|
|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Quadrant1_Inc_Up_Rule, seg_04c95b, separate Qualit_Generic_Agent.Qualit_Epsilon_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Alias;
separate (Qualit_Generic_Agent.Qualit_Epsilon_Rule_Bundle)
package body Quadrant1_Inc_Up_Rule is
function Premiss return Fact_Queries is
use Qualit_Frames;
use Slot;
use Slot.Operators;
The_Near_Epsilon_0_Val : constant Alias.Name := Alias.E;
begin
return (Updates.Exist ((Valid => Is_Equal (False_Boolean))),
Epsilon_Near_Zeros.Exist
((Value => Define_As (The_Near_Epsilon_0_Val))),
Epsilons.Exist
((Value => Is_Less_Or_Equal
(-(Alias.Get (The_Near_Epsilon_0_Val))))),
Predictions.Absent
((Quadrant_Number => Is_Any, Prediction_Name => Is_Any)),
Up_Values.Exist ((Value => Is_Any)),
Up_Increments.Exist ((Value => Is_Any)));
end Premiss;
procedure Action (Objects : Fact_Collection) is
use Qualit_Frames;
use Slot;
use Slot.Operators;
The_Update_Fact : Fact_Name renames Objects (1);
The_Up_Value_Fact : Fact_Name renames Objects (5);
The_Up_Increment_Fact : Fact_Name renames Objects (6);
The_Up_Value : Slot.Object := Up_Values.Get (The_Up_Value_Fact, Value);
The_Up_Increment : Slot.Object :=
Up_Increments.Get (The_Up_Increment_Fact, Value);
begin
Display.New_Line (The_Output_Window);
Display.Put_Line
("********************************************************",
The_Output_Window);
Display.Put_Line (" quadrant 1 : INCREMENT UP_VALUE ",
The_Output_Window);
Display.Put_Line
("********************************************************",
The_Output_Window);
Updates.Change (The_Update_Fact, Valid, True_Boolean);
The_Up_Value := The_Up_Value + The_Up_Increment;
if The_Up_Value > Max_Up_Value then
The_Up_Value := Max_Up_Value;
end if;
Up_Values.Change (The_Up_Value_Fact, Value, The_Up_Value);
Predictions.Add
((Quadrant_Number => Value (1),
Prediction_Name =>
Epsilon_Should_Increase_Or_Be_Constant_Prediction_Name));
end Action;
end Quadrant1_Inc_Up_Rule;
nblk1=4
nid=0
hdr6=8
[0x00] rec0=1d rec1=00 rec2=01 rec3=032
[0x01] rec0=06 rec1=00 rec2=04 rec3=024
[0x02] rec0=18 rec1=00 rec2=03 rec3=024
[0x03] rec0=06 rec1=00 rec2=02 rec3=000
tail 0x217537c6a870d665376af 0x42a00088462063c03