|
|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 6144 (0x1800)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Antecedent, seg_0481ee, seg_048c3d, seg_048cad, seg_048dde
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Suite;
with Lex;
with Traduction_Scenario;
package body Antecedent is
procedure Antecedent_Bis (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
case Lex.Get_Token is
when L_Etat | L_Possession | L_Contenu | L_Position =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Champ (Correct);
when L_Id =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Cas_Vcc (Correct);
when L_Existe | L_Communication | L_Objet | L_Lieu | L_Direction =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Correct := True;
Lex.Next;
when L_Great | L_Equal | L_Less =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if (Lex.Next_Token = L_Number) then
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => True);
Correct := True;
Lex.Next;
else
Correct := False;
end if;
when others =>
Correct := True;
end case;
Ok := Correct;
end Antecedent_Bis;
procedure Parse (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
case Lex.Get_Token is
when L_Id =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Antecedent_Bis (Correct);
Traduction_Scenario.End_Condition_Parameter;
when L_Communication =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Communication (Correct);
Traduction_Scenario.End_Condition_Parameter;
when L_Joueur | L_Personnage =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Etat | L_Possession | L_Position =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Champ (Correct);
when others =>
Correct := False;
end case;
Traduction_Scenario.End_Condition_Parameter;
when L_Lieu =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Lieu (Correct);
Traduction_Scenario.End_Condition_Parameter;
when L_Positioncourante =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Position_Courante (Correct);
Traduction_Scenario.End_Condition_Parameter;
when L_Objet =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Etat | L_Contenu | L_Position =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Suite.Champ (Correct);
when others =>
Correct := False;
end case;
Traduction_Scenario.End_Condition_Parameter;
when others =>
Correct := False;
end case;
Ok := Correct;
end Parse;
end Antecedent;
nblk1=5
nid=0
hdr6=a
[0x00] rec0=1e rec1=00 rec2=01 rec3=020
[0x01] rec0=13 rec1=00 rec2=02 rec3=018
[0x02] rec0=17 rec1=00 rec2=03 rec3=02a
[0x03] rec0=15 rec1=00 rec2=05 rec3=01a
[0x04] rec0=14 rec1=00 rec2=04 rec3=000
tail 0x2174c33ba86586ffb0585 0x42a00088462060003