DataMuseum.dk

Presents historical artifacts from the history of:

DKUUG/EUUG Conference tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about DKUUG/EUUG Conference tapes

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - metrics - download
Index: 0 T

⟦d1f6cee70⟧ TextFile

    Length: 3697 (0xe71)
    Types: TextFile
    Names: »00.t«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Trek73/man/00.t« 

TextFile

.ND
.ds CF - % -
.ds LH STAR
.ds CH 
.ds RH TREK
.nr PO 0.5i
.nr LL 6.5i
.nr PD 0
.na
.LP
.FS (R)
Star Trek is a registered trademark of Paramount Pictures.
.FE
.FS (TM)
Star Fleet Battles is a trademark held jointly by Task Force Games
and Amarillo Design Bureau.
.FE
.ce 3
T R E K   7 3
.sp
Version 4.0
.sp
A Star Trek Battle Simulation
.sp
.PP
Trek73 is a computer-simulated battle based on the famous
Star Trek television series and
the board game Star Fleet Battles.
Via computer terminal, you can clash with enemy
battle cruisers, such as Klingon D-7's and Romulan Sparrowhawks,
and use the same strategies
that Captain Kirk has used.
Like Kirk, you control a Federation vessel similar to the
Enterprise; a computer program directs the enemy.
Victory can fall into several categories:
.sp
.PP
Decisive Victory -- You completely destroy or cripple the
attacking force.
.sp
.PP
Tactical Victory -- You out-maneuver the enemy using
high-speed escapes, corbomite bluffs, `play dead' tactics;
or the enemy surrenders.
.sp
.PP
Moral Victory -- You surrender or self-destruct and destroy
each other.
.sp
.PP
All distances are measured in megameters, one million meters
(abbreviated `M').
Speed is expressed in `Warp Factors'.
Each warp factor equals 100M per second.\**
.FS
Although technically incorrect, it does save the player from
having to compute cube roots.
.FE
All angles are expressed in common degrees from zero to
360, measured counter-clockwise from the x-axis, similar to
reading a protractor.
Only two dimensions are used.\**
.FS
This saves the player from having to work out problems in
spherical trigonometry.
.FE
.sp
.PP
Play is as follows:
.sp
.PP
1.  You issue one of a number of commands (fire phasers, change
course, launch antimatter pods, surrender, etc.) by typing
the appropriate code number into the keyboard;
.sp
.PP
2.  The enemy, under programmed instructions, issues a
similar command;
.sp
.PP
3.  Both your commands are executed (phasers are fired,
probes are launched, damages are assessed, courses changed,
etc.) while the vessels move through space;
.sp
.PP
4.  Unless certain end-game conditions are met (you destroy
the enemy, the enemy destroys you, your out-maneuver the
enemy, you both destroy each other, or one party surrenders)
the above steps are repeated.
.sp
.PP
Appendix 1 depicts the Enterprise's power circuits.
.sp
.PP
Appendix 2 displays certain weapon and shield angles.
.sp
.PP
Appendix 3 lists certain weapon and vessel specifications.
.sp
.PP
Appendix 4 lists initial deployment of resources.
.sp
.PP
Appendix 5 contains the designer's notes.
.sp 2
.LP
.in 1i
.ta .5i
.nf
CODE	     COMMAND
====	     =======
.sp
1	     Fire Phasers
2	     Fire Photon Torpedos
3	     Lock Phasers Onto Target
4	     Lock Tubes Onto Target
5	     Manually Rotate Phasers
6 	     Manually Rotate Tubes
7	     *Phaser Status
8	     *Tube Status
9	     Load/Unload Torpedo Tubes
10	     Launch Antimatter Probe
.sp
11	     Probe Control (Detonate, Redirect, Lock)
12	     *Position Report
13	     *Position Display
14	     Pursue An Enemy Vessel
15	     Run From An Enemy Vessel
16	     Manually Change Course And Speed
17	     *Damage Report
18	     Scan Enemy (Damage Report Of Enemy)
19	     Alter Power Distribution
20	     Jettison Engineering
.sp
21	     Detonate Engineering
22	     Alter Torpedo And Phaser Firing Parameters
23	     Attempt Defenseless Ruse
24	     Attempt Corbomite Bluff(s)
25	     Surrender
26	     Ask Enemy to Surrender
27	     Initiate Self-Destruct Sequence
28	     Abort Self-Destruct
29	     *Survivors Report
30	     *Print Version Number
.sp
31	     *Save Game
32	     *Reprints Above List
.sp
*Does Not Use A Turn
.in 0
.fi
.bp