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Length: 3260 (0xcbc) Types: TextFile Names: »starwars.per«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/X/Xconq/lib/starwars.per«
Xconq 0 -+---- Star Wars, sort of Period 0 "long long ago in a galaxy far far away" period-name "ww2" font-name ; hack "s" "stormtrooper" "" utype "w" "walker" "" utype "h" "hovercraft" "" utype "x" "x-wing fighter" "" utype "t" "tie fighter" "" utype "y" "Y fighter" "" utype "C" "cruiser" "" utype "D" "death star" "" utype "d" "death beam" "" utype "*" "town" "" utype "@" "city" "" utype "trooper" s icon-name "walker" w icon-name "hovcraft" h icon-name "xwing" x icon-name "tiefightr" t icon-name "ywing" y icon-name "impcruisr" C icon-name "deathstar" D icon-name "deathray" d icon-name "town22" * icon-name "city30" @ icon-name "F" "fuel" "basic motive power" rtype "." "sea" "sky blue" ttype "+" "plains" "green" ttype "%" "forest" "forest green" ttype "~" "desert" "yellow" ttype "^" "mountains" "sienna" ttype "_" "ice" "white" ttype ":" "vacuum" "black" ttype true vacuum dark t* t* nuked ; most terrain won't actually change desert [ plains forest ] nuked mountains ice nuked [ 0 70 70 70 95 99 0 ] t* min-alt [ 70 95 95 95 99 100 0 ] t* max-alt [ 0 20 80 0 0 0 0 ] t* min-wet [ 100 80 100 20 100 100 0 ] t* max-wet vacuum edge-terrain [ * @ ] "cities" define [ D * @ ] "makers" define [ s w h x t y C D d @ ] "movers" define [ sea ] "water" define [ plains forest desert mountains ] "land" define 1 cities named [ 10 5 25 ] makers territory 1 @ in-country 3 * in-country 100 * density @ first-unit s first-product 20 land * favored 40 plains * favored 100 plains @ favored 8 country-min-distance 48 country-max-distance ; no disasters yet [ 4 6 6 5 5 6 15 40 0 0 0 ] u* @ make [ 4 6 6 5 5 6 15 40 0 0 0 ] u* * make 3 d D make 1 makers maker 20 u* startup ; no special resources to make 1 u* makers repair 10 [ C D ] [ C D ] repair 20 fuel cities produce [ 30 30 30 16 16 16 200 1000 2 100 100 ] fuel u* storage 100 t* cities productivity [ 3 4 6 8 8 8 6 5 2 1 ] movers speed 0 land s moves 0 land w moves 0 t* D moves 0 t* [ h C ] moves 0 t* [ x t y ] moves 0 t* d moves 0 t* @ moves -1 vacuum @ moves 1 fuel movers to-move 0 fuel s to-move 10 u* * capacity 20 u* @ capacity [ 2 1 4 4 2 ] [ s w h t y ] C capacity [ 5 3 8 8 4 1 3 ] [ s w h t y C d ] D capacity 1 cities always-seen [ 1 2 1 1 1 1 10 40 1 20 40 ] u* hp [ 65 40 30 20 20 30 10 5 0 3 5 ] u* s hit [ 75 59 39 20 20 30 0 0 0 3 5 ] u* w hit [ 50 60 80 20 20 30 0 0 0 3 5 ] u* h hit [ 20 25 80 80 80 80 20 5 0 50 50 ] u* x hit [ 20 25 80 80 80 80 20 5 0 50 50 ] u* t hit [ 20 25 80 80 80 80 20 5 0 50 50 ] u* y hit [ 20 25 80 80 80 80 80 50 0 90 90 ] u* C hit [ 20 25 80 80 80 80 80 50 0 90 90 ] u* D hit 100 u* d hit [ 30 20 60 80 90 90 70 70 0 0 0 ] u* * hit [ 50 40 60 80 90 90 70 70 0 0 0 ] u* @ hit 1 u* u* damage 2 w D damage 3 [ C D ] [ C D ] damage 4 [ C D ] cities damage 5 C [ x t y ] damage 10 D D damage 20 D [ x t y ] damage 49 u* d damage 50 nuke-hit ; death rays are not nukes? -50 neutrality 1 d self-destruct [ 50 30 ] cities s capture [ 60 25 ] cities w capture 1 fuel u* hits-with 1 fuel u* hit-by 1 [ * @ ] always-seen 1 movers can-disband 1 cities neutral end