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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
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Length: 9216 (0x2400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Put_Block_On_New_Tower_Rule, seg_04bbe4, separate Decision_System.Fruit_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
separate (Decision_System.Fruit_Rule_Bundle)
package body Put_Block_On_New_Tower_Rule is
function Premiss return Fact_Queries is
use Fruit_Frames;
begin
return (Markers.Exist ((Name => Is_Equal (Top_Block_Marker_Name))),
Markers.Exist ((Name => Is_Equal (Selected_Block_Marker_Name))),
Markers.Exist ((Name => Is_Equal
(Top_Copied_Model_Marker_Name))),
Markers.Exist ((Name => Is_Equal (Model_Marker_Name))));
end Premiss;
procedure Action (Objects : Fact_Collection) is
use Visual_System;
use Fruit_Frames;
Top_Block_Marker : Fact_Name renames Objects (1);
Selected_Marker : Fact_Name renames Objects (2);
Top_Copied_Model_Marker : Fact_Name renames Objects (3);
Model_Marker : Fact_Name renames Objects (4);
Moving_Possible : Boolean := True;
The_Label : Labels;
procedure Search_Next_Block_In_Model is
begin
Moving_Possible := True;
Moving_Possible := Move (Model_Marker_Id, Up);
if (Get_Label (Model_Marker_Id) = Null_Label) or
(not Moving_Possible) then
-- the model has been copied
Markers.Delete (Model_Marker);
end if;
end Search_Next_Block_In_Model;
procedure Place_On_Table_Marker_On_The_Bottom_Right is
begin
Moving_Possible := True;
while Moving_Possible loop
Moving_Possible := Move (On_Table_Marker_Id, Down);
end loop;
Moving_Possible := True;
while Moving_Possible loop
Moving_Possible := Move (On_Table_Marker_Id, Right);
end loop;
end Place_On_Table_Marker_On_The_Bottom_Right;
procedure Move_To_Next_Place is
begin
Moving_Possible := True;
Moving_Possible := Move (On_Table_Marker_Id, Left);
if not Moving_Possible then
-- go on upper level
Moving_Possible := Move (On_Table_Marker_Id, Up);
Moving_Possible := True;
while Moving_Possible loop
Moving_Possible := Move (On_Table_Marker_Id, Right);
end loop;
end if;
end Move_To_Next_Place;
function Is_Table_Marker
(In_Column_Marked_With : Marker_Ids) return Boolean is
Level : Integer := 0;
Moving : Boolean := True;
In_Column : Boolean := False;
begin
while Moving loop
if Is_Same (In_Column_Marked_With, On_Table_Marker_Id)
then
In_Column := True;
end if;
Moving := Move (On_Table_Marker_Id, Down);
Level := Level + 1;
end loop;
--replace on_table_marker on initial place
for I in 1 .. Level - 1 loop
Moving := Move (On_Table_Marker_Id, Up);
end loop;
return In_Column;
end Is_Table_Marker;
procedure Move_Top_Block_On_Free_Place is
Moving_Down : Boolean := True;
begin
while (Get_Label (On_Table_Marker_Id) /= Null_Label) loop
Move_To_Next_Place;
end loop;
-- is the free block in the column where the selected_block is ?
if Is_Table_Marker (In_Column_Marked_With =>
Top_Block_Marker_Id) then
Move_To_Next_Place;
Move_Top_Block_On_Free_Place;
elsif Is_Table_Marker (In_Column_Marked_With =>
Top_Copied_Model_Marker_Id) then
--the free block is on the copied_model top : search another free place
Move_To_Next_Place;
Move_Top_Block_On_Free_Place;
else
-- have found a free place
Put_Block (Block_Marked_With_Id => Top_Block_Marker_Id,
On_Marked_Place_With_Id => On_Table_Marker_Id);
Markers.Delete (Top_Block_Marker);
end if;
end Move_Top_Block_On_Free_Place;
begin
if Is_Same (Selected_Block_Marker_Id, Top_Block_Marker_Id) then
-- when the selected block is on the top of a stack
Put_Block (Block_Marked_With_Id => Selected_Block_Marker_Id,
On_Marked_Place_With_Id => Top_Copied_Model_Marker_Id);
Moving_Possible := Move (Top_Copied_Model_Marker_Id, Up);
Markers.Delete (Selected_Marker);
Markers.Delete (Top_Block_Marker);
Search_Next_Block_In_Model;
else
-- first the top of the stack must be moved away until the
-- selected block is on the top
-- to search a free place:place first table_marker on bottom right
-- of the table
Place_On_Table_Marker_On_The_Bottom_Right;
-- move top block on free place (because selected block is not on top)
Move_Top_Block_On_Free_Place;
end if;
end Action;
end Put_Block_On_New_Tower_Rule;
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