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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body No_Bricks_And_No_Working_Robot_Rule, seg_04b349, separate Bgrb2_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
separate (Bgrb2_Rule_Bundle)
package body No_Bricks_And_No_Working_Robot_Rule is
use Bgrb2_Frames;
use Fact_Base;
function Premiss return Fact_Queries is
The_Robot_Id : constant Alias.Name := Alias.I;
begin
return (Bricks.Absent
((Size =>
Fact_Base.Predicate.System_Defined_Predicate.Is_Any,
Place =>
Predicate.System_Defined_Predicate.Is_Equal (On_Heap))),
Robots.Exist
((Action =>
Predicate.System_Defined_Predicate.Is_Equal (Taking),
Working =>
Predicate.System_Defined_Predicate.Is_Equal (No),
Identifier => Predicate.Define_As (The_Robot_Id))));
end Premiss;
procedure Action (Objects : Fact_Collection) is
The_Robot : Fact_Name renames Objects (2);
The_Robot_Identifier : Slot.Object :=
Robots.Get (The_Robot, Identifier);
On_Screen : Output_Stream.Object := Output_Stream.Standard_Output;
begin
Output_Stream.New_Line (On_Screen);
Output_Stream.Put_Line
(" --------------------------------------------------------------",
On_Screen);
Output_Stream.Put (" -- the ", On_Screen);
Output_Stream.Put (String'(Slot.Get (The_Robot_Identifier)), On_Screen);
Output_Stream.Put_Line (" has been removed --", On_Screen);
Output_Stream.Put_Line
(" --------------------------------------------------------------",
On_Screen);
if (Slot.Get (The_Robot_Identifier) = "Robot1") then
Bgrb2_Physical_Robots.The_Robot_1.Kill (The_Robot);
elsif (Slot.Get (The_Robot_Identifier) = "Robot2") then
Bgrb2_Physical_Robots.The_Robot_2.Kill (The_Robot);
elsif (Slot.Get (The_Robot_Identifier) = "Robot3") then
Bgrb2_Physical_Robots.The_Robot_3.Kill (The_Robot);
else
null;
end if;
end Action;
end No_Bricks_And_No_Working_Robot_Rule;
nblk1=4
nid=3
hdr6=6
[0x00] rec0=1b rec1=00 rec2=01 rec3=03c
[0x01] rec0=12 rec1=00 rec2=02 rec3=066
[0x02] rec0=07 rec1=00 rec2=04 rec3=000
[0x03] rec0=06 rec1=00 rec2=02 rec3=000
tail 0x2174feaea867c3985ad14 0x42a00088462063c03
Free Block Chain:
0x3: 0000 00 00 00 c1 80 08 33 22 29 20 74 68 65 6e 08 00 ┆ 3") then ┆