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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 3072 (0xc00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package Moteur, seg_0491e6, seg_0493c2
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Text_Io, Erreur;
with Verbs_Dictionary, Comps_Dictionary;
with Models, Symbols;
with Set_Of_Links, Set_Of_Connections;
with Player_Entries, Interprete;
with Liste_D_Instructions;
with Displays, Bounded_String;
use Text_Io;
package Moteur is
-- Moteur du jeu : Execute_The_Game
-- *Attente des commandes du joueur:
-- Execution des liste d instructions du jeu ou arret du programme.
-- *Attente de commandes du scenariste:
-- Mise au point du scenario avec possibilites d affichage de toutes
-- les entites du monde et mode execution pas a pas.(table des symboles etc..)
procedure Execute_The_Game
(Dict : in out Verbs_Dictionary.Object;
Comp : in out Comps_Dictionary.Object;
Models_Table : in out Models.Object;
Symbols_Table : in out Symbols.Object;
Links : in out Set_Of_Links.Object;
Connect : in out Set_Of_Connections.Object;
Liste_Introduction : in out Liste_D_Instructions.Object;
Liste_Generale : in out Liste_D_Instructions.Object;
Liste_Globale : in out Liste_D_Instructions.Object;
Liste_Locale : in out Liste_D_Instructions.Object);
end Moteur;
nblk1=2
nid=0
hdr6=4
[0x00] rec0=1c rec1=00 rec2=01 rec3=00c
[0x01] rec0=06 rec1=00 rec2=02 rec3=001
tail 0x2174d6ec4865b484cf82f 0x42a00088462060003