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top - metrics - downloadIndex: T s
Length: 15906 (0x3e22)
Types: TextFile
Names: »server.c«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5
└─⟦b23e377d7⟧ »./contrib-2/contrib-2.00«
└─⟦0ed22c3ba⟧
└─⟦this⟧ »contrib/lib/Xpex/clients/Xpex/pexscope/server.c«
/* $Header: server.c,v 2.2 91/09/11 15:52:37 sinyaw Exp $ */
#ifndef lint
static char sccsid[] = "@(#)server.c 1.4 90/04/05 MIT/SMI";
#endif
/***********************************************************
Copyright 1990 by Sun Microsystems, Inc. and the X Consortium.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Sun Microsystems,
the X Consortium, and MIT not be used in advertising or publicity
pertaining to distribution of the software without specific, written
prior permission.
SUN MICROSYSTEMS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT
SHALL SUN MICROSYSTEMS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
******************************************************************/
/* ************************************************** *
* *
* Code to decode and print X11 protocol *
* *
* James Peterson, 1988 *
* (c) Copyright MCC, 1988 *
* *
* ************************************************** */
#include "scope.h"
#include "x11.h"
extern char ScopeEnabled;
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
ReportFromClient(fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
if (ScopeEnabled) {
PrintTime();
fprintf(stdout, "Client%s --> %4d %s\n",
ClientName(fd), n, (n == 1 ? "byte" : "bytes"));
}
ProcessBuffer(fd, buf, n);
}
ReportFromServer(fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
if (ScopeEnabled) {
PrintTime();
fprintf(stdout, "\t\t\t\t\t%4d %s <-- X11 Server%s\n",
n, (n == 1 ? "byte" : "bytes"), ClientName(fd));
}
ProcessBuffer(fd, buf, n);
}
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
#include <sys/time.h> /* for struct timeval * */
static long ZeroTime1 = -1;
static long ZeroTime2 = -1;
static struct timeval tp;
/* print the time since we started in hundredths (1/100) of seconds */
PrintTime()
{
static long lastsec = 0;
long sec /* seconds */ ;
long hsec /* hundredths of a second */ ;
(void)gettimeofday(&tp, (struct timezone *)NULL);
if (ZeroTime1 == -1 || (tp.tv_sec - lastsec) >= 1000)
{
ZeroTime1 = tp.tv_sec;
ZeroTime2 = tp.tv_usec / 10000;
}
lastsec = tp.tv_sec;
sec = tp.tv_sec - ZeroTime1;
hsec = tp.tv_usec / 10000 - ZeroTime2;
if (hsec < 0)
{
hsec += 100;
sec -= 1;
}
fprintf(stdout, "%2d.%02ld: ", sec, hsec);
}
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
/* we will need to be able to interpret the values stored in the
requests as various built-in types. The following routines
support the types built into X11 */
long pad (n)
long n;
{
/* round up to next multiple of 4 */
return((n + 3) & ~0x3);
}
unsigned long ILong (buf)
unsigned char buf[];
{
/* check for byte-swapping */
return((((((buf[0] << 8) | buf[1]) << 8) | buf[2]) << 8) | buf[3]);
}
unsigned short IShort (buf)
unsigned char buf[];
{
/* check for byte-swapping */
return((buf[0] << 8) | buf[1]);
}
unsigned short IChar2B (buf)
unsigned char buf[];
{
/* CHAR2B is like an IShort, but not byte-swapped */
return((buf[0] << 8) | buf[1]);
}
unsigned short IByte (buf)
unsigned char buf[];
{
return(buf[0]);
}
Boolean IBool(buf)
unsigned char buf[];
{
if (buf[0] != 0)
return(true);
else
return(false);
}
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
/* we will need to save bytes until we get a complete request to
interpret. The following procedures provide this ability */
SaveBytes(fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
/* check if there is enough space to hold the bytes we want */
if (CS[fd].NumberofSavedBytes + n > CS[fd].SizeofSavedBytes)
{
/* not enough room so far; malloc more space and copy */
long SizeofNewBytes = (CS[fd].NumberofSavedBytes + n + 1);
unsigned char *NewBytes = (unsigned char *)Malloc (SizeofNewBytes);
if (CS[fd].NumberofSavedBytes > 0)
{
bcopy(/* from */(char *)CS[fd].SavedBytes,
/* to */(char *)NewBytes,
/* count */(int)CS[fd].NumberofSavedBytes);
Free((char *)CS[fd].SavedBytes);
}
CS[fd].SavedBytes = NewBytes;
CS[fd].SizeofSavedBytes = SizeofNewBytes;
}
/* now copy the new bytes onto the end of the old bytes */
bcopy(/* from */(char *)buf,
/* to */(char *)(CS[fd].SavedBytes + CS[fd].NumberofSavedBytes),
/* count */(int)n);
CS[fd].NumberofSavedBytes += n;
}
RemoveSavedBytes(fd, n)
FD fd;
long n;
{
/* check if all bytes are being removed -- easiest case */
if (CS[fd].NumberofSavedBytes <= n)
CS[fd].NumberofSavedBytes = 0;
else if (n == 0)
return;
else
{
/* not all bytes are being removed -- shift the remaining ones down */
register unsigned char *p = CS[fd].SavedBytes;
register unsigned char *q = CS[fd].SavedBytes + n;
register long i = CS[fd].NumberofSavedBytes - n;
while (i-- > 0)
*p++ = *q++;
CS[fd].NumberofSavedBytes -= n;
}
}
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
/* following are the possible values for ByteProcessing */
/* forward declarations */
long StartSetUpMessage ();
long FinishSetUpMessage ();
long StartRequest ();
long FinishRequest ();
long StartSetUpReply ();
long FinishSetUpReply ();
long ServerPacket ();
long FinishReply ();
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
ProcessBuffer(fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
unsigned char *BytesToProcess;
long NumberofUsedBytes;
/* as long as we have enough bytes to do anything -- do it */
while (CS[fd].NumberofSavedBytes + n >= CS[fd].NumberofBytesNeeded)
{
/*
we have enough bytes to do something. We want the bytes to be
grouped together into one contiguous block of bytes. We have three
cases:
(1) NumberofSavedBytes = 0; so all needed bytes are in the
read buffer, buf.
(2) NumberofSavedBytes >= NumberofBytesNeeded; in this case we
will not need to copy any extra bytes into the save buffer.
(3) 0 < NumberofSavedBytes < NumberofBytesNeeded; so
some bytes are in the save buffer and others are in the read
buffer. In this case we need to copy some of the bytes from the
read buffer to the save buffer to get as many bytes as we need,
then use these bytes.
*/
if (CS[fd].NumberofSavedBytes == 0)
{
/* no saved bytes, so just process the first bytes in the
read buffer */
BytesToProcess = buf /* address of request bytes */;
}
else
{
if (CS[fd].NumberofSavedBytes < CS[fd].NumberofBytesNeeded)
{
/* first determine the number of bytes we need to
transfer; then transfer them and remove them from
the read buffer. (there may be additional requests
in the read buffer) */
long m;
m = CS[fd].NumberofBytesNeeded - CS[fd].NumberofSavedBytes;
SaveBytes(fd, buf, m);
buf += m;
n -= m;
}
BytesToProcess = CS[fd].SavedBytes /* address of request bytes */;
}
/*
BytesToProcess points to a contiguous block of NumberofBytesNeeded
bytes that we should process. The type of processing depends upon
the state we are in. The processing routine should return the
number of bytes that it actually used.
*/
NumberofUsedBytes = (*CS[fd].ByteProcessing)
(fd, BytesToProcess, CS[fd].NumberofBytesNeeded);
/* the number of bytes that were actually used is normally (but not
always) the number of bytes needed. Discard the bytes that were
actually used, not the bytes that were needed. The number of used
bytes must be less than or equal to the number of needed bytes. */
if (NumberofUsedBytes > 0)
{
if (CS[fd].NumberofSavedBytes > 0)
RemoveSavedBytes(fd, NumberofUsedBytes);
else
{
/* there are no saved bytes, so the bytes that were
used must have been in the read buffer */
buf += NumberofUsedBytes;
n -= NumberofUsedBytes;
}
}
} /* end of while (NumberofSavedBytes + n >= NumberofBytesNeeded) */
/* not enough bytes -- just save the new bytes for more later */
if (n > 0)
SaveBytes(fd, buf, n);
return;
}
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
/*
Byte Processing Routines. Each routine MUST set NumberofBytesNeeded
and ByteProcessing. It probably needs to do some computation first.
*/
StartClientConnection(fd)
FD fd;
{
enterprocedure("StartClientConnection");
/* when a new connection is started, we have no saved bytes */
CS[fd].SavedBytes = NULL;
CS[fd].SizeofSavedBytes = 0;
CS[fd].NumberofSavedBytes = 0;
/* when a new connection is started, we have no reply Queue */
FlushReplyQ(fd);
/* each new connection gets a request sequence number */
CS[fd].SequenceNumber = 0;
/* we need 12 bytes to start a SetUp message */
CS[fd].ByteProcessing = StartSetUpMessage;
CS[fd].NumberofBytesNeeded = 12;
}
StopClientConnection(fd)
FD fd;
{
enterprocedure("StopClientConnection");
/* when a new connection is stopped, discard the old buffer */
if (CS[fd].SizeofSavedBytes > 0)
Free((char*)CS[fd].SavedBytes);
}
long StartSetUpMessage (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
short namelength;
short datalength;
enterprocedure("StartSetUpMessage");
/*
we need the first 12 bytes to be able to determine if, and how many,
additional bytes we need for name and data authorization. However, we
can't process the first 12 bytes until we get all of them, so
return zero bytes used, and increase the number of bytes needed
*/
namelength = IShort(&buf[6]);
datalength = IShort(&buf[8]);
CS[fd].ByteProcessing = FinishSetUpMessage;
CS[fd].NumberofBytesNeeded = n
+ pad((long)namelength) + pad((long)datalength);
debug(8,(stderr, "need %d bytes to finish startup\n",
CS[fd].NumberofBytesNeeded - n));
return(0);
}
long FinishSetUpMessage (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
enterprocedure("FinishSetUpMessage");
if (ScopeEnabled)
PrintSetUpMessage(buf);
/* after a set-up message, we expect a string of requests */
CS[fd].ByteProcessing = StartRequest;
CS[fd].NumberofBytesNeeded = 4;
return(n);
}
long StartRequest (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
short requestlength;
enterprocedure("StartRequest");
/* bytes 0,1 are ignored now; bytes 2,3 tell us the request length */
requestlength = IShort(&buf[2]);
CS[fd].ByteProcessing = FinishRequest;
CS[fd].NumberofBytesNeeded = 4 * requestlength;
debug(8,(stderr, "need %d more bytes to finish request\n",
CS[fd].NumberofBytesNeeded - n));
return(0);
}
long FinishRequest (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
enterprocedure("FinishRequest");
if (ScopeEnabled)
DecodeRequest(fd, buf, n);
CS[fd].ByteProcessing = StartRequest;
CS[fd].NumberofBytesNeeded = 4;
return(n);
}
/* ************************************************************ */
/* */
/* */
/* ************************************************************ */
StartServerConnection(fd)
FD fd;
{
enterprocedure("StartServerConnection");
/* when a new connection is started, we have no saved bytes */
CS[fd].SavedBytes = NULL;
CS[fd].SizeofSavedBytes = 0;
CS[fd].NumberofSavedBytes = 0;
/* when a new connection is started, we have no reply Queue */
FlushReplyQ(fd);
/* we need 8 bytes to start a SetUp reply */
CS[fd].ByteProcessing = StartSetUpReply;
CS[fd].NumberofBytesNeeded = 8;
}
StopServerConnection(fd)
FD fd;
{
enterprocedure("StopServerConnection");
/* when a new connection is stopped, discard the old buffer */
if (CS[fd].SizeofSavedBytes > 0)
Free((char *)CS[fd].SavedBytes);
}
long StartSetUpReply (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
short replylength;
enterprocedure("StartSetUpReply");
replylength = IShort(&buf[6]);
CS[fd].ByteProcessing = FinishSetUpReply;
CS[fd].NumberofBytesNeeded = n + 4 * replylength;
debug(8,(stderr, "need %d bytes to finish startup reply\n",
CS[fd].NumberofBytesNeeded - n));
return(0);
}
long FinishSetUpReply (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
enterprocedure("FinishSetUpReply");
if (ScopeEnabled)
PrintSetUpReply(buf);
CS[fd].ByteProcessing = ServerPacket;
CS[fd].NumberofBytesNeeded = 32;
return(n);
}
/* ************************************************************ */
long ErrorPacket (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
fprintf(stdout, "Error: ");
DecodeError(fd, buf, n);
CS[fd].ByteProcessing = ServerPacket;
CS[fd].NumberofBytesNeeded = 32;
return(n);
}
long EventPacket (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
if (ScopeEnabled)
DecodeEvent(fd, buf, n);
CS[fd].ByteProcessing = ServerPacket;
CS[fd].NumberofBytesNeeded = 32;
return(n);
}
long ReplyPacket (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
short replylength;
replylength = ILong(&buf[4]);
/*
Replies may need more bytes, so we compute how many more
bytes are needed and ask for them, not using any of the bytes
we were given (return(0) to say that no bytes were used).
If the replylength is zero (we don't need any more bytes), the
number of bytes needed will be the same as what we have, and
so the top-level loop will call the next routine immediately
with the same buffer of bytes that we were given.
*/
CS[fd].ByteProcessing = FinishReply;
CS[fd].NumberofBytesNeeded = n + 4 * replylength;
debug(8,(stderr, "need %d bytes to finish reply\n", (4 * replylength)));
return(0);
}
long ServerPacket (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
short PacketType;
enterprocedure("ServerPacket");
PacketType = IByte(&buf[0]);
if (PacketType == 0)
return(ErrorPacket(fd, buf, n));
if (PacketType == 1)
return(ReplyPacket(fd, buf, n));
return(EventPacket(fd, buf, n));
}
long FinishReply (fd, buf, n)
FD fd;
unsigned char *buf;
long n;
{
enterprocedure("FinishReply");
if (ScopeEnabled)
DecodeReply(fd, buf, n);
CS[fd].ByteProcessing = ServerPacket;
CS[fd].NumberofBytesNeeded = 32;
return(n);
}