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Length: 2384 (0x950) Types: TextFile Names: »config.h.orig«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Umoria/config.h.orig«
/* Person to bother if something goes wrong */ /* recompile files.c and misc2.c if these change */ #define WIZARD "Jim Wilson" /* Wizard password */ #define PASSWD1 "Gandalf" /* God password, for debugging */ #define PASSWD2 "Mithrandir" /* Wizard/God user id */ #define UID 974 /* files used by moria, set these to valid pathnames */ /* if you change these, you only have to recompile death.c and files.c */ #define MORIA_HOU "/usr/public/moriadir/Moria_hours" #define MORIA_MOR "/usr/public/moriadir/Moria_news" #define MORIA_MAS "/usr/public/moriadir/Character" #define MORIA_TOP "/usr/public/moriadir/Highscores" #define MORIA_HLP "/usr/public/moriadir/Helpfile" /* this sets the default user interface, ONE of the two must be defined */ /* use the original key bindings, keypad for movement */ /* if you change this, you only need to recompile main.c */ #define KEY_BINDINGS ORIGINAL /* this uses a rogue-like key bindings, vi style movement */ /* #define KEY_BINDINGS ROGUE_LIKE */ /* no system definitions are needed for 4.3BSD or SUN OS */ /* if you are compiling on an ultrix/4.2BSD/Dynix/etc. version of UNIX, define this, not needed for SUNs */ /* #define ultrix */ /* if you are compiling on a SYS V version of UNIX, define this */ /* #define SYS_V */ /* if you are compiling on a SYS III version of UNIX, define this */ /* #define SYS_III */ /* if the screen does not look right (it will be obvious) then you have a buggy version of curses, and you must define this */ /* this must be defined for Ultrix systems, and for most 4.2BSD systems it is not needed for Dynix */ /* only need to recompile io.c */ /* #define BUGGY_CURSES */ /* define this is your machine does not have signed characters: this is needed for IBM PC-RT, 3B1, 3B2, 3B20, and perhaps others */ /* #define NO_SIGNED_CHARS /* this will slow down the game a bit, and therefore make it use up a little less cpu time, this enables sleep() code for the resting commands, and for character rerolling */ /* only need to recompile dungeon.c and create.c /* #define SLOW */ /* system dependent defines follow, you should not need to change anything below */ /* substitute strchr for index on USG versions of UNIX */ #ifdef SYS_V #define index strchr #endif #ifdef SYS_III char *index(); #endif #if defined(SYS_III) || defined(SYS_V) #ifndef USG #define USG #endif #endif