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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000)
Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_043285
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000713b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
0x0000a0 [0x01] +0x0020: head_segment = 0x00043285 [0000000000001000011001010000101]
0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
0x0000ff [0x04] +0x007f:
0x000100 [0x05] +0x0080:
0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
0x000160 [0x08] +0x00e0: head_object = 0x000146a6 [000000000000010100011010100110]
0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
0x00019e [0x0a] +0x011e:
0x0001be [0x0b] +0x013e:
0x0001de [0x0c] +0x015e:
0x0001fe [0x0d] +0x017e:
0x00021e [0x0e] +0x019e:
0x00023e [0x0f] +0x01be:
0x00025e [0x10] +0x01de:
0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
0x00026a [0x13] +0x01ea:
0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
0x0002aa [0x15] +0x022a:
0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]
{R1kSegChunk 0x0032a/0x1ff0}: ===================
0x00032a +0x0000: 0x0 [0x1f80] 0…
0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220044003f60007ad [111111111111111111111111111111110000000000100010000000000100010000000000001111110110000000000000011110101101]
0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06024/0x370} [00000000000000000110000000100100]
0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06be4/0x2c6} [00000000000000000110101111100100]
0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05fe4/0x40} [00000000000000000101111111100100]
0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06ba4/0x40} [00000000000000000110101110100100]
{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
[$0x0001] 0x00240 002 »SYSTEM«
[$0x0002] 0x00288 003 »OBJECT«
[$0x0003] 0x002d0 004 »=«
[$0x0004] 0x002f0 005 »CONSTRUCTOR«
[$0x0005] 0x00360 006 »HEAP«
[$0x0006] 0x00398 007 »DESTRUCTOR«
[$0x0007] 0x00400 008 »OF_THE_OBJ«
[$0x0008] 0x00468 009 »EQUAL«
[$0x0009] 0x004a8 00a »L«
[$0x000a] 0x004c8 00b »R«
[$0x000b] 0x004e8 000 »ITERATOR«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
@0x0264e [0x00] = $0x0001 »SYSTEM«
@0x02696 [0x01] = $0x0002 »OBJECT«
@0x026de [0x02] = $0x0003 »=«
@0x026fe [0x03] = $0x0004 »CONSTRUCTOR«
@0x0276e [0x04] = $0x0005 »HEAP«
@0x027a6 [0x05] = $0x0006 »DESTRUCTOR«
@0x0280e [0x06] = $0x0007 »OF_THE_OBJ«
@0x02876 [0x07] = $0x0008 »EQUAL«
@0x028b6 [0x08] = $0x0009 »L«
@0x028d6 [0x09] = $0x000a »R«
@0x028f6 [0x0a] = $0x000b »ITERATOR«
{D300 0x02970/0xc0}:D300
0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]
{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
0x002a30 +0x0000: 0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
0x0030d0 +0x0000: 0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0665c/0xa0} [00000000000000000110011001011100]
0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x054c8/0xa0} [00000000000000000101010011001000]
0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x05e24/0xa0} [00000000000000000101111000100100]
0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x06a04/0xa0} [00000000000000000110101000000100]
0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x05c68/0xa0} [00000000000000000101110001101000]
0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x070ba/0xa0} [00000000000000000111000010111010]
0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x058d0/0xa0} [00000000000000000101100011010000]
0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x06830/0xa0} [00000000000000000110100000110000]
0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x05aac/0xa0} [00000000000000000101101010101100]
0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x06ede/0xa0} [00000000000000000110111011011110]
0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x052f4/0xa0} [00000000000000000101001011110100]
0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100]
0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
0x0048f0 +0x0b40: 0x0 [0x1a0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04de8/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f2c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fcc/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05188/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR"
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05394/0x60}:ARRAY_STRING[0x1,0x4] = "HEAP"
{D303 0x053f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05494/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05494/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054c8/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x053f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05568/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR"
{D303 0x055f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05698/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05698/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056cc/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x055f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0576c/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ"
{D303 0x057fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0589c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0589c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058d0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x057fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05970/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL"
{D303 0x059d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a78/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05aac/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x059d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b4c/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x05b94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c34/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c68/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05d08/0x48}:ARRAY_STRING[0x1,0x1] = "R"
{D303 0x05d50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05df0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05df0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e24/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x056cc/0xa0} d302_d303_p → {D303 0x05d50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ec4/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR"
{D303 0x05f44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06628/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fe4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06024/0x370}:StringStore x = 0x00000001 y = 0x00000066
@0x06066 [0x00] = $0x000c »INIT«
@0x0609e [0x01] = $0x000d »ITER«
@0x060d6 [0x02] = $0x000e »NEXT«
@0x0610e [0x03] = $0x000f »VALUE«
@0x0614e [0x04] = $0x0010 »DONE«
{Thing2 0x06394/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063d4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
[$0x0001] 0x00240 002 »SYSTEM«
[$0x0002] 0x00288 003 »OBJECT«
[$0x0003] 0x002d0 004 »=«
[$0x0004] 0x002f0 005 »CONSTRUCTOR«
[$0x0005] 0x00360 006 »HEAP«
[$0x0006] 0x00398 007 »DESTRUCTOR«
[$0x0007] 0x00400 008 »OF_THE_OBJ«
[$0x0008] 0x00468 009 »EQUAL«
[$0x0009] 0x004a8 00a »L«
[$0x000a] 0x004c8 00b »R«
[$0x000b] 0x004e8 00c »ITERATOR«
[$0x000c] 0x03c58 00d »INIT«
[$0x000d] 0x03c90 00e »ITER«
[$0x000e] 0x03cc8 000 »NEXT«
{D304 0x06628/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0665c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05f44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x066fc/0x60}:ARRAY_STRING[0x1,0x4] = "INIT"
{D303 0x0675c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067fc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x067fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06830/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0675c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x068d0/0x60}:ARRAY_STRING[0x1,0x4] = "ITER"
{D303 0x06930/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069d0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a04/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06930/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06aa4/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT"
{D303 0x06b04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06eaa/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06ba4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063d4/0x254} next_p → {Thing2 0x06394/0x40}
{StringIndex 0x06be4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
[$0x0001] 0x00240 002 »SYSTEM«
[$0x0002] 0x00288 003 »OBJECT«
[$0x0003] 0x002d0 004 »=«
[$0x0004] 0x002f0 005 »CONSTRUCTOR«
[$0x0005] 0x00360 006 »HEAP«
[$0x0006] 0x00398 007 »DESTRUCTOR«
[$0x0007] 0x00400 008 »OF_THE_OBJ«
[$0x0008] 0x00468 009 »EQUAL«
[$0x0009] 0x004a8 00a »L«
[$0x000a] 0x004c8 00b »R«
[$0x000b] 0x004e8 00c »ITERATOR«
[$0x000c] 0x03c58 00d »INIT«
[$0x000d] 0x03c90 00e »ITER«
[$0x000e] 0x03cc8 00f »NEXT«
[$0x000f] 0x03d00 010 »VALUE«
[$0x0010] 0x03d40 000 »DONE«
{D304 0x06eaa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ede/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06b04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06f7e/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x06fe6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07086/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07086/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070ba/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06fe6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0715a/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"