|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T s
Length: 5444 (0x1544) Types: TextFile Names: »struct.h«
└─⟦a0efdde77⟧ Bits:30001252 EUUGD11 Tape, 1987 Spring Conference Helsinki └─⟦526ad3590⟧ »EUUGD11/gnu-31mar87/X.V10.R4.tar.Z« └─⟦2109abc41⟧ └─⟦this⟧ »./X.V10R4/xtrek/struct.h«
/* $Header: struct.h,v 10.1 86/11/30 15:31:00 jg Rel $ */ /* Copyright (c) 1986 Chris Guthrie */ struct status { int active; }; #define PFREE 0 #define POUTFIT 1 #define PALIVE 2 #define PEXPLODE 3 #define PDEAD 4 #define PFSHIELD 0x0001 #define PFREPAIR 0x0002 #define PFBOMB 0x0004 #define PFORBIT 0x0008 #define PFCLOAK 0x0010 #define PFWEP 0x0020 #define PFENG 0x0040 #define PFROBOT 0x0080 #define PFBEAMUP 0x0100 #define PFBEAMDOWN 0x0200 #define PFSELFDEST 0x0400 #define PFGREEN 0x0800 #define PFYELLOW 0x1000 #define PFRED 0x2000 #define PFPLOCK 0x4000 /* Locked on a player */ #define PFPLLOCK 0x8000 /* Locked on a planet */ #define PFCOPILOT 0x10000 /* Allow copilots */ #define KQUIT 0x01 /* Player quit */ #define KTORP 0x02 /* killed by torp */ #define KPHASER 0x03 /* killed by phaser */ #define KPLANET 0x04 /* killed by planet */ #define KSHIP 0x05 /* killed by other ship */ #define KDAEMON 0x06 /* killed by dying daemon */ #define KWINNER 0x07 /* killed by a winner */ struct ship { int s_turns; short s_accs; short s_torpdamage; short s_phaserdamage; short s_torpspeed; short s_maxspeed; short s_repair; short s_maxfuel; short s_torpcost; short s_phasercost; short s_detcost; short s_warpcost; short s_cloakcost; short s_recharge; int s_accint; int s_decint; short s_maxarmies; }; struct stats { int st_time; /* real time in game */ int st_cpu; /* cpu time in game */ double st_kills; /* how many kills */ int st_losses; /* times killed */ double st_maxkills; /* times killed */ int st_entries; /* times in game */ int st_conqs; /* times galaxy taken over */ int st_coups; /* retaken home planet */ int st_torps; /* torps launched */ int st_phasers; /* phasers fired */ int st_armsbomb; /* armies bombed */ int st_armsship; /* ship board armies killed */ int st_planets; /* planets conquered */ int st_genocides; /* races genocided */ }; struct player { int p_no; int p_updates; /* Number of updates ship has survived */ int p_status; /* Player status */ unsigned int p_flags; /* Player flags */ char p_name[16]; char p_login[16]; char p_monitor[16]; /* Monitor being played on */ struct ship p_ship; /* Personal ship statistics */ int p_x; int p_y; unsigned char p_dir; /* Real direction */ unsigned char p_desdir; /* desired direction */ int p_subdir; /* fraction direction change */ short p_speed; /* Real speed */ short p_desspeed; /* Desired speed */ int p_subspeed; /* Fractional speed */ short p_team; /* Team I'm on */ short p_damage; /* Current damage */ int p_subdamage; /* Fractional damage repair */ short p_shield; /* Current shield power */ int p_subshield; /* Fractional shield recharge */ short p_ntorp; /* Number of torps flying */ char p_war; /* Who am I at war with */ char p_swar; /* Who am I at sticky war with */ float p_kills; /* Enemies killed */ short p_planet; /* Planet orbiting or locked onto */ short p_playerl; /* Player locked onto */ short p_armies; short p_fuel; short p_explode; /* Keeps track of final explosion */ short p_etemp; short p_etime; short p_wtemp; short p_wtime; short p_whydead; /* Tells you why you died */ short p_whodead; /* Tells you who killed you */ struct stats p_stats; /* player statistics */ }; /* Torpedo states */ #define TFREE 0 #define TMOVE 1 #define TEXPLODE 2 #define TDET 3 #define TOFF 4 #define TSTRAIGHT 5 /* Non-wobbling torp */ struct torp { int t_no; int t_status; /* State information */ int t_owner; int t_x; int t_y; unsigned char t_dir; /* direction */ int t_damage; /* damage for direct hit */ int t_speed; /* Moving speed */ int t_fuse; /* Life left in current state */ char t_war; /* enemies */ }; #define PHFREE 0x00 #define PHHIT 0x01 #define PHMISS 0x02 struct phaser { int ph_status; /* What it's up to */ unsigned char ph_dir; /* direction */ int ph_target; /* Who's being hit (for drawing) */ int ph_fuse; /* Life left for drawing */ int ph_damage; /* Damage inflicted on victim */ }; /* An important note concerning planets: The game assumes that the planets are in a 'known' order. Ten planets per team, the first being the home planet. */ /* the lower bits represent the original owning team */ #define PLREPAIR 0x010 #define PLFUEL 0x020 #define PLREDRAW 0x040 /* Player close for redraw */ #define PLHOME 0x080 /* home planet for a given team */ #define PLCOUP 0x100 /* home planet for a given team */ struct planet { int pl_no; int pl_flags; /* State information */ int pl_owner; int pl_x; int pl_y; char pl_name[16]; int pl_armies; int pl_info; /* Teams which have info on planets */ }; #define MVALID 0x01 #define MINDIV 0x02 #define MTEAM 0x04 #define MALL 0x08 struct message { int m_no; int m_flags; int m_time; int m_recpt; char m_from[3]; char m_to[3]; char m_data[80]; }; /* message control structure */ struct mctl { int mc_current; }; /* This is a structure used for objects returned by mouse pointing */ #define PLANETTYPE 0x1 #define PLAYERTYPE 0x2 struct obtype { int o_type; int o_num; };