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Rational R1000/400

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⟦2fe6189a4⟧ Ada Source

    Length: 9216 (0x2400)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package Error, seg_03fe2c

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



with Lex;
use Lex;
package Error is

    type Token_To_Boolean_Array is array (Token) of Boolean;

    type Error is (Closing_Bracket, Equal, Colon, Number, Identifier,
                   Wrong_Sentence, De, En, Erreur, Visible, Invisible, A,
                   Par, Vers, Alors, Fin, Si, Dans, Est, Anime, Passees,
                   Suivante, Actions, Quand, Ordre, Substract, Facteur,
                   Objet, Type_Base, Type_Structure, Valeur, Chaine,
                   Sentence, Symbole_Comparaison, Suite_Condition_Forte,
                   Condition_Forte, Change, Quoi_Afficher, Jeu_Aventure);

    Follow_Type_Base : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'(Colon | End_Of_Text => True, others => False);

    Follow_Type_Structure : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Colon | Avec | Structure .. Scenario | End_Of_Text => True,
           others => False);

    Follow_Chaine : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (En .. Scenario | End_Of_Text => True, others => False);

    Follow_Valeur : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (En .. Itineraire | Structure .. Scenario | End_Of_Text => True,
           others => False);



    Follow_Objet : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Et .. Alors | En | Scenario .. Less_Equal | End_Of_Text => True,
           others => False);

    Follow_Liste_Identificateurs : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Issues .. Itineraire | Enumere .. Fin | End_Of_Text => True,
           others => False);

    Follow_Liste_Messages_Erreur : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Message .. Scenario | End_Of_Text => True, others => False);

    Follow_Liste_Enumeres : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Enumere .. Scenario | End_Of_Text => True, others => False);

    Follow_Attribut : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (En | Structure .. Scenario | End_Of_Text => True, others => False);

    Follow_Liste_Structures : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Structure .. Scenario | End_Of_Text => True, others => False);


    Follow_Champs : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Issues | Itineraire | Cree .. Scenario | End_Of_Text => True,
           others => False);

    Follow_Mouvement : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Comma | Cree .. Scenario | End_Of_Text => True, others => False);

    Follow_Issues : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Itineraire | Cree .. Scenario | End_Of_Text => True,
           others => False);

    Follow_Liste_Objets : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Cree .. Scenario | End_Of_Text => True, others => False);

    Follow_Etats_Liens : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Lie .. Scenario | End_Of_Text => True, others => False);

    Follow_Lier_Lieux : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Lie .. Scenario | End_Of_Text => True, others => False);

    Follow_Liste_Groupes : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Groupe .. Scenario | End_Of_Text => True, others => False);

    Follow_Liste_Verbes : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Introduction .. Scenario | End_Of_Text => True, others => False);


    Follow_Facteur : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Et .. Alors | Scenario .. Divide | End_Of_Text => True,
           others => False);

    Follow_Symbole_Comparaison : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Number | Identifier | Opening_Bracket | End_Of_Text => True,
           others => False);

    Follow_Suite_Condition_Forte : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Et .. Alors | End_Of_Text => True, others => False);

    Follow_Condition_Forte : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Et .. Alors | End_Of_Text => True, others => False);

    Follow_Instruction_Simple : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Scenario .. Substract | End_Of_Text => True, others => False);



    Follow_Quoi_Afficher : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Scenario .. Substract | End_Of_Text => True, others => False);

    Follow_Ordre : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'(Substract => True, others => False);

    Follow_Quand_Ordre : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'(Si .. Va | End_Of_Text => True, others => False);

    Follow_Jeu_Aventure : constant Token_To_Boolean_Array :=
       Token_To_Boolean_Array'
          (Message .. Scenario | End_Of_Text => True, others => False);

    procedure Syn (An_Error : in Error; Follow : Token_To_Boolean_Array);


end Error;

E3 Meta Data

    nblk1=8
    nid=0
    hdr6=10
        [0x00] rec0=18 rec1=00 rec2=01 rec3=042
        [0x01] rec0=02 rec1=00 rec2=06 rec3=048
        [0x02] rec0=1b rec1=00 rec2=07 rec3=006
        [0x03] rec0=19 rec1=00 rec2=05 rec3=004
        [0x04] rec0=00 rec1=00 rec2=08 rec3=006
        [0x05] rec0=18 rec1=00 rec2=04 rec3=082
        [0x06] rec0=1a rec1=00 rec2=03 rec3=04a
        [0x07] rec0=0b rec1=00 rec2=02 rec3=001
    tail 0x2173fe2d0860c5c1aa3d7 0x42a00088462060003