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Length: 4500 (0x1194)
Types: TextFile
Names: »common.h«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Empire/common.h«
PARAMETER (IAR=0,IFI=500,IDE=700,ISU=900,ITT=1100,
1 ICR=1200,ICA=1300,IBA=1400)
PARAMETER (IAR2=1500,IFI2=2000,IDE2=2200,ISU2=2400,ITT2=2600,
1 ICR2=2700,ICA2=2800,IBA2=2900)
PARAMETER (IDEH=0,ISUH=200,ITTH=400,ICRH=500,ICAH=600,IBAH=700)
PARAMETER (IDE2H=800,ISU2H=1000,ITT2H=1200,ICR2H=1300,
1 ICA2H=1400,IBA2H=1500)
INTEGER G2(100)
INTEGER TIPE(15),CRAHIT(15),CRALOC(15)
c HITS(15)
integer x(70)
INTEGER INDEX(15)
INTEGER CMYTBL(9),KBFUDG(9)
INTEGER LOPMAX(15),COMSCN(40)
INTEGER NSHPRF(4,6)
INTEGER PH(8),OVRPOP(16,2)
INTEGER PRIOR(7)
INTEGER RANGE(200),AR2S(500)
INTEGER ARMTOT(20),CODEFU(1500),CODELA(1500),TARGET(70),LIMIT(16)
INTEGER ARROW(9)
INTEGER IARROW(10)
INTEGER D2(3)
INTEGER D(667)
INTEGER MYCODE(1500)
INTEGER RANG(200)
INTEGER IOTAB(16)
INTEGER PHAZEE(8)
INTEGER owner(70)
INTEGER found(70)
INTEGER phase(70)
INTEGER fipath(70)
INTEGER loci(10,11)
INTEGER number(18)
INTEGER troopt(6,5)
integer ptr
logical SPECAL,PASS
character submap(39,39)
character AB,AC,AD,AO,E,OWN1,OWN2,OWN
comment AVOID WORD REFERENCES TO THESE
character KBTBL(9),AB9(9)
character COMM(30),PHAZE(8)
character IFILE(11),KILL
character COMMAN(20),OKA(5),OKB(5),OKC(5)
character*20 TTY
integer MOVEDFLAG(1500)
integer J1TS(1600)
character EMAP(6000),RMAP(6000),PMAP(6000),OMAP(6000)
character PAMELA(8),REEED(9)
integer cities(128)
character jnkbuf ( 80 )
INTEGER RLMAP(3000)
LOGICAL AUTOMV
COMMON /cols/cols
COMMON /lines/lines
COMMON /PRIOR/ PRIOR
COMMON /NSHPRF/ NSHPRF
COMMON /AB9/ AB9
COMMON /ARMTOT/ ARMTOT
COMMON /COMSCN/ COMSCN
COMMON /KBTBL/ KBTBL
COMMON /COMMAN/ COMMAN
COMMON /COMM/ COMM
COMMON /IFILE/ IFILE
COMMON /KILL/ KILL
COMMON /TTY/ TTY
COMMON /FOUND/ FOUND
COMMON /OWNER/ OWNER
COMMON /PHASE/ PHASE
COMMON /CMYTBL/ CMYTBL
COMMON /KBFUDG/ KBFUDG
COMMON /CODER/ CODER
COMMON /CODEFU/ CODEFU
COMMON /CODELA/ CODELA
c COMMON /HITS/ HITS
COMMON /TIPE/ TIPE
COMMON /CRAHIT/ CRAHIT
COMMON /CRALOC/ CRALOC
COMMON /FIPATH/ FIPATH
COMMON /G2/ G2
COMMON /IARROW/ IARROW
COMMON /ARROW/ ARROW
COMMON /INDEX/ INDEX
COMMON /LOPMAX/ LOPMAX
COMMON /IOTAB/ IOTAB
COMMON /J1TS/ J1TS
COMMON /IADJST/ IADJST
COMMON /D/ D
COMMON /EMAP/ EMAP
COMMON /RMAP/ RMAP
COMMON /PMAP/ PMAP
COMMON /RLMAP/ RLMAP
COMMON /OMAP/ OMAP
COMMON /TARGET/ TARGET
COMMON /AR2S/ AR2S
COMMON /RANGE/ RANGE
COMMON /RANG/ RANG
COMMON /LOCI/ LOCI
COMMON /NUMBER/ NUMBER
COMMON /LIMIT/ LIMIT
COMMON /MDATE/ MDATE
COMMON /VERSION/ VERSION
COMMON /MODE/ MODE
COMMON /JECTOR/ JECTOR
COMMON /ISEC/ ISEC
COMMON /NEWRND/ NEWRND
COMMON /MOVEDFLAG/ MOVEDFLAG
COMMON /D2/ D2
COMMON /MYCODE/ MYCODE
COMMON /OKA/ OKA
COMMON /OKB/ OKB
COMMON /OKC/ OKC
COMMON /OVRPOP/ OVRPOP
COMMON /PHAZE/ PHAZE
COMMON /PHAZEE/ PHAZEE
COMMON /PH/ PH
COMMON /PAMELA/ PAMELA
COMMON /REEED/ REEED
COMMON /PASS/ PASS
COMMON /SPECAL/ SPECAL
COMMON /AUTOMV/ AUTOMV
COMMON /SAVBUF/ SAVBUF
COMMON /STEP/ STEP
COMMON /POSIT/ POSIT
COMMON /START/ START
COMMON /SUCCES/ SUCCES
COMMON /FAILUR/ FAILUR
COMMON /FULL/ FULL
COMMON /TROOPT/ TROOPT
COMMON /X/ X
COMMON /jnkbuf/ jnkbuf
COMMON /ptr/ ptr
COMMON /CITIES/ CITIES
COMMON /SUBMAP/SUBMAP
C
C AGGR: THIS IS A MEASURE OF THE ENEMY SHIPS AGGRESSIVENESS,
C THIS VALUE IS ADDED TO THE COST-EFFECTIVENESS OF ATTACKING AN
C ENEMY UNIT TO DETERMINE IF THE SHIP WILL ATTACK OR RUN FROM THE
C ENEMY.
C ALL CITIES ARE REFERENCED BY CITY NUMBER, AS IN X(N)=LOC OF CITY #N
C CODFU/CODELA: CONTAINS A NUMBER THAT DETERMINES WHAT THAT COMPUTER CRAFT
C IS ASSIGNED TO DO, IS SEPERATED INTO 2 NUMBERS, IFO AND ILA. IFO
C GIVES THE FUNCTION, ILA GIVES DETAILS.
C CODER: USED FOR DEBUG FLAG
C CROWD: USED IF CITY IS SURROUNDED BY ARMIES
C D: ORIGINAL MAP, ENCODED IN MOD 3
C EXPLOR: THIS IS SET TO 1 IF THE ENEMY SHIP IS TO EXPLORE UNKNOWN
C TERRITORY ADJACENT TO IT, 0 IF NOT.
C FIPATH: STASIS # TO BE GIVEN TO FIGHTER IN THAT CITY
C FOUND: COMPLETION DATES FOR CITIES
C IADJST: SUBTRACTED FROM Z6 SO CURSOR WILL NOT BE MOVED OFF SCREEN
C IARROW: ADDED TO Z6 SO MOVES [1,2,3,4,5,6,7,8,9] ARE CONVERTED
C TO [+1,-99,-100,-101,ETC.]
C ISEC: SECTOR TERMINAL IS SHOWING
C IZAP: .TRUE.=SAVE GAME, .FALSE.=INITIALIZE
C JECTOR: SECTOR PROGRAM IS LOOKING AT
C KURSOR: SET TO POSITION OF CURSOR
C MODE: 1=IN MODE 2, 0=IN MODE 1
C OWNER: WHO OWNS THE CITY: 0>NOBODY, 1>PLAYER, 2>COMPUTER
C PASS: SET TO .TRUE. IF IT IS A PRIVILEGED USER
C PHASE: PHASE OF CITY
C X: LOCATIONS OF CITIES
C