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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 49152 (0xc000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package Tile_Data_Numbers, seg_00536a
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Xlbt_Arithmetic;
use Xlbt_Arithmetic;
package Tile_Data_Numbers is
------------------------------------------------------------------------------
-- Dragon - a version of Mah-Jongg for X Windows
--
-- Author: Gary E. Barnes March 1989
--
-- tile_data_numbers - Mah-Jongg tile bitmap data.
------------------------------------------------------------------------------
-- 05/30/90 GEB - Translate to Ada
------------------------------------------------------------------------------
-- *****************************************************************************
-- Tile Sizes
--
-- For each size of playing surface (there are 5 sizes) we have a different
-- size for tiles and for what goes on them. The tile sizes are in the Tile
-- column.
--
-- Many tiles (eg. Summer) are a single image. However, some times (eg. Crak's)
-- are made up of composite images. These image pieces have sizes as shown
-- in the Objs column.
--
-- Many tiles (eg. Summer) have writing upon them. The sizes of lettering
-- on these tiles is given in the Char column. The lettering on these tiles
-- is positioned upwards from the bottom of the tile by the number of pixels
-- indicated in the Up column. The letters are spaced apart by the number of
-- pixels indicated in the Apart column.
--
-- Tile Objs Char Up Apart
--
-- 28x32 7x8 4x6 1 1
-- 40x48 10x12 5x7 1 1
-- 56x64 14x16 7x11 7 1
-- 68x80 17x20 9x13 11 2
-- 80x96 20x24 9x13 16 3
--
-- ****************************************************************************
--\x0c
------------------------------------------------------------------------------
----NUMBERS
------------------------------------------------------------------------------
One_10x12_Width : constant := 10;
One_10x12_Height : constant := 12;
One_10x12_Bits : constantU_Char_Array :=
(16#00#, 16#00#, 16#0C#, 16#00#, 16#1C#, 16#00#, 16#3C#, 16#00#,
16#0C#, 16#00#, 16#0C#, 16#00#, 16#0C#, 16#00#, 16#0C#, 16#00#,
16#0C#, 16#00#, 16#3F#, 16#00#, 16#3F#, 16#00#, 16#00#, 16#00#);
One_14x16_Width : constant := 14;
One_14x16_Height : constant := 16;
One_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#03#, 16#00#, 16#07#, 16#00#, 16#0F#, 16#00#,
16#1F#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#,
16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#,
16#03#, 16#00#, 16#1F#, 16#E0#, 16#1F#, 16#E0#, 16#00#, 16#00#);
One_17x20_Width : constant := 17;
One_17x20_Height : constant := 20;
One_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#01#, 16#80#, 16#00#, 16#03#, 16#80#,
16#00#, 16#07#, 16#80#, 16#00#, 16#0F#, 16#80#, 16#00#, 16#01#,
16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#,
16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#,
16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#,
16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#,
16#01#, 16#80#, 16#00#, 16#0F#, 16#F0#, 16#00#, 16#0F#, 16#F0#,
16#00#, 16#00#, 16#00#, 16#00#);
One_20x24_Width : constant := 20;
One_20x24_Height : constant := 24;
One_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#E0#,
16#00#, 16#01#, 16#E0#, 16#00#, 16#03#, 16#E0#, 16#00#, 16#03#,
16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#,
16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#,
16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#,
16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#,
16#00#, 16#60#, 16#00#, 16#0#, 16#60#, 16#00#, 16#00#, 16#60#,
16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#07#,
16#FE#, 16#00#, 16#07#, 16#FE#, 16#00#, 16#00#, 16#00#, 16#00#);
One_7x8_Width : constant := 7;
One_7x8_Height : constant := 8;
One_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#18#, 16#38#, 16#18#, 16#18#, 16#18#, 16#3C#, 16#00#);
Two_10x12_Width : constant := 10;
Two_10x12_Height : constant := 12;
Two_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,
16#63#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#, 16#1C#, 16#00#,
16#38#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#, 16#00#, 16#00#);
Two_14x16_Width : constant := 14;
Two_14x16_Height : constant := 16;
Two_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#0F#, 16#C0#, 16#1F#, 16#E0#, 16#38#, 16#70#,
16#30#, 16#30#, 16#00#, 16#30#, 16#00#, 16#70#, 16#00#, 16#E0#,
16#01#, 16#C0#, 16#03#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#,
16#1C#, 16#00#, 16#3F#, 16#F0#, 16#3F#, 16#F0#, 16#00#, 16#00#);
Two_17x20_Width : constant := 17;
Two_17x20_Height : constant := 20;
Two_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,
16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,
16#03#, 16#00#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#,
16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#70#,
16#00#, 16#00#, 16#E0#, 16#00#, 16#01#, 16#C0#, 16#00#, 16#03#,
16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#, 16#00#,
16#1C#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#,
16#00#, 16#00#, 16#00#, 16#00#);
Two_20x24_Width : constant := 20;
Two_20x24_Height : constant := 24;
Two_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,
16#80#, 16#3C#, 16#01#, 16#C0#, 16#38#, 16#00#, 16#C0#, 16#30#,
16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#01#, 16#C0#,
16#00#, 16#03#, 16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#,
16#00#, 16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#,
16#70#, 16#00#, 16#00#, 16#E0#, 16#00#, 16#01#, 16#C0#, 16#00#,
16#03#, 16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#,
16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#3F#,
16#FF#, 16#C0#, 16#3F#, 16#FF#, 16#C0#, 16#00#, 16#00#, 16#00#);
Two_7x8_Width : constant := 7;
Two_7x8_Height : constant := 8;
Two_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#38#, 16#6C#, 16#0C#, 16#18#, 16#30#, 16#7C#, 16#00#);
Three_10x12_Width : constant := 10;
Three_10x12_Height : constant := 12;
Three_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3E#, 16#00#, 16#7F#, 16#00#, 16#63#, 16#00#,
16#03#, 16#00#, 16#1E#, 16#00#, 16#1E#, 16#00#, 16#03#, 16#00#,
16#63#, 16#00#, 16#7F#, 16#00#, 16#3E#, 16#00#, 16#00#, 16#00#);
Three_14x16_Width : constant := 14;
Three_14x16_Height : constant := 16;
Three_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#30#, 16#18#,
16#30#, 16#18#, 16#00#, 16#18#, 16#00#, 16#30#, 16#03#, 16#E0#,
16#03#, 16#E0#, 16#00#, 16#30#, 16#00#, 16#18#, 16#30#, 16#18#,
16#30#, 16#18#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);
Three_17x20_Width : constant := 17;
Three_17x20_Height : constant := 20;
Three_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,
16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,
16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#,
16#00#, 16#06#, 16#00#, 16#01#, 16#FC#, 16#00#, 16#01#, 16#FC#,
16#00#, 16#00#, 16#06#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,
16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,
16#00#, 16#00#, 16#00#, 16#00#);
Three_20x24_Width : constant := 20;
Three_20x24_Height : constant := 24;
Three_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,
16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,
16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,
16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#01#,
16#80#, 16#00#, 16#FF#, 16#00#, 16#00#, 16#FF#, 16#00#, 16#00#,
16#01#, 16#80#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,
16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,
16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,
16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);
Three_7x8_Width : constant := 7;
Three_7x8_Height : constant := 8;
Three_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#38#, 16#6C#, 16#18#, 16#18#, 16#6C#, 16#38#, 16#00#);
Four_10x12_Width : constant := 10;
Four_10x12_Height : constant := 12;
Four_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#03#, 16#00#, 16#07#, 16#00#, 16#0F#, 16#00#,
16#1F#, 16#00#, 16#3B#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#,
16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#, 16#00#, 16#00#);
Four_14x16_Width : constant := 14;
Four_14x16_Height : constant := 16;
Four_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#60#, 16#00#, 16#E0#, 16#01#, 16#E0#,
16#03#, 16#E0#, 16#07#, 16#60#, 16#0E#, 16#60#, 16#1C#, 16#60#,
16#38#, 16#60#, 16#3F#, 16#F8#, 16#3F#, 16#F8#, 16#00#, 16#60#,
16#00#, 16#60#, 16#00#, 16#60#, 16#00#, 16#60#, 16#00#, 16#00#);
Four_17x20_Width : constant := 17;
Four_17x20_Height : constant := 20;
Four_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#00#, 16#0C#, 16#00#, 16#00#, 16#1C#,
16#00#, 16#00#, 16#3C#, 16#00#, 16#00#, 16#7C#, 16#00#, 16#00#,
16#EC#, 16#00#, 16#01#, 16#CC#, 16#00#, 16#03#, 16#8C#, 16#00#,
16#07#, 16#0C#, 16#00#, 16#0E#, 16#0C#, 16#00#, 16#1C#, 16#0C#,
16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#00#,
16#0C#, 16#00#, 16#00#, 16#0C#, 16#00#, 16#00#, 16#0C#, 16#00#,
16#00#, 16#0C#, 16#00#, 16#00#, 16#0C#, 16#00#, 16#00#, 16#0C#,
16#00#, 16#00#, 16#00#, 16#00#);
Four_20x24_Width : constant := 20;
Four_20x24_Height : constant := 24;
Four_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#07#,
16#00#, 16#00#, 16#0F#, 16#00#, 16#00#, 16#1F#, 16#00#, 16#00#,
16#3B#, 16#00#, 16#00#, 16#73#, 16#00#, 16#00#, 16#E3#, 16#00#,
16#01#, 16#C3#, 16#00#, 16#03#, 16#83#, 16#00#, 16#07#, 16#03#,
16#00#, 16#0E#, 16#03#, 16#00#, 16#1C#, 16#03#, 16#00#, 16#38#,
16#03#, 16#00#, 16#3F#, 16#FF#, 16#C0#, 16#3F#, 16#FF#, 16#C0#,
16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#,
16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,
16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#00#, 16#00#);
Four_7x8_Width : constant := 7;
Four_7x8_Height : constant := 8;
Four_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#18#, 16#38#, 16#68#, 16#7C#, 16#18#, 16#18#, 16#00#);
Five_10x12_Width : constant := 10; Five_10x12_Height : constant := 12;
Five_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#, 16#60#, 16#00#,
16#60#, 16#00#, 16#7F#, 16#00#, 16#3F#, 16#80#, 16#01#, 16#80#,
16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);
Five_14x16_Width : constant := 14;
Five_14x16_Height : constant := 16;
Five_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3F#, 16#F8#, 16#3F#, 16#F8#, 16#30#, 16#00#,
16#30#, 16#00#, 16#30#, 16#00#, 16#30#, 16#00#, 16#3F#, 16#E0#,
16#1F#, 16#F0#, 16#00#, 16#38#, 16#00#, 16#18#, 16#30#, 16#18#,
16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);
Five_17x20_Width : constant := 17;
Five_17x20_Height : constant := 20;
Five_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#,
16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#,
16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#,
16#30#, 16#00#, 16#00#, 16#3F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,
16#00#, 16#00#, 16#06#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,
16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,
16#00#, 16#00#, 16#00#, 16#00#);
Five_20x24_Width : constant := 20;
Five_20x24_Height : constant := 24;
Five_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#C0#, 16#3F#, 16#FF#,
16#C0#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#,
16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#,
16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#38#, 16#00#,
16#00#, 16#1F#, 16#FF#, 16#00#, 16#0F#, 16#FF#, 16#80#, 16#00#,
16#01#, 16#C0#, 16#0#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,
16#00#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,
16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,
16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);
Five_7x8_Width : constant := 7;
Five_7x8_Height : constant := 8;
Five_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#7C#, 16#60#, 16#60#, 16#18#, 16#4C#, 16#38#, 16#00#);
Six_10x12_Width : constant := 10;
Six_10x12_Height : constant := 12;
Six_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,
16#60#, 16#00#, 16#7F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,
16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);
Six_14x16_Width : constant := 14;
Six_14x16_Height : constant := 16;
Six_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#38#, 16#38#,
16#30#, 16#00#, 16#30#, 16#00#, 16#30#, 16#00#, 16#37#, 16#E0#,
16#3F#, 16#F0#, 16#38#, 16#38#, 16#30#, 16#18#, 16#30#, 16#18#,
16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);
Six_17x20_Width : constant := 17;
Six_17x20_Height : constant := 20;
Six_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,
16#00#, 16#38#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,
16#03#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#,
16#30#, 16#00#, 16#00#, 16#37#, 16#FC#, 16#00#, 16#3F#, 16#FE#,
16#00#, 16#38#, 16#06#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,
16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,
16#00#, 16#00#, 16#00#, 16#00#);
Six_20x24_Width : constant := 20;
Six_20x24_Height : constant := 24;
Six_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,
16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,
16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#00#,
16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#,
16#00#, 16#37#, 16#FF#, 16#00#, 16#3F#, 16#FF#, 16#80#, 16#38#,
16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#,
16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,
16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,
16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);
Six_7x8_Width : constant := 7;
Six_7x8_Height : constant := 8;
Six_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#38#, 16#6C#, 16#40#, 16#78#, 16#6C#, 16#38#, 16#00#);
Seven_10x2_Width : constant := 10;
Seven_10x12_Height : constant := 12;
Seven_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#, 16#01#, 16#80#,
16#03#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#, 16#1C#, 16#00#,
16#38#, 16#00#, 16#70#, 16#00#, 16#60#, 16#00#, 16#00#, 16#00#);
Seven_14x16_Width : constant := 14;
Seven_14x16_Height : constant := 16;
Seven_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3F#, 16#F8#, 16#3F#, 16#F8#, 16#00#, 16#18#,
16#00#, 16#18#, 16#00#, 16#38#, 16#00#, 16#70#, 16#00#, 16#E0#,
16#01#, 16#C0#, 16#03#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#,
16#1C#, 16#00#, 16#38#, 16#00#, 16#30#, 16#00#, 16#00#, 16#00#);
Seven_17x20_Width : constant := 17;
Seven_17x20_Height : constant := 20;
Seven_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#,
16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,
16#03#, 16#00#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#,
16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#70#,
16#00#, 16#00#, 16#E0#, 16#00#, 16#01#, 16#C0#, 16#00#, 16#03#,
16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#, 16#00#,
16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#30#, 16#00#,
16#00#, 16#00#, 16#00#, 16#00#);
Seven_20x24_Width : constant := 20;
Seven_20x24_Height : constant := 24;
Seven_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#C0#, 16#3F#, 16#FF#,
16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#,
16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,
16#00#, 16#01#, 16#C0#, 16#00#, 16#03#, 16#80#, 16#00#, 16#07#,
16#00#, 16#00#, 16#0E#, 16#00#, 16#00#, 16#1C#, 16#00, 16#00#,
16#38#, 16#00#, 16#00#, 16#70#, 16#00#, 16#00#, 16#E0#, 16#00#,
16#01#, 16#C0#, 16#00#, 16#03#, 16#80#, 16#00#, 16#07#, 16#00#,
16#00#, 16#0E#, 16#00#, 16#00#, 16#1C#, 16#00#, 16#00#, 16#38#,
16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#00#, 16#00#, 16#00#);
Seven_7x8_Width : constant := 7;
Seven_7x8_Height : constant := 8;
Seven_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#7C#, 16#7C#, 16#1C#, 16#38#, 16#70#, 16#60#, 16#00#);
Eight_10x12_Width : constant := 10;
Eight_10x12_Height : constant := 12;
Eight_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,
16#61#, 16#80#, 16#3F#, 16#00#, 16#3F#, 16#00#, 16#61#, 16#80#,
16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);
Eight_14x16_Width : constant := 14;
Eight_14x16_Height : constant := 16;
Eight_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#38#, 16#38#,
16#30#, 16#18#, 16#30#, 16#18#, 16#18#, 16#30#, 16#0F#, 16#E0#,
16#0F#, 16#E0#, 16#18#, 16#30#, 16#30#, 16#18#, 16#30#, 16#18#,
16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);
Eight_17x20_Width : constant := 17;
Eight_17x20_Height : constant := 20;
Eight_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,
16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#38#, 16#07#, 16#00#,
16#18#, 16#06#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#0F#, 16#FC#,
16#00#, 16#18#, 16#06#, 16#00#, 16#38#, 16#07#, 16#00#, 16#30#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,
16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,
16#00#, 16#00#, 16#00#, 16#00#);
Eight_20x24_Width : constant := 20;
Eight_20x24_Height : constant := 24;
Eight_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,
16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,
16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#,
16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#18#, 16#01#,
16#80#, 16#0F#, 16#FF#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#18#,
16#01#, 16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#,
16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,
16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,
16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);
Eight_7x8_Width : constant := 7;
Eight_7x8_Height : constant := 8;
Eight_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#38#, 16#6C#, 16#38#, 16#6C#, 16#6C#, 16#38#, 16#00#);
Nine_10x12_Width : constant := 10;
Nine_10x12_Height : constant := 12;
Nine_10x12_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,
16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#80#, 16#01#, 16#80#,
16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);
Nine_14x16_Width : constant := 14;
Nine_14x16_Height : constant := 16;
Nine_14x16_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#38#, 16#38#,
16#30#, 16#18#, 16#30#, 16#18#, 16#38#, 16#38#, 16#1F#, 16#F8#,
16#0F#, 16#D8#, 16#00#, 16#18#, 16#00#, 16#18#, 16#30#, 16#18#,
16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);
Nine_17x20_Width : constant := 17;
Nine_17x20_Height : constant := 20;
Nine_17x20_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,
16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,
16#38#, 16#07#, 16#00#, 16#1F#, 16#FF#, 16#00#, 16#0F#, 16#FB#,
16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,
16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,
16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,
16#00#, 16#00#, 16#00#, 16#00#);
Nine_20x24_Width : constant := 20;
Nine_20x24_Height : constant := 24;
Nine_20x24_Bits : constant U_Char_Array :=
(16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,
16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,
16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#,
16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#,
16#C0#, 16#1F#, 16#FF#, 16#C0#, 16#0F#, 16#FE#, 16#C0#, 16#00#,
16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,
16#00#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,
16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,
16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);
Nine_7x8_Width : constant := 7;
Nine_7x8_Height : constant := 8;
Nine_7x8_Bits : constant U_Char_Array :=
(16#00#, 16#38#, 16#6C#, 16#3C#, 16#04#, 16#6C#, 16#38#, 16#00#);
end Tile_Data_Numbers;
nblk1=2f
nid=0
hdr6=5e
[0x00] rec0=1b rec1=00 rec2=01 rec3=022
[0x01] rec0=17 rec1=00 rec2=02 rec3=03a
[0x02] rec0=00 rec1=00 rec2=2f rec3=002
[0x03] rec0=14 rec1=00 rec2=03 rec3=046
[0x04] rec0=00 rec1=00 rec2=2e rec3=004
[0x05] rec0=11 rec1=00 rec2=04 rec3=046
[0x06] rec0=00 rec1=00 rec2=2d rec3=002
[0x07] rec0=17 rec1=00 rec2=05 rec3=048
[0x08] rec0=00 rec1=00 rec2=2c rec3=006
[0x09] rec0=14 rec1=00 rec2=06 rec3=030
[0x0a] rec0=00 rec1=00 rec2=2b rec3=004
[0x0b] rec0=14 rec1=00 rec2=07 rec3=012
[0x0c] rec0=00 rec1=00 rec2=2a rec3=004
[0x0d] rec0=14 rec1=00 rec2=08 rec3=004
[0x0e] rec0=00 rec1=00 rec2=29 rec3=004
[0x0f] rec0=10 rec1=00 rec2=09 rec3=090
[0x10] rec0=00 rec1=00 rec2=28 rec3=002
[0x11] rec0=17 rec1=00 rec2=0a rec3=080
[0x12] rec0=00 rec1=00 rec2=27 rec3=006
[0x13] rec0=13 rec1=00 rec2=0b rec3=020
[0x14] rec0=00 rec1=00 rec2=26 rec3=004
[0x15] rec0=13 rec1=00 rec2=0c rec3=052
[0x16] rec0=01 rec1=00 rec2=25 rec3=002
[0x17] rec0=15 rec1=00 rec2=0d rec3=03c
[0x18] rec0=00 rec1=00 rec2=24 rec3=004
[0x19] rec0=11 rec1=00 rec2=0e rec3=036
[0x1a] rec0=00 rec1=00 rec2=23 rec3=002
[0x1b] rec0=17 rec1=00 rec2=0f rec3=032
[0x1c] rec0=00 rec1=00 rec2=22 rec3=006
[0x1d] rec0=12 rec1=00 rec2=10 rec3=030
[0x1e] rec0=00 rec1=00 rec2=21 rec3=004
[0x1f] rec0=14 rec1=00 rec2=11 rec3=01a
[0x20] rec0=00 rec1=00 rec2=20 rec3=002
[0x21] rec0=15 rec1=00 rec2=12 rec3=084
[0x22] rec0=00 rec1=00 rec2=1f rec3=006
[0x23] rec0=11 rec1=00 rec2=13 rec3=07a
[0x24] rec0=00 rec1=00 rec2=1e rec3=002
[0x25] rec0=17 rec1=00 rec2=14 rec3=028
[0x26] rec0=00 rec1=00 rec2=1d rec3=006
[0x27] rec0=11 rec1=00 rec2=15 rec3=00e
[0x28] rec0=00 rec1=00 rec2=1c rec3=002
[0x29] rec0=14 rec1=00 rec2=16 rec3=01e
[0x2a] rec0=00 rec1=00 rec2=1b rec3=004
[0x2b] rec0=16 rec1=00 rec2=17 rec3=060
[0x2c] rec0=01 rec1=00 rec2=1a rec3=006
[0x2d] rec0=10 rec1=00 rec2=18 rec3=092
[0x2e] rec0=0e rec1=00 rec2=19 rec3=000
tail 0x2170088f48197881c2948 0x42a00088462063203