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Length: 2777 (0xad9) Types: TextFile Names: »ibdialog.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5 └─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00« └─⟦de8ce1454⟧ └─⟦this⟧ »contrib/lib/iv/src/bin/ibuild/ibdialog.h«
/* * Copyright (c) 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef ibdialog_h #define ibdialog_h #include "ibscene.h" class ButtonStateVar; class UList; class DialogClass : public MonoSceneClass { public: DialogClass(IBGraphic* = nil); virtual ~DialogClass(); virtual boolean IsRelatableTo(InteractorComp*); virtual boolean IsRelatable(); virtual void Relate(InteractorComp*); virtual ButtonStateVar* GetButtonStateVar(); virtual StateVar* GetState(const char*); virtual void SetState(const char*, StateVar*); virtual InteractorComp& operator = (InteractorComp&); virtual void Interpret(Command*); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual void Instantiate(); protected: ButtonStateVar* _bsVar; }; inline ButtonStateVar* DialogClass::GetButtonStateVar() { return _bsVar; } inline boolean DialogClass::IsRelatable () { return true; } class DialogClassView : public MonoSceneClassView { public: DialogClassView(DialogClass* = nil); DialogClass* GetDialogClass(); virtual InfoDialog* GetInfoDialog(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class DialogClassCode : public MonoSceneClassCode { public: DialogClassCode(DialogClass* = nil); virtual boolean Definition(ostream&); DialogClass* GetDialogClass(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: virtual boolean CoreConstDecls(ostream&); virtual boolean CoreConstInits(ostream&); virtual boolean ConstDecls(ostream&); virtual boolean ConstInits(ostream&); }; #endif