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Length: 4096 (0x1000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Prediction1_Inc_Up_Not_Ok_Rule, seg_04c91e, separate Qualit_Generic_Agent.Qualit_Epsilon_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
separate (Qualit_Generic_Agent.Qualit_Epsilon_Rule_Bundle)
package body Prediction1_Inc_Up_Not_Ok_Rule is
function Premiss return Fact_Queries is
use Qualit_Frames;
use Slot;
begin
return
(Updates.Exist ((Valid => Is_Equal (False_Boolean))),
Predictions.Exist
((Quadrant_Number => Is_Equal (1),
Prediction_Name =>
Is_Equal
(Epsilon_Should_Increase_Or_Be_Constant_Prediction_Name))),
Epsilon_Variations.Exist ((Value => Is_Less (Null_Value))),
Up_Values.Exist ((Value => Is_Any)),
Up_Increments.Exist ((Value => Is_Any)));
end Premiss;
procedure Action (Objects : Fact_Collection) is
use Qualit_Frames;
use Slot;
use Slot.Operators;
The_Update_Fact : Fact_Name renames Objects (1);
The_Prediction_Fact : Fact_Name renames Objects (2);
The_Up_Value_Fact : Fact_Name renames Objects (4);
The_Up_Increment_Fact : Fact_Name renames Objects (5);
The_Up_Value : Slot.Object := Up_Values.Get (The_Up_Value_Fact, Value);
The_Up_Increment : Slot.Object :=
Up_Increments.Get (The_Up_Increment_Fact, Value);
begin
Display.New_Line (The_Output_Window);
Display.Put_Line
("********************************************************",
The_Output_Window);
Display.Put_Line
("QUADRANT 1 prediction => epsilon should increase or be constant ",
The_Output_Window);
Display.Put_Line (" and prediction NOT OK",
The_Output_Window);
Display.Put_Line
("********************************************************",
The_Output_Window);
Updates.Change (The_Update_Fact, Valid, True_Boolean);
The_Up_Value := The_Up_Value + The_Up_Increment;
if The_Up_Value > Max_Up_Value then
The_Up_Value := Max_Up_Value;
end if;
Up_Values.Change (The_Up_Value_Fact, Value, The_Up_Value);
Predictions.Delete (The_Prediction_Fact);
end Action;
end Prediction1_Inc_Up_Not_Ok_Rule;
nblk1=3
nid=0
hdr6=6
[0x00] rec0=1d rec1=00 rec2=01 rec3=07c
[0x01] rec0=16 rec1=00 rec2=03 rec3=04e
[0x02] rec0=0b rec1=00 rec2=02 rec3=000
tail 0x2175371b0870d46288d0c 0x42a00088462063c03