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Rational R1000/400

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⟦2860db2dd⟧ Ada Source

    Length: 11264 (0x2c00)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package Error4, seg_0485cc

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

E3 Source Code



with Lex;
use Lex;
package Error4 is

    use Lex.Visible;

    package Visible is
        type Token_To_Boolean_Array is array (Token) of Boolean;

        type Syn_Error is (Closing_Bracket, Equal, Colon, Number, Id,
                           Wrong_Sentence, De, En, Erreur, Normal, Special,
                           A, Par, Vers, Alors, Fin, Si, Dans, Existe,
                           Vaut, Anime, Passees, Suivante, Actions, Quand,
                           Ordre, Global, Substract, Facteur, Single_Objet,
                           Type_Base, Type_Structure, Valeur, Chaine, Sentence,
                           Tests, Suite_Condition_Forte, Condition_Forte,
                           Change, Quoi_Afficher, Too_Many_Complements,
                           Identifier_Place, Instruction, Jeu_Aventure);

        type Sem_Error is (Identifier_Belong_List, Message,
                           Enumere, Special_In_Normal,
                           Subject_Exist_In_Group, Structure_Not_Exist,
                           Complement_Exist, Complement_Not_Exist,
                           Complement_Not_A_Word, Complement_Not_A_Place,
                           Complement_Not_An_Animate, Complement_Not_An_Entity,
                           Complement_Not_Entity_Or_Animate,
                           Field_Exist, Field_Not_Exist,
                           Field_Not_Belong, Field_Not_A_Number,
                           Field_Not_A_Sentence, Field_Not_An_Enumerate,
                           Literal_Exist, Literal_Not_Exist,
                           Word_Exist, Group_Is_Complement,
                           Verb_Exist, Enumeration_Exist,
                           Enumeration_Not_Exist, Group_Exist,
                           Neither_A_Subject_Nor_A_Group,
                           Neither_A_Complement_Nor_A_Group,
                           Neither_An_Entity_Nor_An_Animate,
                           Neither_A_Place_Nor_A_Group,
                           Neither_A_Field_Nor_A_Group,
                           Number_Of_Repeat_Null, An_Exit, Field_Belong,
                           Expression_Not_Same_Type, Number_Of_Actions_Null,
                           Order_Exist, Order_List_Group_Failure,
                           Complement_Has_A_Group, Animate_Has_A_Trip,
                           Attribute_And_Expression_Not_Same_Type,
                           Wrong_Compare_Kind);

        Follow_Type_Base : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Equal | Structure .. Scenario | End_Of_Text => True,
               others => False);

        Follow_Type_Structure : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'(Colon => True, others => False);

        Follow_Chaine : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (En .. Scenario | End_Of_Text => True, others => False);

        Follow_Valeur : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (En | Structure .. Scenario | End_Of_Text => True,
               others => False);
-- verifier follow precedent

        Follow_Objet : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | En | Scenario .. Less_Equal | End_Of_Text => True,
               others => False);

        Follow_Liste_Identificateurs : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Enumere .. Fin | End_Of_Text => True, others => False);
        --Issues .. Itineraire supprimes dans la liste de follow precedente

        Follow_Aide : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Message .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Messages_Erreur : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Message .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Enumeres : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Enumere .. Scenario | End_Of_Text => True, others => False);

        Follow_Lien_Normal : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Lien .. Scenario | End_Of_Text => True, others => False);

        Follow_Lien_Special : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Verbes .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Verbes : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Mots .. Scenario | End_Of_Text => True, others => False);

        Follow_Attribut : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Substract | Structure .. Scenario | End_Of_Text => True,
               others => False);


        Follow_Liste_Structures : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Structure .. Scenario | End_Of_Text => True, others => False);


        Follow_Champs : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Id | Cree .. Scenario | End_Of_Text => True, others => False);


        Follow_Liste_Objets : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Cree .. Scenario | End_Of_Text => True, others => False);

        Follow_Lier_Lieux : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Lie .. Scenario | End_Of_Text => True, others => False);

        Follow_Mouvement : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Comma | Itineraire .. Scenario | End_Of_Text => True,
               others => False);

        Follow_Liste_Itineraires : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Itineraire .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Groupes : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Groupe .. Scenario | End_Of_Text => True, others => False);

        Follow_Facteur : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | Scenario .. Divide | End_Of_Text => True,
               others => False);

        Follow_Symbole_Comparaison : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Number | Id | Opening_Bracket | End_Of_Text => True,
               others => False);

        Follow_Suite_Condition_Forte : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | End_Of_Text => True, others => False);

        Follow_Condition_Forte : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | End_Of_Text => True, others => False);

        Follow_Instruction_Simple : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Scenario .. Substract | End_Of_Text => True, others => False);

        Follow_Ordre : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'(Substract | Fin => True, others => False);

        Follow_Quand_Ordre : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Si .. Va | End_Of_Text => True, others => False);

        Follow_Jeu_Aventure : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Aide .. Scenario | End_Of_Text => True, others => False);

        Follow_Quoi_Afficher : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Scenario .. Substract | End_Of_Text => True, others => False);

    end Visible;

    use Visible;
    procedure Syn (An_Error : in Syn_Error; Follow : Token_To_Boolean_Array);
    procedure Sem (An_Error : in Sem_Error; False_Part : in String);

end Error4;

E3 Meta Data

    nblk1=a
    nid=8
    hdr6=12
        [0x00] rec0=17 rec1=00 rec2=01 rec3=050
        [0x01] rec0=0f rec1=00 rec2=06 rec3=06e
        [0x02] rec0=15 rec1=00 rec2=05 rec3=022
        [0x03] rec0=0b rec1=00 rec2=07 rec3=016
        [0x04] rec0=15 rec1=00 rec2=04 rec3=02c
        [0x05] rec0=19 rec1=00 rec2=09 rec3=01a
        [0x06] rec0=16 rec1=00 rec2=0a rec3=062
        [0x07] rec0=17 rec1=00 rec2=03 rec3=044
        [0x08] rec0=13 rec1=00 rec2=02 rec3=000
        [0x09] rec0=13 rec1=00 rec2=02 rec3=000
    tail 0x21545971a86596d8af1b5 0x42a00088462060003
Free Block Chain:
  0x8: 0000  00 00 00 0b 80 08 5f 49 6e 5f 47 72 6f 75 08 75  ┆      _In_Grou u┆