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Length: 19035 (0x4a5b) Types: TextFile Names: »scores.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Ularn/scores.c«
/* scores.c * * Functions in this file are: * * readboard() * Function to read in the scoreboard into a static buffer * writeboard() * Function to write the scoreboard from readboard()'s buffer * makeboard() * Function to create a new scoreboard (wipe out old one) * hashewon() * Function to return 1 if player has won a game before, else 0 * long paytaxes(x) * Function to pay taxes if any are due * winshou() * Subroutine to print out the winning scoreboard * shou(x) * Subroutine to print out the non-winners scoreboard * showscores() * Function to show the scoreboard on the terminal * showallscores() * Function to show scores and the iven lists that go with them * sortboard() * Function to sort the scoreboard * newscore(score, whoo, whyded, winner) * Function to add entry to scoreboard * new1sub(score,i,whoo,taxes) * Subroutine to put player into a * new2sub(score,i,whoo,whyded) * Subroutine to put player into a * died(x) * Subroutine to record who played larn, and what the score was * diedsub(x) * Subroutine to print out a line showing player when he is killed */ #include "header.h" struct scofmt /*This is the structure for the scoreboard */ { long score; /* the score of the player */ long suid; /* the user id number of the player*/ short what; /* the number of the monster that killedplayer*/ short level; /* the level player was on when he died */ short hardlev; /* the level of difficulty player played at*/ short order; /* the relative ordering place of this entry*/ char who[40]; /* the name of the character */ char char_class[20]; /* the character class */ char sciv[26][2]; /* this is the inventory list of the character*/ }; /* This is the structure for the winning scoreboard */ struct wscofmt { long score; /* the score of the player */ long timeused; /* the time used in mobuls to win the game*/ long taxes; /* taxes he owes to LRS */ long suid; /* the user id number of the player*/ short hardlev; /* the level of difficulty player played at*/ short order; /* the relative ordering place of this entry*/ char who[40]; /* the name of the character */ char char_class[20]; /* the character class */ }; static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ static char *whydead[] = { "quit", /* 0 */ "suspended", "self - annihilated", "shot by an arrow", "hit by a dart", "fell into a pit", /* 5 */ "fell into a pit to HELL", "a winner", "trapped in solid rock", "killed by a missing save file", "killed by an old save file", /* 10 */ "caught by the greedy cheater checker trap", "killed by a protected save file", "killed his family and committed suicide", /* 13 */ "erased by a wayward finger", "fell through a trap door to HELL", /* 15 */ "fell through a trap door", "drank some poisonous water", "fried by an electric shock", "slipped on a volcano shaft", "killed by a stupid act of frustration", /* 20 */ "attacked by a revolting demon", "hit by his own magic", /* 22 */ "demolished by an unseen attacker", "fell into the dreadful sleep", "killed by an exploding chest", /* 25 */ "killed by a missing maze data file", "annihilated in a sphere", "died a post mortem death", "wasted by a malloc() failure" /* 29 */ }; /* * readboard() Function to read in the scoreboard into a static buffer * * returns -1 if unable to read in the scoreboard, returns 0 if all is OK */ readboard() { FILE *fp; if ((fp = fopen(scorefile, "r")) == (FILE *)NULL) { fprintf(stderr, "Can't open scorefile for reading\n"); fflush(stderr); return(-1); } if (fread((char *)sco, sizeof(sco), 1, fp) != 1) { fprintf(stderr, "Can't read scoreboard\n"); fflush(stderr); fclose(fp); return(-1); } if (fread((char *)winr, sizeof(winr), 1, fp) != 1) { fprintf(stderr, "Can't read scoreboard\n"); fflush(stderr); fclose(fp); return(-1); } fflush(fp); fclose(fp); return(0); } /* * writeboard() * Function to write the scoreboard from readboard()'s buffer * * returns -1 if unable to write the scoreboard, returns 0 if all is OK */ writeboard() { FILE *fp; if ((fp = fopen(scorefile, "w")) == (FILE *)NULL) { lprcat("Can't open scorefile for writing\n"); lflush(); return(-1); } if (fwrite((char * )sco, sizeof(sco), 1, fp) != 1) { lprcat("Can't write scorefile\n"); lflush(); fclose(fp); return(-1); } if (fwrite((char * )winr, sizeof(winr), 1, fp) != 1) { lprcat("Can't write scorefile\n"); lflush(); fclose(fp); return(-1); } fflush(fp); fclose(fp); return(0); } /* * Function to create a new scoreboard (wipe out old one) * makeboard() * * returns -1 if unable to write the scoreboard, returns 0 if all is OK */ makeboard() { int i; for (i = 0; i < SCORESIZE; i++) { winr[i].taxes = winr[i].score = sco[i].score = 0; winr[i].order = sco[i].order = i; } if (writeboard()) return(-1); chmod(scorefile, 0666); return(0); } /* * Function to return 1 if player has won a game before, else 0 * * hashewon() * * This function also sets c[HARDGAME] to appropriate value -- 0 if not a * winner, otherwise the next level of difficulty listed in the winners * scoreboard. This function also sets outstanding_taxes to the value in * the winners scoreboard. */ hashewon() { register int i; c[HARDGAME] = 0; if (readboard() < 0) return(0); /* can't find scoreboard */ for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */ if (winr[i].suid == userid) if (winr[i].score > 0) { c[HARDGAME] = winr[i].hardlev + 1; outstanding_taxes = winr[i].taxes; return(1); } return(0); } /* * long paytaxes(x) Function to pay taxes if any are due * * Enter with the amount (in gp) to pay on the taxes. * Returns amount actually paid. */ long paytaxes(x) long x; { int i; long amt; if (x <= 0) return(0L); if (readboard() < 0) return(0L); for (i = 0; i < SCORESIZE; i++) /* look for players winning entry */ if (winr[i].suid == userid) /* search for a winning entry for the player */ { if (winr[i].score > 0) amt = winr[i].taxes; if (x < amt) amt = x; winr[i].taxes -= amt; outstanding_taxes -= amt; if (writeboard() < 0) return(0); return(amt); } return(0L); /* couldn't find user on winning scoreboard */ } /* * winshou() Subroutine to print out the winning scoreboard * * Returns the number of players on scoreboard that were shown */ winshou() { struct wscofmt *p; register int i, j, count; /* is there anyone on the scoreboard? */ for (count = j = i = 0; i < SCORESIZE; i++) if (winr[i].score != 0) { j++; break; } if (j) { /*12345678901234567890123456789012345678901234567890123*/ puts("\n Score Diff Time Needed Ularn Winners List"); /* needed to print out the */ /* winners in order */ for (i = 0; i < SCORESIZE; i++) for (j = 0; j < SCORESIZE; j++) { p = &winr[j];/*pointer to the scoreboard entry*/ if (p->order == i) { if (p->score) { count++; printf("%-10ld%8d%8d Mobuls (%s) %s\n", (long)p->score, p->hardlev, p->timeused, p->char_class, p->who); fflush(stdout); } break; } } } return(count); /* return number of people on scoreboard */ } /* * shou(x) * int x; * Subroutine to print out the non-winners scoreboard * * Enter with 0 to list the scores, enter with 1 to list inventories too * Returns the number of players on scoreboard that were shown */ shou(x) int x; { int i, j, n; int count; /* is the scoreboard empty? */ for (count = j = i = 0; i < SCORESIZE; i++) if (sco[i].score != 0) { j++; break; } if (j) { puts("\n Score Diff Ularn Visitor Log"); for (i = 0; i < SCORESIZE; i++) for (j = 0; j < SCORESIZE; j++) if (sco[j].order == i) { if (sco[j].score) { count++; printf("%7ld %3ld (%s) %s ", (long)sco[j].score, (long)sco[j].hardlev, sco[j].char_class, sco[j].who); if (sco[j].what < 256) printf("killed by a %s", monster[sco[j].what].name); else { int foo = sco[j].what - 256; if (!sex && (foo == 13 || foo == 22)) switch(foo) { case 13 : printf("killed her family and committed suicide"); break; case 22 : printf("hit by her own magic"); break; } else printf("%s", whydead[foo]); } if (x != 263) printf(" on %s", levelname[sco[j].level]); if (x) { for (n = 0; n < 26; n++) { iven[n] = sco[j].sciv[n][0]; ivenarg[n] = sco[j].sciv[n][1]; } for (n = 0; n < 26; n++) if (iven[n]) { srcount = 0; showscore3(n); } } putchar('\n'); fflush(stdout); } j = SCORESIZE; } } return(count); /* return the number of players just shown */ } /* * showscores() Function to show the scoreboard on the terminal * * Returns nothing of value */ static char esb[] = "The scoreboard is empty.\n"; showscores() { int i, j; if (readboard() < 0) return; i = winshou(); j = shou(0); if (i + j == 0) puts(esb); else putchar('\n'); lflush(); } /* * showallscores() * Function to show scores and the iven lists that go with them * * Returns nothing of value */ showallscores() { int i, j; if (readboard() < 0) return; c[WEAR] = c[WIELD] = c[SHIELD] = -1; for (i = 0; i < MAXPOTION; i++) potionname[i][0] = ' '; for (i = 0; i < MAXSCROLL; i++) scrollname[i][0] = ' '; i = winshou(); j = shou(1); if (i + j == 0) puts(esb); else putchar('\n'); } /* * sortboard() Function to sort the scoreboard * * Returns 0 if no sorting done, else returns 1 */ sortboard() { int i, j, pos; long jdat; for (i = 0; i < SCORESIZE; i++) sco[i].order = winr[i].order = -1; pos = 0; while (pos < SCORESIZE) { jdat = 0; for (i = 0; i < SCORESIZE; i++) if ((sco[i].order < 0) && (sco[i].score >= jdat)) { j = i; jdat = sco[i].score; } sco[j].order = pos++; } pos = 0; while (pos < SCORESIZE) { jdat = 0; for (i = 0; i < SCORESIZE; i++) if ((winr[i].order < 0) && (winr[i].score >= jdat)) { j = i; jdat = winr[i].score; } winr[j].order = pos++; } return(1); } /* * Function to add entry to scoreboard * newscore(score, whoo, whyded, winner) * int score, winner, whyded; * char *whoo; * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and TRUE/FALSE in winner if a winner * ex. newscore(1000, "player 1", 32, 0); */ newscore(score, whoo, whyded, winner) long score; int winner, whyded; char *whoo; { int i; long taxes; if (readboard() < 0) return; /* do the scoreboard */ /* if a winner then delete all non-winning scores */ if (cheat) winner = 0; /* if he cheated, don't let him win */ if (winner) { for (i = 0; i < SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score = 0; taxes = score * TAXRATE; score += 100000 * c[HARDGAME]; /* bonus for winning */ /* if he has a slot on the winning scoreboard update it if greater score*/ for (i = 0; i < SCORESIZE; i++) if (winr[i].suid == userid) { new1sub(score, i, whoo, taxes); return; } /* he had no entry. look for last entry and see if he has a greater score */ for (i = 0; i < SCORESIZE; i++) if (winr[i].order == SCORESIZE - 1) { new1sub(score, i, whoo, taxes); return; } } else if (!cheat) /* for not winning scoreboard */ { /* if he has a slot on the scoreboard update it if greater score */ for (i = 0; i < SCORESIZE; i++) if (sco[i].suid == userid) { new2sub(score, i, whoo, whyded); return; } /* he had no entry. look for last entry and see if he has a greater score */ for (i = 0; i < SCORESIZE; i++) if (sco[i].order == SCORESIZE - 1) { new2sub(score, i, whoo, whyded); return; } } } /* * new1sub(score,i,whoo,taxes) Subroutine to put player into a * int score,i,whyded,taxes; winning scoreboard entry if his score * char *whoo; is high enough * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and TRUE/FALSE in winner if a winner * slot in scoreboard in i, and the tax bill in taxes. * Returns nothing of value */ new1sub(score, i, whoo, taxes) long score, taxes; int i; char *whoo; { struct wscofmt *p; p = &winr[i]; p->taxes += taxes; if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { strcpy(p->who, whoo); strcpy(p->char_class, char_class); p->score = score; p->hardlev = c[HARDGAME]; p->suid = userid; p->timeused = gtime / 100; } } /* * new2sub(score,i,whoo,whyded) * int score,i,whyded,taxes; * char *whoo; * Subroutine to put player into a * non-winning scoreboard entry if his * score is high enough * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and slot in scoreboard in i. * Returns nothing of value */ new2sub(score, i, whoo, whyded) long score; int i, whyded; char *whoo; { int j; struct scofmt *p; p = &sco[i]; if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { strcpy(p->who, whoo); strcpy(p->char_class, char_class); p->score = score; p->what = whyded; p->hardlev = c[HARDGAME]; p->suid = userid; p->level = level; for (j = 0; j < 26; j++) { p->sciv[j][0] = iven[j]; p->sciv[j][1] = ivenarg[j]; } } } /* * Subroutine to record who played larn, and what the score was * died(x) * int x; * * if x < 0 then don't show scores * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) * * < 256 killed by the monster number * 256 quit * 257 suspended * 258 self - annihilated * 259 shot by an arrow * 260 hit by a dart * 261 fell into a pit * 262 fell into a bottomless pit * 263 a winner * 264 trapped in solid rock * 265 killed by a missing save file * 266 killed by an old save file * 267 caught by the greedy cheater checker trap * 268 killed by a protected save file * 269 killed his family and killed himself * 270 erased by a wayward finger * 271 fell through a bottomless trap door * 272 fell through a trap door * 273 drank some poisonous water * 274 fried by an electric shock * 275 slipped on a volcano shaft * 276 killed by a stupid act of frustration * 277 attacked by a revolting demon * 278 hit by his own magic * 279 demolished by an unseen attacker * 280 fell into the dreadful sleep * 281 killed by an exploding chest * 282 killed by a missing maze data file * 283 killed by a sphere of annihilation * 284 died a post mortem death * 285 malloc() failure * 300 quick quit -- don't put on scoreboard */ static int scorerror; died(x) int x; { int f, win; if (c[LIFEPROT] > 0) /* if life protection */ { switch ((x > 0) ? x : -x) { case 256: case 257: case 262: case 263: case 265: case 266: case 267: case 268: case 269: case 271: case 282: case 284: case 285: case 300: goto invalid; /* can't be saved */ }; --c[LIFEPROT]; c[HP] = 1; --c[CONSTITUTION]; lprcat("\nYou feel wiiieeeeerrrrrd all over! "); lflush(); beep(); sleep(4); return; /* only case where died() returns */ } invalid: clearvt100(); f = 0; if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */ if (x < 0) { f++; x = -x; } /* if we are not to display the scores */ if ((x == 300) || (x == 257)) { clear(); lflush(); putchar('\n'); exit(0);/* for quick exit or saved game */ } if (x == 263) win = 1; else win = 0; c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0; /* now enter the player at the end of the scoreboard */ newscore(c[GOLD], logname, x, win); clear(); lflush(); diedsub(x); /* print out the score line */ /* wizards can't score*/ if ( !wizard ) { /*now for the scoreboard maintenance -- not for a suspended game*/ if (x != 257) { if (sortboard()) scorerror = writeboard(); } } if ((x == 256) || (x == 257) || (f != 0)) { exit(0); } if (scorerror == 0) showscores(); /* if we updated the scoreboard*/ if (x == 263) mailbill(); putchar('\n'); exit(0); } /* * Subroutine to print out the line showing the player when he is killed * diedsub(x) * int x; */ diedsub(x) int x; { char ch, *mod, *cls; cls = class[c[LEVEL]-1]; puts("---------------------------------------------------------------"); puts(" U L A R N S C O R E S"); puts("---------------------------------------------------------------"); printf("Score: %ld Diff: %d ", c[GOLD], c[HARDGAME]); printf("Level: %s Char: %s\n", cls, char_class); printf("\t%s", logname); if (wizard) printf(" (wizard)"); if (x < 256) { ch = *monster[x].name; if(ch== 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') mod = "an"; else mod = "a"; printf(" killed by %s %s", mod, monster[x].name); } else { int foo = x - 256; if (!sex && (foo == 13 || foo == 22)) switch(foo) { case 13 : printf(" killed her family and committed suicide"); break; case 22 : printf(" hit by her own magic"); break; } else printf(" %s", whydead[foo]); } if (x != 263) printf(" on %s\n", levelname[level]); else putchar('\n'); puts("---------------------------------------------------------------"); fflush(stdout); } showscore3(index) int index; { switch (iven[index]) { case OPOTION: showscore1(index, potionname); break; case OSCROLL: showscore1(index, scrollname); break; case OLARNEYE: case OBOOK: case OSPIRITSCARAB: case ODIAMOND: case ORUBY: case OCUBEofUNDEAD: case OEMERALD: case OCHEST: case OCOOKIE: case OSAPPHIRE: case OORB: case OHANDofFEAR: case OBRASSLAMP: case OURN: case OWWAND: case OSPHTALISMAN: case ONOTHEFT: showscore1(index, (char **)0); break; default: printf("\n%c) %s", index + 'a' , objectname[iven[index]]); if (ivenarg[index] > 0) printf(" + %d", (long)ivenarg[index]); else if (ivenarg[index] < 0) printf(" %d", (long)ivenarg[index]); break; } if (c[WIELD] == index) puts(" (weapon in hand)"); if ((c[WEAR] == index) || (c[SHIELD] == index)) puts(" (being worn)"); fflush(stdout); } showscore1(idx, str2) int idx; char *str2[]; { if (str2 == 0) printf("\n%c) %s", idx + 'a' , objectname[iven[idx]]); else if (*str2[ivenarg[idx]] == 0) printf("\n%c) %s", idx + 'a' , objectname[iven[idx]]); else printf("\n%c) %s of%s", idx + 'a' , objectname[iven[idx]], str2[ivenarg[idx]]); }