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Length: 4500 (0x1194) Types: TextFile Names: »common.h«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Empire/common.h«
PARAMETER (IAR=0,IFI=500,IDE=700,ISU=900,ITT=1100, 1 ICR=1200,ICA=1300,IBA=1400) PARAMETER (IAR2=1500,IFI2=2000,IDE2=2200,ISU2=2400,ITT2=2600, 1 ICR2=2700,ICA2=2800,IBA2=2900) PARAMETER (IDEH=0,ISUH=200,ITTH=400,ICRH=500,ICAH=600,IBAH=700) PARAMETER (IDE2H=800,ISU2H=1000,ITT2H=1200,ICR2H=1300, 1 ICA2H=1400,IBA2H=1500) INTEGER G2(100) INTEGER TIPE(15),CRAHIT(15),CRALOC(15) c HITS(15) integer x(70) INTEGER INDEX(15) INTEGER CMYTBL(9),KBFUDG(9) INTEGER LOPMAX(15),COMSCN(40) INTEGER NSHPRF(4,6) INTEGER PH(8),OVRPOP(16,2) INTEGER PRIOR(7) INTEGER RANGE(200),AR2S(500) INTEGER ARMTOT(20),CODEFU(1500),CODELA(1500),TARGET(70),LIMIT(16) INTEGER ARROW(9) INTEGER IARROW(10) INTEGER D2(3) INTEGER D(667) INTEGER MYCODE(1500) INTEGER RANG(200) INTEGER IOTAB(16) INTEGER PHAZEE(8) INTEGER owner(70) INTEGER found(70) INTEGER phase(70) INTEGER fipath(70) INTEGER loci(10,11) INTEGER number(18) INTEGER troopt(6,5) integer ptr logical SPECAL,PASS character submap(39,39) character AB,AC,AD,AO,E,OWN1,OWN2,OWN comment AVOID WORD REFERENCES TO THESE character KBTBL(9),AB9(9) character COMM(30),PHAZE(8) character IFILE(11),KILL character COMMAN(20),OKA(5),OKB(5),OKC(5) character*20 TTY integer MOVEDFLAG(1500) integer J1TS(1600) character EMAP(6000),RMAP(6000),PMAP(6000),OMAP(6000) character PAMELA(8),REEED(9) integer cities(128) character jnkbuf ( 80 ) INTEGER RLMAP(3000) LOGICAL AUTOMV COMMON /cols/cols COMMON /lines/lines COMMON /PRIOR/ PRIOR COMMON /NSHPRF/ NSHPRF COMMON /AB9/ AB9 COMMON /ARMTOT/ ARMTOT COMMON /COMSCN/ COMSCN COMMON /KBTBL/ KBTBL COMMON /COMMAN/ COMMAN COMMON /COMM/ COMM COMMON /IFILE/ IFILE COMMON /KILL/ KILL COMMON /TTY/ TTY COMMON /FOUND/ FOUND COMMON /OWNER/ OWNER COMMON /PHASE/ PHASE COMMON /CMYTBL/ CMYTBL COMMON /KBFUDG/ KBFUDG COMMON /CODER/ CODER COMMON /CODEFU/ CODEFU COMMON /CODELA/ CODELA c COMMON /HITS/ HITS COMMON /TIPE/ TIPE COMMON /CRAHIT/ CRAHIT COMMON /CRALOC/ CRALOC COMMON /FIPATH/ FIPATH COMMON /G2/ G2 COMMON /IARROW/ IARROW COMMON /ARROW/ ARROW COMMON /INDEX/ INDEX COMMON /LOPMAX/ LOPMAX COMMON /IOTAB/ IOTAB COMMON /J1TS/ J1TS COMMON /IADJST/ IADJST COMMON /D/ D COMMON /EMAP/ EMAP COMMON /RMAP/ RMAP COMMON /PMAP/ PMAP COMMON /RLMAP/ RLMAP COMMON /OMAP/ OMAP COMMON /TARGET/ TARGET COMMON /AR2S/ AR2S COMMON /RANGE/ RANGE COMMON /RANG/ RANG COMMON /LOCI/ LOCI COMMON /NUMBER/ NUMBER COMMON /LIMIT/ LIMIT COMMON /MDATE/ MDATE COMMON /VERSION/ VERSION COMMON /MODE/ MODE COMMON /JECTOR/ JECTOR COMMON /ISEC/ ISEC COMMON /NEWRND/ NEWRND COMMON /MOVEDFLAG/ MOVEDFLAG COMMON /D2/ D2 COMMON /MYCODE/ MYCODE COMMON /OKA/ OKA COMMON /OKB/ OKB COMMON /OKC/ OKC COMMON /OVRPOP/ OVRPOP COMMON /PHAZE/ PHAZE COMMON /PHAZEE/ PHAZEE COMMON /PH/ PH COMMON /PAMELA/ PAMELA COMMON /REEED/ REEED COMMON /PASS/ PASS COMMON /SPECAL/ SPECAL COMMON /AUTOMV/ AUTOMV COMMON /SAVBUF/ SAVBUF COMMON /STEP/ STEP COMMON /POSIT/ POSIT COMMON /START/ START COMMON /SUCCES/ SUCCES COMMON /FAILUR/ FAILUR COMMON /FULL/ FULL COMMON /TROOPT/ TROOPT COMMON /X/ X COMMON /jnkbuf/ jnkbuf COMMON /ptr/ ptr COMMON /CITIES/ CITIES COMMON /SUBMAP/SUBMAP C C AGGR: THIS IS A MEASURE OF THE ENEMY SHIPS AGGRESSIVENESS, C THIS VALUE IS ADDED TO THE COST-EFFECTIVENESS OF ATTACKING AN C ENEMY UNIT TO DETERMINE IF THE SHIP WILL ATTACK OR RUN FROM THE C ENEMY. C ALL CITIES ARE REFERENCED BY CITY NUMBER, AS IN X(N)=LOC OF CITY #N C CODFU/CODELA: CONTAINS A NUMBER THAT DETERMINES WHAT THAT COMPUTER CRAFT C IS ASSIGNED TO DO, IS SEPERATED INTO 2 NUMBERS, IFO AND ILA. IFO C GIVES THE FUNCTION, ILA GIVES DETAILS. C CODER: USED FOR DEBUG FLAG C CROWD: USED IF CITY IS SURROUNDED BY ARMIES C D: ORIGINAL MAP, ENCODED IN MOD 3 C EXPLOR: THIS IS SET TO 1 IF THE ENEMY SHIP IS TO EXPLORE UNKNOWN C TERRITORY ADJACENT TO IT, 0 IF NOT. C FIPATH: STASIS # TO BE GIVEN TO FIGHTER IN THAT CITY C FOUND: COMPLETION DATES FOR CITIES C IADJST: SUBTRACTED FROM Z6 SO CURSOR WILL NOT BE MOVED OFF SCREEN C IARROW: ADDED TO Z6 SO MOVES [1,2,3,4,5,6,7,8,9] ARE CONVERTED C TO [+1,-99,-100,-101,ETC.] C ISEC: SECTOR TERMINAL IS SHOWING C IZAP: .TRUE.=SAVE GAME, .FALSE.=INITIALIZE C JECTOR: SECTOR PROGRAM IS LOOKING AT C KURSOR: SET TO POSITION OF CURSOR C MODE: 1=IN MODE 2, 0=IN MODE 1 C OWNER: WHO OWNS THE CITY: 0>NOBODY, 1>PLAYER, 2>COMPUTER C PASS: SET TO .TRUE. IF IT IS A PRIVILEGED USER C PHASE: PHASE OF CITY C X: LOCATIONS OF CITIES C