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Length: 1277 (0x4fd)
Types: TextFile
Names: »README«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Spacewar/README«
Unfortunately, I have not gotten around to packaging spacewar
for totally automatic installation; so here are some notes:
spacewar.h contains various pathnames that must be edited
before compilation. There is also a define for
SWMASTER, the player that has special game commands
and ship privileges. The special game commands
can be found in prvcmd.c.
Makefile must define the right symbols during compilation
for your system type:
VMS for VMS; certain mailbox privileges
are required.
BSD for non System-V.
If neither of these are defined, then a System-V
environment with named pipes is assumed.
VOID either 'int' or 'void' depending on
what your compiler supports.
NEEDFMOD if your system doesn't have an fmod
function in libc.a or libm.a.
swobj should be created by copying swobj.init into it.
swerr
swdb.dir
swdb.pag should be created empty.
psw.sh should be edited for pathnames and installed somewhere
like /usr/games.
psw
sw should be setuid to the owner of swobj, swdb.dir, swdb.pag,
and swerr. Also, the directory that these files are in
must be mode 'rwx' for the same user-id as the setuid cuz
various other files are created and exist here only while
spacewar is running.