|
|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 9216 (0x2400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Ball, seg_00e35b
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Expertsystem;
use Expertsystem;
package body Ball is
type Ball_Structure is
record
Size : Natural;
Color : Colors;
Place : Places;
end record;
package Behavior is new Classbehavior (Ball_Structure, "BALLS ");
function Size (O : Object) return Natural is
begin
return Behavior.Get (O).Size;
end Size;
function Color (O : Object) return Colors is
begin
return Behavior.Get (O).Color;
end Color;
function Place (O : Object) return Places is
begin
return Behavior.Get (O).Place;
end Place;
function Instances (Kind : Existences := All_Balls)
return Collection.Object is
function White_Ball_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).Color = White;
end White_Ball_Predicate;
function White_Balls isnew Collection.Restrict (White_Ball_Predicate);
function Red_Ball_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).Color = Red;
end Red_Ball_Predicate;
function Red_Balls is new Collection.Restrict (Red_Ball_Predicate);
function Ball_On_Heap_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).Place = Is_On_Heap;
end Ball_On_Heap_Predicate;
function Balls_On_Heap is
new Collection.Restrict (Ball_On_Heap_Predicate);
begin
case Kind is
when All_Balls =>
return Behavior.Instances;
when White_Balls =>
return White_Balls (Behavior.Instances);
when Red_Balls =>
return Red_Balls (Behavior.Instances);
when Balls_On_Heap =>
return Balls_On_Heap (Behavior.Instances);
when others =>
return Behavior.Instances;
end case;
end Instances;
function Exist (With_Place : Places; In_Kind_Of_Collection : Existences)
return Boolean is
function Is_Place (O : Object) return Boolean is
begin
return Behavior.Get (O).Place = With_Place;
end Is_Place;
function Exist_Place is new Collection.Exist (Is_Place);
begin
return Exist_Place (Instances (Kind => In_Kind_Of_Collection));
end Exist;
function Exist (With_Color : String; In_Kind_Of_Collection : Existences)
return Boolean is
function Is_Color (O : Object) return Boolean is
begin
return Ball.Colors'Image (Behavior.Get (O).Color) = With_Color;
end Is_Color;
function Exist_Color is new Collection.Exist (Is_Color);
begin
return Exist_Color (Instances (Kind => In_Kind_Of_Collection));
end Exist;
function Exist (Greater_Than : Natural; In_Kind_Of_Collection : Existences)
return Boolean is
function Ball_Greater_Than (O : Object) return Boolean is
begin
return Behavior.Get (O).Size > Greater_Than;
end Ball_Greater_Than;
function Exist_Greater_Ball is new Collection.Exist (Ball_Greater_Than);
begin
return Exist_Greater_Ball (Instances (Kind => In_Kind_Of_Collection));
end Exist;
function Exist (Between : Natural;
And_Size : Natural;
In_Kind_Of_Collection : Existences) return Boolean is
begin
[statement]
end Exist;
function Add (With_Size : Natural := Default_Size;
With_Color : Colors := Default_Color;
With_Place : Places := Default_Place) return Object is
A_Ball : Ball_Structure;
begin
A_Ball.Size := With_Size;
A_Ball.Color := With_Color;
A_Ball.Place := With_Place;
return Behavior.Allocate (Initvalue => A_Ball);
end Add;
procedure Change (O : Object;
With_Size : Natural;
With_Color : Colors;
With_Place : Places) is
A_Ball : Ball_Structure;
begin
A_Ball := Behavior.Get (Aref => O);
A_Ball.Size := With_Size;
A_Ball.Color := With_Color;
A_Ball.Place := With_Place;
Behavior.Set (Aref => O, Withvalue => A_Ball);
end Change;
procedure Change (O : Object; With_Place : Places) is
A_Ball : Ball_Structure;
begin
A_Ball := Behavior.Get (Aref => O);
A_Ball.Place := With_Place;
Behavior.Set (Aref => O, Withvalue => A_Ball);
end Change;
procedure Delete (O : Object) is
begin
Behavior.Dispose (Aref => O);
end Delete;
procedure Clean is
begin
Behavior.Clear;
end Clean;
end Ball;
nblk1=8
nid=0
hdr6=10
[0x00] rec0=2a rec1=00 rec2=01 rec3=03e
[0x01] rec0=00 rec1=00 rec2=08 rec3=002
[0x02] rec0=1a rec1=00 rec2=02 rec3=004
[0x03] rec0=1b rec1=00 rec2=03 rec3=00e
[0x04] rec0=1a rec1=00 rec2=04 rec3=006
[0x05] rec0=00 rec1=00 rec2=07 rec3=002
[0x06] rec0=21 rec1=00 rec2=05 rec3=000
[0x07] rec0=08 rec1=00 rec2=06 rec3=000
tail 0x2170afd92821d7cab0916 0x42a00088462063c03