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Length: 1470 (0x5be)
Types: TextFile
Names: »espionage.doc«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Galaxy/online/espionage.doc«
Espionage.
Information is a "survive or perish" factor. Knowing the enemy's bases,
war-potential, mines etc. is more than helpful to decide what to do next. Not
knowing it... well. You can send spies to any star in the galaxy. Be sure to
supply them with enough money to bribe or spend in any way necessary to soli-
cit the required information . Not surprisingly, the enemy knows the impor-
tance of knowledge too. You can defend yourself in two ways:
1: Passively, by tightening up security on the planet ("Black out"). This
will make it harder for the enemy's spies to reveal the truth about the
planet. They will have to spend more money, (and time) to get the informa-
tion. Nevertheless, no planet can be totally secured against information
leaks.
2: Actively, by investing money in counter-espionage. This will NOT prevent
the enemy's spies from getting the information, but as soon as he knows
something, you will be notified exactly what information fell into the
enemy's hands. Unfortunately, this counter-espionage is not spy-proof.
The enemy can discover that you know already about his hard-acquired
information by investing in counter-counter-espionage. This can go on and
on, but it seems that after a certain point, knowing that the enemy KNOWS
something is of little importance, for the facts are (possibly) much dif-
ferent by that time.