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Length: 3072 (0xc00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Mark_Top_Block_Of_Marked_Block_Rule, seg_04bc36, separate Decision_System_3.Fruit_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
separate (Decision_System_3.Fruit_Rule_Bundle)
package body Mark_Top_Block_Of_Marked_Block_Rule is
use Fruit_Frames;
function Premiss return Fact_Queries is
begin
return (Markers.Exist ((Name => Is_Equal (Selected_Block_Marker_Name))),
Markers.Exist ((Name => Is_Equal (Model_Marker_Name))),
Markers.Absent ((Name => Is_Equal (Top_Block_Marker_Name))));
end Premiss;
procedure Action (Objects : Fact_Collection) is
use Visual_System_3;
Selected_Marker : Fact_Name renames Objects (1);
Moving_Possible : Boolean := True;
procedure Find_Top_With_Top_Marker is
begin
while (Moving_Possible) and
(Get_Label (Top_Block_Marker_Id) /= Null_Label) loop
-- find the top of the stack in wich the desired block appears
-- to do that : walk upward until hanging in the midair
Moving_Possible := Move (Top_Block_Marker_Id, Up);
end loop;
if Moving_Possible then
-- walk back down onto the top of the stack
Moving_Possible := Move (Top_Block_Marker_Id, Down);
-- else pointing on the top which is on the upper limit of the environment
end if;
end Find_Top_With_Top_Marker;
begin
Make_Coincided (What_Id => Top_Block_Marker_Id,
With_What_Id => Selected_Block_Marker_Id);
Find_Top_With_Top_Marker;
Markers.Add ((Name => Top_Block_Marker_Name));
end Action;
end Mark_Top_Block_Of_Marked_Block_Rule;
nblk1=2
nid=0
hdr6=4
[0x00] rec0=1b rec1=00 rec2=01 rec3=03a
[0x01] rec0=13 rec1=00 rec2=02 rec3=001
tail 0x21750f4ca86895c9fe9e0 0x42a00088462063c03