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Rational R1000/400

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⟦5bb363d29⟧ Ada Source

    Length: 5120 (0x1400)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package Button, seg_005354

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



with Xlbt_Arithmetic;  
use Xlbt_Arithmetic;  
with Xlbt_Event;  
use Xlbt_Event;  
with Xlbt_String;  
use Xlbt_String;

package Button is
-----------------------------------------------------------------------------
-- Dragon - a version of Mah-Jongg for X Windows
--
-- Author: Gary E. Barnes        March 1989
--
-- Button - Deals with the command buttons on the board
------------------------------------------------------------------------------
-- 05/30/90 GEB  - Translate to Ada
------------------------------------------------------------------------------

    Cheating : Boolean := False;  -- Are we in cheating mode right now?

    procedure Cheat        (Event : X_Button_Press_Event);  
    procedure Game_Exit    (Event : X_Button_Press_Event);  
    procedure Other        (Event : X_Button_Press_Event);  
    procedure Redraw_All   (Event : X_Button_Press_Event);  
    procedure Save_Game    (Event : X_Button_Press_Event);  
    procedure Sides        (Event : X_Button_Press_Event);  
    procedure Sync_All     (Event : X_Button_Press_Event);  
    procedure Button_Expose;  
    procedure Button_Press (Event : X_Button_Press_Event);

    procedure Do_Button_Configuration;
------------------------------------------------------------------------------
-- Called when the Board changes Tile sizes.
------------------------------------------------------------------------------


    procedure Draw_Score (Score : S_Long;  
                          Px    : S_Short;  
                          Py    : S_Short);
------------------------------------------------------------------------------
-- Called to draw the score at x/y.
------------------------------------------------------------------------------

    procedure Draw_Text (Str : X_String;  
                         Px  : S_Short;  
                         Py  : S_Short);
------------------------------------------------------------------------------
-- Called to draw the vector text in some button.
------------------------------------------------------------------------------

    procedure Button_Release (Event : X_Button_Release_Event);

end Button;  

E3 Meta Data

    nblk1=4
    nid=0
    hdr6=8
        [0x00] rec0=1b rec1=00 rec2=01 rec3=024
        [0x01] rec0=00 rec1=00 rec2=04 rec3=03a
        [0x02] rec0=16 rec1=00 rec2=02 rec3=03c
        [0x03] rec0=06 rec1=00 rec2=03 rec3=000
    tail 0x2170088cc8197875478fd 0x42a00088462063203