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Length: 12888 (0x3258)
Types: TextFile
Names: »display.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Ularn/display.c«
/* display.c */
#include "header.h"
#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8) + (_c))
static int minx,maxx,miny,maxy,k,m;
static char bot1f=0,bot2f=0,bot3f=0;
char always=0;
/*
bottomline()
for the bottom line of the display
*/
bottomline()
{
recalc();
bot1f=1;
}
bottomhp()
{
bot2f=1;
}
bottomspell()
{
bot3f=1;
}
bottomdo()
{
if (bot1f) {
bot3f=bot1f=bot2f=0;
bot_linex();
return;
}
if (bot2f) {
bot2f=0;
bot_hpx();
}
if (bot3f) {
bot3f=0;
bot_spellx();
}
}
bot_linex()
{
register int i;
if (cbak[SPELLS] <= -50 || (always)) {
cursor( 1,18);
if (c[SPELLMAX]>99)
lprintf("Spells:%3d(%3d)", c[SPELLS],c[SPELLMAX]);
else
lprintf("Spells:%3d(%2d) ",c[SPELLS],c[SPELLMAX]);
lprintf(" AC: %-3d WC: %-3d Level",c[AC],c[WCLASS]);
if (c[LEVEL]>99)
lprintf("%3d",c[LEVEL]);
else
lprintf(" %-2d",c[LEVEL]);
lprintf(" Exp: %-9d %s\n",c[EXPERIENCE],class[c[LEVEL]-1]);
lprintf("HP: %3d(%3d) STR=%-2d INT=%-2d ",
c[HP],c[HPMAX],c[STRENGTH]+c[STREXTRA],
c[INTELLIGENCE]);
lprintf("WIS=%-2d CON=%-2d DEX=%-2d CHA=%-2d LV:",
c[WISDOM],c[CONSTITUTION],c[DEXTERITY],c[CHARISMA]);
if ((level==0) || (wizard))
c[TELEFLAG]=0;
if (c[TELEFLAG])
lprcat(" ?");
else
lprcat(levelname[level]);
lprintf(" Gold: %-6d",c[GOLD]);
always=1;
botside();
c[TMP] = c[STRENGTH]+c[STREXTRA];
for (i=0; i<100; i++) cbak[i]=c[i];
return;
}
botsub(makecode(SPELLS,8,18),"%3d");
if (c[SPELLMAX]>99)
botsub(makecode(SPELLMAX,12,18),"%3d)");
else
botsub(makecode(SPELLMAX,12,18),"%2d) ");
botsub(makecode(HP,5,19),"%3d");
botsub(makecode(HPMAX,9,19),"%3d");
botsub(makecode(AC,21,18),"%-3d");
botsub(makecode(WCLASS,30,18),"%-3d");
botsub(makecode(EXPERIENCE,49,18),"%-9d");
if (c[LEVEL] != cbak[LEVEL]) {
cursor(59,18);
lprcat(class[c[LEVEL]-1]);
}
if (c[LEVEL]>99)
botsub(makecode(LEVEL,40,18),"%3d");
else
botsub(makecode(LEVEL,40,18)," %-2d");
c[TMP] = c[STRENGTH]+c[STREXTRA];
botsub(makecode(TMP,18,19),"%-2d");
botsub(makecode(INTELLIGENCE,25,19),"%-2d");
botsub(makecode(WISDOM,32,19),"%-2d");
botsub(makecode(CONSTITUTION,39,19),"%-2d");
botsub(makecode(DEXTERITY,46,19),"%-2d");
botsub(makecode(CHARISMA,53,19),"%-2d");
if ((level != cbak[CAVELEVEL]) || (c[TELEFLAG] != cbak[TELEFLAG])) {
if ((level==0) || (wizard)) c[TELEFLAG]=0;
cbak[TELEFLAG] = c[TELEFLAG];
cbak[CAVELEVEL] = level;
cursor(59,19);
if (c[TELEFLAG])
lprcat(" ?");
else
lprcat(levelname[level]);
}
botsub(makecode(GOLD,69,19),"%-6d");
botside();
}
/*
special subroutine to update only the gold number on the bottomlines
called from ogold()
*/
bottomgold()
{
botsub(makecode(GOLD,69,19),"%-6d");
}
/*
special routine to update hp and level fields on bottom lines
called in monster.c hitplayer() and spattack()
*/
bot_hpx()
{
if (c[EXPERIENCE] != cbak[EXPERIENCE]) {
recalc();
bot_linex();
}
else botsub(makecode(HP,5,19),"%3d");
}
/*
special routine to update number of spells called from regen()
*/
bot_spellx()
{
botsub(makecode(SPELLS,9,18),"%2d");
}
/*
common subroutine for a more economical bottomline()
*/
static struct bot_side_def
{
int typ;
char *string;
}
bot_data[] =
{
STEALTH,"stealth",
UNDEADPRO,"undead pro",
SPIRITPRO,"spirit pro",
CHARMCOUNT,"Charm",
TIMESTOP,"Time Stop",
HOLDMONST,"Hold Monst",
GIANTSTR,"Giant Str",
FIRERESISTANCE,"Fire Resit",
DEXCOUNT,"Dexterity",
STRCOUNT,"Strength",
SCAREMONST,"Scare",
HASTESELF,"Haste Self",
CANCELLATION,"Cancel",
INVISIBILITY,"Invisible",
ALTPRO,"Protect 3",
PROTECTIONTIME,"Protect 2",
WTW,"Wall-Walk"
};
botside()
{
register int i,idx;
for (i=0; i<17; i++) {
idx = bot_data[i].typ;
if ((always) || (c[idx] != cbak[idx])) {
if ((always) || (cbak[idx] == 0)) {
if (c[idx]) {
cursor(70,i+1);
lprcat(bot_data[i].string);
}
}
else
if (c[idx]==0) {
cursor(70,i+1);
lprcat(" ");
}
cbak[idx]=c[idx];
}
}
always=0;
}
botsub(idx,str)
register int idx;
char *str;
{
register int x,y;
y = idx & 0xff;
x = (idx>>8) & 0xff;
idx >>= 16;
if (c[idx] != cbak[idx]) {
cbak[idx]=c[idx];
cursor(x,y);
lprintf(str,c[idx]);
}
}
/*
* subroutine to draw only a section of the screen
* only the top section of the screen is updated. If entire lines are being
* drawn, then they will be cleared first.
*/
int d_xmin=0,d_xmax=MAXX,d_ymin=0,d_ymax=MAXY; /* for limited screen drawing */
draws(xmin,xmax,ymin,ymax)
int xmin,xmax,ymin,ymax;
{
register int i,idx;
if (xmin==0 && xmax==MAXX) /* clear section of screen as needed */
{
if (ymin==0) cl_up(79,ymax);
else for (i=ymin; i<ymin; i++) cl_line(1,i+1);
xmin = -1;
}
d_xmin=xmin;
d_xmax=xmax;
d_ymin=ymin;
d_ymax=ymax; /* for limited screen drawing */
drawscreen();
if (xmin<=0 && xmax==MAXX) {
/* draw stuff on right side of screen as needed*/
for (i=ymin; i<ymax; i++) {
idx = bot_data[i].typ;
if (c[idx]) {
cursor(70,i+1);
lprcat(bot_data[i].string);
}
cbak[idx]=c[idx];
}
}
}
/*
drawscreen()
subroutine to redraw the whole screen as the player knows it
*/
char screen[MAXX][MAXY],d_flag; /* template for the screen */
drawscreen()
{
register int i,j,k;
int lastx,lasty; /* variables used to optimize the object printing */
if (d_xmin==0 && d_xmax==MAXX && d_ymin==0 && d_ymax==MAXY) {
d_flag=1;
clear(); /* clear the screen */
}
else {
d_flag=0;
cursor(1,1);
}
if (d_xmin<0)
d_xmin=0; /* d_xmin=-1 means display all without bottomline */
for (i=d_ymin; i<d_ymax; i++)
for (j=d_xmin; j<d_xmax; j++)
if (know[j][i]==0) screen[j][i] = ' ';
else
if (k=mitem[j][i]) {
if (k==MIMIC)
screen[j][i] =
monstnamelist[rund(MAXMONST)];
else
screen[j][i] = monstnamelist[k];
}
else
if ((k=item[j][i])==OWALL)
screen[j][i] = '#';
else screen[j][i] = ' ';
for (i=d_ymin; i<d_ymax; i++) {
j=d_xmin;
while ((screen[j][i]==' ') && (j<d_xmax)) j++;
if (j >= d_xmax)
m=d_xmin; /* don't search backwards if blank line */
else { /* search backwards for end of line */
m=d_xmax-1;
while ((screen[m][i]==' ') && (m>d_xmin)) --m;
if (j<=m) cursor(j+1,i+1);
else continue;
}
while (j <= m) {
if (j <= m-3) {
for (k=j; k<=j+3; k++)
if (screen[k][i] != ' ')
k=1000;
if (k < 1000) {
while(screen[j][i]==' ' && j<=m)
j++;
cursor(j+1,i+1);
}
}
lprc(screen[j++][i]);
}
}
if (boldon) setbold(); /* print out only bold objects now */
for (lastx=lasty=127, i=d_ymin; i<d_ymax; i++)
for (j=d_xmin; j<d_xmax; j++) {
if (k=item[j][i])
if (k != OWALL)
if ((know[j][i]) && (mitem[j][i]==0))
if (objnamelist[k]!=' ') {
if (lasty!=i+1 || lastx!=j)
cursor(lastx=j+1,lasty=i+1);
else lastx++;
lprc(objnamelist[k]);
}
}
if (boldon) resetbold();
if (d_flag) {
always=1;
botside();
always=1;
bot_linex();
}
oldx=99;
/* for limited screen drawing */
d_xmin = 0 , d_xmax = MAXX , d_ymin = 0 , d_ymax = MAXY;
}
/*
showcell(x,y)
subroutine to display a cell location on the screen
*/
showcell(x,y)
int x,y;
{
register int i,j,k,m;
if (c[BLINDCOUNT]) return; /* see nothing if blind */
if (c[AWARENESS]) {
minx = x-3;
maxx = x+3;
miny = y-3;
maxy = y+3;
}
else {
minx = x-1;
maxx = x+1;
miny = y-1;
maxy = y+1;
}
if (minx < 0) minx=0;
if (maxx > MAXX-1) maxx = MAXX-1;
if (miny < 0) miny=0;
if (maxy > MAXY-1) maxy = MAXY-1;
for (j=miny; j<=maxy; j++)
for (m=minx; m<=maxx; m++)
if (know[m][j]==0) {
cursor(m+1,j+1);
x=maxx;
while (know[x][j]) --x;
for (i=m; i<=x; i++) {
if ((k=mitem[i][j]) != 0) {
if (k==MIMIC)
lprc(monstnamelist[rund(MAXMONST)]);
else
lprc(monstnamelist[k]);
}
else switch(k=item[i][j]) {
case 0:
case OWALL:
case OIVTELETRAP:
case OTRAPARROWIV:
case OIVDARTRAP:
case OIVTRAPDOOR:
lprc(objnamelist[k]);
break;
default:
if (boldon) setbold();
lprc(objnamelist[k]);
if (boldon) resetbold();
};
know[i][j]=1;
}
m = maxx;
}
}
/*
this routine shows only the spot that is given it. the spaces around
these coordinated are not shown
used in godirect() in monster.c for missile weapons display
*/
show1cell(x,y)
int x,y;
{
if (c[BLINDCOUNT]) return; /* see nothing if blind */
cursor(x+1,y+1);
if ((k=mitem[x][y]) != 0) {
if (k==MIMIC)
lprc(monstnamelist[rund(MAXMONST)]);
else
lprc(monstnamelist[k]);
}
else switch(k=item[x][y]) {
case OWALL:
case 0:
case OIVTELETRAP:
case OTRAPARROWIV:
case OIVDARTRAP:
case OIVTRAPDOOR:
lprc(objnamelist[k]);
break;
default:
if (boldon) setbold();
lprc(objnamelist[k]);
if (boldon) resetbold();
};
know[x][y]|=1; /* we end up knowing about it */
}
/*
showplayer()
subroutine to show where the player is on the screen
cursor values start from 1 up
*/
showplayer()
{
cursor(playerx+1,playery+1);
oldx=playerx;
oldy=playery;
}
/*
moveplayer(dir)
subroutine to move the player from one room to another
returns 0 if can't move in that direction or hit a monster or on an object
else returns 1
nomove is set to 1 to stop the next move (inadvertent monsters hitting
players when walking into walls) if player walks off screen or into wall
*/
short diroffx[] = { 0, 0, 1, 0, -1, 1, -1, 1, -1 };
short diroffy[] = { 0, 1, 0, -1, 0, -1, -1, 1, 1 };
moveplayer(dir)
int dir; /* from = present room # direction = [1-north]
[2-east] [3-south] [4-west] [5-northeast]
[6-northwest] [7-southeast] [8-southwest]
if direction=0, don't move--just show where he is */
{
register int k,m,i,j;
if (c[CONFUSE])
if (c[LEVEL]<rnd(30)) dir=rund(9); /*if confused any dir*/
k = playerx + diroffx[dir];
m = playery + diroffy[dir];
if (k<0 || k>=MAXX || m<0 || m>=MAXY) {
nomove=1;
return(yrepcount = 0);
}
i = item[k][m];
j = mitem[k][m];
/* hit a wall */
if (i==OWALL && c[WTW]==0) {
nomove=1;
return(yrepcount = 0);
}
if (k==33 && m==MAXY-1 && level==1) {
newcavelevel(0);
for (k=0; k<MAXX; k++) for (m=0; m<MAXY; m++)
if (item[k][m]==OENTRANCE) {
playerx=k;
playery=m;
positionplayer();
drawscreen();
return(0);
}
}
if (j>0) {
hitmonster(k,m);
return(yrepcount = 0);
} /* hit a monster*/
lastpx = playerx;
lastpy = playery;
playerx = k;
playery = m;
if (i && i!=OTRAPARROWIV && i!=OIVTELETRAP && i!=OIVDARTRAP
&& i!=OIVTRAPDOOR)
return(yrepcount = 0);
else return(1);
}
/*
* function to show what magic items have been discovered thus far
* enter with -1 for just spells, 99 gives all spells in game (for when
* genie asks you what you want). anything else will give scrolls & potions
*/
static int lincount,count;
seemagic(arg)
int arg;
{
register int i,number;
count = lincount = 0;
nosignal=1;
if (arg == 99) {
number = (SPNUM+2)/3 + 4; /* # lines needed to display */
cl_up(79,number);
cursor(1,1);
lprcat("Availible spells are:\n\n");
for (i=0; i<SPNUM; i++) {
lprintf("%s %-20s ",spelcode[i],spelname[i]);
seepage();
}
seepage();
more();
nosignal=0;
draws(0,MAXX,0,number);
return;
}
if (arg== -1) /* if display spells while casting one */
{
for (number=i=0; i<SPNUM; i++) if (spelknow[i]) number++;
number = (number+2)/3 + 4; /* # lines needed to display */
cl_up(79,number);
cursor(1,1);
}
else {
resetscroll();
clear();
}
lprcat("The magic spells you have discovered thus far:\n\n");
for (i=0; i<SPNUM; i++)
if (spelknow[i]) {
lprintf("%s %-20s ",spelcode[i],spelname[i]);
seepage();
}
if (arg== -1) {
seepage();
more();
nosignal=0;
draws(0,MAXX,0,number);
return;
}
lincount += 3;
if (count!=0) {
count=2;
seepage();
}
lprcat("\nThe magic scrolls you have found to date are:\n\n");
count=0;
for (i=0; i<MAXSCROLL; i++)
if (scrollname[i][0])
if (scrollname[i][1]!=' ') {
lprintf("%-26s",&scrollname[i][1]);
seepage();
}
lincount += 3;
if (count!=0) {
count=2;
seepage();
}
lprcat("\nThe magic potions you have found to date are:\n\n");
count=0;
for (i=0; i<MAXPOTION; i++)
if (potionname[i][0])
if (potionname[i][1]!=' ') {
lprintf("%-26s",&potionname[i][1]);
seepage();
}
if (lincount!=0) more();
nosignal=0;
setscroll();
drawscreen();
}
/*
* subroutine to paginate the seemagic function
*/
seepage()
{
if (++count==3) {
lincount++;
count=0;
lprc('\n');
if (lincount>17) {
lincount=0;
more();
clear();
}
}
}