruins, and south through the bushes
and trees, towards a low crag.
^
808 -806 -811 0 -805 0 -404
Craters Brink^
    You stand on the brink of an ancient volcanic crater. The ground around you
trembles and shakes to the accompaniment of a steady rumbling from beneath your
feet. A huge black slab stands on the very edge of the crater marked with many
hideous symbols and shapes. A narrow staircase leads downwards beside the slab.
^
809 -807 0 0 0 0 0
Cragg^
    You are standing on the top of a high rocky cragg, which looks down in all
directions, save south, to the heavy seas crashing against the rocky shoreline
far far below. A single narrow path leads north into the bushes.
^
810 -811 -810 -811 -803 -811 -803
Lava Wasteland^
	You are trudging across a black lava wasteland, broken only by a few
very hardy bushes and low trees. The lava extends all around you.
^
811 -810 -810 -811 -806 -808 -805
Lava Wasteland^
	You are trudging across a black lava wasteland, broken only by a few
very hardy bushes and low trees. The lava extends all around you.

^
900 -906 -800 -906 -902 0 0
All At Sea^
    You are just off the edge of a small island. To the east the waves break 
gently on a sandy beach, while to the north and south they swirl around huge
lava flows, evidently from the volcano visible to your east. To the west is
the open sea.
^
901 -906 -908 -906 -228 0 -906
All At Sea^
    You are all at sea, riding the seas. To the north and south the waves are
high and break heavily against the surrounding cliffs. To the east it might be
safe to continue. The safety of the jetty is west.
^
902 -906 -900 -903 -906 0 0
All At Sea^
    You are lost out at sea. The waves pound heavily all around you, although
it looks slightly safer to the south and east.
^
903 -902 -906 -904 -905 0 0
All At Sea^
    You are all at sea, amidst the high heaving waves. The waters look no safer
in any direction , although to the east they pound against a huge rock, which 
rises straight and steeply upwards from the sea.
^
904 -903 -906 -906 -906 0 0
All At Sea^
    You are lost out at sea, amidst the pounding waves. All around you the sea
is high and heavy and almost sure to drown you.


^
905 -907 -903 -906 -904 0 0
All At Sea^
    You are all at sea seemingly without hope of seeing land. The heavy waves
make your small craft sway and lurch horribly, sending you staggering as you
try to keep your balance. The seas ease off to the north and east and your
craft might just about make it.
^
906 0 0 0 0 0 0
All At Sea^
#	The heavy seas and strong waves pound you out of existance.
^
907 -906 -904 -905 -908 0 0
All At Sea^
    You are out all at sea, lost amidst the seething waves and grey skies, a 
speck on an undulating dark mass. The seas are heavy all around you, though
not too rough to the west. To the south the waves smooth off quite a bit, 
providing you can cross the rough waters before it.
^
908 -906 -907 -906 -901 0 0
All At Sea^
    You are lost, out all at sea amidst the waves. The sea seems reasonably
smooth to the east and west. To the west is the reassuring sight of land. 
^
220 -221 -223 -222 -184 0 0
Village Road^
    You are following a narrow dirt road which leads east into the village. To
the north a track lead into a small yard of some sort, to the south it leads
down a narrow walled alley to the village well.
^
221 0 0 -220 0 0 0
Yard^
    You are in a small walled dirt yard in the village. Various large pieces of
rotten fishing netting lie all around you, and the yard stinks with the smell
of rotting fish, a smell which seems to draw thousands of sea birds flapping
around you.
^
222 -220 0 0 0 0 -227
Narrow Alley^
    You are standing in a narrow alleyway which deadends to the south. The alley
is dark and dismal and is simply a walled passage down to a small well which
appears to serve the village itself.
^
223 0 -225 -224 -220 0 0
Village Road^
    You are following the narrow main street of the village which leads east and
west. To the south the worn sign of the Old Seadog inn flaps quietly in the wind
^
224 -223 -226 0 0 0 0
Inn Yard^
    You are standing in the yard of the Old Seadog Inn. The Inn itself stands
to your east, a battered structure half timbered and sagging , with that 
pleasant atmosphere of ages. To the north a narrow gateway leads back onto
the road.
^
225 0 -228 0 -223 0 0
Village Shore^
    You stand on the sea shore, to the east of the village. A narrow jetty
leads east out into the waves. The road also leads westwards back into the
centre of the village.
^
226 0 -230 0 -224 0 0
The Old Seadog^
    You are standing in the 'Old Seadog' inn. The inn radiates age and charm,
with its oak beam roof, and many seafaring momentos secured firmly around the
walls. Even the bar is a single thick oak slab worn and chipped with the years.
    The door out is west.
^
227 0 -380 0 0 -222 -229
Down The Well^
    You are hanging part of the way down the village well, looking upwards 
towards the light above. The well descends further but it gets very slippery.
A narrow passage leads east into absolute darkness.
^
228 0 -901 0 -225 0 0
The Jetty^
    You stand on the jetty , looking east across the waves. A path leads west
along the jetty back to the village.
^
229 0 0 0 0 0 0
Down The Well^
#     You slip and loose your grip, then plunge helplessly down into the waters
below.....
^
230 0 -231 -232 -226 0 0
Behind The Bar^
    You are standing behind the bar of the 'old seadog'. The bar surface
is worn and pitted from years and years of heavy use. Names are carved
into its surface, 'Black Sea Pete', 'GreyHook','Moog The Kipper', no doubt
some of the pirates, who, long ago made this their haunt.
^
231 0 0 0 -230 0 0
Barmans Room^
    You are crouched in the barmans small, and very personalised room. The
walls have a large collection of battered naval memorabillia fastened securely
to them. Indeed even the window is a porthole, giving the room that distinctive
sea-cabin look. A single low doorway leads west into the inn proper.
^
232 -230 0 -233 0 -230 -233
Cellar Steps^
    You are standing on the narrow, precarious steps down into the cellars
of the inn. A pale shaft of light shines down from the top of the steps,
revealing the cellars below.
^
233 -232 0 0 0 -232 1224
Cellars^
    You are stooped down low, in the cellars of the 'Old Seadog'. The room
is dark and shadowy lit only by a pale light from high above at the top of the
steps. The room stinks of cheap ale and rotting wood.
^
380 0 -381 0 -227 0 -381
Narrow Tunnel^
    You are squeezing down a narrow dirt tunnel, quite crudely dug, and 
supported with old ships timbers. The tunnel leads westwards towards a
faint light, or descends steeply to the east.
^
381 -382 -385 0 -380 -380 -382
Dirt Tunnel^
    You are clambering along a low dirt tunnel which leads east and west.
A wider tunnel joins from the north.
^
382 -383 0 -381 0 -381 -383
Slanted Tunnel^
    You are clambering down a fairly wide earthen passage which descends from
a junction of passages towards a turning of some sort. The floor is hard
as if heavy objects have passed this way many times.
^
385 0 0 -240 -381 0 0
Dim Chamber^
    You are standing in a dim, and secret chamber deep underground. Narrow
rough passages lead west and south.
^
240 -385 0 0 0 1225 0
Passage End^
    The passage here ends with a blank stone wall, possibly foundations
to a building. Above you are a set of floorboards, probably a building.
^
241 0 0 0 -384 0 0
Secret Cove^
    You are standing in a secret cove surrounded by high black crags.
A narrow cavemouth leads west into darkness.
    The rocks and pounding surf along the shore here makes launching boats
well nigh impossible.
^
384 0 -241 0 -383 -383 0
Sea Cave^
    You are standing in a low, reasonably dry sea cave. The cave echoes
the gentle pounding of the waves on the sandy beach to your east. A single
narrow passage leads west into darkness.
^
383 0 -384 -382 0 -382 -384
Narrow Tunnel^
    You are clambering down a narrow tunnel which slopes downwards and east
turning from the south. From the east you can smell the sea, and hear the sound
of waves against the shore...
^
7 0 0 0 0 0 0
The Tea Room.^
    This is a spacoius but as yet totally undecorated room, the only clue to
the owner being a small teapot in one corner.
^
8 0 0 0 0 0 0
Lorry's Room.^
    This is a small, dark and rather derelict room; cluttered with ancient
computer relics and bits of old MIST objects. Underneath the pile of old
computer paper can be seen various old Guinness cans, dirty socks and even
a Data General console stuck away in the corner. There are various places you
could sit: on the piles of VAX manuals, on the aluminium beer barrel and maybe
if you tried hard enough, you could just about find some room on the floor.
In the background you can hear the continuous sound of "Mother" playing on
an ancient stereo.
^
700 -703 -701 -695 0 0 0
Misty Moorland^
    You are standing on the south-eastern edge of a vast tract of misty, tangled
moorland. Thick gorse and bracken make travel almost impossible save for narrow
animal worn tracks to the north and east.
^
701 -704 0 0 -700 0 0
Misty Moorland^
    You are wandering amidst the thickets and stones far out upon the moor.
Grey and barren they extend all around you. Thick gorse and bushes prevent
even the most determined adventurer from doing anything but following the
paths to the north and west.
^
702 -705 0 0 0 0 0
By The Pit^
    You are standing on the rim of a huge open pit looking down some twenty
feet to the floor below. The walls of the pit are too sheer to climb down,
which is unfortunate as there seem to be caves leading off from it. A path
winds its dusty way north out onto the moor.
^
703 -710 -704 -700 0 0 0
Western Edge Of Moor^
    You are standing somewhere near the western edge of the moors. Narrow
gorse walled paths wind their narrow ways north east and south from here.

^
704 -709 -705 -701 -703 0 0
The Stone Circle On The Moor^
    You are standing in the centre of an ancient circle of jagged stones
hidden in a deep bowl in the centre of the moors. Narrow scarcely used 
tracks wind up from the deathly quiet bowl. The centre of the circle is
a black gloomy altar to some ancient god.
^
705 -709 -702 -701 -703 0 0
Lost On The Moor^
    You are lost out on the moor somewhere. Thick gorse and tangled bushes
prevent you from seeing far in any direction. A multitude of little twisted
paths wind in all directions from here.
^
706 -708 -707 0 -705 0 0
By The Ruined Cottage^
    You are standing somwhere on the eastern side of the moor. A narrow worn
path leads east between two crumbling dry-stone walls towards the remains of an
old cottage.
^
707 0 0 0 -706 0 0
Inside The Ruined Cottage^
    You are standing in the sad, desolate ruins of an old farmhouse. The roof
and ceilings have long since caved in, leaving a crumbling shell to gradually
fall. A single doorway leads west back outside onto the moor.
^
708 0 0 -706 -709 0 0
Rocky Waste^
    You are standing on the northeastern corner of the moor, looking out across
a mass of jumbled rock. Paths lead south and west across the moor, while the
rock steepens into preciptious cliffs to the east and north, preventing further
travels.

^
709 0 -708 -705 -710 0 0
Lost On The Moor^
    You are lost somewhere on a vast expanse of ancient moorlands. Thick bushes
and tangled piles of gorse and rock prevent you from seeing far in any direction
Narrow paths wind east,west and south across the moor.
^
710 0 0 -703 0 0 0
Rocky End^
    The path you are following across the moor ends here, in a narrow rocky
hollow. The only way back seems to be back down the path.
^
2300 0 0 0 0 0 0
In The Tree^
    You are trapped inside a tree, being crushed out of existance very slowly!
^
20 0 0 0 0 0 0
Dead^
      You stand in a black cavernous hall where beings await their turn to 
be called forth once more by the mighty magics of the wizards.
^
2200 0 -2201 0 0 0 0
On The Ledge^
    You are standing on a narrow ledge high up the side of some steep cliffs.
The ledge continues west beside a narrow cavemouth. To the east the ledge ends
some twenty feet short of a set of sets, which climb up the cliff side
from the valley below.
^
2201 -2204 -2202 0 -2200 0 0
Cavemouth^
    You are standing on a narrow precipitous ledge. The ledge runs east west, 
and to your north a narrow cavemouth leads into semi-darkness. To the south you
can gaze over the lip of the ledge across the vast expanse of trees far below
you.
^
2202 0 -2203 0 -2201 0 0
Ledge^
    The ledge narrows here, become only a couple of inches wide as it leads
further eastwards. To the west the ledge widens out.
^
2203 0 0 0 0 0 0
Ledge^
#    Your feet slip on the dangerously thin ledge, and you plunge rapidly
downwards to your death.
^
2204 -2207 -2205 -2201 0 0 0
Narrow Cave^
    You are standing in a long narrow cave. Dim and pallid light shines in from
the cavemouth to your south, illuminating passageways north and east.
^
2205 0 1236 0 -2204 0 0
Narrow Tunnel^
    You are clambering along a narrow slanted passage. Rubble and loose stones
rain down around you as you move, suggesting the roof is not very strong.
Light shines along the passage from a junction to the west.
^
2206 0 0 0 1237 0 0
Forgotten Place^
    You are standing in a dim forgotten place, deep underground. The rocks
around you seem placid and silent, as if in silent contemplation of some
deeper more ancient power of the earth.
^
2207 0 0 -2204 0 0 0
Bottom Of Pit^
    You are standing at the bottom of a huge open pit. The pit walls are
almost sheer, and well beyond climbing. A narrow tunnel leads south into
shadow.
^
2500 -2505 -2501 -2506 -2506 0 0
Before The Gates^
    You are standing on a vast windswept plain, formed entirely of black
volcanic dust. The dark gloomy wastes extend as far as your eye can follow,
reflecting strangely against a fiery red sky..
    Directly before you, the only landmark in sight is a huge golden citadel
whos walls reflect the flames and blood red glow of the hellish skies above.
^
2501 0 -2502 0 -2500 0 0
The Flaming Gates^
    You are standing before a set of gigantic flaming gates, wrought entirely of
a strange blood tinged gold. The gates reflect the hellish fiery red glowing
from two huge lava channels which flank the path you walk. To the east
through the gates everything becomes a confusing mass of reflected flames
against gold.
^
2502 -2504 0 -2503 -2501 0 0
Fiery Hall^
    You are standing in a fiery red hall whose walls are caked with sulphur.
Its very hot in here, but strangely the heat doesn't seem to be affecting
you too badly. Twisiting flame lined passages lead north and south.
^
2503 -2502 0 -2509 0 0 0
Salamanders Fire Pit^
    You are standing on a precarious catwalk high above a pit of molten fire.
Huge walls of fire and molten rock leap up around you, in stunning crescendos of
sound and light. By some strange chance, maybe magical, the fires never touch
the path itself.
^
2504 0 0 -2502 0 0 0
Crystal Fire^
    You are standing in a huge crystal carved hall, designed so that the
glittering crystal walls pick yup the fiery light from around you and scatter it
back in rainbows of red and yellow light. A single arched crystal doorway leads
southwards.
^
2505 -2505 -2505 -2506 -2507 0 0
Wasteland^
    You are traversing a black and dusty wasteland, a dull black flat
mind numbing extent which receeds on and on and on...
^
2506 -2505 -2505 -2505 -2506 0 0
Wasteland^
    You are traversing a black and dusty wasteland, a dull black flat
mind numbing extent which receeds on and on and on...
^
2507 -2506 -2506 -2506 -2508 0 0
Wasteland^
    You are traversing a black and dusty wasteland, a dull black flat
mind numbing extent which receeds on and on and on...
^
2508 -2506 -2507 -2506 -2506 0 0
Fiery Crack^
    You stand att the top of a huge fiery crack gazing down into the boiling
flame beyond. The ground shakes and trembles under the continued pounding
from deep beneath the world.
^
2509 -2503 -2511 0 -2510 0 0
Fiery Passage^
    You are walking down a narrow fiery passage, the walls glow and pulsate
with a dull red light. You have to tread carefully to avoid burnig yourself
on some of the hotter parts of the floor. The passage leads east and west,
and a turning leads north towards a fiery pit.
^
2510 0 -2509 0 0 0 0
Burning Gardens^
    You are standing in a wide open room. The ceiling ends in a fancy wave of
rolled gold, which artfully reflects the fiery red skies down across the pools
of molten metal which form the centrepiece of the room. The light from the skies
and the molten pits flickers around the room, flashing off the polished and
carved golden walls.
^
2511 0 -2512 0 -2509 0 0
Fiery Ledge^
    You stand on a wide golden path, set on a high ledge overlooking a huge
crater. The tremendous flames and explosions shake the whole mountain around
you, making the fiery red skies seem to vibrate and dance with each flash and
rumble. The ledge goes back underground to the east and west.
^
2512 0 -2513 0 -2511 0 0
Fiery Tunnel^
    You are walking along a trembling, and shaking volcanic tunnelof some sort.
The glowing walls are thick with sulphur, and the smell of sulphur and
sulphurous oxides makes you want to throw up. The passage enters some open air
ampitheatre, maybe a crater of some sort, to the west, but to the east it 
continues towards some steps.
^
2513 0 -2514 0 -2512 -2515 0
The Foot Of The Golden Stairs^
    You are standing at the foot of a huge golden staircase, which rises out
upwards out of sight, reflecting the fiery red light, like a river of molten
flame. Passages lead east and west to other halls.
^
2514 0 0 0 -2513 0 0
Guard Room^
    You are standing in a red burning guardroom which glitters redly with the
heat of the surrounding rock. A single doorway leads west.
^
2515 0 0 0 0 -2516 -2513
The Golden Stairs^
    You are ascending a set of golden stairs, which reflect a fiery red light
from the hot rocks all around it. The stairs lead upwards to some kind of 
guard room, and downwards to a passage.
^
2516 0 0 0 -2517 0 -2515
Top Of Stairs^
    You are standing at the top of a set of glowing golden stairs. A wide
gold lined doorway leads west into a huge hall.
^
2517 0 -2516 0 1250 0 0
The Fire Hall^
    You are standing in the centre of a vast hall, lit by huge fountains
of molten rock. The walls are carved, and inlaid with polished gold
so that they reflect huge fiery figures, in a stunning almost lifelike fashion.
A huge arched doorway leads east, while to the west there is a small bronze
door.
^
2518 0 1251 0 0 0 0
The Fiery Kings Hall^
    You stand in a small fantastially carved hall, decorated with millions of
reflecting crystals which collect the fiery red which glows through a
huge glass dome high above you, and scattering it around the hall, so that
the ruddy glow of its walls burns like some incandescent hell.
    There is a small bronze door to the east.
^