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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
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Length: 8192 (0x2000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Compiler, seg_0491d4, seg_049396
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Text_Io, Lexical;
with Bounded_String;
with Nom_Jeu, Les_Actions, Les_Definitions, Les_Presentations;
with Les_Liaisons, L_Introduction, Les_Anims_Globales,
Les_Anims_Generales, Les_Anims_Locales, Fin_Jeu, Erreur;
with Set_Of_Links, Set_Of_Connections;
with Liste_D_Instructions;
with Verbs_Dictionary, Comps_Dictionary;
with Models, Symbols;
use Text_Io;
package body Compiler is
Nomf : Bounded_String.Variable_String (80);
function Get_Game_Name return String is
Handle : Text_Io.File_Type;
The_Name : String (1 .. 80);
The_Length : Natural;
Valid_Entry : Boolean;
Confirm : Character;
begin
loop
Valid_Entry := True;
Text_Io.Put ("Nom du Jeu : ");
Text_Io.Get_Line (The_Name, The_Length);
declare
begin
Text_Io.Open (File => Handle,
Mode => Text_Io.In_File,
Name => The_Name (1 .. The_Length));
exception
when others =>
Valid_Entry := False;
end;
if Valid_Entry then
Text_Io.Close (File => Handle);
return The_Name (1 .. The_Length);
end if;
Text_Io.Put
("Le fichier specifie est inexistant , continuer ? [o/n]");
Text_Io.Get (Confirm);
if (Confirm /= 'o' and Confirm /= 'O') then
Text_Io.Put_Line ("Tant pis , A bientot");
return "";
end if;
Text_Io.Skip_Line;
end loop;
end Get_Game_Name;
procedure Compile_The_Game
(Dict : in out Verbs_Dictionary.Object;
Comp : in out Comps_Dictionary.Object;
Models_Table : in out Models.Object;
Symbols_Table : in out Symbols.Object;
Links : in out Set_Of_Links.Object;
Connect : in out Set_Of_Connections.Object;
Liste_Introduction : in out Liste_D_Instructions.Object;
Liste_Generale : in out Liste_D_Instructions.Object;
Liste_Globale : in out Liste_D_Instructions.Object;
Liste_Locale : in out Liste_D_Instructions.Object;
Parsed : in out Boolean) is
begin
Bounded_String.Copy (Nomf, Get_Game_Name);
if (Bounded_String.Length (Nomf) > 0) then
Lexical.Init (Bounded_String.Image (Nomf));
Lexical.Next;
Put_Line ("Analyse Nom_Jeu: ........... En cours");
Nom_Jeu.Parse;
Put (" --> Nom_Jeu .............. ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Actions: ....... En cours");
Les_Actions.Parse (Dict);
Put (" --> Les_Actions ........... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Definitions: ... En cours");
Les_Definitions.Parse (Models_Table, Symbols_Table);
Put (" --> Les_Definitions ....... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Presentations: En cours");
Les_Presentations.Parse (Models_Table, Symbols_Table, Comp);
Put (" --> Les_Presentations ..... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Liaisons: ...... En cours");
Les_Liaisons.Parse (Comp, Connect, Links);
Put (" --> Les_Liaisons .......... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse L_Introduction: .... En cours");
L_Introduction.Parse (Liste_Introduction, Models_Table,
Symbols_Table, Comp, Dict);
Put (" --> L_Introduction ........ ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Anims_Generales: En cours");
Les_Anims_Generales.Parse (Liste_Generale, Models_Table,
Symbols_Table, Comp, Dict);
Put (" --> Les_Anims_Generales ... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Anims_Globales: En cours");
Les_Anims_Globales.Parse (Liste_Globale, Models_Table,
Symbols_Table, Comp, Dict);
Put (" --> Les_Anims_Globales .... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Les_Anims_Locales: En cours");
Les_Anims_Locales.Parse (Liste_Locale, Models_Table,
Symbols_Table, Comp, Dict);
Put (" --> Les_Anims_Locales ..... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Put_Line ("Analyse Fin_Jeu: ........... En cours");
Fin_Jeu.Parse;
Put (" --> Fin_Jeu ............... ");
if Erreur.Probleme_De_Compilation then
Put_Line ("Erreurs !!!");
else
Put_Line ("OK");
end if;
Lexical.Close;
Parsed := True;
else
Parsed := False;
end if;
end Compile_The_Game;
end Compiler;
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[0x01] rec0=1a rec1=00 rec2=02 rec3=014
[0x02] rec0=1b rec1=00 rec2=03 rec3=028
[0x03] rec0=18 rec1=00 rec2=04 rec3=03c
[0x04] rec0=18 rec1=00 rec2=05 rec3=084
[0x05] rec0=18 rec1=00 rec2=06 rec3=00c
[0x06] rec0=18 rec1=00 rec2=07 rec3=001
tail 0x2174d6de6865b483793d8 0x42a00088462060003