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Philips Data Systems

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artifacts from Datamuseum.dk's BitArchive.

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⟦919ed0d4a⟧

    Length: 11168 (0x2ba0)
    Notes: pts_type(SC)
    Names: »EINIT.SC«

Derivation

└─⟦35fda6e03⟧ Bits:30009701 Philips computer tape "BARCLAY"
    └─⟦this⟧ »DEMO6800/EINIT.SC« 
└─⟦e276fd206⟧ Bits:30009696 Philips computer tape "600413"
    └─⟦this⟧ »DEMO6800/EINIT.SC« 
└─⟦f350e1b7a⟧ Bits:30009678 Philips computer tape "600219"
    └─⟦this⟧ »PTSDEMO/EINIT.SC« 

PTS(SC)

         IDENT    EINIT                 INITIALISATIONS 
	DDUM	DEMODD
	PDIV 
 ENTRY EAIOPR 
 ENTRY EBZACC 
	ENTRY	ECICCY 
	ENTRY	EDIAC1 
	ENTRY	EFIAC2 
	ENTRY	EEITR1 
	ENTRY	EGITR2 
	ENTRY	EHISYS 
	ENTRY	EZIBUF 
************************************************************************
* 
* INITIALISE AN OPERATOR RECORD IN UWB UOP
**
************************************************************************
EAIOPR	PROC				
EA000					
	MOVE	ODUMMY,=X'FF' 
	MOVE	OCPASS,=C' '			
	MOVE	OCNAME,=C' '			
	MOVE	ODSTATUS,=D'0'			
	MOVE	ODTRMNR,=X'FF'			 
	MOVE	ODOPRLGG,YDSYSLGG 
	MOVE	WW2,=W'0'			
EA100					
	ADD	WW2,=W'1'			
	MOVE	ODCASH(KW1,WW2),=D'0'			
	CBL 	WW2,=W'5',EA100			
	PERF	EBZACC
EA999					
	RET				
	PEND				
************************************************************************
* 
* SET THE OPERATOR ACCUMULATORS TO ZERO 
* 
************************************************************************
EBZACC	PROC				
EB000					
	MOVE	WW1,=W'1'			
EB100 
	MOVE	WW2,=W'0'			
	ADD	WW1,=W'1'	NEXT ROW		
EB200					
	ADD	WW2,=W'1'	NEXT COLUMN		
	MOVE	ODCASH(WW1,WW2),=D'0'			
	CBL	WW2,=W'5',EB200			
	CBL	WW1,=W'3',EB100			
EB999					
	RET				
	PEND				
************************************************************************
* 
* INITIALISE A CURRENCY RECORD IN UWB UCY 
* 
***********************************************************************
ECICCY	PROC 
EC000					
	MOVE	CDUMMY,=X'FF' 
	MOVE	CCCCYNME,=C' '			
	MOVE	CCCCYCDE,=C' '			
	MOVE 	CDBUY1,=X'0F'			 
	MOVE 	CDBUY2,=D'0'			
	MOVE 	CDSEL1,=X'0F'			 
	MOVE 	CDSEL2,=D'0'			
	MOVE	CDLIMIT,=D'0'			
	MOVE	CDRELAT,=D'1'			
	PEND				
************************************************************************
**
* INITIALISE AN ACCOUNT RECORD IN UWB UA1 
**
************************************************************************
EDIAC1	PROC				 
ED000					
	MOVE	ADCARDNR,=X'FF' 
	MOVE	ACNAME,=C' '			
	MOVE 	ACADDRES,=C' '			
	MOVE	ACTOWN,=C' '			
	MOVE	ACPASS,=C' '			
	MOVE 	ADSTATUS,=D'0'			
	MOVE	ADBAL,=D'0'			
	MOVE	ADLIMBOK,=D'0'			
	MOVE   	ADLASTRS,=D'8'			
	MOVE	ADSTMTRS,=D'8'			
	MOVE	ADLNENR,=D'0'			
	MOVE	ADDEPCUM,=D'0'			
	MOVE	ADWDRCUM,=D'0'			
	MOVE	ADLASSEQ,=D'0'			
	RET
	PEND				
************************************************************************
**
* INITIALISE AN ACCOUNT RECORD IN UWB UA2 
**
************************************************************************
EFIAC2	PROC				 
EF000 
	MOVE	BDCARDNR,=X'FF' 
	MOVE	BCNAME,=C' '			
	MOVE 	BCADDRES,=C' '			
	MOVE	BCTOWN,=C' '			
	MOVE	BCPASS,=C' '			
	MOVE 	BDSTATUS,=D'0'			
	MOVE	BDBAL,=D'0'			
	MOVE	BDLIMBOK,=D'0'			
	MOVE   	BDLASTRS,=D'8'			
	MOVE	BDSTMTRS,=D'8'			
	MOVE	BDLNENR,=D'0'			
	MOVE	BDDEPCUM,=D'0'			
	MOVE	BDWDRCUM,=D'0'			
	MOVE	BDLASSEQ,=D'0'			
	RET
	PEND				
************************************************************************
**
* INITIALISE A TRANSACTION RECORD IN UWB UT1
**
************************************************************************
EEITR1	PROC				 
EE000 
	MOVE	TDUMMY,=X'FF' 
	MOVE	TDTRSCDE,=D'0'			
	MOVE	TDDATE,NDDATE 
	MOVE	TDTRMNR,NDTRMNR 
	MOVE	TDOPRNR,RDOPRNR 
	MOVE	TDTRSSEQ,=D'0'			
	MOVE	TDAMOUNT,=D'0'			
	MOVE	TDNEWBAL,=D'0'			
	MOVE	TDACTFRM,=D'0'			
	MOVE 	TDCHQNR,=D'0'			
	MOVE	TCTEXT,=C' '			
	RET
	PEND				
************************************************************************
**
* INITIALISE A TRANSACTION RECORD IN UWB UT2
**
************************************************************************
EGITR2	PROC				 
EG000 
	MOVE	UDUMMY,=X'FF' 
	MOVE	UDTRSCDE,=D'0'			
	MOVE	UDDATE,NDDATE 
	MOVE	UDTRMNR,NDTRMNR 
	MOVE	UDOPRNR,RDOPRNR 
	MOVE	UDTRSSEQ,=D'0'			
	MOVE	UDAMOUNT,=D'0'			
	MOVE	UDNEWBAL,=D'0'			
	MOVE	UDACTFRM,=D'0'			
	MOVE 	UDCHQNR,=D'0'			
	MOVE	UCTEXT,=C' '			
	RET
	PEND				
************************************************************************
**
* INITIALISE THE ACCOUNT AND TRANSACTION RECORDS IN THE UWB'S 
**
************************************************************************
EZIBUF	PROC				
	PERF	EDIAC1
	PERF	EFIAC2
	PERF	EEITR1
	PERF	EGITR2
	RET
	PEND				
************************************************************************
* 
* INITIALISE THE SYSTEM RECORD
* 
************************************************************************
EHISYS	PROC 
EH000 
	MOVE	YDUMMY,=X'FF' 
	MOVE	YCTEXT,=C' '
	MOVE	YDLASSAV,=D'167999' 
	MOVE	YDLASCHQ,=D'167998' 
	MOVE	YDLASSEQ,=D'0'
	MOVE	YDSTATUS,=D'1'
EH999 
	RET
	PEND 
************************************************************************
	END

HexDump

0x0000…0040 (0, 0, 400)  Head {h00=0x003c, h01=0x0050, text=»         IDENT    EINIT                 INITIALISATIONS «, t00=0x0000, t01=0x0004}
0x0040…0054              Head {h00=0x0010, h01=0x000c, text=» DDUM DEMODD«, t00=0x0000, t01=0x0044}
0x0054…0062              Head {h00=0x000a, h01=0x0005, text=» PDIV «, t00=0x0000, t01=0x0058}
0x0062…0078              Head {h00=0x0012, h01=0x0050, text=» ENTRY EAIOPR «, t00=0x0000, t01=0x0066}
0x0078…008e              Head {h00=0x0012, h01=0x0050, text=» ENTRY EBZACC «, t00=0x0000, t01=0x007c}
0x008e…00a4              Head {h00=0x0012, h01=0x0050, text=» ENTRY ECICCY «, t00=0x0000, t01=0x0092}
0x00a4…00ba              Head {h00=0x0012, h01=0x0050, text=» ENTRY EDIAC1 «, t00=0x0000, t01=0x00a8}
0x00ba…00d0              Head {h00=0x0012, h01=0x0050, text=» ENTRY EFIAC2 «, t00=0x0000, t01=0x00be}
0x00d0…00e6              Head {h00=0x0012, h01=0x0050, text=» ENTRY EEITR1 «, t00=0x0000, t01=0x00d4}
0x00e6…00fc              Head {h00=0x0012, h01=0x0050, text=» ENTRY EGITR2 «, t00=0x0000, t01=0x00ea}
0x00fc…0112              Head {h00=0x0012, h01=0x0050, text=» ENTRY EHISYS «, t00=0x0000, t01=0x0100}
0x0112…0128              Head {h00=0x0012, h01=0x0050, text=» ENTRY EZIBUF «, t00=0x0000, t01=0x0116}
0x0128…0178              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0000, t01=0x012c}
0x0178…0182              Head {h00=0x0006, h01=0x0001, text=»* «, t00=0x0000, t01=0x017c}
0x0182…01b4              Head {h00=0x002e, h01=0x0050, text=»* INITIALISE AN OPERATOR RECORD IN UWB UOP«, t00=0x0000, t01=0x0186}
0x01b4…0204              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0001, t01=0x0028}
0x0204…0254              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0001, t01=0x0078}
0x0254…02a4              Head {h00=0x004c, h01=0x0050, text=»EAIOPR PROC                                                             «, t00=0x0001, t01=0x00c8}
0x02a4…02f4              Head {h00=0x004c, h01=0x0050, text=»EA000                                                                   «, t00=0x0001, t01=0x0118}
0x02f4…0310              Head {h00=0x0018, h01=0x0050, text=» MOVE ODUMMY,=X'FF' «, t00=0x0001, t01=0x0168}
0x0310…0360              Head {h00=0x004c, h01=0x0050, text=» MOVE OCPASS,=C' '                                                      «, t00=0x0001, t01=0x0184}
0x0360…03b0              Head {h00=0x004c, h01=0x0050, text=» MOVE OCNAME,=C' '                                                      «, t00=0x0002, t01=0x0044}
0x03b0…0400              Head {h00=0x004c, h01=0x0050, text=» MOVE ODSTATUS,=D'0'                                                    «, t00=0x0002, t01=0x0094}
0x0400…0452              Head {h00=0x004e, h01=0x0050, text=» MOVE ODTRMNR,=X'FF'                                                      «, t00=0x0002, t01=0x00e4}
0x0452…0472              Head {h00=0x001c, h01=0x0050, text=» MOVE ODOPRLGG,YDSYSLGG «, t00=0x0002, t01=0x0136}
0x0472…04c2              Head {h00=0x004c, h01=0x0050, text=» MOVE WW2,=W'0'                                                         «, t00=0x0002, t01=0x0156}
0x04c2…0512              Head {h00=0x004c, h01=0x0050, text=»EA100                                                                   «, t00=0x0003, t01=0x0016}
0x0512…0562              Head {h00=0x004c, h01=0x0050, text=» ADD WW2,=W'1'                                                          «, t00=0x0003, t01=0x0066}
0x0562…05b2              Head {h00=0x004c, h01=0x0050, text=» MOVE ODCASH(KW1,WW2),=D'0'                                             «, t00=0x0003, t01=0x00b6}
0x05b2…0602              Head {h00=0x004c, h01=0x0050, text=» CBL  WW2,=W'5',EA100                                                   «, t00=0x0003, t01=0x0106}
0x0602…0616              Head {h00=0x0010, h01=0x0050, text=» PERF EBZACC«, t00=0x0003, t01=0x0156}
0x0616…0666              Head {h00=0x004c, h01=0x0050, text=»EA999                                                                   «, t00=0x0003, t01=0x016a}
0x0666…06b6              Head {h00=0x004c, h01=0x0050, text=» RET                                                                    «, t00=0x0004, t01=0x002a}
0x06b6…0706              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x0004, t01=0x007a}
0x0706…0756              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0004, t01=0x00ca}
0x0756…0760              Head {h00=0x0006, h01=0x0050, text=»* «, t00=0x0004, t01=0x011a}
0x0760…0790              Head {h00=0x002c, h01=0x0050, text=»* SET THE OPERATOR ACCUMULATORS TO ZERO «, t00=0x0004, t01=0x0124}
0x0790…079a              Head {h00=0x0006, h01=0x0050, text=»* «, t00=0x0004, t01=0x0154}
0x079a…07ea              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0004, t01=0x015e}
0x07ea…083a              Head {h00=0x004c, h01=0x0050, text=»EBZACC PROC                                                             «, t00=0x0005, t01=0x001e}
0x083a…088a              Head {h00=0x004c, h01=0x0050, text=»EB000                                                                   «, t00=0x0005, t01=0x006e}
0x088a…08da              Head {h00=0x004c, h01=0x0050, text=» MOVE WW1,=W'1'                                                         «, t00=0x0005, t01=0x00be}
0x08da…08e8              Head {h00=0x000a, h01=0x0050, text=»EB100 «, t00=0x0005, t01=0x010e}
0x08e8…0938              Head {h00=0x004c, h01=0x0050, text=» MOVE WW2,=W'0'                                                         «, t00=0x0005, t01=0x011c}
0x0938…0988              Head {h00=0x004c, h01=0x0050, text=» ADD WW1,=W'1' NEXT ROW                                                 «, t00=0x0005, t01=0x016c}
0x0988…09d8              Head {h00=0x004c, h01=0x0050, text=»EB200                                                                   «, t00=0x0006, t01=0x002c}
0x09d8…0a28              Head {h00=0x004c, h01=0x0050, text=» ADD WW2,=W'1' NEXT COLUMN                                              «, t00=0x0006, t01=0x007c}
0x0a28…0a78              Head {h00=0x004c, h01=0x0050, text=» MOVE ODCASH(WW1,WW2),=D'0'                                             «, t00=0x0006, t01=0x00cc}
0x0a78…0ac8              Head {h00=0x004c, h01=0x0050, text=» CBL WW2,=W'5',EB200                                                    «, t00=0x0006, t01=0x011c}
0x0ac8…0b18              Head {h00=0x004c, h01=0x0050, text=» CBL WW1,=W'3',EB100                                                    «, t00=0x0006, t01=0x016c}
0x0b18…0b68              Head {h00=0x004c, h01=0x0050, text=»EB999                                                                   «, t00=0x0007, t01=0x002c}
0x0b68…0bb8              Head {h00=0x004c, h01=0x0050, text=» RET                                                                    «, t00=0x0007, t01=0x007c}
0x0bb8…0c08              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x0007, t01=0x00cc}
0x0c08…0c58              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0007, t01=0x011c}
0x0c58…0c62              Head {h00=0x0006, h01=0x0050, text=»* «, t00=0x0007, t01=0x016c}
0x0c62…0c94              Head {h00=0x002e, h01=0x0050, text=»* INITIALISE A CURRENCY RECORD IN UWB UCY «, t00=0x0007, t01=0x0176}
0x0c94…0c9e              Head {h00=0x0006, h01=0x0050, text=»* «, t00=0x0008, t01=0x0018}
0x0c9e…0cee              Head {h00=0x004c, h01=0x0050, text=»********************************************************************** *«, t00=0x0008, t01=0x0022}
0x0cee…0d02              Head {h00=0x0010, h01=0x0050, text=»ECICCY PROC «, t00=0x0008, t01=0x0072}
0x0d02…0d52              Head {h00=0x004c, h01=0x0050, text=»EC000                                                                   «, t00=0x0008, t01=0x0086}
0x0d52…0d6e              Head {h00=0x0018, h01=0x0050, text=» MOVE CDUMMY,=X'FF' «, t00=0x0008, t01=0x00d6}
0x0d6e…0dbe              Head {h00=0x004c, h01=0x0050, text=» MOVE CCCCYNME,=C' '                                                    «, t00=0x0008, t01=0x00f2}
0x0dbe…0e0e              Head {h00=0x004c, h01=0x0050, text=» MOVE CCCCYCDE,=C' '                                                    «, t00=0x0008, t01=0x0142}
0x0e0e…0e60 (9, 0, 400)  Head {h00=0x004e, h01=0x0050, text=» MOVE  CDBUY1,=X'0F'                                                      «, t00=0x0009, t01=0x0004}
0x0e60…0eb0              Head {h00=0x004c, h01=0x0050, text=» MOVE  CDBUY2,=D'0'                                                     «, t00=0x0009, t01=0x0056}
0x0eb0…0f02              Head {h00=0x004e, h01=0x0050, text=» MOVE  CDSEL1,=X'0F'                                                      «, t00=0x0009, t01=0x00a6}
0x0f02…0f52              Head {h00=0x004c, h01=0x0050, text=» MOVE  CDSEL2,=D'0'                                                     «, t00=0x0009, t01=0x00f8}
0x0f52…0fa2              Head {h00=0x004c, h01=0x0050, text=» MOVE CDLIMIT,=D'0'                                                     «, t00=0x0009, t01=0x0148}
0x0fa2…0ff2              Head {h00=0x004c, h01=0x0050, text=» MOVE CDRELAT,=D'1'                                                     «, t00=0x000a, t01=0x0008}
0x0ff2…1042              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x000a, t01=0x0058}
0x1042…1092              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x000a, t01=0x00a8}
0x1092…10e2              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x000a, t01=0x00f8}
0x10e2…1114              Head {h00=0x002e, h01=0x0050, text=»* INITIALISE AN ACCOUNT RECORD IN UWB UA1 «, t00=0x000a, t01=0x0148}
0x1114…1164              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x000a, t01=0x017a}
0x1164…11b4              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x000b, t01=0x003a}
0x11b4…1204              Head {h00=0x004c, h01=0x0050, text=»EDIAC1 PROC                                                             «, t00=0x000b, t01=0x008a}
0x1204…1254              Head {h00=0x004c, h01=0x0050, text=»ED000                                                                   «, t00=0x000b, t01=0x00da}
0x1254…1272              Head {h00=0x001a, h01=0x0050, text=» MOVE ADCARDNR,=X'FF' «, t00=0x000b, t01=0x012a}
0x1272…12c2              Head {h00=0x004c, h01=0x0050, text=» MOVE ACNAME,=C' '                                                      «, t00=0x000b, t01=0x0148}
0x12c2…1312              Head {h00=0x004c, h01=0x0050, text=» MOVE  ACADDRES,=C' '                                                   «, t00=0x000c, t01=0x0008}
0x1312…1362              Head {h00=0x004c, h01=0x0050, text=» MOVE ACTOWN,=C' '                                                      «, t00=0x000c, t01=0x0058}
0x1362…13b2              Head {h00=0x004c, h01=0x0050, text=» MOVE ACPASS,=C' '                                                      «, t00=0x000c, t01=0x00a8}
0x13b2…1402              Head {h00=0x004c, h01=0x0050, text=» MOVE  ADSTATUS,=D'0'                                                   «, t00=0x000c, t01=0x00f8}
0x1402…1452              Head {h00=0x004c, h01=0x0050, text=» MOVE ADBAL,=D'0'                                                       «, t00=0x000c, t01=0x0148}
0x1452…14a2              Head {h00=0x004c, h01=0x0050, text=» MOVE ADLIMBOK,=D'0'                                                    «, t00=0x000d, t01=0x0008}
0x14a2…14f2              Head {h00=0x004c, h01=0x0050, text=» MOVE    ADLASTRS,=D'8'                                                 «, t00=0x000d, t01=0x0058}
0x14f2…1542              Head {h00=0x004c, h01=0x0050, text=» MOVE ADSTMTRS,=D'8'                                                    «, t00=0x000d, t01=0x00a8}
0x1542…1592              Head {h00=0x004c, h01=0x0050, text=» MOVE ADLNENR,=D'0'                                                     «, t00=0x000d, t01=0x00f8}
0x1592…15e2              Head {h00=0x004c, h01=0x0050, text=» MOVE ADDEPCUM,=D'0'                                                    «, t00=0x000d, t01=0x0148}
0x15e2…1632              Head {h00=0x004c, h01=0x0050, text=» MOVE ADWDRCUM,=D'0'                                                    «, t00=0x000e, t01=0x0008}
0x1632…1682              Head {h00=0x004c, h01=0x0050, text=» MOVE ADLASSEQ,=D'0'                                                    «, t00=0x000e, t01=0x0058}
0x1682…168e              Head {h00=0x0008, h01=0x0050, text=» RET«, t00=0x000e, t01=0x00a8}
0x168e…16de              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x000e, t01=0x00b4}
0x16de…172e              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x000e, t01=0x0104}
0x172e…177e              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x000e, t01=0x0154}
0x177e…17b0              Head {h00=0x002e, h01=0x0050, text=»* INITIALISE AN ACCOUNT RECORD IN UWB UA2 «, t00=0x000f, t01=0x0014}
0x17b0…1800              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x000f, t01=0x0046}
0x1800…1850              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x000f, t01=0x0096}
0x1850…18a0              Head {h00=0x004c, h01=0x0050, text=»EFIAC2 PROC                                                             «, t00=0x000f, t01=0x00e6}
0x18a0…18ae              Head {h00=0x000a, h01=0x0050, text=»EF000 «, t00=0x000f, t01=0x0136}
0x18ae…18cc              Head {h00=0x001a, h01=0x0050, text=» MOVE BDCARDNR,=X'FF' «, t00=0x000f, t01=0x0144}
0x18cc…191c              Head {h00=0x004c, h01=0x0050, text=» MOVE BCNAME,=C' '                                                      «, t00=0x000f, t01=0x0162}
0x191c…196c              Head {h00=0x004c, h01=0x0050, text=» MOVE  BCADDRES,=C' '                                                   «, t00=0x0010, t01=0x0022}
0x196c…19bc              Head {h00=0x004c, h01=0x0050, text=» MOVE BCTOWN,=C' '                                                      «, t00=0x0010, t01=0x0072}
0x19bc…1a0c              Head {h00=0x004c, h01=0x0050, text=» MOVE BCPASS,=C' '                                                      «, t00=0x0010, t01=0x00c2}
0x1a0c…1a5c              Head {h00=0x004c, h01=0x0050, text=» MOVE  BDSTATUS,=D'0'                                                   «, t00=0x0010, t01=0x0112}
0x1a5c…1aac              Head {h00=0x004c, h01=0x0050, text=» MOVE BDBAL,=D'0'                                                       «, t00=0x0010, t01=0x0162}
0x1aac…1afc              Head {h00=0x004c, h01=0x0050, text=» MOVE BDLIMBOK,=D'0'                                                    «, t00=0x0011, t01=0x0022}
0x1afc…1b4c              Head {h00=0x004c, h01=0x0050, text=» MOVE    BDLASTRS,=D'8'                                                 «, t00=0x0011, t01=0x0072}
0x1b4c…1b9c              Head {h00=0x004c, h01=0x0050, text=» MOVE BDSTMTRS,=D'8'                                                    «, t00=0x0011, t01=0x00c2}
0x1b9c…1bec              Head {h00=0x004c, h01=0x0050, text=» MOVE BDLNENR,=D'0'                                                     «, t00=0x0011, t01=0x0112}
0x1bec…1c3c              Head {h00=0x004c, h01=0x0050, text=» MOVE BDDEPCUM,=D'0'                                                    «, t00=0x0011, t01=0x0162}
0x1c3c…1c8c              Head {h00=0x004c, h01=0x0050, text=» MOVE BDWDRCUM,=D'0'                                                    «, t00=0x0012, t01=0x0022}
0x1c8c…1cdc              Head {h00=0x004c, h01=0x0050, text=» MOVE BDLASSEQ,=D'0'                                                    «, t00=0x0012, t01=0x0072}
0x1cdc…1ce8              Head {h00=0x0008, h01=0x0050, text=» RET«, t00=0x0012, t01=0x00c2}
0x1ce8…1d38              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x0012, t01=0x00ce}
0x1d38…1d88              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0012, t01=0x011e}
0x1d88…1dd8              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0012, t01=0x016e}
0x1dd8…1e0c              Head {h00=0x0030, h01=0x0050, text=»* INITIALISE A TRANSACTION RECORD IN UWB UT1«, t00=0x0013, t01=0x002e}
0x1e0c…1e5c              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0013, t01=0x0062}
0x1e5c…1eac              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0013, t01=0x00b2}
0x1eac…1efc              Head {h00=0x004c, h01=0x0050, text=»EEITR1 PROC                                                             «, t00=0x0013, t01=0x0102}
0x1efc…1f0a              Head {h00=0x000a, h01=0x0050, text=»EE000 «, t00=0x0013, t01=0x0152}
0x1f0a…1f26              Head {h00=0x0018, h01=0x0050, text=» MOVE TDUMMY,=X'FF' «, t00=0x0013, t01=0x0160}
0x1f26…1f76              Head {h00=0x004c, h01=0x0050, text=» MOVE TDTRSCDE,=D'0'                                                    «, t00=0x0013, t01=0x017c}
0x1f76…1f92              Head {h00=0x0018, h01=0x0050, text=» MOVE TDDATE,NDDATE «, t00=0x0014, t01=0x003c}
0x1f92…1fb0              Head {h00=0x001a, h01=0x0050, text=» MOVE TDTRMNR,NDTRMNR «, t00=0x0014, t01=0x0058}
0x1fb0…1fce              Head {h00=0x001a, h01=0x0050, text=» MOVE TDOPRNR,RDOPRNR «, t00=0x0014, t01=0x0076}
0x1fce…201e              Head {h00=0x004c, h01=0x0050, text=» MOVE TDTRSSEQ,=D'0'                                                    «, t00=0x0014, t01=0x0094}
0x201e…206e              Head {h00=0x004c, h01=0x0050, text=» MOVE TDAMOUNT,=D'0'                                                    «, t00=0x0014, t01=0x00e4}
0x206e…20be              Head {h00=0x004c, h01=0x0050, text=» MOVE TDNEWBAL,=D'0'                                                    «, t00=0x0014, t01=0x0134}
0x20be…210e              Head {h00=0x004c, h01=0x0050, text=» MOVE TDACTFRM,=D'0'                                                    «, t00=0x0014, t01=0x0184}
0x210e…215e              Head {h00=0x004c, h01=0x0050, text=» MOVE  TDCHQNR,=D'0'                                                    «, t00=0x0015, t01=0x0044}
0x215e…21ae              Head {h00=0x004c, h01=0x0050, text=» MOVE TCTEXT,=C' '                                                      «, t00=0x0015, t01=0x0094}
0x21ae…21ba              Head {h00=0x0008, h01=0x0050, text=» RET«, t00=0x0015, t01=0x00e4}
0x21ba…220a              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x0015, t01=0x00f0}
0x220a…225a              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0015, t01=0x0140}
0x225a…22aa              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0015, t01=0x0190}
0x22aa…22de              Head {h00=0x0030, h01=0x0050, text=»* INITIALISE A TRANSACTION RECORD IN UWB UT2«, t00=0x0016, t01=0x0050}
0x22de…232e              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0016, t01=0x0084}
0x232e…237e              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0016, t01=0x00d4}
0x237e…23ce              Head {h00=0x004c, h01=0x0050, text=»EGITR2 PROC                                                             «, t00=0x0016, t01=0x0124}
0x23ce…23dc              Head {h00=0x000a, h01=0x0050, text=»EG000 «, t00=0x0016, t01=0x0174}
0x23dc…23f8              Head {h00=0x0018, h01=0x0050, text=» MOVE UDUMMY,=X'FF' «, t00=0x0016, t01=0x0182}
0x23f8…2448              Head {h00=0x004c, h01=0x0050, text=» MOVE UDTRSCDE,=D'0'                                                    «, t00=0x0017, t01=0x000e}
0x2448…2464              Head {h00=0x0018, h01=0x0050, text=» MOVE UDDATE,NDDATE «, t00=0x0017, t01=0x005e}
0x2464…2482              Head {h00=0x001a, h01=0x0050, text=» MOVE UDTRMNR,NDTRMNR «, t00=0x0017, t01=0x007a}
0x2482…24a0              Head {h00=0x001a, h01=0x0050, text=» MOVE UDOPRNR,RDOPRNR «, t00=0x0017, t01=0x0098}
0x24a0…24f0              Head {h00=0x004c, h01=0x0050, text=» MOVE UDTRSSEQ,=D'0'                                                    «, t00=0x0017, t01=0x00b6}
0x24f0…2540              Head {h00=0x004c, h01=0x0050, text=» MOVE UDAMOUNT,=D'0'                                                    «, t00=0x0017, t01=0x0106}
0x2540…2590              Head {h00=0x004c, h01=0x0050, text=» MOVE UDNEWBAL,=D'0'                                                    «, t00=0x0017, t01=0x0156}
0x2590…25e0              Head {h00=0x004c, h01=0x0050, text=» MOVE UDACTFRM,=D'0'                                                    «, t00=0x0018, t01=0x0016}
0x25e0…2630              Head {h00=0x004c, h01=0x0050, text=» MOVE  UDCHQNR,=D'0'                                                    «, t00=0x0018, t01=0x0066}
0x2630…2680              Head {h00=0x004c, h01=0x0050, text=» MOVE UCTEXT,=C' '                                                      «, t00=0x0018, t01=0x00b6}
0x2680…268c              Head {h00=0x0008, h01=0x0050, text=» RET«, t00=0x0018, t01=0x0106}
0x268c…26dc              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x0018, t01=0x0112}
0x26dc…272c              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0018, t01=0x0162}
0x272c…277c              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0019, t01=0x0022}
0x277c…27c2              Head {h00=0x0042, h01=0x0050, text=»* INITIALISE THE ACCOUNT AND TRANSACTION RECORDS IN THE UWB'S «, t00=0x0019, t01=0x0072}
0x27c2…2812              Head {h00=0x004c, h01=0x0050, text=»*                                                                      *«, t00=0x0019, t01=0x00b8}
0x2812…2862              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x0019, t01=0x0108}
0x2862…28b2              Head {h00=0x004c, h01=0x0050, text=»EZIBUF PROC                                                             «, t00=0x0019, t01=0x0158}
0x28b2…28c6              Head {h00=0x0010, h01=0x0050, text=» PERF EDIAC1«, t00=0x001a, t01=0x0018}
0x28c6…28da              Head {h00=0x0010, h01=0x0050, text=» PERF EFIAC2«, t00=0x001a, t01=0x002c}
0x28da…28ee              Head {h00=0x0010, h01=0x0050, text=» PERF EEITR1«, t00=0x001a, t01=0x0040}
0x28ee…2902              Head {h00=0x0010, h01=0x0050, text=» PERF EGITR2«, t00=0x001a, t01=0x0054}
0x2902…290e              Head {h00=0x0008, h01=0x0050, text=» RET«, t00=0x001a, t01=0x0068}
0x290e…295e              Head {h00=0x004c, h01=0x0050, text=» PEND                                                                   «, t00=0x001a, t01=0x0074}
0x295e…29ae              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x001a, t01=0x00c4}
0x29ae…29b8              Head {h00=0x0006, h01=0x0050, text=»* «, t00=0x001a, t01=0x0114}
0x29b8…29de              Head {h00=0x0022, h01=0x0050, text=»* INITIALISE THE SYSTEM RECORD«, t00=0x001a, t01=0x011e}
0x29de…29e8              Head {h00=0x0006, h01=0x0050, text=»* «, t00=0x001a, t01=0x0144}
0x29e8…2a38              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x001a, t01=0x014e}
0x2a38…2a4c              Head {h00=0x0010, h01=0x0050, text=»EHISYS PROC «, t00=0x001b, t01=0x000e}
0x2a4c…2a5a              Head {h00=0x000a, h01=0x0050, text=»EH000 «, t00=0x001b, t01=0x0022}
0x2a5a…2a76              Head {h00=0x0018, h01=0x0050, text=» MOVE YDUMMY,=X'FF' «, t00=0x001b, t01=0x0030}
0x2a76…2a90              Head {h00=0x0016, h01=0x0050, text=» MOVE YCTEXT,=C' '«, t00=0x001b, t01=0x004c}
0x2a90…2ab2              Head {h00=0x001e, h01=0x0050, text=» MOVE YDLASSAV,=D'167999' «, t00=0x001b, t01=0x0066}
0x2ab2…2ad4              Head {h00=0x001e, h01=0x0050, text=» MOVE YDLASCHQ,=D'167998' «, t00=0x001b, t01=0x0088}
0x2ad4…2af0              Head {h00=0x0018, h01=0x0050, text=» MOVE YDLASSEQ,=D'0'«, t00=0x001b, t01=0x00aa}
0x2af0…2b0c              Head {h00=0x0018, h01=0x0050, text=» MOVE YDSTATUS,=D'1'«, t00=0x001b, t01=0x00c6}
0x2b0c…2b1a              Head {h00=0x000a, h01=0x0050, text=»EH999 «, t00=0x001b, t01=0x00e2}
0x2b1a…2b26              Head {h00=0x0008, h01=0x0050, text=» RET«, t00=0x001b, t01=0x00f0}
0x2b26…2b34              Head {h00=0x000a, h01=0x0050, text=» PEND «, t00=0x001b, t01=0x00fc}
0x2b34…2b84              Head {h00=0x004c, h01=0x0050, text=»************************************************************************«, t00=0x001b, t01=0x010a}
0x2b84…2b90              Head {h00=0x0008, h01=0x0004, text=» END«, t00=0x001b, t01=0x015a}
0x2b90…2b94              Head {h00=0x4004, h01=0x0000}
0x2b94…2b98              00 1b 01 66                                                                                                                                                                                                                                       ┆   f┆
0x2b98…2ba0 (28, 1, 8)   20 04 00 00 00 1c 00 04                                                                                                                                                                                                                           ┆        ┆

Reduced view