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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000)
Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0a97e1
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007043 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
0x0000a0 [0x01] +0x0020: head_segment = 0x000a97e1 [0000000000010101001011111100001]
0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
0x0000ff [0x04] +0x007f:
0x000100 [0x05] +0x0080:
0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
0x000160 [0x08] +0x00e0: head_object = 0x0002fef4 [000000000000101111111011110100]
0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
0x00019e [0x0a] +0x011e:
0x0001be [0x0b] +0x013e:
0x0001de [0x0c] +0x015e:
0x0001fe [0x0d] +0x017e:
0x00021e [0x0e] +0x019e:
0x00023e [0x0f] +0x01be:
0x00025e [0x10] +0x01de:
0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
0x00026a [0x13] +0x01ea:
0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
0x0002aa [0x15] +0x022a:
0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]
{R1kSegChunk 0x0032a/0x1ff0}: ===================
0x00032a +0x0000: 0x0 [0x1f80] 0…
0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220044004b780090f [111111111111111111111111111111110000000000100010000000000100010000000000010010110111100000000000100100001111]
0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06c36/0x370} [00000000000000000110110000110110]
0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0674c/0x2c6} [00000000000000000110011101001100]
0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06bf6/0x40} [00000000000000000110101111110110]
0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0670c/0x40} [00000000000000000110011100001100]
{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
[$0x0001] 0x00240 002 »COULEUR«
[$0x0002] 0x00290 003 »VERT«
[$0x0003] 0x002c8 004 »ORANGE«
[$0x0004] 0x00310 005 »ROUGE«
[$0x0005] 0x00350 006 »=«
[$0x0006] 0x00370 007 »<«
[$0x0007] 0x00390 008 »>«
[$0x0008] 0x003b0 009 »<=«
[$0x0009] 0x003d8 00a »>=«
[$0x000a] 0x00400 00b »OBJECT«
[$0x000b] 0x00448 000 »RUN«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
@0x0264e [0x00] = $0x0001 »COULEUR«
@0x0269e [0x01] = $0x0002 »VERT«
@0x026d6 [0x02] = $0x0003 »ORANGE«
@0x0271e [0x03] = $0x0004 »ROUGE«
@0x0275e [0x04] = $0x0005 »=«
@0x0277e [0x05] = $0x0006 »<«
@0x0279e [0x06] = $0x0007 »>«
@0x027be [0x07] = $0x0008 »<=«
@0x027e6 [0x08] = $0x0009 »>=«
@0x0280e [0x09] = $0x000a »OBJECT«
@0x02856 [0x0a] = $0x000b »RUN«
@0x02886 [0x0b] = $0x000c »C«
@0x028a6 [0x0c] = $0x000d »FEU«
@0x028d6 [0x0d] = $0x000e »ETAT«
@0x0290e [0x0e] = $0x000f »NUMERO«
{D300 0x02970/0xc0}:D300
0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]
{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
0x002a30 +0x0000: 0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
0x0030d0 +0x0000: 0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x04f24/0xa0} [00000000000000000100111100100100]
0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x06a46/0xa0} [00000000000000000110101001000110]
0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x061e4/0xa0} [00000000000000000110000111100100]
0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x054a0/0xa0} [00000000000000000101010010100000]
0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x063a0/0xa0} [00000000000000000110001110100000]
0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05818/0xa0} [00000000000000000101100000011000]
0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0565c/0xa0} [00000000000000000101011001011100]
0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x059dc/0xa0} [00000000000000000101100111011100]
0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x05d84/0xa0} [00000000000000000101110110000100]
0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0656c/0xa0} [00000000000000000110010101101100]
0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x06fda/0xa0} [00000000000000000110111111011010]
0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x052e4/0xa0} [00000000000000000101001011100100]
0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05ba0/0xa0} [00000000000000000101101110100000]
0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
0x004910 +0x0b60: 0x0 [0x180] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "COULEUR"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04df0/0x60}:ARRAY_STRING[0x1,0x4] = "VERT"
{D303 0x04e50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f24/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04fc4/0x70}:ARRAY_STRING[0x1,0x6] = "ORANGE"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051a8/0x68}:ARRAY_STRING[0x1,0x5] = "ROUGE"
{D303 0x05210/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052e4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05210/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05384/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x053cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0546c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0546c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054a0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05540/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05588/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05628/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05628/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0565c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05588/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x056fc/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05744/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057e4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05818/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05744/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x058b8/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05908/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059a8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059dc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05908/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05a7c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05acc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b6c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05b6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05acc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05c40/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x05cb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d50/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d84/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05cb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05e24/0x58}:ARRAY_STRING[0x1,0x3] = "RUN"
{D303 0x05e7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061b0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f1c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f5c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
[$0x0001] 0x00240 002 »COULEUR«
[$0x0002] 0x00290 003 »VERT«
[$0x0003] 0x002c8 004 »ORANGE«
[$0x0004] 0x00310 005 »ROUGE«
[$0x0005] 0x00350 006 »=«
[$0x0006] 0x00370 007 »<«
[$0x0007] 0x00390 008 »>«
[$0x0008] 0x003b0 009 »<=«
[$0x0009] 0x003d8 00a »>=«
[$0x000a] 0x00400 00b »OBJECT«
[$0x000b] 0x00448 00c »RUN«
[$0x000c] 0x00478 00d »C«
[$0x000d] 0x00498 00e »FEU«
[$0x000e] 0x004c8 000 »ETAT«
{D304 0x061b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061e4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05e7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06284/0x48}:ARRAY_STRING[0x1,0x1] = "C"
{D303 0x062cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0636c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0636c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063a0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x062cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06440/0x58}:ARRAY_STRING[0x1,0x3] = "FEU"
{D303 0x06498/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06538/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06538/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0656c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06498/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0660c/0x60}:ARRAY_STRING[0x1,0x4] = "ETAT"
{D303 0x0666c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a12/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x0670c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f5c/0x254} next_p → {Thing2 0x05f1c/0x40}
{StringIndex 0x0674c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
[$0x0001] 0x00240 002 »COULEUR«
[$0x0002] 0x00290 003 »VERT«
[$0x0003] 0x002c8 004 »ORANGE«
[$0x0004] 0x00310 005 »ROUGE«
[$0x0005] 0x00350 006 »=«
[$0x0006] 0x00370 007 »<«
[$0x0007] 0x00390 008 »>«
[$0x0008] 0x003b0 009 »<=«
[$0x0009] 0x003d8 00a »>=«
[$0x000a] 0x00400 00b »OBJECT«
[$0x000b] 0x00448 00c »RUN«
[$0x000c] 0x00478 00d »C«
[$0x000d] 0x00498 00e »FEU«
[$0x000e] 0x004c8 00f »ETAT«
[$0x000f] 0x00500 010 »NUMERO«
[$0x0010] 0x04868 000 »&«
{D304 0x06a12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a46/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0666c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06ae6/0x70}:ARRAY_STRING[0x1,0x6] = "NUMERO"
{D303 0x06b56/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fa6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{Thing2 0x06bf6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06c36/0x370}:StringStore x = 0x00000001 y = 0x00000066
@0x06c76 [0x00] = $0x0010 »&«
@0x06c96 [0x01] = $0x15e0 »«
{D304 0x06fa6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fda/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06b56/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0707a/0x48}:ARRAY_STRING[0x1,0x1] = "&"