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⟦d1f6b97fc⟧ TextFile

    Length: 4476 (0x117c)
    Types: TextFile
    Names: »cconq.6«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/X/Xconq/cconq.6« 

TextFile

.TH CCONQ 6 Utah
.SH NAME
cconq - curses-based strategy game
.SH SYNOPSIS
.B
cconq
[ options ] ...
.SH DESCRIPTION
\fICconq\fP is a multi-player strategic wargame.
Your goal is to save the world from the evil empires attempting to
take over.  You get cities, armies, airplanes, and ships with which to
accomplish your task.  Success is achieved by the neutralization or
defeat of the other sides, by any means available; but you have to
find them first!
.PP
Although the game can get complicated, to start you need only
know about the help command '?', which is valid at any time.
You start with only one city, which makes things even simpler.
The city will automatically produce a military unit, which you
will be prompted to move around.  Eventually, you will get more and
can attempt to take over other cities.
The game keeps going
until only one side is left in action, this player is then declared the winner.
.PP
By default, \fIcconq\fP
starts up with one human and one
machine, playing on a randomly generated 60x30 world.
Options are
available to set the number of machine players, as well as the
kind of map used.  In addition, \fIcconq\fP has extensive and
elaborate facilities for building maps, scenarios, and historical
periods for a wide variety of games.  Unlike \fIxconq(6)\fP,
\fIcconq\fP allows only one human player in a game.
.SH OPTIONS
.TP 5
.B \-A\ curses
attaches a machine player to the screen.  Ideal for those who like
to watch.
.TP 5
.B \-e \fInumber\fP
sets the number of machine players not attached to displays.
Non-displayed machine players are always allied with each other.
.TP 5
.B \-m \fIname\fP
reads the map named \fIname\fP and starts up a game on it.
.TP 5
.B \-M \fIwidth height\fP
generates a random map of the given size.  The size must be at least 5x5,
although some periods will impose additional constraints on the lower bound.
In theory, there is no upper bound (but 200x200 is huge).
.TP 5
.B \-p \fIname\fP
reads the historical period specified by \fIname\fP, and sets everything
up for that period.
.TP 5
.B \-r
resets the list of players on the command line.  It is most useful when
placed before other player specifications, to clear out the default
player.
.TP 5
.B \-s \fIname\fP
reads a scenario with the name \fIname\fP.  A scenario sets up a particular
situation; it has a fixed number of sides that can participate.
.TP 5
.B \-v
make the entire world seen by all players at the outset.
This is useful if exploration
is deemed to be time-consuming, or if the map is already known to everybody.
Some maps have this permanently enabled.
.TP 5
.B \-x
allows scenarios, maps, periods, and players to be set up interactively
via menus.  The menus should be self-explanatory.
.LP
In addition, \fB-B\fP and \fB-D\fP are recognized;
see the the customization document for more details.
.SH EXAMPLES
.TP 8
.B
cconq
One human on local display, one machine, 60x30 random map
.TP 8
.B
cconq -m crater
One human vs one machine, on the "crater lake" map
.TP 8
.B
cconq -e 2 -M 35 35
One human, three machines, 35x35 random map
.TP 8
.B
cconq -e 6 -m 1987
Seven players (6 machine, 1 human), all playing
on a 360x122 map of the earth with present-day cities.  Major!
.SH AUTHOR
Stan Shebs (shebs@cs.utah.edu)
.SH FILES
\fIsave.xconq\fP	saved game
.br
\fIstats.xconq\fP	performance statistics for a game
.br
\fIcmds.xconq\fP	listing of commands
.br
\fIparms.xconq\fP	listing of units and their characteristics
.br
\fIview.xconq\fP	printable version of the map display
.br
\fI/usr/games/lib/xconq/*.map\fP	predefined maps
.br
\fI/usr/games/lib/xconq/*.scn\fP	predefined scenarios
.br
\fI/usr/games/lib/xconq/*.per\fP	predefined historical periods
.br
\fI/usr/games/lib/xconq/xconq.news\fP	news about features/additions
.SH "SEE ALSO"
.br
.IR xconq(6)
.br
.IR "Liberating the World (Made Simple)"
.br
.IR "Customizing Xconq (Made Somewhat Simple)"
.SH DIAGNOSTICS
.PP
If the map is too small for the desired number of players, \fIcconq\fP will
complain about not being able to place units.
.PP
Incorrect combinations of periods, maps, and scenarios
can generate a host of different error messages.
.SH BUGS
Since some periods/maps/scenarios are interdependent, they must be specified
in a particular order on the command line (period is first usually).
.PP
Does not cope gracefully with insufficient memory.
.PP
Using \fB-D\fP for debugging results in spectacular but useless displays.
.PP
Some annoying behaviors are actually features.