|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T a
Length: 1056 (0x420) Types: TextFile Names: »actionpoints.doc«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Gb/Docs/actionpoints.doc«
actionpoints Galactic Bloodshed actionpoints CONCEPT: actionpoints Action Points are built up slowly by the player's presence in a solar system. They are a mechanism to represent the ``bureaucratic grind'' of a star-spanning government. Every command uses a certain number of action points; some commands, being observatory in nature, use none. A list can be found in the ``help'' section of the Galactic Bloodshed docs. Each player receives a number of action points, each turn and in each solar system he occupies as well as an amount in the ``universal'' scope, according to the following formula: AP[player] = AP[player] + (ships in system) / 5 + (total system population) / 10000 + 1 Unless that system has not been explored, in which case the player will get none. A player's action points for each system are displayed in his prompt when his scope is in that system (changed by the ``cs'' command). The action point cost of each command can be found just before it's listing in each document entry. SEE ALSO cs