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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 26411 (0x672b)
Types: TextFile
Notes: R1k Text-file segment
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦abbdf8e09⟧
└─⟦this⟧
with Text_Io, Condition, Order, Index_List, View, View_List,
Affectation, Order, Coded_Order_Array, Instruction_List, Attribute,
Field_Identifier_Array, Objet, Animate_List, The_Hero, The_Place,
Identifier, Moving_String, Detail, Group_Array, Complement,
Complement_Array, Enumeration_Array, Expression, Coded_Order;
use Text_Io;
procedure Test_Coded_Order_Array is
I1 : Instruction_List.Object := Instruction_List.Null_Object;
I2 : Instruction_List.Object := Instruction_List.Null_Object;
I3 : Instruction_List.Object := Instruction_List.Null_Object;
Ind_List : Index_List.Object;
player_order,real_order : Order.Object;
Ia : Order.Index_Array;
Vi : View.Object;
Vi_List : View_List.Object;
Af : Affectation.Object;
C1 : Condition.Object := Condition.Null_Object;
C2 : Condition.Object := Condition.Null_Object;
C3 : Condition.Object := Condition.Null_Object;
D1, D2 : Detail.Object;
A1, A2, A3, A4, A5 : Attribute.Object;
Ob : Objet.Object;
Id : Identifier.Object;
Index : Natural;
Ok : Boolean;
F : Expression.Object := Expression.Null_Object;
L : Expression.Object := Expression.Null_Object;
R : Expression.Object := Expression.Null_Object;
F1 : Expression.Object := Expression.Null_Object;
F2 : Expression.Object := Expression.Null_Object;
F3 : Expression.Object := Expression.Null_Object;
F4 : Expression.Object := Expression.Null_Object;
F5 : Expression.Object := Expression.Null_Object;
procedure run_order(player_order : in out order.object) is
found : boolean;
procedure find_order(player_order : in order.object;real_order : out order.object;ok out boolean) is
found : boolean;
begin
put_line("start an run order2");
order.put_place(real_order,order.place(player_order));
complement_array.list_group_init(order.complement(player_order,1));
complement_array.list_group_init(order.complement(player_order,2));
complement_array.list_group_init(order.complement(player_order,3));
complement_array.list_group_init(order.complement(player_order,4));
while not complement_array.list_group_done(order.complement(player_order,1)) and not found done
while not complement_array.list_group_done(order.complement(player_order,2)) and not found done
while not complement_array.list_group_done(order.complement(player_order,3)) and not found done
while not complement_array.list_group_done(order.complement(player_order,4)) and not found done
Order.Put_first_complement (real_player,complement_array.list_group_name(order.complement(player_order,1)));
Order.Put_second_complement (real_player,complement_array.list_group_name(order.complement(player_order,2)));
Order.Put_third_complement (real_player,complement_array.list_group_name(order.complement(player_order,3)));
Order.Put_fourth_complement (real_player,complement_array.list_group_name(order.complement(player_order,4)));
found := coded_order_array.belong(real_player);
complement_array.list_group_next(order.complement(player_order,4));
end loop;
complement_array.list_group_next(order.complement(player_order,3));
end loop;
complement_array.list_group_next(order.complement(player_order,2));
end loop;
complement_array.list_group_next(order.complement(player_order,1));
end loop;
ok := found;
put_line("run order finished2");
end;
begin
Order.Put_place (player_order,the_place.image));
find_order(player_order,ok);
if ok then
order.put_redirection(player_order,coded_order_array.redirection(real_player));
the_order.put(player_order);
order.show(real_order);
the_order.show;
code_order_array.run(real_player)
else
Order.Put_place (player_order,"global"));
find_order(player_order,ok);
if ok then
order.put_redirection(player_order,coded_order_array.redirection(real_player));
the_order.put(player_order);
order.show(real_order);
the_order.show;
code_order_array.run(real_player)
else
put_line("l'ordre " & order.image(player_orde) & " n'existe pas");
end if;
end if;
end;
begin
Enumeration_Array.Put_Literal (Identifier.From_String ("normal"),
Identifier.From_String ("fermee"), Ok);
Enumeration_Array.Put_Literal (Identifier.From_String ("normal"),
Identifier.From_String ("ouverte"), Ok);
Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
Identifier.From_String ("rouge"), Ok);
Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
Identifier.From_String ("jaune"), Ok);
Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
Identifier.From_String ("vert"), Ok);
Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
Identifier.From_String ("bleu"), Ok);
-- Enumeration_Array.Show;
Field_Identifier_Array.Put (Identifier.From_String ("vie"));
Field_Identifier_Array.Put (Identifier.From_String ("nord"));
Field_Identifier_Array.Put (Identifier.From_String ("sud"));
Field_Identifier_Array.Put (Identifier.From_String ("age"));
Field_Identifier_Array.Put (Identifier.From_String ("nom"));
Field_Identifier_Array.Put (Identifier.From_String ("couleur"));
Field_Identifier_Array.Put (Identifier.From_String ("description"));
-- Field_Identifier_Array.Show;
Complement_Array.Put (Complement.Entity_Object,
Identifier.From_String ("xavier"), Ok);
Complement_Array.Put (Complement.Entity_Object,
Identifier.From_String ("fred"), Ok);
Complement_Array.Put (Complement.Animate_Object,
Identifier.From_String ("gedeon"), Ok);
Complement_Array.Put (Complement.Entity_Object,
Identifier.From_String ("gaston"), Ok);
Complement_Array.Put (Complement.Entity_Object,
Identifier.From_String ("alfred"), Ok);
Complement_Array.Put (Complement.Entity_Object,
Identifier.From_String ("table"), Ok);
Complement_Array.Put_Verb (Identifier.From_String ("courir"),
Identifier.From_String ("aller"), Ok);
Complement_Array.Put_Verb (Identifier.From_String ("aller"),
Identifier.From_String ("aller"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("de"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("nord"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("est"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("sud"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("ouest"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("vie"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("age"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("nom"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("couleur"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("description"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("porte"), Ok);
Complement_Array.Put_Word (Identifier.From_String ("trou"), Ok);
Complement_Array.Put (Complement.Place_Object,
Identifier.From_String ("cuisine"), Ok);
Complement_Array.Put (Complement.Place_Object,
Identifier.From_String ("chambre"), Ok);
Complement_Array.Put (Complement.Place_Object,
Identifier.From_String ("salon"), Ok);
Complement_Array.Create_Enumerate_Field
(Complement_Array.Index ("cuisine"),
Field_Identifier_Array.Index ("nord"), Ok);
Index := Enumeration_Array.Enum ("normal");
Complement_Array.Field_Put_Enumerate
(Complement_Array.Index ("cuisine"),
Field_Identifier_Array.Index ("nord"), Index,
Enumeration_Array.Literal (Index, "fermee"), Ok);
Complement_Array.Create_Enumerate_Field
(Complement_Array.Index ("chambre"),
Field_Identifier_Array.Index ("sud"), Ok);
Index := Enumeration_Array.Enum ("normal");
Complement_Array.Field_Put_Enumerate
(Complement_Array.Index ("chambre"),
Field_Identifier_Array.Index ("sud"), Index,
Enumeration_Array.Literal (Index, "fermee"), Ok);
Complement_Array.Put_Place (Complement_Array.Index ("gaston"),
Complement_Array.Index ("cuisine"), Ok);
Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
Complement_Array.Index ("cuisine"));
Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
Complement_Array.Index ("salon"));
Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
Complement_Array.Index ("chambre"));
Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
Complement_Array.Index ("chambre"));
Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
Complement_Array.Index ("cuisine"));
Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
Complement_Array.Index ("chambre"));
Animate_List.Put (Complement_Array.Index ("gedeon"), Ok); -- a tester
Animate_List.Show;
Complement_Array.Create_Number_Field
(Complement_Array.Index ("gaston"),
Field_Identifier_Array.Index ("age"), Ok);
Complement_Array.Field_Put_Number
(Complement_Array.Index ("gaston"),
Field_Identifier_Array.Index ("age"), 13, Ok);
Complement_Array.Create_Number_Field
(Complement_Array.Index ("gaston"),
Field_Identifier_Array.Index ("vie"), Ok);
Complement_Array.Field_Put_Number
(Complement_Array.Index ("gaston"),
Field_Identifier_Array.Index ("vie"), 123, Ok);
Complement_Array.Create_Enumerate_Field
(Complement_Array.Index ("gaston"),
Field_Identifier_Array.Index ("couleur"), Ok);
Index := Enumeration_Array.Enum ("couleur");
Complement_Array.Field_Put_Enumerate
(Complement_Array.Index ("gaston"),
Field_Identifier_Array.Index ("couleur"), Index,
Enumeration_Array.Literal (Index, "rouge"), Ok);
Complement_Array.Put_Place (Complement_Array.Index ("gaston"),
Complement_Array.Index ("cuisine"), Ok);
Complement_Array.Put_Place (Complement_Array.Index ("table"),
Complement_Array.Index ("cuisine"), Ok);
Complement_Array.Create_Sentence_Field
(Complement_Array.Index ("cuisine"),
Field_Identifier_Array.Index ("description"), Ok);
Complement_Array.Field_Put_Sentence
(Complement_Array.Index ("cuisine"),
Field_Identifier_Array.Index ("description"),
Identifier.From_String ("C'est une belle cuisine"), Ok);
Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"),
Complement_Array.Index ("porte"),
Complement_Array.Index ("cuisine"),
Complement_Array.Index ("nord"),
Complement_Array.Index ("chambre"),
Complement_Array.Index ("sud"), Ok);
Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"),
Complement_Array.Index ("trou"),
Complement_Array.Index ("cuisine"),
Complement_Array.Index ("ouest"),
Complement_Array.Index ("salon"),
Complement_Array.Index ("est"), Ok);
Complement_Array.Create_Sentence_Field
(Complement_Array.Index ("chambre"),
Field_Identifier_Array.Index ("description"), Ok);
Complement_Array.Field_Put_Sentence
(Complement_Array.Index ("chambre"),
Field_Identifier_Array.Index ("description"),
Identifier.From_String ("C'est une belle et grande chambre"), Ok);
Complement_Array.Put_Exit (Complement_Array.Index ("chambre"),
Complement_Array.Index ("porte"),
Complement_Array.Index ("chambre"),
Complement_Array.Index ("sud"),
Complement_Array.Index ("cuisine"),
Complement_Array.Index ("nord"), Ok);
Complement_Array.Create_Sentence_Field
(Complement_Array.Index ("salon"),
Field_Identifier_Array.Index ("description"), Ok);
Complement_Array.Field_Put_Sentence
(Complement_Array.Index ("salon"),
Field_Identifier_Array.Index ("description"),
Identifier.From_String ("C'est un grand salon"), Ok);
Complement_Array.Put_Exit (Complement_Array.Index ("salon"),
Complement_Array.Index ("trou"),
Complement_Array.Index ("salon"),
Complement_Array.Index ("est"),
Complement_Array.Index ("cuisine"),
Complement_Array.Index ("ouest"),ok);
group_identifier_array.put(identifier.from_string("salle"),ok);
group_identifier_array.put(identifier.from_string("direction"),ok);
complement_array.put_group("cuisine",group_identifier_array.index("salle"));
complement_array.put_group("chambre",dentifier_array.index("salle"));
complement_array.put_group("salon",group_identifier_array.index("salle"));
complement_array.put_group("nord",group_identifier_array.index("direction"));
complement_array.put_group("sud",group_identifier_array.index("direction"));
complement_array.put_group("ouest",group_identifier_array.index("direction");
complement_array.put_group("est",group_identifier_array.index("direction"));
--Complement_Array.Show;
The_Hero.Put (Complement_Array.Index ("gaston"));
-- Put_Line ("index the hero : " & Natural'Image (The_Hero.Index));
-- The_Hero.Show;
The_Place.Put (Complement_Array.Index ("cuisine"));
-- Put_Line ("index the place : " & Natural'Image (The_Place.Index));
-- The_Place.Show;
Objet.Create_Real (Ob, Complement_Array.Index ("gaston"));
Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("age"));
Attribute.Put (A1, Ob, D1);
-- Attribute.Show (A1);
Objet.Create_Real (Ob, Complement_Array.Index ("gaston"));
Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord"));
Attribute.Put (A5, Ob, D1);
-- Attribute.Show (A5);
Objet.Create_Group (Ob, 5);
Detail.Create_Field_Group (D1, 3);
Attribute.Put (A2, Ob, D1);
--Attribute.Show (A2);
Objet.Create_Hero (Ob);
Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("couleur"));
Attribute.Put (A3, Ob, D1);
-- Attribute.Show (A3);
Objet.Create_Place (Ob);
Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord"));
Attribute.Put (A4, Ob, D1);
-- Attribute.Show (A4);
Expression.Create (F4, Enumeration_Array.Enum ("normal"),
Enumeration_Array.Literal
(Enumeration_Array.Enum ("normal"), "ouverte"));
-- Put_Line ("evaluate f4 : " & Integer'Image (Expression.Evaluate (F4)));
-- Expression.Show (F4);
Expression.Create (F5, Enumeration_Array.Enum ("normal"),
Enumeration_Array.Literal
(Enumeration_Array.Enum ("normal"), "fermee"));
-- Put_Line ("evaluate f5 : " & Integer'Image (Expression.Evaluate (F5)));
-- Expression.Show (F5);
Expression.Create (L, 5);
Expression.Create (R, 8);
Expression.Create (F1, Expression.Add, L, R, Ok);
-- Put_Line ("ok : " & Boolean'Image (Ok));
-- Put_Line ("evaluate f1 : " & Integer'Image (Expression.Evaluate (F1)));
-- Expression.Show (F1);
Expression.Create (F2, Expression.Substract, L, R, Ok);
-- Put_Line ("ok : " & Boolean'Image (Ok));
-- Put_Line ("evaluate f2 : " & Integer'Image (Expression.Evaluate (F2)));
-- Expression.Show (F2);
Expression.Create (L, A1);
Expression.Create (R, 3);
Expression.Create (F3, Expression.Add, L, R, Ok);
-- Put_Line ("ok : " & Boolean'Image (Ok));
-- Put_Line ("evaluate f3 : " & Integer'Image (Expression.Evaluate (F3)));
-- Expression.Show (F3);
Expression.Create (L, 107);
Expression.Create (R, 20);
Expression.Create (F, Expression.Add, L, R, Ok);
-- Put_Line ("ok : " & Boolean'Image (Ok));
Condition.Create_Compare (C1, A1, Condition.Visible.Equal, F, Ok); -- faux
-- Put_Line ("ok : " & Boolean'Image (Ok));
-- Put_Line ("is right vide : " & Boolean'Image (Condition.Is_Right (C1)));
Condition.Create_Compare (C2, A1, Condition.Visible.Less, F, Ok); -- vrai
-- Put_Line ("ok : " & Boolean'Image (Ok));
-- Condition.Show (C2);
-- Put_Line ("is right: " & Boolean'Image (Condition.Is_Right (C2)));
Condition.Create_Compare (C3, A4, Condition.Visible.Equal, F4, Ok); -- faux
-- Put_Line ("ok : " & Boolean'Image (Ok));
-- Condition.Show (C3);
-- Put_Line ("is right : " & Boolean'Image (Condition.Is_Right (C3)));
Detail.Create_Real_Complement (D1, Complement_Array.Index ("alfred"));
Affectation.Create_Hero (Af, D1);
-- Affectation.Show (Af);
Order.Put_Place (real_player, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (real_player, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (real_player, Moving_String.From_String ("direction"));
Order.Put_Third_Complement (real_player, Moving_String.From_String ("de"));
Order.Put_Fourth_Complement (real_player,
Moving_String.From_String ("salle"));
Ia := (1, 2, 3, 4, 5);
Order.Put_Redirection (real_player, Ia);
Objet.Create_Group (Ob, 5);
Detail.Create_Complement_Group (D2, 3);
Detail.Create_Field_Group (D1, 3);
Attribute.Put (A1, Ob, D1); -- nord de cuisine
Objet.Create_Group (Ob, 5);
Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("sud"));
Attribute.Put (A2, Ob, D1); -- sud de cuisine
Detail.Create_Complement_Group (D1, 3);
View_List.Free (Vi_List);
View.Create_Sentence (Vi, Identifier.From_String
("aller direction de salle "));
View_List.Put (Vi_List, Vi);
View.Create_Exit (Vi, D1);
View_List.Put (Vi_List, Vi);
View.Create_Attribute (Vi, A2);
View_List.Put (Vi_List, Vi);
View.Create_Attribute (Vi, A1);
View_List.Put (Vi_List, Vi);
Instruction_List.Insert_Display (I1, Vi_List);
Instruction_List.Insert_Next_Line (I1);
Instruction_List.Insert_Go (I1, D2);
Coded_Order_Array.Put (real_player, I1, Ok);
Put_Line ("put ok :" & Boolean'Image (Ok));
Order.Put_Place (player_order, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("nord"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("de"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String ("cuisine"));
order.put_redirection(player_order,coded_order_array.redirection(real_player));
the_order.put(player_order);
the_order.show;
Coded_Order_Array.Run (real_player, Ok);
Put_Line ("run ok :" & Boolean'Image (Ok));
Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End));
Put_Line (The_Place.Image);
Order.Put_Place (real_player, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (real_player, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (real_player,
Moving_String.From_String ("salle"));
Order.Put_Third_Complement (real_player, Moving_String.From_String ("direction"));
Order.Put_Fourth_Complement (real_player, Moving_String.From_String (""));
Ia := (1, 2, 4, 4, 3);
Order.Put_Redirection (real_player, Ia);
I1 := Instruction_List.Null_Object;
View_List.Free (Vi_List);
View.Create_Sentence (Vi, Identifier.From_String ("aller salle direction "));
View_List.Put (Vi_List, Vi);
View_List.Put (Vi_List, Vi);
View.Create_Exit (Vi, D1);
View_List.Put (Vi_List, Vi);
View.Create_Attribute (Vi, A1);
View_List.Put (Vi_List, Vi);
Instruction_List.Insert_Display (I1, Vi_List);
Instruction_List.Insert_Next_Line (I1);
Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud"));
Instruction_List.Insert_Go (I1, D2);
Coded_Order_Array.Put (player_order, I1, Ok);
Put_Line ("put ok :" & Boolean'Image (Ok));
Order.Put_Place (player_order, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("cuisine"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("nord"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String (""));
order.put_redirection(player_order,coded_order_array.redirection(real_player));
the_order.put(player_order);
the_order.show;
Coded_Order_Array.Run (real_player, Ok);
Put_Line ("run ok :" & Boolean'Image (Ok));
Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End));
Put_Line (The_Place.Image);
Order.Put_Place (real_player, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (real_player, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (real_player, Moving_String.From_String ("a"));
Order.Put_Third_Complement (real_player,
Moving_String.From_String ("salle"));
Order.Put_Fourth_Complement (real_player, Moving_String.From_String ("direction"));
Ia := (1,2,5,4,4);
Order.Put_Redirection (real_player, Ia);
I1 := Instruction_List.Null_Object;
View_List.Free (Vi_List);
View.Create_Sentence (Vi, Identifier.From_String ("aller a salle direction "));
View_List.Put (Vi_List, Vi);
View.Create_Exit (Vi, D1);
View_List.Put (Vi_List, Vi);
View.Create_Attribute (Vi, A1);
View_List.Put (Vi_List, Vi);
Instruction_List.Insert_Display (I1, Vi_List);
Instruction_List.Insert_Next_Line (I1);
Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud"));
Instruction_List.Insert_Go (I1, D2);
Instruction_List.Insert_Stop (I1);
Coded_Order_Array.Put (player_order, I1, Ok);
Put_Line ("put ok :" & Boolean'Image (Ok));
Coded_Order_Array.Put (player_order, I1, Ok);
Put_Line ("put ok :" & Boolean'Image (Ok));
Order.Put_Place (player_order, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("a"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("cuisine"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String ("nord"));
order.put_redirection(player_order,coded_order_array.redirection(real_player));
the_order.put(player_order);
the_order.show;
Coded_Order_Array.Run (real_player, Ok);
Put_Line ("run ok :" & Boolean'Image (Ok));
Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End));
Put_Line (The_Place.Image);
Coded_Order_Array.Show;
Order.Put_Place (player_order, Moving_String.From_String ("cuisine"));
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("a"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("cuisine"));
Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("nord"));
Ia := (1, 2, 5, 4, 4);
Order.Put_Redirection (player_order, Ia);
Coded_Order_Array.Run (player_order, Ok);
Put_Line ("run ok :" & Boolean'Image (Ok));
Put_Line (The_Place.Image);
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("a"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("cuisine"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String ("nord"));
run_order(player_order);
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("a"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("chambre"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String ("sud"));
run_order(player_order);
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("ouest"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("de"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String ("cuisine"));
run_order(player_order);
Order.Put_First_Complement (player_order, Moving_String.From_String ("aller"));
Order.Put_Second_Complement (player_order, Moving_String.From_String ("salon"));
Order.Put_Third_Complement (player_order, Moving_String.From_String ("est"));
Order.Put_Fourth_Complement (player_order,
Moving_String.From_String (""));
run_order(player_order);
end Test_Coded_Order_Array