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⟦ffc9ecb89⟧ TextFile

    Length: 2910 (0xb5e)
    Types: TextFile
    Names: »wanderer.6«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/X/Xwanderer/wanderer.6« 

TextFile

.TH WANDERER 6
.SH NAME
wanderer - collect treasure by wandering around
.SH SYNOPSIS
wanderer [-s]
.SH DESCRIPTION
The object of the game is to move around, collecting treasure, and escape
through the exit.
The idea for the game came from the games 'Repton', 'Boulderdash'
and 'XOR', and was then developed further.
Using the
.B -s
flag (or any flag, actually) can be used to view the hiscore file.
.SH MOVING ABOUT
.na
.nf
.cs R 18

            H   Left           1  Loud
            J   Down           0  Quiet       <- Very useful!
            K   Up             q  Quit game
            L   Right          ~  Jump level. NB This means you do not
***-->>     !   Look at map                      receive your bonus!

     This is you:      o
                      <|>      You are a spider.
                            (At least, that's what you look like)
.cs R
.ad
.fi
.SH OBSTACLES, MONSTERS, ETC.
.na
.nf
.cs R 18
.sp
  ###     -=-
  ### and =-=    Solid rock                   <O>   Time capsule
                                                     (5 points, 250 moves)
   .
  . .            Passable earth   (one point)

  /^\\
  \\_/            Boulder (falls down, boulders and arrows fall off it)

  <--     -->    Arrows                       TTT   Cage- holds baby monsters
  <-- and -->      (run left and right)       III    and changes into diamond

  /$\\                (10 points)              -o-
  \\$/            Money  (collect it)          /*\\   Baby monster (kills you)

  !!!      I                                 When a baby monster hits a cage
  !!! and  o     Instant annihilation        it is captured and you get 50
                                             points. Also the cage becomes
                                             a diamond.


  \\_       _/    Slopes                             }o{  Monster
    \\ and /        (boulders etc slide off)         /^\\     (eats you up
                                                             whole. Yum
                                                             yum yum. )
                                                      (100 points)
  Way            The exit. Collect all the        (kill with a rock or)
  out                  treasure first.                 (an arrow)
                   (250 point bonus)
  (*)
  (*)            Teleport  (50 points for using it)
.cs R
.fi
.ad
.SH ENVIRONMENT VARIABLES
You can define your own keys for movement by using the environment
variable NEWKEYS.  For eaxmaple to use a UP, z DOWN, n LEFT and m RIGHT,
add
.I setenv NEWKEYS aznm
to your .login or .cshrc file.  You can also change your name by using
the NEWNAME environment variable.
.SH AUTHOR
Steven Shipway (maujp@sol.warwick.ac.uk), with thanks to:
.br
.na
.nf
	Mark (mjs@opal) for curing the bus error
	James Beckett(cstrhey) for designing screens 5 and 6
	Mike Taylor(maujf) for helpful suggestions
.ad
.fi