DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦06593f339⟧

    Length: 16384 (0x4000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_090cd2

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0001e625 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0001ffff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00090cd2 [0000000000010010000110011010010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002966a [000000000000101001011001101010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00cc019001b8d8036b4 [111111111111111111111111111111110000000011001100000000011001000000000001101110001101100000000011011010110100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x1d949/0x3c0} [00000000000000011101100101001001]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x1bd11/0xf64} [00000000000000011011110100010001]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x1d909/0x40} [00000000000000011101100100001001]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x1bcd1/0x40} [00000000000000011011110011010001]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 000 »A_BRICK_EXIST_ON_HEAP«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »DO_ACTION«
    @0x026ae [0x01] =  $0x0002 »FOR_RULE«
    @0x02706 [0x02] =  $0x0003 »KBS«
    @0x02736 [0x03] =  $0x0004 »ON_FACTS«
    @0x0278e [0x04] =  $0x0005 »SLOT«
    @0x027c6 [0x05] =  $0x0006 »ALIAS«
    @0x02806 [0x06] =  $0x0007 »OUTPUT_STREAM«
    @0x02886 [0x07] =  $0x0008 »RULE_NAMES«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x1247a/0x83} [00000000000000010010010001111010]
    0x0031d0 [0x08] +0x0100: ptr_0x8_p → {D306 0x11b51/0x83} [00000000000000010001101101010001]
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x09172/0x83} [00000000000000001001000101110010]
    0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x050cb/0x83} [00000000000000000101000011001011]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x0d6d1/0x83} [00000000000000001101011011010001]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x0d9af/0x83} [00000000000000001101100110101111]
    0x003370 [0x15] +0x02a0: ptr_0x15_p → {D306 0x12740/0x83} [00000000000000010010011101000000]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x0c0ae/0x83} [00000000000000001100000010101110]
    0x0033f0 [0x19] +0x0320: ptr_0x19_p → {D306 0x09d18/0x83} [00000000000000001001110100011000]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x0ee63/0x83} [00000000000000001110111001100011]
    0x0034d0 [0x20] +0x0400: ptr_0x20_p → {D306 0x0e39d/0x83} [00000000000000001110001110011101]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x0ba62/0x83} [00000000000000001011101001100010]
    0x003550 [0x24] +0x0480: ptr_0x24_p → {D306 0x16428/0x83} [00000000000000010110010000101000]
    0x0035f0 [0x29] +0x0520: ptr_0x29_p → {D306 0x0ca37/0x83} [00000000000000001100101000110111]
    0x003670 [0x2d] +0x05a0: ptr_0x2d_p → {D306 0x11e37/0x83} [00000000000000010001111000110111]
    0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x1a2a7/0x83} [00000000000000011010001010100111]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x0b960/0x83} [00000000000000001011100101100000]
    0x003910 [0x42] +0x0840: ptr_0x42_p → {D306 0x12115/0x83} [00000000000000010010000100010101]
    0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x117dc/0x83} [00000000000000010001011111011100]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x17b55/0x83} [00000000000000010111101101010101]
    0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x0e86f/0x83} [00000000000000001110100001101111]
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x1a5a5/0x83} [00000000000000011010010110100101]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x0d3fb/0x83} [00000000000000001101001111111011]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x0d10d/0x83} [00000000000000001101000100001101]
    0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x1a7a9/0x83} [00000000000000011010011110101001]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x0eb5d/0x83} [00000000000000001110101101011101]
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x0e66b/0x83} [00000000000000001110011001101011]

{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0cf66/0xa0} [00000000000000001100111101100110]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x0a237/0xa0} [00000000000000001010001000110111]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x0e4f4/0xa0} [00000000000000001110010011110100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x1dd3d/0xa0} [00000000000000011101110100111101]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x179ae/0xa0} [00000000000000010111100110101110]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x1382b/0xa0} [00000000000000010011100000101011]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x0e9c6/0xa0} [00000000000000001110100111000110]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x125d1/0xa0} [00000000000000010010010111010001]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x1b030/0xa0} [00000000000000011011000000110000]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x06d65/0xa0} [00000000000000000110110101100101]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x19a3e/0xa0} [00000000000000011001101000111110]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x10531/0xa0} [00000000000000010000010100110001]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x1d20d/0xa0} [00000000000000011101001000001101]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x07903/0xa0} [00000000000000000111100100000011]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x139f7/0xa0} [00000000000000010011100111110111]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x119b2/0xa0} [00000000000000010001100110110010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x0d828/0xa0} [00000000000000001101100000101000]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x0b339/0xa0} [00000000000000001011001100111001]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x122eb/0xa0} [00000000000000010010001011101011]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x1cca9/0xa0} [00000000000000011100110010101001]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0a737/0xa0} [00000000000000001010011100110111]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x08fb3/0xa0} [00000000000000001000111110110011]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x17ea8/0xa0} [00000000000000010111111010101000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0fbed/0xa0} [00000000000000001111101111101101]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x1b1fc/0xa0} [00000000000000011011000111111100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x094ad/0xa0} [00000000000000001001010010101101]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x1d771/0xa0} [00000000000000011101011101110001]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x1a900/0xa0} [00000000000000011010100100000000]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x11655/0xa0} [00000000000000010001011001010101]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x081b7/0xa0} [00000000000000001000000110110111]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x182e8/0xa0} [00000000000000011000001011101000]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x15895/0xa0} [00000000000000010101100010010101]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0c8a8/0xa0} [00000000000000001100100010101000]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x1a3fe/0xa0} [00000000000000011010001111111110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x1ce75/0xa0} [00000000000000011100111001110101]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x188a4/0xa0} [00000000000000011000100010100100]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x18094/0xa0} [00000000000000011000000010010100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x07255/0xa0} [00000000000000000111001001010101]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x11ca8/0xa0} [00000000000000010001110010101000]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x1d3d9/0xa0} [00000000000000011101001111011001]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x1850c/0xa0} [00000000000000011000010100001100]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x15aa9/0xa0} [00000000000000010101101010101001]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x06269/0xa0} [00000000000000000110001001101001]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x17cac/0xa0} [00000000000000010111110010101100]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x0b7b9/0xa0} [00000000000000001011011110111001]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0f235/0xa0} [00000000000000001111001000110101]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x153d7/0xa0} [00000000000000010101001111010111]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0fdb9/0xa0} [00000000000000001111110110111001]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x1aacc/0xa0} [00000000000000011010101011001100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x08dc7/0xa0} [00000000000000001000110111000111]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x166fc/0xa0} [00000000000000010110011011111100]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x1a100/0xa0} [00000000000000011010000100000000]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x1bb39/0xa0} [00000000000000011011101100111001]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x1138b/0xa0} [00000000000000010001001110001011]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0d552/0xa0} [00000000000000001101010101010010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x1ae64/0xa0} [00000000000000011010111001100100]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x0873b/0xa0} [00000000000000001000011100111011]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x1ac98/0xa0} [00000000000000011010110010011000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x1d5a5/0xa0} [00000000000000011101010110100101]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x1d041/0xa0} [00000000000000011101000001000001]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x05222/0xa0} [00000000000000000101001000100010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x156a1/0xa0} [00000000000000010101011010100001]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "DO_ACTION"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04e00/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_RULE"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04ff4/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x0504c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121890 d307_3 = 0x00000002 d307_d307_p → {D307 0x0590e/0x7f}
{D306 0x050cb/0x83}:D306 d306_d303_p → {D303 0x04e80/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0504c/0x7f}
{D303 0x0514e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ee/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05222/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0514e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x052c2/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FACTS"
{D303 0x05342/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053e2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05416/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05342/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x054b6/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x05516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055b6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055ea/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0568a/0x68}:ARRAY_STRING[0x1,0x5] = "ALIAS"
{D303 0x056f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05792/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05792/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057c6/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x056f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05866/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D307 0x0590e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002
{D303 0x0598d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a2d/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05a2d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a61/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0598d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05b01/0x90}:ARRAY_STRING[0x1,0xa] = "RULE_NAMES"
{D303 0x05b91/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05fe1/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05c31/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05c71/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05cb6 [0x00] =  $0x0009 »GIVE_WORK_TO_A_ROBOT«
    @0x05d6e [0x01] =  $0x000a »A_RESERVED_BOX_EXIST«
    @0x05e26 [0x02] =  $0x000b »A_BRICK_EXIST_ON_HEAP«
    @0x05ee6 [0x03] =  $0xa600 »«
{D304 0x05fe1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06015/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x05b91/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x060b5/0xe0}:ARRAY_STRING[0x1,0x14] = "GIVE_WORK_TO_A_ROBOT"
{D303 0x06195/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06235/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06235/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06269/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x06195/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x06309/0xe0}:ARRAY_STRING[0x1,0x14] = "A_RESERVED_BOX_EXIST"
{D303 0x063e9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06489/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06489/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x064bd/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x063e9/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x0655d/0xe8}:ARRAY_STRING[0x1,0x15] = "A_BRICK_EXIST_ON_HEAP"
{D303 0x06645/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06d31/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x066e5/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05c71/0x370} next_p → {Thing2 0x05c31/0x40}
{StringStore 0x06725/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x06766 [0x00] =  $0x000c »NO_BRICKS_AND_NO_WORKING_ROBOT«
    @0x0686e [0x01] =  $0x000d »NO_EMPTY_BOXES_LEFT«
    @0x0691e [0x02] =  $0x000e »NO_MORE«
    @0x0696e [0x03] =  $0x000f »=«
    @0x0698e [0x04] =  $0x0010 »<«
    @0x069ae [0x05] =  $0x0011 »>«
    @0x069ce [0x06] =  $0x0012 »<=«
    @0x069f6 [0x07] =  $0x0013 »>=«
{Thing2 0x06a9d/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06add/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 000 »NO_MORE«
{D304 0x06d31/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06d65/0xa0}:D302 d302_0 = 0x8000001e d302_d303_p → {D303 0x06645/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000130
{ArrayString 0x06e05/0x130}:ARRAY_STRING[0x1,0x1e] = "NO_BRICKS_AND_NO_WORKING_ROBOT"
{D303 0x06f35/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fd5/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06fd5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07009/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x06f35/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x070a9/0xd8}:ARRAY_STRING[0x1,0x13] = "NO_EMPTY_BOXES_LEFT"
{D303 0x07181/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07221/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x07221/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07255/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07181/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x072f5/0x78}:ARRAY_STRING[0x1,0x7] = "NO_MORE"
{D303 0x0736d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07713/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x0740d/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06add/0x254} next_p → {Thing2 0x06a9d/0x40}
{StringIndex 0x0744d/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 000 »>«
{D304 0x07713/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07747/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0736d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x077e7/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0782f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078cf/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x078cf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07903/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0782f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x079a3/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x079eb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a8b/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07a8b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07abf/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x079eb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07b5f/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x07ba7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07fbf/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07c47/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0744d/0x2c6} next_p → {Thing2 0x0740d/0x40}
{StringIndex 0x07c87/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 000 »GIVE_WORK_TO_A_ROBOT_RULE«
{D304 0x07fbf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ff3/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07ba7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x08093/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x080e3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08183/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x08183/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081b7/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x080e3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x08257/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x082a7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08707/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x08347/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06725/0x378} next_p → {Thing2 0x066e5/0x40}
{StringStore 0x08387/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x083ce [0x00] =  $0x0014 »GIVE_WORK_TO_A_ROBOT_RULE«
    @0x084ae [0x01] =  $0x0015 »PREMISS«
    @0x084fe [0x02] =  $0x0016 »FACT_QUERIES«
    @0x08576 [0x03] =  $0x0017 »ACTION«
    @0x085be [0x04] =  $0x0018 »OBJECTS«
    @0x0860e [0x05] =  $0x0019 »FACT_COLLECTION«
{D304 0x08707/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0873b/0xa0}:D302 d302_0 = 0x80000019 d302_d303_p → {D303 0x082a7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000108
{ArrayString 0x087db/0x108}:ARRAY_STRING[0x1,0x19] = "GIVE_WORK_TO_A_ROBOT_RULE"
{D303 0x088e3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d93/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08983/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07c87/0x338} next_p → {Thing2 0x07c47/0x40}
{StringIndex 0x089c3/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 000 »OBJECTS«
{D304 0x08d93/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08dc7/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x088e3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08e67/0x78}:ARRAY_STRING[0x1,0x7] = "PREMISS"
{D303 0x08edf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08f7f/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08f7f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08fb3/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x07ff3/0xa0} d302_d303_p → {D303 0x08edf/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x09053/0xa0}:ARRAY_STRING[0x1,0xc] = "FACT_QUERIES"
{D307 0x090f3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002 d307_d307_p → {D307 0x0c131/0x7f}
{D306 0x09172/0x83}:D306 d306_d303_p → {D303 0x08edf/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x090f3/0x7f}
{D303 0x091f5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09295/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x09295/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x092c9/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05a61/0xa0} d302_d303_p → {D303 0x091f5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x09369/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION"
{D303 0x093d9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09479/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x09479/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x094ad/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x07abf/0xa0} d302_d303_p → {D303 0x093d9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0954d/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS"
{D303 0x095c5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b0d/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09665/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x089c3/0x3d0} next_p → {Thing2 0x08983/0x40}
{StringIndex 0x096a5/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 000 »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
{D304 0x09b0d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b41/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x095c5/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x09be1/0xb8}:ARRAY_STRING[0x1,0xf] = "FACT_COLLECTION"
{D307 0x09c99/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002 d307_d307_p → {D307 0x0eee6/0x7f}
{D306 0x09d18/0x83}:D306 d306_d303_p → {D303 0x095c5/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x09c99/0x7f}
{D303 0x09d9b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a203/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{Thing2 0x09e3b/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08387/0x380} next_p → {Thing2 0x08347/0x40}
{StringStore 0x09e7b/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x09ebe [0x00] =  $0x001a »A_RESERVED_BOX_EXIST_RULE«
    @0x09f9e [0x01] =  $0x001b »A_BRICK_EXIST_ON_HEAP_RULE«
    @0x0a086 [0x02] =  $0x001c »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
    @0x0a1b6 [0x03] =  $0x2fc0 »«
{D304 0x0a203/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a237/0xa0}:D302 d302_0 = 0x80000019 d302_d303_p → {D303 0x09d9b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000108
{ArrayString 0x0a2d7/0x108}:ARRAY_STRING[0x1,0x19] = "A_RESERVED_BOX_EXIST_RULE"
{D303 0x0a3df/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a47f/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x0a47f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a4b3/0xa0}:D302 d302_0 = 0x8000001a d302_d303_p → {D303 0x0a3df/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000110
{ArrayString 0x0a553/0x110}:ARRAY_STRING[0x1,0x1a] = "A_BRICK_EXIST_ON_HEAP_RULE"
{D303 0x0a663/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a703/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a703/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a737/0xa0}:D302 d302_0 = 0x80000023 d302_d303_p → {D303 0x0a663/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000158
{ArrayString 0x0a7d7/0x158}:ARRAY_STRING[0x1,0x23] = "NO_BRICKS_AND_NO_WORKING_ROBOT_RULE"
{D303 0x0a92f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b305/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a9cf/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09e7b/0x388} next_p → {Thing2 0x09e3b/0x40}
{StringStore 0x0aa0f/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0aa56 [0x00] =  $0x001d »NO_EMPTY_BOXES_LEFT_RULE«
    @0x0ab2e [0x01] =  $0x001e »RULE_BUNDLE«
    @0x0ab9e [0x02] =  $0x001f »RULE_BASE«
    @0x0abfe [0x03] =  $0x0020 »BGRB_WORKING_MEMORY«
    @0x0acae [0x04] =  $0x0021 »FACT_BASE«
    @0x0ad0e [0x05] =  $0x0022 »BRICKS«
    @0x0ad56 [0x06] =  $0x0380 »«
{Thing2 0x0ad9f/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x096a5/0x468} next_p → {Thing2 0x09665/0x40}
{StringIndex 0x0addf/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 000 »FACT_BASE«
{D304 0x0b305/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b339/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x0a92f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x0b3d9/0x100}:ARRAY_STRING[0x1,0x18] = "NO_EMPTY_BOXES_LEFT_RULE"
{D303 0x0b4d9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b579/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0b579/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b5ad/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0b4d9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0b64d/0x98}:ARRAY_STRING[0x1,0xb] = "RULE_BUNDLE"
{D303 0x0b6e5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b785/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b785/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b7b9/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0b6e5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b859/0x88}:ARRAY_STRING[0x1,0x9] = "RULE_BASE"
{D307 0x0b8e1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002
{D306 0x0b960/0x83}:D306 d306_d303_p → {D303 0x0b6e5/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b8e1/0x7f}
{D307 0x0b9e3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00121890 d307_3 = 0x00000002
{D306 0x0ba62/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b9e3/0x7f}
{D303 0x0bae5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bb85/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0bb85/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bbb9/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x0a4b3/0xa0} d302_d303_p → {D303 0x0bae5/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0bc59/0xd8}:ARRAY_STRING[0x1,0x13] = "BGRB_WORKING_MEMORY"
{D303 0x0bd31/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bdd1/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0bdd1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0be05/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0bd31/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0bea5/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE"
{D307 0x0bf2d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x11483/0x7f}
{D308 0x0bfac/0x83}:D308 d308_d303_p → {D303 0x0bd31/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0bf2d/0x7f}
{D307 0x0c02f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002
{D306 0x0c0ae/0x83}:D306 d306_d303_p → {D303 0x088e3/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c02f/0x7f} d306_d308_p → {D308 0x0bfac/0x83}
{D307 0x0c131/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x11502/0x7f}
{D303 0x0c1b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c874/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0c250/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0addf/0x526} next_p → {Thing2 0x0ad9f/0x40}
{StringIndex 0x0c290/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 000 »PLACE«
{D304 0x0c874/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c8a8/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x07009/0xa0} d302_d303_p → {D303 0x0c1b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0c948/0x70}:ARRAY_STRING[0x1,0x6] = "BRICKS"
{D307 0x0c9b8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x15bd9/0x7f}
{D306 0x0ca37/0x83}:D306 d306_d303_p → {D303 0x0c1b0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c9b8/0x7f}
{D303 0x0caba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cf32/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{Thing2 0x0cb5a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0aa0f/0x390} next_p → {Thing2 0x0a9cf/0x40}
{StringStore 0x0cb9a/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0cbde [0x00] =  $0x0023 »PREDICATE«
    @0x0cc3e [0x01] =  $0x0024 »ON_HEAP«
    @0x0cc8e [0x02] =  $0x0025 »SIZE«
    @0x0ccc6 [0x03] =  $0x0026 »PLACE«
    @0x0cd06 [0x04] =  $0x0027 »ROBOTS«
    @0x0cd4e [0x05] =  $0x0028 »YES«
    @0x0cd7e [0x06] =  $0x0029 »WORKING«
    @0x0cdce [0x07] =  $0x002a »IDENTIFIER«
    @0x0ce36 [0x08] =  $0x002b »ON_SCREEN«
    @0x0ce96 [0x09] =  $0x002c »' '«
    @0x0cec6 [0x0a] =  $0x002d »'-'«
    @0x0cef6 [0x0b] =  $0x002e »'W'«
{D304 0x0cf32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cf66/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0caba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0d006/0x88}:ARRAY_STRING[0x1,0x9] = "PREDICATE"
{D307 0x0d08e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x1185f/0x7f}
{D306 0x0d10d/0x83}:D306 d306_d303_p → {D303 0x0caba/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d08e/0x7f}
{D303 0x0d190/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d230/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0d230/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d264/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0d190/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0d304/0x78}:ARRAY_STRING[0x1,0x7] = "ON_HEAP"
{D307 0x0d37c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x15cd7/0x7f}
{D306 0x0d3fb/0x83}:D306 d306_d303_p → {D303 0x0d190/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d37c/0x7f}
{D303 0x0d47e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d51e/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0d51e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d552/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0d47e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0d5f2/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D307 0x0d652/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x15d56/0x7f}
{D306 0x0d6d1/0x83}:D306 d306_d303_p → {D303 0x0d47e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d652/0x7f}
{D303 0x0d754/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d7f4/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0d7f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d828/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0d754/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0d8c8/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D307 0x0d930/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x15dd5/0x7f}
{D306 0x0d9af/0x83}:D306 d306_d303_p → {D303 0x0d754/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d930/0x7f}
{D303 0x0da32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e1da/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0dad2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c290/0x5e4} next_p → {Thing2 0x0c250/0x40}
{StringIndex 0x0db12/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 000 »' '«
{D304 0x0e1da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e20e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0da32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0e2ae/0x70}:ARRAY_STRING[0x1,0x6] = "ROBOTS"
{D307 0x0e31e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x12198/0x7f}
{D306 0x0e39d/0x83}:D306 d306_d303_p → {D303 0x0da32/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e31e/0x7f}
{D303 0x0e420/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e4c0/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0e4c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e4f4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06015/0xa0} d302_d303_p → {D303 0x0e420/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e594/0x58}:ARRAY_STRING[0x1,0x3] = "YES"
{D307 0x0e5ec/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x19bb5/0x7f}
{D306 0x0e66b/0x83}:D306 d306_d303_p → {D303 0x0e420/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e5ec/0x7f}
{D307 0x0e6ee/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002
{D308 0x0e76d/0x83}:D308 d308_d303_p → {D303 0x091f5/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0e6ee/0x7f}
{D307 0x0e7f0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x127c3/0x7f}
{D306 0x0e86f/0x83}:D306 d306_d303_p → {D303 0x091f5/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e7f0/0x7f} d306_d308_p → {D308 0x0e76d/0x83}
{D303 0x0e8f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e992/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0e992/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e9c6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0e8f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0ea66/0x78}:ARRAY_STRING[0x1,0x7] = "WORKING"
{D307 0x0eade/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x12842/0x7f}
{D306 0x0eb5d/0x83}:D306 d306_d303_p → {D303 0x0e8f2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0eade/0x7f}
{D303 0x0ebe0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ec80/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0ec80/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ecb4/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0ebe0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0ed54/0x90}:ARRAY_STRING[0x1,0xa] = "IDENTIFIER"
{D307 0x0ede4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x128c1/0x7f}
{D306 0x0ee63/0x83}:D306 d306_d303_p → {D303 0x0ebe0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ede4/0x7f}
{D307 0x0eee6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b2 d307_3 = 0x00000002 d307_d307_p → {D307 0x12940/0x7f}
{D303 0x0ef65/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f005/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0f005/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f039/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0ef65/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0f0d9/0x88}:ARRAY_STRING[0x1,0x9] = "ON_SCREEN"
{D303 0x0f161/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f201/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0f201/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f235/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f161/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f2d5/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0f32d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fbb9/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0f3cd/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0db12/0x6c8} next_p → {Thing2 0x0dad2/0x40}
{StringIndex 0x0f40d/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 000 »'N'«
{D304 0x0fbb9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fbed/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f32d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0fc8d/0x58}:ARRAY_STRING[0x1,0x3] = "'-'"
{D303 0x0fce5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fd85/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0fd85/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fdb9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x057c6/0xa0} d302_d303_p → {D303 0x0fce5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0fe59/0x58}:ARRAY_STRING[0x1,0x3] = "'W'"
{D303 0x0feb1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10331/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{Thing2 0x0ff51/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0cb9a/0x398} next_p → {Thing2 0x0cb5a/0x40}
{StringStore 0x0ff91/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x0ffd6 [0x00] =  $0x002f »'A'«
    @0x10006 [0x01] =  $0x0030 »'I'«
    @0x10036 [0x02] =  $0x0031 »'T'«
    @0x10066 [0x03] =  $0x0032 »'N'«
    @0x10096 [0x04] =  $0x0033 »'G'«
    @0x100c6 [0x05] =  $0x0034 »BOXES«
    @0x10106 [0x06] =  $0x0035 »RESERVED«
    @0x1015e [0x07] =  $0x0036 »NUMBER«
    @0x101a6 [0x08] =  $0x0037 »STATE«
    @0x101e6 [0x09] =  $0x0038 »TAKING«
    @0x1022e [0x0a] =  $0x0039 »NO«
    @0x10256 [0x0b] =  $0x003a »'B'«
    @0x10286 [0x0c] =  $0x003b »'E'«
    @0x102b6 [0x0d] =  $0x003c »'C'«
    @0x102e6 [0x0e] =  $0x003d »'U'«
    @0x10316 [0x0f] =  $0x2660 »«
{D304 0x10331/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10365/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0feb1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10405/0x58}:ARRAY_STRING[0x1,0x3] = "'A'"
{D303 0x1045d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x104fd/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x104fd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10531/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1045d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x105d1/0x58}:ARRAY_STRING[0x1,0x3] = "'I'"
{D303 0x10629/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x106c9/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x106c9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x106fd/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x10629/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1079d/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D303 0x107f5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10895/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x10895/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x108c9/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x107f5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10969/0x58}:ARRAY_STRING[0x1,0x3] = "'N'"
{D303 0x109c1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11357/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x10a61/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0f40d/0x7ac} next_p → {Thing2 0x0f3cd/0x40}
{StringIndex 0x10aa1/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 033 »'N'«
  [$0x0033]  0x0dc88 034 »'G'«
  [$0x0034]  0x0dcb8 035 »BOXES«
  [$0x0035]  0x0dcf8 036 »RESERVED«
  [$0x0036]  0x0dd50 037 »NUMBER«
  [$0x0037]  0x0dd98 038 »STATE«
  [$0x0038]  0x0ddd8 039 »TAKING«
  [$0x0039]  0x0de20 000 »NO«
{D304 0x11357/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1138b/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x109c1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1142b/0x58}:ARRAY_STRING[0x1,0x3] = "'G'"
{D307 0x11483/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x154cf/0x7f}
{D307 0x11502/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x1554e/0x7f}
{D303 0x11581/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11621/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x11621/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11655/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x11581/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x116f5/0x68}:ARRAY_STRING[0x1,0x5] = "BOXES"
{D307 0x1175d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x1614e/0x7f}
{D306 0x117dc/0x83}:D306 d306_d303_p → {D303 0x11581/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1175d/0x7f}
{D307 0x1185f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x15c58/0x7f}
{D303 0x118de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1197e/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x1197e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x119b2/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04f54/0xa0} d302_d303_p → {D303 0x118de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x11a52/0x80}:ARRAY_STRING[0x1,0x8] = "RESERVED"
{D307 0x11ad2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x19b36/0x7f}
{D306 0x11b51/0x83}:D306 d306_d303_p → {D303 0x118de/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x11ad2/0x7f}
{D303 0x11bd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11c74/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x11c74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11ca8/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x0d264/0xa0} d302_d303_p → {D303 0x11bd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x11d48/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER"
{D307 0x11db8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x164ab/0x7f}
{D306 0x11e37/0x83}:D306 d306_d303_p → {D303 0x11bd4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x11db8/0x7f}
{D303 0x11eba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11f5a/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x11f5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11f8e/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x07747/0xa0} d302_d303_p → {D303 0x11eba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1202e/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D307 0x12096/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x1652a/0x7f}
{D306 0x12115/0x83}:D306 d306_d303_p → {D303 0x11eba/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x12096/0x7f}
{D307 0x12198/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x15e54/0x7f}
{D303 0x12217/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x122b7/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x122b7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x122eb/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x12217/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x1238b/0x70}:ARRAY_STRING[0x1,0x6] = "TAKING"
{D307 0x123fb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x15ed3/0x7f}
{D306 0x1247a/0x83}:D306 d306_d303_p → {D303 0x12217/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x123fb/0x7f}
{D303 0x124fd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1259d/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x1259d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x125d1/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x05416/0xa0} d302_d303_p → {D303 0x124fd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x12671/0x50}:ARRAY_STRING[0x1,0x2] = "NO"
{D307 0x126c1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x15f52/0x7f}
{D306 0x12740/0x83}:D306 d306_d303_p → {D303 0x124fd/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x126c1/0x7f}
{D307 0x127c3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x15fd1/0x7f}
{D307 0x12842/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x16050/0x7f}
{D307 0x128c1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x160cf/0x7f}
{D307 0x12940/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b4 d307_3 = 0x00000002 d307_d307_p → {D307 0x165a9/0x7f}
{D303 0x129bf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1345f/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x12a5f/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x10aa1/0x8b6} next_p → {Thing2 0x10a61/0x40}
{StringIndex 0x12a9f/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 033 »'N'«
  [$0x0033]  0x0dc88 034 »'G'«
  [$0x0034]  0x0dcb8 035 »BOXES«
  [$0x0035]  0x0dcf8 036 »RESERVED«
  [$0x0036]  0x0dd50 037 »NUMBER«
  [$0x0037]  0x0dd98 038 »STATE«
  [$0x0038]  0x0ddd8 039 »TAKING«
  [$0x0039]  0x0de20 03a »NO«
  [$0x003a]  0x0de48 03b »'B'«
  [$0x003b]  0x0de78 03c »'E'«
  [$0x003c]  0x0dea8 03d »'C'«
  [$0x003d]  0x0ded8 03e »'U'«
  [$0x003e]  0x11808 03f »'S'«
  [$0x003f]  0x11838 040 »'R'«
  [$0x0040]  0x11868 000 »'V'«
{D304 0x1345f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13493/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x129bf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13533/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x1358b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1362b/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x1362b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1365f/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1358b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x136ff/0x58}:ARRAY_STRING[0x1,0x3] = "'E'"
{D303 0x13757/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x137f7/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x137f7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1382b/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x13757/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x138cb/0x58}:ARRAY_STRING[0x1,0x3] = "'C'"
{D303 0x13923/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x139c3/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x139c3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x139f7/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0b5ad/0xa0} d302_d303_p → {D303 0x13923/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x13a97/0x58}:ARRAY_STRING[0x1,0x3] = "'U'"
{D303 0x13aef/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13f77/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{Thing2 0x13b8f/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ff91/0x3a0} next_p → {Thing2 0x0ff51/0x40}
{StringStore 0x13bcf/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x13c16 [0x00] =  $0x003e »'S'«
    @0x13c46 [0x01] =  $0x003f »'R'«
    @0x13c76 [0x02] =  $0x0040 »'V'«
    @0x13ca6 [0x03] =  $0x0041 »'D'«
    @0x13cd6 [0x04] =  $0x0042 »'O'«
    @0x13d06 [0x05] =  $0x0043 »'X'«
    @0x13d36 [0x06] =  $0x0044 »THE_SIZE«
    @0x13d8e [0x07] =  $0x0045 »THE_ROBOT_ID«
    @0x13e06 [0x08] =  $0x0046 »THE_NUMBER«
    @0x13e6e [0x09] =  $0x0047 »EMPTY«
    @0x13eae [0x0a] =  $0x0048 »THE_BIGGEST_BRICK«
{D304 0x13f77/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13fab/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x13aef/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1404b/0x58}:ARRAY_STRING[0x1,0x3] = "'S'"
{D303 0x140a3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14143/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x14143/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14177/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0e20e/0xa0} d302_d303_p → {D303 0x140a3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x14217/0x58}:ARRAY_STRING[0x1,0x3] = "'R'"
{D303 0x1426f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1430f/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x1430f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14343/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1426f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x143e3/0x58}:ARRAY_STRING[0x1,0x3] = "'V'"
{D303 0x1443b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1500b/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x144db/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x12a9f/0x9c0} next_p → {Thing2 0x12a5f/0x40}
{StringIndex 0x1451b/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 033 »'N'«
  [$0x0033]  0x0dc88 034 »'G'«
  [$0x0034]  0x0dcb8 035 »BOXES«
  [$0x0035]  0x0dcf8 036 »RESERVED«
  [$0x0036]  0x0dd50 037 »NUMBER«
  [$0x0037]  0x0dd98 038 »STATE«
  [$0x0038]  0x0ddd8 039 »TAKING«
  [$0x0039]  0x0de20 03a »NO«
  [$0x003a]  0x0de48 03b »'B'«
  [$0x003b]  0x0de78 03c »'E'«
  [$0x003c]  0x0dea8 03d »'C'«
  [$0x003d]  0x0ded8 03e »'U'«
  [$0x003e]  0x11808 03f »'S'«
  [$0x003f]  0x11838 040 »'R'«
  [$0x0040]  0x11868 041 »'V'«
  [$0x0041]  0x11898 042 »'D'«
  [$0x0042]  0x118c8 043 »'O'«
  [$0x0043]  0x118f8 044 »'X'«
  [$0x0044]  0x11928 045 »THE_SIZE«
  [$0x0045]  0x11980 046 »THE_ROBOT_ID«
  [$0x0046]  0x119f8 047 »THE_NUMBER«
  [$0x0047]  0x11a60 048 »EMPTY«
  [$0x0048]  0x11aa0 000 »THE_BIGGEST_BRICK«
{D304 0x1500b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1503f/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1443b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x150df/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x15137/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x151d7/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x151d7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1520b/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x15137/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x152ab/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x15303/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x153a3/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x153a3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x153d7/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x15303/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x15477/0x58}:ARRAY_STRING[0x1,0x3] = "'X'"
{D307 0x154cf/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b2f4/0x7f}
{D307 0x1554e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b373/0x7f}
{D303 0x155cd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1566d/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x1566d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x156a1/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x155cd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x15741/0x80}:ARRAY_STRING[0x1,0x8] = "THE_SIZE"
{D303 0x157c1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15861/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x15861/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15895/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x0ecb4/0xa0} d302_d303_p → {D303 0x157c1/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x15935/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_ROBOT_ID"
{D303 0x159d5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15a75/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x15a75/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15aa9/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x159d5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x15b49/0x90}:ARRAY_STRING[0x1,0xa] = "THE_NUMBER"
{D307 0x15bd9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b3f2/0x7f}
{D307 0x15c58/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b471/0x7f}
{D307 0x15cd7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b4f0/0x7f}
{D307 0x15d56/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b56f/0x7f}
{D307 0x15dd5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b5ee/0x7f}
{D307 0x15e54/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b66d/0x7f}
{D307 0x15ed3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b6ec/0x7f}
{D307 0x15f52/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b76b/0x7f}
{D307 0x15fd1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b7ea/0x7f}
{D307 0x16050/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b869/0x7f}
{D307 0x160cf/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b8e8/0x7f}
{D307 0x1614e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1dfb2/0x7f}
{D303 0x161cd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1626d/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x1626d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x162a1/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x161cd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x16341/0x68}:ARRAY_STRING[0x1,0x5] = "EMPTY"
{D307 0x163a9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e0b0/0x7f}
{D306 0x16428/0x83}:D306 d306_d303_p → {D303 0x161cd/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x163a9/0x7f}
{D307 0x164ab/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e12f/0x7f}
{D307 0x1652a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e1ae/0x7f}
{D307 0x165a9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b967/0x7f}
{D303 0x16628/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x166c8/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x166c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x166fc/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x11f8e/0xa0} d302_d303_p → {D303 0x16628/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x1679c/0xc8}:ARRAY_STRING[0x1,0x11] = "THE_BIGGEST_BRICK"
{D303 0x16864/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1797a/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x16904/0x40}:Thing2 Chain2 payload_p → {StringStore 0x13bcf/0x3a8} next_p → {Thing2 0x13b8f/0x40}
{StringStore 0x16944/0x3b0}:StringStore x = 0x00000001 y = 0x0000006e
    @0x16986 [0x00] =  $0x0049 »FACT_NAME«
    @0x169e6 [0x01] =  $0x004a »THE_ROBOT«
    @0x16a46 [0x02] =  $0x004b »THE_BOX«
    @0x16a96 [0x03] =  $0x004c »THE_ROBOT_IDENTIFIER«
    @0x16b4e [0x04] =  $0x004d »THE_BOX_NUMBER«
    @0x16bd6 [0x05] =  $0x004e »'K'«
    @0x16c06 [0x06] =  $0x004f »'H'«
    @0x16c36 [0x07] =  $0x0050 »'F'«
    @0x16c66 [0x08] =  $0x0051 »'M'«
    @0x16c96 [0x09] =  $0x0052 »'P'«
{Thing2 0x16cf4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1451b/0xaf0} next_p → {Thing2 0x144db/0x40}
{StringIndex 0x16d34/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 033 »'N'«
  [$0x0033]  0x0dc88 034 »'G'«
  [$0x0034]  0x0dcb8 035 »BOXES«
  [$0x0035]  0x0dcf8 036 »RESERVED«
  [$0x0036]  0x0dd50 037 »NUMBER«
  [$0x0037]  0x0dd98 038 »STATE«
  [$0x0038]  0x0ddd8 039 »TAKING«
  [$0x0039]  0x0de20 03a »NO«
  [$0x003a]  0x0de48 03b »'B'«
  [$0x003b]  0x0de78 03c »'E'«
  [$0x003c]  0x0dea8 03d »'C'«
  [$0x003d]  0x0ded8 03e »'U'«
  [$0x003e]  0x11808 03f »'S'«
  [$0x003f]  0x11838 040 »'R'«
  [$0x0040]  0x11868 041 »'V'«
  [$0x0041]  0x11898 042 »'D'«
  [$0x0042]  0x118c8 043 »'O'«
  [$0x0043]  0x118f8 044 »'X'«
  [$0x0044]  0x11928 045 »THE_SIZE«
  [$0x0045]  0x11980 046 »THE_ROBOT_ID«
  [$0x0046]  0x119f8 047 »THE_NUMBER«
  [$0x0047]  0x11a60 048 »EMPTY«
  [$0x0048]  0x11aa0 049 »THE_BIGGEST_BRICK«
  [$0x0049]  0x14578 04a »FACT_NAME«
  [$0x004a]  0x145d8 04b »THE_ROBOT«
  [$0x004b]  0x14638 04c »THE_BOX«
  [$0x004c]  0x14688 04d »THE_ROBOT_IDENTIFIER«
  [$0x004d]  0x14740 04e »THE_BOX_NUMBER«
  [$0x004e]  0x147c8 04f »'K'«
  [$0x004f]  0x147f8 050 »'H'«
  [$0x0050]  0x14828 051 »'F'«
  [$0x0051]  0x14858 000 »'M'«
{D304 0x1797a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x179ae/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x09b41/0xa0} d302_d303_p → {D303 0x16864/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x17a4e/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_NAME"
{D307 0x17ad6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1b9e6/0x7f}
{D306 0x17b55/0x83}:D306 d306_d303_p → {D303 0x16864/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x17ad6/0x7f}
{D303 0x17bd8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17c78/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x17c78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17cac/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0be05/0xa0} d302_d303_p → {D303 0x17bd8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x17d4c/0x88}:ARRAY_STRING[0x1,0x9] = "THE_ROBOT"
{D303 0x17dd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17e74/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x17e74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17ea8/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x17dd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x17f48/0x78}:ARRAY_STRING[0x1,0x7] = "THE_BOX"
{D303 0x17fc0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18060/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x18060/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18094/0xa0}:D302 d302_0 = 0x80000014 d302_d302_p → {D302 0x162a1/0xa0} d302_d303_p → {D303 0x17fc0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x18134/0xe0}:ARRAY_STRING[0x1,0x14] = "THE_ROBOT_IDENTIFIER"
{D303 0x18214/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x182b4/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x182b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x182e8/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x18214/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x18388/0xb0}:ARRAY_STRING[0x1,0xe] = "THE_BOX_NUMBER"
{D303 0x18438/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x184d8/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x184d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1850c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18438/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x185ac/0x58}:ARRAY_STRING[0x1,0x3] = "'K'"
{D303 0x18604/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x186a4/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x186a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x186d8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18604/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18778/0x58}:ARRAY_STRING[0x1,0x3] = "'H'"
{D303 0x187d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18870/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x18870/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x188a4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0bbb9/0xa0} d302_d303_p → {D303 0x187d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18944/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"
{D303 0x1899c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18a3c/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x18a3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18a70/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f039/0xa0} d302_d303_p → {D303 0x1899c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18b10/0x58}:ARRAY_STRING[0x1,0x3] = "'M'"
{D303 0x18b68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19a0a/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x18c08/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x16d34/0xc46} next_p → {Thing2 0x16cf4/0x40}
{StringIndex 0x18c48/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 033 »'N'«
  [$0x0033]  0x0dc88 034 »'G'«
  [$0x0034]  0x0dcb8 035 »BOXES«
  [$0x0035]  0x0dcf8 036 »RESERVED«
  [$0x0036]  0x0dd50 037 »NUMBER«
  [$0x0037]  0x0dd98 038 »STATE«
  [$0x0038]  0x0ddd8 039 »TAKING«
  [$0x0039]  0x0de20 03a »NO«
  [$0x003a]  0x0de48 03b »'B'«
  [$0x003b]  0x0de78 03c »'E'«
  [$0x003c]  0x0dea8 03d »'C'«
  [$0x003d]  0x0ded8 03e »'U'«
  [$0x003e]  0x11808 03f »'S'«
  [$0x003f]  0x11838 040 »'R'«
  [$0x0040]  0x11868 041 »'V'«
  [$0x0041]  0x11898 042 »'D'«
  [$0x0042]  0x118c8 043 »'O'«
  [$0x0043]  0x118f8 044 »'X'«
  [$0x0044]  0x11928 045 »THE_SIZE«
  [$0x0045]  0x11980 046 »THE_ROBOT_ID«
  [$0x0046]  0x119f8 047 »THE_NUMBER«
  [$0x0047]  0x11a60 048 »EMPTY«
  [$0x0048]  0x11aa0 049 »THE_BIGGEST_BRICK«
  [$0x0049]  0x14578 04a »FACT_NAME«
  [$0x004a]  0x145d8 04b »THE_ROBOT«
  [$0x004b]  0x14638 04c »THE_BOX«
  [$0x004c]  0x14688 04d »THE_ROBOT_IDENTIFIER«
  [$0x004d]  0x14740 04e »THE_BOX_NUMBER«
  [$0x004e]  0x147c8 04f »'K'«
  [$0x004f]  0x147f8 050 »'H'«
  [$0x0050]  0x14828 051 »'F'«
  [$0x0051]  0x14858 052 »'M'«
  [$0x0052]  0x14888 053 »'P'«
  [$0x0053]  0x17948 054 »IN_PLIERS«
  [$0x0054]  0x179a8 055 »BOX_SLOTS«
  [$0x0055]  0x17a08 056 »'o'«
  [$0x0056]  0x17a38 057 »'b'«
  [$0x0057]  0x17a68 058 »'t'«
  [$0x0058]  0x17a98 059 »'1'«
  [$0x0059]  0x17ac8 05a »'2'«
  [$0x005a]  0x17af8 05b »'3'«
  [$0x005b]  0x17b28 000 »'h'«
{D304 0x19a0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19a3e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x055ea/0xa0} d302_d303_p → {D303 0x18b68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19ade/0x58}:ARRAY_STRING[0x1,0x3] = "'P'"
{D307 0x19b36/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002
{D307 0x19bb5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002
{D303 0x19c34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1a0cc/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{Thing2 0x19cd4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x16944/0x3b0} next_p → {Thing2 0x16904/0x40}
{StringStore 0x19d14/0x3b8}:StringStore x = 0x00000001 y = 0x0000006f
    @0x19d56 [0x00] =  $0x0053 »IN_PLIERS«
    @0x19db6 [0x01] =  $0x0054 »BOX_SLOTS«
    @0x19e16 [0x02] =  $0x0055 »'o'«
    @0x19e46 [0x03] =  $0x0056 »'b'«
    @0x19e76 [0x04] =  $0x0057 »'t'«
    @0x19ea6 [0x05] =  $0x0058 »'1'«
    @0x19ed6 [0x06] =  $0x0059 »'2'«
    @0x19f06 [0x07] =  $0x005a »'3'«
    @0x19f36 [0x08] =  $0x005b »'h'«
    @0x19f66 [0x09] =  $0x005c »'e'«
    @0x19f96 [0x0a] =  $0x005d »'a'«
    @0x19fc6 [0x0b] =  $0x005e »'s'«
    @0x19ff6 [0x0c] =  $0x005f »'n'«
    @0x1a026 [0x0d] =  $0x0060 »'r'«
    @0x1a056 [0x0e] =  $0x0061 »'m'«
    @0x1a086 [0x0f] =  $0x0062 »'v'«
{D304 0x1a0cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1a100/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x19c34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x1a1a0/0x88}:ARRAY_STRING[0x1,0x9] = "IN_PLIERS"
{D307 0x1a228/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002
{D306 0x1a2a7/0x83}:D306 d306_d303_p → {D303 0x19c34/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1a228/0x7f}
{D303 0x1a32a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1a3ca/0x34} d303_2 = 0x0054 d303_3 = 0x0000000000000000000
{D304 0x1a3ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1a3fe/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x1a32a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x1a49e/0x88}:ARRAY_STRING[0x1,0x9] = "BOX_SLOTS"
{D307 0x1a526/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002
{D306 0x1a5a5/0x83}:D306 d306_d303_p → {D303 0x1a32a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1a526/0x7f}
{D307 0x1a628/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218a2 d307_3 = 0x00000002
{D308 0x1a6a7/0x83}:D308 d308_d303_p → {D303 0x0736d/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1a628/0x7f}
{D307 0x1a72a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b6 d307_3 = 0x00000002 d307_d307_p → {D307 0x1de35/0x7f}
{D306 0x1a7a9/0x83}:D306 d306_d303_p → {D303 0x0736d/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1a72a/0x7f} d306_d308_p → {D308 0x1a6a7/0x83}
{D303 0x1a82c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1a8cc/0x34} d303_2 = 0x0055 d303_3 = 0x0000000000000000000
{D304 0x1a8cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1a900/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1520b/0xa0} d302_d303_p → {D303 0x1a82c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1a9a0/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x1a9f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1aa98/0x34} d303_2 = 0x0056 d303_3 = 0x0000000000000000000
{D304 0x1aa98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1aacc/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x13493/0xa0} d302_d303_p → {D303 0x1a9f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1ab6c/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D303 0x1abc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ac64/0x34} d303_2 = 0x0057 d303_3 = 0x0000000000000000000
{D304 0x1ac64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ac98/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x106fd/0xa0} d302_d303_p → {D303 0x1abc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1ad38/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x1ad90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ae30/0x34} d303_2 = 0x0058 d303_3 = 0x0000000000000000000
{D304 0x1ae30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ae64/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x092c9/0xa0} d302_d303_p → {D303 0x1ad90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1af04/0x58}:ARRAY_STRING[0x1,0x3] = "'1'"
{D303 0x1af5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1affc/0x34} d303_2 = 0x0059 d303_3 = 0x0000000000000000000
{D304 0x1affc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b030/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x064bd/0xa0} d302_d303_p → {D303 0x1af5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1b0d0/0x58}:ARRAY_STRING[0x1,0x3] = "'2'"
{D303 0x1b128/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b1c8/0x34} d303_2 = 0x005a d303_3 = 0x0000000000000000000
{D304 0x1b1c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b1fc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1b128/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1b29c/0x58}:ARRAY_STRING[0x1,0x3] = "'3'"
{D307 0x1b2f4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1deb4/0x7f}
{D307 0x1b373/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1df33/0x7f}
{D307 0x1b3f2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002
{D307 0x1b471/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e031/0x7f}
{D307 0x1b4f0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002
{D307 0x1b56f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002
{D307 0x1b5ee/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002
{D307 0x1b66d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e22d/0x7f}
{D307 0x1b6ec/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e2ac/0x7f}
{D307 0x1b76b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e32b/0x7f}
{D307 0x1b7ea/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e3aa/0x7f}
{D307 0x1b869/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e429/0x7f}
{D307 0x1b8e8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e4a8/0x7f}
{D307 0x1b967/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e527/0x7f}
{D307 0x1b9e6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e5a6/0x7f}
{D303 0x1ba65/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bb05/0x34} d303_2 = 0x005b d303_3 = 0x0000000000000000000
{D304 0x1bb05/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bb39/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x186d8/0xa0} d302_d303_p → {D303 0x1ba65/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1bbd9/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x1bc31/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1cc75/0x34} d303_2 = 0x005c d303_3 = 0x0000000000000000000
{Thing2 0x1bcd1/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x18c48/0xdc2} next_p → {Thing2 0x18c08/0x40}
{StringIndex 0x1bd11/0xf64}:StringIndex x = 0x00000001 y = 0x00000066
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »KBS«
  [$0x0004]  0x00328 005 »ON_FACTS«
  [$0x0005]  0x00380 006 »SLOT«
  [$0x0006]  0x003b8 007 »ALIAS«
  [$0x0007]  0x003f8 008 »OUTPUT_STREAM«
  [$0x0008]  0x00478 009 »RULE_NAMES«
  [$0x0009]  0x038a8 00a »GIVE_WORK_TO_A_ROBOT«
  [$0x000a]  0x03960 00b »A_RESERVED_BOX_EXIST«
  [$0x000b]  0x03a18 00c »A_BRICK_EXIST_ON_HEAP«
  [$0x000c]  0x04358 00d »NO_BRICKS_AND_NO_WORKING_ROBOT«
  [$0x000d]  0x04460 00e »NO_EMPTY_BOXES_LEFT«
  [$0x000e]  0x04510 00f »NO_MORE«
  [$0x000f]  0x04560 010 »=«
  [$0x0010]  0x04580 011 »<«
  [$0x0011]  0x045a0 012 »>«
  [$0x0012]  0x045c0 013 »<=«
  [$0x0013]  0x045e8 014 »>=«
  [$0x0014]  0x05fc0 015 »GIVE_WORK_TO_A_ROBOT_RULE«
  [$0x0015]  0x060a0 016 »PREMISS«
  [$0x0016]  0x060f0 017 »FACT_QUERIES«
  [$0x0017]  0x06168 018 »ACTION«
  [$0x0018]  0x061b0 019 »OBJECTS«
  [$0x0019]  0x06200 01a »FACT_COLLECTION«
  [$0x001a]  0x07ab0 01b »A_RESERVED_BOX_EXIST_RULE«
  [$0x001b]  0x07b90 01c »A_BRICK_EXIST_ON_HEAP_RULE«
  [$0x001c]  0x07c78 01d »NO_BRICKS_AND_NO_WORKING_ROBOT_RULE«
  [$0x001d]  0x08648 01e »NO_EMPTY_BOXES_LEFT_RULE«
  [$0x001e]  0x08720 01f »RULE_BUNDLE«
  [$0x001f]  0x08790 020 »RULE_BASE«
  [$0x0020]  0x087f0 021 »BGRB_WORKING_MEMORY«
  [$0x0021]  0x088a0 022 »FACT_BASE«
  [$0x0022]  0x08900 023 »BRICKS«
  [$0x0023]  0x0a7d0 024 »PREDICATE«
  [$0x0024]  0x0a830 025 »ON_HEAP«
  [$0x0025]  0x0a880 026 »SIZE«
  [$0x0026]  0x0a8b8 027 »PLACE«
  [$0x0027]  0x0a8f8 028 »ROBOTS«
  [$0x0028]  0x0a940 029 »YES«
  [$0x0029]  0x0a970 02a »WORKING«
  [$0x002a]  0x0a9c0 02b »IDENTIFIER«
  [$0x002b]  0x0aa28 02c »ON_SCREEN«
  [$0x002c]  0x0aa88 02d »' '«
  [$0x002d]  0x0aab8 02e »'-'«
  [$0x002e]  0x0aae8 02f »'W'«
  [$0x002f]  0x0dbc8 030 »'A'«
  [$0x0030]  0x0dbf8 031 »'I'«
  [$0x0031]  0x0dc28 032 »'T'«
  [$0x0032]  0x0dc58 033 »'N'«
  [$0x0033]  0x0dc88 034 »'G'«
  [$0x0034]  0x0dcb8 035 »BOXES«
  [$0x0035]  0x0dcf8 036 »RESERVED«
  [$0x0036]  0x0dd50 037 »NUMBER«
  [$0x0037]  0x0dd98 038 »STATE«
  [$0x0038]  0x0ddd8 039 »TAKING«
  [$0x0039]  0x0de20 03a »NO«
  [$0x003a]  0x0de48 03b »'B'«
  [$0x003b]  0x0de78 03c »'E'«
  [$0x003c]  0x0dea8 03d »'C'«
  [$0x003d]  0x0ded8 03e »'U'«
  [$0x003e]  0x11808 03f »'S'«
  [$0x003f]  0x11838 040 »'R'«
  [$0x0040]  0x11868 041 »'V'«
  [$0x0041]  0x11898 042 »'D'«
  [$0x0042]  0x118c8 043 »'O'«
  [$0x0043]  0x118f8 044 »'X'«
  [$0x0044]  0x11928 045 »THE_SIZE«
  [$0x0045]  0x11980 046 »THE_ROBOT_ID«
  [$0x0046]  0x119f8 047 »THE_NUMBER«
  [$0x0047]  0x11a60 048 »EMPTY«
  [$0x0048]  0x11aa0 049 »THE_BIGGEST_BRICK«
  [$0x0049]  0x14578 04a »FACT_NAME«
  [$0x004a]  0x145d8 04b »THE_ROBOT«
  [$0x004b]  0x14638 04c »THE_BOX«
  [$0x004c]  0x14688 04d »THE_ROBOT_IDENTIFIER«
  [$0x004d]  0x14740 04e »THE_BOX_NUMBER«
  [$0x004e]  0x147c8 04f »'K'«
  [$0x004f]  0x147f8 050 »'H'«
  [$0x0050]  0x14828 051 »'F'«
  [$0x0051]  0x14858 052 »'M'«
  [$0x0052]  0x14888 053 »'P'«
  [$0x0053]  0x17948 054 »IN_PLIERS«
  [$0x0054]  0x179a8 055 »BOX_SLOTS«
  [$0x0055]  0x17a08 056 »'o'«
  [$0x0056]  0x17a38 057 »'b'«
  [$0x0057]  0x17a68 058 »'t'«
  [$0x0058]  0x17a98 059 »'1'«
  [$0x0059]  0x17ac8 05a »'2'«
  [$0x005a]  0x17af8 05b »'3'«
  [$0x005b]  0x17b28 05c »'h'«
  [$0x005c]  0x17b58 05d »'e'«
  [$0x005d]  0x17b88 05e »'a'«
  [$0x005e]  0x17bb8 05f »'s'«
  [$0x005f]  0x17be8 060 »'n'«
  [$0x0060]  0x17c18 061 »'r'«
  [$0x0061]  0x17c48 062 »'m'«
  [$0x0062]  0x17c78 063 »'v'«
  [$0x0063]  0x1b580 000 »'d'«
{D304 0x1cc75/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1cca9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1365f/0xa0} d302_d303_p → {D303 0x1bc31/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1cd49/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x1cda1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ce41/0x34} d303_2 = 0x005d d303_3 = 0x0000000000000000000
{D304 0x1ce41/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ce75/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10365/0xa0} d302_d303_p → {D303 0x1cda1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1cf15/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x1cf6d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d00d/0x34} d303_2 = 0x005e d303_3 = 0x0000000000000000000
{D304 0x1d00d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d041/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x13fab/0xa0} d302_d303_p → {D303 0x1cf6d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1d0e1/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x1d139/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d1d9/0x34} d303_2 = 0x005f d303_3 = 0x0000000000000000000
{D304 0x1d1d9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d20d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x108c9/0xa0} d302_d303_p → {D303 0x1d139/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1d2ad/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x1d305/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d3a5/0x34} d303_2 = 0x0060 d303_3 = 0x0000000000000000000
{D304 0x1d3a5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d3d9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x14177/0xa0} d302_d303_p → {D303 0x1d305/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1d479/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x1d4d1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d571/0x34} d303_2 = 0x0061 d303_3 = 0x0000000000000000000
{D304 0x1d571/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d5a5/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x18a70/0xa0} d302_d303_p → {D303 0x1d4d1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1d645/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x1d69d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d73d/0x34} d303_2 = 0x0062 d303_3 = 0x0000000000000000000
{D304 0x1d73d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d771/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x14343/0xa0} d302_d303_p → {D303 0x1d69d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1d811/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D303 0x1d869/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1dd09/0x34} d303_2 = 0x0063 d303_3 = 0x0000000000000000000
{Thing2 0x1d909/0x40}:Thing2 Chain2 payload_p → {StringStore 0x19d14/0x3b8} next_p → {Thing2 0x19cd4/0x40}
{StringStore 0x1d949/0x3c0}:StringStore x = 0x00000001 y = 0x00000070
    @0x1d98e [0x00] =  $0x0063 »'d'«
    @0x1d9be [0x01] =  $0x6baa »\x00\x00\x00\x00\x00\x0d\x93\x00\x00\x00\x00\x09\x69\x80\x00\x00\x00\x00\x70\xed\x00\x27\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x0c\x29\x00\x00\x0c\x25\x00\x00\x00\x00\x10\x00\x00\x02\xc0\x00\x09\x00\x00\x80\x00\x2a\x00\x03\x00\x00\xbe\x00\x10\x00\x03«
{D304 0x1dd09/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1dd3d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1503f/0xa0} d302_d303_p → {D303 0x1d869/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1dddd/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D307 0x1de35/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x1e625/0x7f}
{D307 0x1deb4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1df33/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1dfb2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e031/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e0b0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e12f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e1ae/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e22d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e2ac/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e32b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e3aa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e429/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e4a8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e527/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e5a6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002
{D307 0x1e625/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001218ba d307_3 = 0x00000002