|
|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package Button, seg_005354
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Xlbt_Arithmetic;
use Xlbt_Arithmetic;
with Xlbt_Event;
use Xlbt_Event;
with Xlbt_String;
use Xlbt_String;
package Button is
-----------------------------------------------------------------------------
-- Dragon - a version of Mah-Jongg for X Windows
--
-- Author: Gary E. Barnes March 1989
--
-- Button - Deals with the command buttons on the board
------------------------------------------------------------------------------
-- 05/30/90 GEB - Translate to Ada
------------------------------------------------------------------------------
Cheating : Boolean := False; -- Are we in cheating mode right now?
procedure Cheat (Event : X_Button_Press_Event);
procedure Game_Exit (Event : X_Button_Press_Event);
procedure Other (Event : X_Button_Press_Event);
procedure Redraw_All (Event : X_Button_Press_Event);
procedure Save_Game (Event : X_Button_Press_Event);
procedure Sides (Event : X_Button_Press_Event);
procedure Sync_All (Event : X_Button_Press_Event);
procedure Button_Expose;
procedure Button_Press (Event : X_Button_Press_Event);
procedure Do_Button_Configuration;
------------------------------------------------------------------------------
-- Called when the Board changes Tile sizes.
------------------------------------------------------------------------------
procedure Draw_Score (Score : S_Long;
Px : S_Short;
Py : S_Short);
------------------------------------------------------------------------------
-- Called to draw the score at x/y.
------------------------------------------------------------------------------
procedure Draw_Text (Str : X_String;
Px : S_Short;
Py : S_Short);
------------------------------------------------------------------------------
-- Called to draw the vector text in some button.
------------------------------------------------------------------------------
procedure Button_Release (Event : X_Button_Release_Event);
end Button;
nblk1=4
nid=0
hdr6=8
[0x00] rec0=1b rec1=00 rec2=01 rec3=024
[0x01] rec0=00 rec1=00 rec2=04 rec3=03a
[0x02] rec0=16 rec1=00 rec2=02 rec3=03c
[0x03] rec0=06 rec1=00 rec2=03 rec3=000
tail 0x2170088cc8197875478fd 0x42a00088462063203