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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 19957 (0x4df5)
Types: TextFile
Notes: R1k Text-file segment
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦b1ed14e0e⟧
└─⟦this⟧
-- complement --
with field,link,identifier,generic_string_sort_array,list_generic;
package complement is
type complement_kind is (animate,place,entity,word,unknown);
type object(kind : every_kind := unknown) is private;
procedure put_name(item : in out object;name : in string;ok : out boolean);
procedure put_word(item : out object;word : in string);
procedure create_number(item : out object;field_name: in string; ok : out boolean);
procedure create_sentence(item : out object;field_name: in string; ok : out boolean);
procedure create_enumerate(item : out object;field_name: in string; ok : out boolean);
procedure Put_number (Item : in out Object;field_name: in string;number : in integer; ok : out boolean);
procedure Put_sentence (Item : in out Object;field_name: in string;sentence : in string; ok : out boolean);
procedure Put_enumerate (Item : in out Object;field_name: in string;enumeration,literal : in positive; ok : out boolean);
procedure put_movement(item : in out object;place : in positive);
procedure movement_init(item : in out object);
procedure move(item : in out object);
procedure put_exit(item : in out object;name,enumeration,literal,start_place,start_direction,
next_place,next_direction : in positive;ok : out boolean);
function exit_exist(item : in out object;direction : in positive) return boolean;
function enumeration_exit(item : in out object;direction : in positive) return natural;
function literal_exit(item : in out object;direction : in positive) return natural;
function exit_name(item : in out object;direction : in positive) return natural;
function next_place(item : in out object;direction : in positive) return natural;
procedure put_place(item : in out object;place : in natural;ok : out boolean);
procedure show(item :in object);
procedure list_exits_init(item : in out object);
procedure list_exits_next(item : in out object);
function list_exits_name(item : in out object) return natural;
function list_exits_done(item : in out object) return boolean;
function field_is_a_number (item : in object;field_name : in string) return boolean;
function field_is_a_sentence (item : in object;field_name : in string) return boolean;
function field_is_an_enumerate (item : in object;field_name : in string) return boolean;
function field_belong (item : in object;field_name : in string) return boolean;
function is_an_animate(item : in object) return boolean;
function is_a_place(item : in object) return boolean;
function is_an_entity(item : in object) return boolean;
function is_a_word(item : in object) return boolean;
function name (item : in object) return string;
function place (item : in object) return natural;
function number (Item : in Object,field_name:in string) return Integer;
function sentence (Item : in Object,field_name:in string) return String;
function Enumeration (Item : in Object,field_name:in string) return Natural;
function Literal (Item : in Object,field_name:in string) return Natural;
null_object : constant object;
animate_object : constant object;
place_object : constant object;
entity_object : constant object;
private
--package field_array is new generic_string_sort_array(
-- element =>field.object,
-- max_element_number =>10,
-- null_element => field.null_object,
-- element_image => field.image,
-- get_key =>field.name);
package field_list is new list_generic (element => field.object);
package place_list is new list_generic (element => positive);
package link_list is new list_generic (element => link.object);
null_trip_iterator : place_list.list; -- tester dans boucle
null_exits_iterator : link_list.list;
type object(kind : complement_kind := unknown) is record
case kind is
when animate =>
animate_name : identifier.object := idenfitifier.null_object;
-- animate_fields : field_array.object := field_array.null_object;
animate_fields : field_list.list := field_list.nil;
animate_place : natural :=0;
trip : place_list.list := place_list.nil;
trip_iterator : place_list.iterator := null_trip_iterator ;
when place =>
place_name : identifier.object := idenfitifier.null_object;
-- place_fields : field_array.object := field_array.null_object;
place_fields : field_list.list := field_list.nil;
exits : link_list.list :=link_list.nil;
exits_iterator : link_list.iterator :=null_exits_iterator;
when entity =>
entity_name : identifier.object := idenfitifier.null_object;
-- entity_fields : field_array.object := field_array.null_object;
entity_fields : field_list.list := field_list.nil;
entity_place : natural :=0;
when word =>
word_value : identifier.object := idenfitifier.null_object;
when unknown =>
null;
end case;
end record;
null_object : constant object := (kind => unknown);
animate_object : constant object, := (kind =>animate,
animate_name =>idenfitifier.null_object,
-- animate_fields => field_array.null_object,
animate_fields => field_list.nil,
animate_place =>0,
trip => place_list.nil,
trip_iterator =>null_trip_iterator);
place_object : constant object := (kind=>place,
place_name => idenfitifier.null_object,
-- place_fields => field_array.null_object,
place_fields => field_list.nil,
exits =>link_list.nil,
exits_iterator =>null_exits_iterator);
entity_object : constant object := (kind =>entity,
entity_name =>idenfitifier.null_object,
-- entity_fields => field_array.null_object,
entity_fields => field_list.nil,
entity_place =>0);
end;
with Text_Io;
use Text_Io;
package body complement is
procedure put_name(item : in out object;name : in string;ok : boolean) is
begin
ok := true;
case item.kind is
when animate =>
identifier.put(item.animate_name,name);
when place =>
identifier.put(item.place_name,name);
when entity =>
identifier.put(item.entity_name,name);
when word | unknown =>
ok := false;
end case;
end;
procedure put_word(item : out object;word : in string) is
begin
item := (kind=>word,word_value=>identifier.null_object);
identifier.put(item.word_value,word);
end;
--procedure get_field(item : in out object;a_field : out field.object;field_name; ok : out boolean) is
--begin
-- case item.kind is
-- when animate =>
-- field_array.get(item.animate_fields,a_field,field_name,ok);
-- when place =>
-- field_array.get(item.place_fields,a_field,field_name,ok);
-- when entity=>
-- field_array.get(item.entity_fields,a_field,field_name,ok);
-- when word | unknown=>
-- ok := false;
-- end case;
--end;
procedure get_fields(item : in object;list : out field_list;ok : out boolean) is
begin
ok:=true;
case item.kind is
when animate =>
list := item.animate_fields;
when place =>
list := item.place_fields;
when entity=>
list := item.entity_fields;
when word | unknown=>
ok := false;
end case;
end;
procedure put_fields(item : in out object;list : in field_list) is
begin
case item.kind is
when animate =>
item.animate_fields:= list ;
when place =>
item.place_fields:= list;
when entity=>
item.entity_fields:= list;
when word | unknown=>
end case;
end;
procedure get_field(item : in object;a_field : out field.object;field_name; ok : out boolean) is
iterator : field_list.iterator;
list : field_list;
the_same : boolean:=false;
begin
get_fields(item,list,ok);
if ok then
field_list.init(iterator,list);
while not field_list.done(iterator) and not the_same loop
a_field := field_list.value(iterator);
the_same := name(a_field) = field_name;
field_list.next(iterator);
end loop;
if the_same then
ok:=true;
else
ok:=false;
end if;
end if;
end;
--function field_belong (item : in object;field_name : in string) return boolean is
--begin
-- case item.kind is
-- when animate =>
-- return field_array.belong(item.animate_fields,field_name);
-- when place =>
-- return field_array.belong(item.place_fields,field_name);
-- when entity=>
-- return field_array.belong(item.entity_fields,field_name);
-- when word | unknown=>
-- return false;
-- end case;
--end;
function field_belong (item : in object;field_name : in string) return boolean is
iterator : field_list.iterator;
list : field_list;
ok : boolean:=false;
begin
get_fields(item,list,ok);
if ok then
field_list.init(iterator,list);
while not field_list.done(iterator) and not ok loop
ok := field_name = name(field_list.value(iterator));
field_list.next(iterator);
end loop;
return ok;
else
return false;
end if;
end;
procedure put_field(item : in object;a_field : out field.object;field_name; ok : out boolean) is
list : field_list;
begin
if not field_belong(item,field_name) then
get_fields(item,list,ok);
if ok then
field_list.make(a_field,list);
put_fields(item,list);
end if;
end;
--procedure put_field(item : in out object;a_field : in field.object) is
--begin
-- case item.kind is
-- when animate =>
-- field_array.put(item.animate_fields,a_field);
-- when place =>
-- field_array.put(item.place_fields,a_field);
-- when entity=>
-- field_array.put(item.entity_fields,a_field);
-- when word | unknown=>
-- null;
-- end case;
--end;
procedure create_number(item : out object;field_name: in string; ok : out boolean) is
a_field : field.object;
begin
if not field_belong(item,field_name) then
field.create_number(a_field,field_name);
put_field(item,field_name);
ok := true;
else
ok := false;
end if;
end;
procedure create_sentence(item : out object;field_name: in string; ok : out boolean);
a_field : field.object;
begin
if not field_belong(item,field_name) then
field.create_sentence(a_field,field_name);
put_field(item,field_name);
ok =true;
else
ok:=false;
end if;
end;
procedure create_enumerate(item : out object;field_name: in string; ok : out boolean);
a_field : field.object;
begin
if not field_belong(item,field_name) then
field.create_enumerate(a_field,field_name);
put_field(item,field_name);
ok=true;
else
ok := false;
end if;
end;
procedure Put_number (Item : in out Object;field_name: in string;number : in integer; ok : out boolean);
a_field : field.object;
begin
get_field(item,a_field,field_name,ok);
if ok then
field.put_number(a_field,number,ok);
if ok then
put_field(item,field_name);
end if;
end if;
end;
procedure Put_sentence (Item : in out Object;field_name: in string;sentence : in string; ok : out boolean);
a_field : field.object;
begin
get_field(item,a_field,field_name,ok);
if ok then
field.put_sentence(a_field,sentence,ok);
if ok then
put_field(item,field_name);
end if;
end if;
end;
procedure Put_enumerate (Item : in out Object;field_name: in string;enumeration,literal : in positive; ok : out boolean);
a_field : field.object;
begin
get_field(item,a_field,field_name,ok);
if ok then
field.put_enumerate(a_field,enumeration,literal,ok);
if ok then
put_field(item,field_name);
end if;
end if;
end;
procedure put_movement(item : in out object;place : in positive) is
begin
if item.kind = animate then
place_list.make(place,item.trip);
end if;
end;
procedure movement_init(item : in out object) is
-- utile ?? --
begin
if item.kind = animate then
place_list.init(item.trip_iterator,item.trip);
end if;
end;
procedure move(item : in out object) is
begin
if item.kind = animate then
if not place_list.done(item.trip_iterator);
item.animate_place:=place_list.value(item.trip_iterator);
place_list.next(item.trip_iterator);
else
place_list.init(item.trip_iterator,item.trip);
-- item.animate_place:=place_list.value(item.trip_iterator);
-- pb si liste vide !!
end if;
end if;
end;
function exit_exist(item: in object;direction : in positive) return boolean is
the_same : boolean := false;
begin
if item.kind = place then
link_list.init(item.exits_iterator,item.exits);
while not link_list.done(item.exits_iterator) and not the_same loop
the_same := link.start_direction(link_list.value(item.exits_iterator)) = direction;
link_list.next(item.exits_iterator);
end loop;
return the_same;
else
return false;
end if;
end;
procedure put_exit(item : in out object;name,enumeration,literal,start_place,start_direction,
next_place,next_direction : in positive;ok : out boolean);
a_link : link.object;
the_same : boolean := false;
begin
if not exit_exist (item,start_direction) then
link.put(a_link,name,enumeration,literal);
link.put_start_escape(a_link,start_place,start_direction);
link.put_next_escape(a_link,next_place,next_direction);
link_list.make(a_link,item.exits);
ok :=true;
else
ok := false;
end if;
end;
procedure found_link(item : in out object;direction : in positive;a_link: out link.object;ok : ou boolean) is
the_same : boolean :=false;
begin
if item.kind = place then
link_list.init(item.exits_iterator,item.exits);
while not link_list.done(item.exits_iterator) and not the_same loop
the_same := link.start_direction(link_list.value(item.exits_iterator)) = direction;
link_list.next(item.exits_iterator);
end loop;
if the_same then
a_link:=link_list.value(item.exits_iterator);
ok:=true;
else
ok:=false;
end if;
else
ok:=false;
end if;
end;
function enumeration_exit(item : in out object;direction : in positive) return natural is
a_link : link.object;
exist : boolean;
begin
found_link(item,a_link,direction,exist);
if exist then
return link.enumeration(a_link);
else
return 0;
end if;
end;
function literal_exit(item : in out object;direction : in positive) return natural is
begin
found_link(item,a_link,direction,exist);
mount df1: if exist then
return link.literal(a_link);
else
return 0;
end if;
end;
function exit_name(item : in out object;direction : in positive) return natural is
begin
found_link(item,a_link,direction,exist);
if exist then
return link.name(a_link);
else
return 0;
end if;
end;
function next_place(item : in out object;direction : in positive) return natural is
begin
found_link(item,a_link,direction,exist);
if exist then
return link.next_place(a_link);
else
return 0;
end if;
end;
procedure put_place(item : in out object;place : in natural;ok : out boolean) is
begin
if item.kind = animate then
item.animate_place:=place;
ok:= true;
elsif item.kind = entity then
item.entity_place:=place;
ok:=true;
else
ok := false;
end if;
end;
procedure show(item :in object) is
trip_iterator : movement_list.iterator;
exits_iterator : link_list.iterator;
begin
put("Complement : Kind : " & complement_kind'image(item.kind));
case item.kind is
when animate =>
put_line (" Name : " & name(item) & " Place : " & natural'image(item.animate_place));
field_array.show(item.animate_fields);
place_list.init(trip_iterator,item.trip);
while not place_list.done(trip_iterator) loop
put(positive'image(place_list.value(trip_iterator)) & ", ");
place_list.next(trip_iterator);
end loop;
new_line;
when place =>
put_line (" Name : " & name(item));
field_array.show(item.place_fields);
link_list.init(exits_iterator,item.exits);
while not link_list.done(exits_iterator) loop
link.show(link_list.value(exits_iterator));
link_list.next(exits_iterator);
end loop;
when entity =>
put_line (" Name : " & name(item) & " Place : " & natural'image(item.entity_place));
field_array.show(item.entity_fields);
when word =>
put_line (" Name : " & name(item));
when unknown =>
new_line;
end case;
end if;
end;
procedure list_exits_init(item : in out object) is
begin
if item.kind = place then
link_list.init(item.exits_iterator,item.exits);
end if;
end;
procedure list_exits_next(item : in out object) is
begin
if item.kind = place then
link_list.next(item.exits_iterator);
end if;
end;
function list_exits_name(item : in out object) return natural is
begin
if item.kind = place then
return link.name(link_list.value(item.exits_iterator));
else
return 0;
end if;
end;
function list_exits_done(item : in out object) return boolean is
begin
if item.kind = place then
return link_list.done(item.exits_iterator);
else
return true;
end if;
end;
function field_is_a_number (item : in object;field_name : in string) return boolean is
a_field : field.object;
exist : boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
then
return field.is_a_number(a_field);
else
return false;
end if;
end;
function field_is_a_sentence (item : in object;field_name : in string) return boolean is
a_field : field.object;
exist : boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
return field.is_a_sentence(a_field);
else
return false;
end if;
end;
function field_is_an_enumerate (item : in object;field_name : in string) return boolean is
a_field : field.object;
exist : boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
return field.is_an_enumerate(a_field);
else
return false;
end if;
end;
function is_an_animate(item : in object) return boolean is
begin
return item.kind = animate;
end;
function is_a_place(item : in object) return boolean is
begin
return item.kind = place;
end;
function is_an_entity(item : in object) return boolean is
begin
return item.kind = entity;
end;
function is_a_word(item : in object) return boolean;
begin
return item.kind = word;
end;
function name (item : in object) return string is
begin
case item.kind is
when animate =>
return identifier.image(item.animate_name);
when place=>
return identifier.image(item.place_name);
when entity=>
return identifier.image(item.entity_name);
when word =>
return identifier.image(item.word_value);
when unknown =>
return "";
end case;
end;
function place(item : in object) return natural is
begin
case item.kind is
when animate =>
return item.animate_place,
when entity =>
return item.entity_place;
when place|word|unknown =>
return 0;
end case;
end;
function number (Item : in Object,field_name:in string) return Integer is
a_field : field.object;
exist boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
return field.number(a_field);
else
return 0;
end if;
end;
function sentence (Item : in Object,field_name:in string) return String is
a_field : field.object;
exist : boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
return field.sentence(a_field);
else
return "";
end if;
end;
function Enumeration (Item : in Object,field_name:in string) return Natural is
a_field : field.object;
exist : boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
return field.enumeration(a_field);
else
return 0;
end if;
end;
function Literal (Item : in Object,field_name:in string) return Natural is
a_field : field.object;
exist : boolean;
begin
get_field(item,a_field,field_name,exist);
if exist then
return field.literal(a_field);
else
return 0;
end if;
end;
right : boolean;
begin
create_sentence (animate_object,"nom",right);
put_sentence(animate_object,"nom","anime",right);
create_sentence (animate_object,"description",right);
put_sentence(animate_object,"description","Ca bouge !",right);
create_sentence (place_object,"nom",right);
put_sentence(place_object,"nom","lieu",right);
create_sentence (place_object,"description",right);
put_sentence(place_object,"description","C'est une piece !",right);
create_sentence (entity_object,"nom",right);
put_sentence(entity_object,"nom","entite",right);
create_sentence (entity_object,"description",right);
put_sentence(entity_object,"description","C'est un objet !",right);
end