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Length: 3557 (0xde5) Types: TextFile Names: »conquist.per«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/X/Xconq/lib/conquist.per«
Xconq 0 -+---- Conquistadors Period 0 "the age of discovery" period-name "c" "colonist" "peasants eager to make a new life" utype "s" "soldier" "soldiers to protect colonists and look for treasure" utype "E" "explorer" "should go with on expeditions" utype "P" "privateer" "leads expeditions to capture settlements" utype "C" "conquistador" "Spanish type" utype "M" "missionary" "should convert the natives" utype "v" "caravel" "a small ship" utype "r" "carrack" "a normal ship" utype "G" "galleon fleet" "a collection of large armed ships" utype "/" "settlement" "where colonists live" utype "*" "town" "more established places" utype "!" "treasure city" "obvious" utype "$" "gold mine" "a source of gold" utype "@" "city" "the capital city back home" utype "f" "food" "what everybody needs" rtype "g" "gold" "what everybody is looking for" rtype "." "sea" "sky blue" ttype "," "shallows" "cyan" ttype "+" "plains" "green" ttype "%" "forest" "forest green" ttype "~" "desert" "yellow" ttype "^" "mountains" "sienna" ttype "_" "ice" "white" ttype sea default-terrain [ 0 70 70 70 70 95 99 ] t* min-alt [ 70 71 95 95 95 99 100 ] t* max-alt [ 0 0 20 80 0 0 0 ] t* min-wet [ 100 100 80 100 20 100 100 ] t* max-wet ice edge-terrain "soldiers" c icon-name "infantry" s icon-name "man" E icon-name "man" P icon-name "man" C icon-name "man" M icon-name "bireme" v icon-name "frigate" r icon-name "twodecker" G icon-name "walltown" * icon-name "pyramid" ! icon-name ;"" $ icon-name "city" @ icon-name [ c s ] "ground" define [ E P C M ] "persons" define [ v r G ] "ships" define [ ! * @ ] "cities" define [ plains forest desert mountains ] "land" define [ sea shallows ] "water" define 10 $ density 2 ! density 200 / density 100 plains cities favored 100 land [ / ! $ ] favored 10 country-min-distance 20 country-max-distance 5 country-size 1000 known-radius 1 @ in-country 6 * in-country @ first-unit s first-product 0 gold u* stockpile 10% gold [ * @ ] stockpile ; 5000 * surrender ;; land attrition rates are horrendous, ships only slightly better 400 t* c attrition 250 t* s attrition 0 water ground attrition 800 forest ground attrition 1500 mountains ground attrition 750 sea [ v r ] attrition 1500 shallows [ v r ] attrition ; seamanship wasn't the hottest back then "succumbs to disease" ground attrition-message "is damaged in a storm" [ v r ] attrition-message 100 water [ v r ] accident "is lost at sea" [ v r ] accident-message 1 u* [ * @ ] make ; longer times for shipbuilding? 6 G @ make 24 * c make 1 cities maker [ 4 4 8 40 ] gold [ s v r G ] to-make [ 0 1 5 ] gold cities produce [ 5 25 500 ] gold ships storage [ 500 50 200 ] gold cities storage ; turn time is about one month [ 1 2 ] ground speed 3 persons speed 15 ships speed 0 land ground moves -1 ice ground moves 0 land persons moves 0 water ships moves [ 1 1 ] ground caravel capacity [ 2 2 ] ground carrack capacity 10 u* * capacity 100 u* @ capacity [ 20 3 ] ground @ capacity [ 1 2 0 ] ships hold-volume 100 cities hold-volume 1 ground volume 60 [ v r ] [ v r ] hit 50 ground ground hit 1 u* u* damage 20 [ v r ] [ v r ] capture [ 1 10 1 ] cities s capture ; 3 ships hit-time 100 @ territory 10 * territory ; gold mines deplete randomly ; can abandon mine to make neutral ('G') ; "un-garrison" something to produce troops quickly? ; hexes with colonists produce resources of food (and other things?) begin{notes} This period is similar to the AH game "Conquistador", but with the inevitable xconq distortions. end{notes} end