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DataMuseum.dkPresents historical artifacts from the history of: Philips Data Systems |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Philips Data Systems Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 1510 (0x5e6)
Notes: pts_type(UF)
Names: »M:PROC.UF«
└─⟦cd4bbebb4⟧ Bits:30009680 Philips computer tape "600221"
└─⟦this⟧ »ATM6601/M:PROC.UF«
$LINK NOD C INC DDIV INC SKELET INC TABSIM INC SUBS INC UDM TLK U,4K LKE M KPF /L,TABSIM ASG 2,NO $PDISC A=TABSIM END $FLXABT MES ERROR:ONLY ONE FE NAME IS ALLOWED! END $TRAALL MES TRANSLATE WHOLE SYSTEM ASG 2,LP0F TRA DDIV TRA SKELET TRA TABSIM TRA SUBS TRA UDM KPF /O ASG /E0,TY10 END $NJ ASG /E0,DK,NJ ASG /E0,TY10 END $FLXIN $FLXABT S=@S=,D=@D= ASG /CA,/@FC=E9 $FLXISC S=@S= $FLXIUF D=@D= MES ERROR: A FILE NAME MUST BE SPECIFIED! END $FLXISC ASG /CB,DK RUN FLXIN,0 REF /CB RDS /CB KPF /S,@S END $FLXIUF ASG /CB,DK RUN FLXIN,0 KPF /CB,@D END $DES TRA DESDAT TRA DESSUB TRA DESIN2 TLK 4K INC DESASS LKE S,M KPF /L,DESSIM $PDISC A=DESSIM END
0x000…00e (0, 0, 400) Head {h00=0x000a, h01=0x0050, text=»$LINK «, t00=0x0000, t01=0x0004}
0x00e…01c Head {h00=0x000a, h01=0x0050, text=»NOD C «, t00=0x0000, t01=0x0012}
0x01c…02c Head {h00=0x000c, h01=0x0050, text=»INC DDIV«, t00=0x0000, t01=0x0020}
0x02c…03e Head {h00=0x000e, h01=0x0050, text=»INC SKELET«, t00=0x0000, t01=0x0030}
0x03e…050 Head {h00=0x000e, h01=0x0050, text=»INC TABSIM«, t00=0x0000, t01=0x0042}
0x050…060 Head {h00=0x000c, h01=0x0050, text=»INC SUBS«, t00=0x0000, t01=0x0054}
0x060…070 Head {h00=0x000c, h01=0x0050, text=»INC UDM «, t00=0x0000, t01=0x0064}
0x070…080 Head {h00=0x000c, h01=0x0050, text=»TLK U,4K«, t00=0x0000, t01=0x0074}
0x080…08e Head {h00=0x000a, h01=0x0050, text=»LKE M «, t00=0x0000, t01=0x0084}
0x08e…0a4 Head {h00=0x0012, h01=0x0050, text=»KPF /L,TABSIM «, t00=0x0000, t01=0x0092}
0x0a4…0b4 Head {h00=0x000c, h01=0x0050, text=»ASG 2,NO«, t00=0x0000, t01=0x00a8}
0x0b4…0cc Head {h00=0x0014, h01=0x0050, text=»$PDISC A=TABSIM «, t00=0x0000, t01=0x00b8}
0x0cc…0d8 Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0000, t01=0x00d0}
0x0d8…0e8 Head {h00=0x000c, h01=0x0050, text=»$FLXABT «, t00=0x0000, t01=0x00dc}
0x0e8…118 Head {h00=0x002c, h01=0x0050, text=»MES ERROR:ONLY ONE FE NAME IS ALLOWED! «, t00=0x0000, t01=0x00ec}
0x118…124 Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0000, t01=0x011c}
0x124…134 Head {h00=0x000c, h01=0x0050, text=»$TRAALL «, t00=0x0000, t01=0x0128}
0x134…156 Head {h00=0x001e, h01=0x0050, text=»MES TRANSLATE WHOLE SYSTEM«, t00=0x0000, t01=0x0138}
0x156…168 Head {h00=0x000e, h01=0x0050, text=»ASG 2,LP0F«, t00=0x0000, t01=0x015a}
0x168…178 Head {h00=0x000c, h01=0x0050, text=»TRA DDIV«, t00=0x0000, t01=0x016c}
0x178…18a Head {h00=0x000e, h01=0x0050, text=»TRA SKELET«, t00=0x0000, t01=0x017c}
0x18a…19c Head {h00=0x000e, h01=0x0050, text=»TRA TABSIM«, t00=0x0000, t01=0x018e}
0x19c…1ac Head {h00=0x000c, h01=0x0050, text=»TRA SUBS«, t00=0x0001, t01=0x0010}
0x1ac…1bc Head {h00=0x000c, h01=0x0050, text=»TRA UDM «, t00=0x0001, t01=0x0020}
0x1bc…1ca Head {h00=0x000a, h01=0x0050, text=»KPF /O«, t00=0x0001, t01=0x0030}
0x1ca…1de Head {h00=0x0010, h01=0x0050, text=»ASG /E0,TY10«, t00=0x0001, t01=0x003e}
0x1de…1ea Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0001, t01=0x0052}
0x1ea…1f6 Head {h00=0x0008, h01=0x0050, text=»$NJ «, t00=0x0001, t01=0x005e}
0x1f6…20c Head {h00=0x0012, h01=0x0050, text=»ASG /E0,DK,NJ «, t00=0x0001, t01=0x006a}
0x20c…220 Head {h00=0x0010, h01=0x0050, text=»ASG /E0,TY10«, t00=0x0001, t01=0x0080}
0x220…22c Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0001, t01=0x0094}
0x22c…23a Head {h00=0x000a, h01=0x0050, text=»$FLXIN«, t00=0x0001, t01=0x00a0}
0x23a…256 Head {h00=0x0018, h01=0x0050, text=»$FLXABT S=@S=,D=@D= «, t00=0x0001, t01=0x00ae}
0x256…26e Head {h00=0x0014, h01=0x0050, text=»ASG /CA,/@FC=E9 «, t00=0x0001, t01=0x00ca}
0x26e…284 Head {h00=0x0012, h01=0x0050, text=»$FLXISC S=@S= «, t00=0x0001, t01=0x00e2}
0x284…29a Head {h00=0x0012, h01=0x0050, text=»$FLXIUF D=@D= «, t00=0x0001, t01=0x00f8}
0x29a…2ce Head {h00=0x0030, h01=0x0050, text=»MES ERROR: A FILE NAME MUST BE SPECIFIED! «, t00=0x0001, t01=0x010e}
0x2ce…2da Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0001, t01=0x0142}
0x2da…2ea Head {h00=0x000c, h01=0x0050, text=»$FLXISC «, t00=0x0001, t01=0x014e}
0x2ea…2fc Head {h00=0x000e, h01=0x0050, text=»ASG /CB,DK«, t00=0x0001, t01=0x015e}
0x2fc…310 Head {h00=0x0010, h01=0x0050, text=»RUN FLXIN,0 «, t00=0x0001, t01=0x0170}
0x310…320 Head {h00=0x000c, h01=0x0050, text=»REF /CB «, t00=0x0001, t01=0x0184}
0x320…330 (2, 0, 302) Head {h00=0x000c, h01=0x0050, text=»RDS /CB «, t00=0x0002, t01=0x0004}
0x330…342 Head {h00=0x000e, h01=0x0050, text=»KPF /S,@S «, t00=0x0002, t01=0x0014}
0x342…34e Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0002, t01=0x0026}
0x34e…35e Head {h00=0x000c, h01=0x0050, text=»$FLXIUF «, t00=0x0002, t01=0x0032}
0x35e…370 Head {h00=0x000e, h01=0x0050, text=»ASG /CB,DK«, t00=0x0002, t01=0x0042}
0x370…384 Head {h00=0x0010, h01=0x0050, text=»RUN FLXIN,0 «, t00=0x0002, t01=0x0054}
0x384…396 Head {h00=0x000e, h01=0x0050, text=»KPF /CB,@D«, t00=0x0002, t01=0x0068}
0x396…3a2 Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0002, t01=0x007a}
0x3a2…3ae Head {h00=0x0008, h01=0x0050, text=»$DES«, t00=0x0002, t01=0x0086}
0x3ae…3c0 Head {h00=0x000e, h01=0x0050, text=»TRA DESDAT«, t00=0x0002, t01=0x0092}
0x3c0…3d2 Head {h00=0x000e, h01=0x0050, text=»TRA DESSUB«, t00=0x0002, t01=0x00a4}
0x3d2…3e4 Head {h00=0x000e, h01=0x0050, text=»TRA DESIN2«, t00=0x0002, t01=0x00b6}
0x3e4…3f2 Head {h00=0x000a, h01=0x0050, text=»TLK 4K«, t00=0x0002, t01=0x00c8}
0x3f2…404 Head {h00=0x000e, h01=0x0050, text=»INC DESASS«, t00=0x0002, t01=0x00d6}
0x404…414 Head {h00=0x000c, h01=0x0050, text=»LKE S,M «, t00=0x0002, t01=0x00e8}
0x414…42a Head {h00=0x0012, h01=0x0050, text=»KPF /L,DESSIM «, t00=0x0002, t01=0x00f8}
0x42a…442 Head {h00=0x0014, h01=0x0050, text=»$PDISC A=DESSIM «, t00=0x0002, t01=0x010e}
0x442…44e Head {h00=0x0008, h01=0x0050, text=»END «, t00=0x0002, t01=0x0126}
0x44e…452 (3, 1, 8) Head {h00=0x2004, h01=0x0000}
0x452…456 00 03 00 04 ┆ ┆
0x456…4a6 (4, 0, 400) 00 34 00 50 2a 20 20 20 49 4e 20 42 55 46 46 45 52 20 50 4f 4f 4c 53 2e 20 41 20 42 55 46 46 45 52 20 50 4f 4f 4c 20 43 4f 4e 53 49 53 54 53 20 4f 46 20 41 00 7c 00 04 00 36 00 50 2a 20 20 20 50 4f 4f 4c 42 4c 4f 43 4b 20 46 4f 52 20 43 4f ┆ 4 P* IN BUFFER POOLS. A BUFFER POOL CONSISTS OF A | 6 P* POOLBLOCK FOR CO┆
0x4a6…4f6 4e 54 52 4f 4c 20 49 4e 46 4f 52 4d 41 54 49 4f 4e 2c 20 41 4e 44 20 4f 4e 45 20 4f 52 20 00 7c 00 3c 00 34 00 50 2a 20 20 20 4d 4f 52 45 20 42 55 46 46 45 52 20 41 52 45 41 53 2e 20 54 48 45 20 50 4f 4f 4c 42 4c 4f 43 4b 20 41 4e 44 20 42 ┆NTROL INFORMATION, AND ONE OR | < 4 P* MORE BUFFER AREAS. THE POOLBLOCK AND B┆
0x4f6…546 55 46 46 45 52 20 00 7c 00 76 00 30 00 50 2a 20 20 20 41 52 45 41 28 53 29 20 53 48 4f 55 4c 44 20 42 45 20 53 55 50 50 4c 49 45 44 20 42 59 20 54 48 45 20 55 53 45 52 2e 20 00 7c 00 ae 00 06 00 50 2a 20 00 7c 00 e2 00 30 00 50 2a 20 20 20 ┆UFFER | v 0 P* AREA(S) SHOULD BE SUPPLIED BY THE USER. | P* | 0 P* ┆
0x546…596 52 4f 55 54 49 4e 45 53 20 49 4e 20 4f 52 44 45 52 20 4f 46 20 41 50 50 45 41 52 41 4e 43 45 20 49 4e 20 43 4f 44 45 3a 00 7c 00 ec 00 06 00 50 2a 20 00 7c 01 20 00 14 00 50 2a 5c 4e 41 4d 45 5c 46 55 4e 43 54 49 4f 4e 20 00 7c 01 2a 00 06 ┆ROUTINES IN ORDER OF APPEARANCE IN CODE: | P* | P* NAME FUNCTION | * ┆
0x596…5e6 00 50 2a 20 00 7c 01 42 00 22 00 50 2a 5c 47 45 54 42 55 46 5c 47 45 54 20 42 55 46 46 45 52 20 46 52 4f 4d 20 50 4f 4f 4c 20 00 7c 01 4c 00 22 00 50 2a 5c 52 45 4c 42 55 46 5c 52 45 54 55 52 4e 20 42 55 46 46 45 52 20 54 4f 20 50 4f 4f 4c ┆ P* | B " P* GETBUF GET BUFFER FROM POOL | L " P* RELBUF RETURN BUFFER TO POOL┆