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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
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Length: 4096 (0x1000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Balls_Boxes_Stickers_Tests, seg_0117d1
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Ball, Box, Sticker;
use Ball, Box, Sticker;
package body Balls_Boxes_Stickers_Tests is
------------------------------------------------------------------------------
function Pack_It_Test
(Ba : Ball.Object; Bo : Box.Object; S : Sticker.Object)
return Boolean is
begin
return Ball.Place (Ba) = Ball.Is_On_Heap and then
Ball.Size (Ba) <= Box.Max_Size and then
Box.State (Bo) = Box.Is_Empty and then
Box.Size (Bo) > Ball.Size (Ba) and then
Sticker.Colors'Image (Sticker.Color (S)) =
Ball.Colors'Image (Ball.Color (Ba)) and then
not Box.Exist (Between => Ball.Size (Ba),
And_Size => Box.Size (Bo),
In_Kind_Of_Collection => Empty_Boxes);
end Pack_It_Test;
------------------------------------------------------------------------------
function Sticker_Lack_Test (Ba : Ball.Object) return Boolean is
begin
return Ball.Place (Ba) = Ball.Is_On_Heap and then
Ball.Size (Ba) <= Box.Max_Size and then
not Sticker.Exist (Ball.Colors'Image (Ball.Color (Ba)),
In_Kind_Of_Collection => Unused_Stickers);
end Sticker_Lack_Test;
------------------------------------------------------------------------------
function Box_Lack_Test (Ba : Ball.Object) return Boolean is
Ok : Boolean;
begin
return Ball.Place (Ba) = Ball.Is_On_Heap and then
Ball.Size (Ba) <= Box.Max_Size and then
not Box.Exist (Greater_Than => Ball.Size (Ba),
In_Kind_Of_Collection => Empty_Boxes);
end Box_Lack_Test;
------------------------------------------------------------------------------
function Too_Big_Test (Ba : Ball.Object) return Boolean is
begin
return Ball.Place (Ba) = Ball.Is_On_Heap and then
Ball.Size (Ba) > Box.Max_Size;
end Too_Big_Test;
end Balls_Boxes_Stickers_Tests;
nblk1=3
nid=0
hdr6=6
[0x00] rec0=17 rec1=00 rec2=01 rec3=01a
[0x01] rec0=15 rec1=00 rec2=02 rec3=088
[0x02] rec0=09 rec1=00 rec2=03 rec3=000
tail 0x2170bda98822b6a3d703d 0x42a00088462063c03