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DataMuseum.dkPresents historical artifacts from the history of: RegneCentralen RC3600/RC7000 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about RegneCentralen RC3600/RC7000 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 2048 (0x800)
Types: COMAL_SAVE
Names: »TÆNDS«
└─⟦d85593a46⟧ Bits:30000470 DOMUS disk image - User files
└─⟦this⟧ »/JAMO.TÆNDS«
SAVE filename: "TEK" 0001 REM JENS, MÅ EJ SLETTES«nul»«nul» 0010 PRINT "TÆNDSTIKSPIL. DEN SOM TAGER SIDSTE TÆNDSTIK HAR TABT!" 0020 DIM A$ ( 2 ) 0030 INPUT "HVOR MANGE TÆNDSTIKKER SKAL VI SPILLE MED? " , N1 0040 LET N = N1 0050 IF N > 1 THEN GOTO 0080 0060 PRINT "FOR FÅ - OM IGEN!" 0070 GOTO 0030 0080 INPUT "HVOR MANGE MÅ HØJST FJERNES AF GANGEN? " , K 0090 IF K > 0 AND K < N THEN GOTO 0120 0100 GOSUB 0390 0110 GOTO 0080 0120 PRINT 0130 PRINT 0140 LET N = N1 A = 0 B = 0 0150 INPUT "VIL DU BEGYNDE? " , A$ 0160 PRINT 0170 PRINT 0180 IF A$ = "JA" THEN GOTO 0370 0190 LET Y = N - 1 - INT ( ( N - 1 ) / ( K + 1 ) ) * ( K + 1 ) N = N - Y 0200 IF N = 1 THEN GOTO 0430 0210 PRINT 0220 PRINT "JEG TAGER" ; Y ; " REST" ; N ; " DIT TRÆK: " ; 0230 INPUT X ; 0240 IF X > 0 AND X <= K THEN GOTO 0270 0250 GOSUB 0390 0260 GOTO 0230 0270 PRINT " REST" ; N - X 0280 IF N - X = 1 THEN GOTO 0520 0290 LET P = N - 1 - INT ( ( N - 1 ) / ( K + 1 ) ) * ( K + 1 ) 0300 IF X = P THEN GOSUB 0560 0310 IF X <> P THEN GOSUB 0620 0320 LET N = N - X 0330 IF N <= 0 THEN GOTO 0450 0340 IF X = P THEN LET Y = 1 N = N - 1 0350 IF X = P THEN GOTO 0200 0360 GOTO 0190 0370 INPUT "HV0R MANGE TAGER DU? " , X ; 0380 GOTO 0240 0390 PRINT 0400 PRINT 0410 PRINT " ULOVLIGT ANTAL! OM IGEN! " ; 0420 RETURN «nul» 0430 PRINT 0440 PRINT "JEG TAGER" ; Y ; "REST" ; N 0450 PRINT 0460 INPUT "JEG VANDT! SKAL VI PRØVE IGEN? " , A$ 0470 PRINT 0480 IF A$ = "JA" THEN GOTO 0120 0490 PRINT 0500 PRINT "TAK FOR SPILLET. FARVEL." 0510 STOP «nul» 0520 PRINT 0530 PRINT "DU VANDT - TIL LYKKE!!" 0540 INPUT "SKAL VI PRØVE IGEN? " , A$ 0550 GOTO 0470 0560 IF A = 1 THEN GOTO 0610 0570 PRINT 0580 PRINT " DU KAN VINDE NU, HVIS DU SPILLER KLOGT!!" 0590 PRINT 0600 LET A = 1 0610 RETURN «nul» 0620 IF B = 1 OR A = 0 THEN GOTO 0670 0630 PRINT 0640 INPUT " DER DUMMEDE DU DIG!! GIVER DU OP? " , A$ 0650 IF A$ = "JA" THEN GOTO 0450 0660 LET B = 1 0670 RETURN «nul»
FNA definition = 0xffff
FNB definition = 0xffff
FNC definition = 0xffff
FND definition = 0xffff
FNE definition = 0xffff
FNF definition = 0xffff
FNG definition = 0xffff
FNH definition = 0xffff
FNI definition = 0xffff
FNJ definition = 0xffff
FNK definition = 0xffff
FNL definition = 0xffff
FNM definition = 0xffff
FNN definition = 0xffff
FNO definition = 0xffff
FNP definition = 0xffff
FNQ definition = 0xffff
FNR definition = 0xffff
FNS definition = 0xffff
FNT definition = 0xffff
FNU definition = 0xffff
FNV definition = 0xffff
FNW definition = 0xffff
FNX definition = 0xffff
FNY definition = 0xffff
FNZ definition = 0xffff
FN[ definition = 0xffff
FN\ definition = 0xffff
FN] definition = 0xffff
GOSUB-RETURN stack pointer = 0x0000
stack[0] = 0x018b
stack[1] = 0x0000
stack[2] = 0x0000
stack[3] = 0x0000
stack[4] = 0x0000
stack[5] = 0x0000
stack[6] = 0x0000
FOR-NEXT stack pointer = 0x0000
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
Var# = 0x0000
Loop Top = 0x0000
To Val = 0 (0x00000000)
Step Val = 0 (0x00000000)
REPEAT-UNTIL stack pointer = 0x0000
stack[0] = 0x0000
stack[1] = 0x0000
stack[2] = 0x0000
stack[3] = 0x0000
stack[4] = 0x0000
stack[5] = 0x0000
stack[6] = 0x0000
WHILE-ENDWHILE stack pointer = 0x0000
stack[0] = 0x0000
stack[1] = 0x0000
stack[2] = 0x0000
stack[3] = 0x0000
stack[4] = 0x0000
stack[5] = 0x0000
stack[6] = 0x0000
IF-ELSE stack pointer = 0x0000
stack[0] = 0x0000
stack[1] = 0x0000
stack[2] = 0x0000
stack[3] = 0x0000
stack[4] = 0x0000
stack[5] = 0x0000
stack[6] = 0x0000
Variables:
0x80 0xffff 0x00
0x81 0x0000 0x02 A$
0x82 0x0004 0x00 N1
0x83 0x0006 0x00 N
0x84 0x0008 0x00 K
0x85 0x000a 0x00 A
0x86 0x000c 0x00 B
0x87 0x000e 0x00 Y
0x88 0x0010 0x00 X
0x89 0x0012 0x00 P
.magic = 0x4e32 .u_pas = 0x02ba // Length of UPAS in words .u_das = 0x00ae // Length of UDAS in words .u_dvs = 0x009a // Start på savede variabel indhold (word adr) .u_nds = 0x0208 // Address på næste prog.sætning (word adr) .u_cps = 0x0000 // Address på curr prog.sætning (word adr) .u_tll = 0x0048 // Page størrelse .u_tts = 0x000e // TAP størrelse .u_ran = 0x0001 // Random tal .u_cdl = 0x0006 // Current DATA sætning ptr .u_cdb = 0x0000 // Current DATA byte ptr .u_esa = 0x0042 // ON ESE (word adr) .u_era = 0x0000 // ON ERR (word adr) .u_cas = 0xffff // CASE dybde .u_las = 0xffff // last (-1)