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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 3072 (0xc00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Deplacer, seg_048840, seg_048c3a, seg_048caa, seg_048ddb
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Lex;
with Traduction_Scenario;
package body Deplacer is
function Vers_Syntaxe_Deplacer return Boolean is
use Lex;
begin
if Lex.Next_Token = L_Vers then
Traduction_Scenario.Add_Function_Parameter
(P => Lex.Get_Value, Is_Text => False);
Lex.Next;
case Lex.Get_Token is
when L_Id | L_Sortie | L_Lieu =>
Traduction_Scenario.Add_Function_Parameter
(P => Lex.Get_Value, Is_Text => False);
Lex.Next;
return True;
when others =>
return False;
end case;
else
return False;
end if;
end Vers_Syntaxe_Deplacer;
procedure Parse (Ok : in out Boolean) is
use Lex;
begin
case Lex.Get_Token is
when L_Id | L_Personnage | L_Objet | L_Joueur =>
Traduction_Scenario.Add_Function_Parameter
(P => Lex.Get_Value, Is_Text => False);
if Vers_Syntaxe_Deplacer then
Ok := True;
else
Ok := False;
end if;
when others =>
Ok := False;
end case;
end Parse;
end Deplacer;
nblk1=2
nid=0
hdr6=4
[0x00] rec0=25 rec1=00 rec2=01 rec3=020
[0x01] rec0=0c rec1=00 rec2=02 rec3=001
tail 0x2174cc630865a3a9b7063 0x42a00088462060003