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Length: 8401 (0x20d1) Types: TextFile Names: »makemon.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Nethack/makemon.c«
/* SCCS Id: @(#)makemon.c 2.2 87/11/29 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ #include "hack.h" extern char fut_geno[]; extern char *index(); extern struct obj *mkobj_at(), *mksobj(), *mkobj(); struct monst zeromonst; extern boolean in_mklev; #ifdef HARD /* used in hell for bigger, badder demons! */ struct permonst d_lord = { "demon lord", '&',12,13,-5,50,1,5,0 }, d_prince = { "demon prince", '&',14,14,-6,70,1,6,0 }; #endif #ifdef KJSMODS # ifdef KOPS struct permonst kobold = { "kobold",'K',1,6,7,0,1,4,0 }; # endif # ifdef ROCKMOLE struct permonst giant_rat = { "giant rat",'r',0,12,7,0,1,3,0 }; # endif #endif /* KJSMODS /**/ /* * called with [x,y] = coordinates; * [0,0] means anyplace * [u.ux,u.uy] means: call mnexto (if !in_mklev) * * In case we make an Orc or killer bee, we make an entire horde * (swarm); note that in this case we return only one of them * (the one at [x,y]). */ struct monst * makemon(ptr,x,y) register struct permonst *ptr; { register struct monst *mtmp; register nleft, deep, ct; boolean anything = (!ptr); int zlevel = dlevel; #ifdef BVH if(has_amulet()) zlevel = 40; #endif /* if a monster already exists at the position, return */ if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0); if(ptr){ /* if you are to make a specific monster and it has already been genocided, return */ if(index(fut_geno, ptr->mlet)) return((struct monst *) 0); } else { /* make a random (common) monster. */ nleft = CMNUM - strlen(fut_geno); if(index(fut_geno, 'm')) nleft++; /* only 1 minotaur */ if(index(fut_geno, '@')) nleft++; if(nleft <= 0) return((struct monst *) 0); /* no more monsters! */ /* determine the strongest monster to make. */ #ifdef ROCKMOLE deep = rn2(nleft*zlevel/24 + 6); #else deep = rn2(nleft*zlevel/24 + 7); #endif if(deep < zlevel - 4) deep = rn2(nleft*zlevel/24 + 12); /* if deep is greater than the number of monsters left to create, set deep to a random number between half the number left and the number left. */ if(deep >= nleft) deep = rn1(nleft - nleft/2, nleft/2); for(ct = 0 ; ct < CMNUM ; ct++){ ptr = &mons[ct]; if(index(fut_geno, ptr->mlet)) continue; #ifdef KOPS if(ptr->mlet == 'K') { # ifdef KJSMODS /* since this is a random monster, make a Kobold instead of a Kop. */ ptr = &kobold; # else deep--; # endif continue; } #endif /* KOPS /**/ if(deep-- <= 0) goto gotmon; } /* this can happen if you are deep in the dungeon and mostly weak monsters have been genocided. */ return((struct monst *) 0); } gotmon: #if defined(KJSMODS) && defined(ROCKMOLE) /* make a giant rat */ if((zlevel < 4 && ptr->mlet == 'r') || (zlevel == 1 && (ptr->mlet == 'h' || ptr->mlet == 'i')) || (zlevel == 2 && (ptr->mlet == 'o' || ptr->mlet == 'y')) ) ptr = &giant_rat; #endif mtmp = newmonst(ptr->pxlth); *mtmp = zeromonst; /* clear all entries in structure */ for(ct = 0; ct < ptr->pxlth; ct++) ((char *) &(mtmp->mextra[0]))[ct] = 0; mtmp->nmon = fmon; fmon = mtmp; mtmp->m_id = flags.ident++; mtmp->data = ptr; mtmp->mxlth = ptr->pxlth; if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80; else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4); else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8); mtmp->mx = x; mtmp->my = y; mtmp->mcansee = 1; if(ptr->mlet == 'M'){ mtmp->mimic = 1; mtmp->mappearance = ']'; } if(!in_mklev) { if(x == u.ux && y == u.uy && ptr->mlet != ' ') mnexto(mtmp); if(x == 0 && y == 0) rloc(mtmp); } if(ptr->mlet == 's' || ptr->mlet == 'S') { mtmp->mhide = mtmp->mundetected = 1; if(in_mklev) if(mtmp->mx && mtmp->my) (void) mkobj_at(0, mtmp->mx, mtmp->my); } if(ptr->mlet == ':') { #ifdef DGKMOD /* If you're protected with a ring, don't create * any shape-changing chameleons -dgk */ if (Protection_from_shape_changers) mtmp->cham = 0; else { mtmp->cham = 1; (void) newcham(mtmp, &mons[zlevel+14+rn2(CMNUM-14-zlevel)]); } #else mtmp->cham = 1; (void) newcham(mtmp, &mons[zlevel+14+rn2(CMNUM-14-zlevel)]); #endif } if(ptr->mlet == 'I' || ptr->mlet == ';') mtmp->minvis = 1; if(ptr->mlet == 'L' || ptr->mlet == 'N' || (in_mklev && index("&w;", ptr->mlet) && rn2(5)) ) mtmp->msleep = 1; #ifdef HARD if(ptr->mlet == '&' && (Inhell || u.udemigod)) { if(!rn2(3 + !Inhell + !u.udemigod)) { if (rn2(3 + Inhell)) mtmp->data = &d_lord; else { mtmp->data = &d_prince; mtmp->mpeaceful = 1; mtmp->minvis = 1; } } #ifdef RPH if(uwep) if(!strcmp(ONAME(uwep), "Excalibur")) mtmp->mpeaceful = mtmp->mtame = 0; #endif } #endif /* HARD /**/ #ifndef NOWORM if(ptr->mlet == 'w' && getwn(mtmp)) initworm(mtmp); #endif if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k' #ifdef SAC || ptr->mlet == '3' #endif /* SAC /**/ ) { coord mm; register int cnt = rnd(10); mm.x = x; mm.y = y; while(cnt--) { enexto(&mm, mm.x, mm.y); (void) makemon(ptr, mm.x, mm.y); } } #ifdef DGKMOD m_initinv(mtmp); #endif return(mtmp); } #ifdef DGKMOD /* Give some monsters an initial inventory to use */ m_initinv(mtmp) struct monst *mtmp; { struct obj *otmp; switch (mtmp->data->mlet) { # ifdef KAA case '9': if (rn2(2)) { otmp = mksobj(ENORMOUS_ROCK); mpickobj(mtmp, otmp); } # endif # ifdef SAC case '3': /* Outfit the troops */ if (!rn2(4)) { otmp = mksobj(HELMET); mpickobj(mtmp, otmp); } if (!rn2(4)) { otmp = mksobj(CHAIN_MAIL); mpickobj(mtmp, otmp); } if (!rn2(3)) { otmp = mksobj(DAGGER); mpickobj(mtmp, otmp); } if (!rn2(6)) { otmp = mksobj(SPEAR); mpickobj(mtmp, otmp); } if (!rn2(2)) { otmp = mksobj(TIN); mpickobj(mtmp, otmp); } # endif /* SAC /**/ # ifdef KOPS case 'K': /* create Keystone Kops with cream pies to * throw. As suggested by KAA. [MRS] */ if (!rn2(4) # ifdef KJSMODS && !strcmp(mtmp->data->mname, "Keystone Kop") # endif ) { otmp = mksobj(CREAM_PIE); otmp->quan = 2 + rnd(2); otmp->owt = weight(otmp); mpickobj(mtmp, otmp); } break; case 'O': # else case 'K': # endif if (!rn2(4)) { otmp = mksobj(DART); otmp->quan = 2 + rnd(12); otmp->owt = weight(otmp); mpickobj(mtmp, otmp); } break; case 'C': if (rn2(2)) { otmp = mksobj(CROSSBOW); otmp->cursed = rn2(2); mpickobj(mtmp, otmp); otmp = mksobj(CROSSBOW_BOLT); otmp->quan = 2 + rnd(12); otmp->owt = weight(otmp); mpickobj(mtmp, otmp); } break; default: break; } } #endif enexto(cc, xx,yy) coord *cc; register xchar xx,yy; { register xchar x,y; coord foo[15], *tfoo; int range, i; tfoo = foo; range = 1; do { /* full kludge action. */ for(x = xx-range; x <= xx+range; x++) if(goodpos(x, yy-range)) { tfoo->x = x; (tfoo++)->y = yy-range; if(tfoo == &foo[15]) goto foofull; } for(x = xx-range; x <= xx+range; x++) if(goodpos(x,yy+range)) { tfoo->x = x; (tfoo++)->y = yy+range; if(tfoo == &foo[15]) goto foofull; } for(y = yy+1-range; y < yy+range; y++) if(goodpos(xx-range,y)) { tfoo->x = xx-range; (tfoo++)->y = y; if(tfoo == &foo[15]) goto foofull; } for(y = yy+1-range; y < yy+range; y++) if(goodpos(xx+range,y)) { tfoo->x = xx+range; (tfoo++)->y = y; if(tfoo == &foo[15]) goto foofull; } range++; } while(tfoo == foo); foofull: i = rn2(tfoo - foo); cc->x = foo[i].x; cc->y = foo[i].y; return(0); } goodpos(x,y) /* used only in mnexto and rloc */ { return( ! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 || m_at(x,y) || !ACCESSIBLE(levl[x][y].typ) || (x == u.ux && y == u.uy) || sobj_at(ENORMOUS_ROCK, x, y) )); } rloc(mtmp) struct monst *mtmp; { register tx,ty; register char ch = mtmp->data->mlet; #ifndef NOWORM if(ch == 'w' && mtmp->mx) return; /* do not relocate worms */ #endif do { tx = rn1(COLNO-3,2); ty = rn2(ROWNO); } while(!goodpos(tx,ty)); mtmp->mx = tx; mtmp->my = ty; if(u.ustuck == mtmp){ if(u.uswallow) { u.ux = tx; u.uy = ty; docrt(); } else u.ustuck = 0; } pmon(mtmp); } struct monst * mkmon_at(let,x,y) char let; register int x,y; { register int ct; register struct permonst *ptr; for(ct = 0; ct < CMNUM; ct++) { ptr = &mons[ct]; if(ptr->mlet == let) return(makemon(ptr,x,y)); } return((struct monst *)0); }