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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_016ffd
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000644f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x00016ffd [0000000000000010110111111111101] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000028f3 [000000000000000010100011110011] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001600300038a8006d6 [111111111111111111111111111111110000000000010110000000000011000000000000001110001010100000000000011011010110] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0596c/0x370} [00000000000000000101100101101100] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0592c/0x40} [00000000000000000101100100101100] 0x002406 [0x05] +0x00ec: [00000000000000000000000000000000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »DIRECTORY_TOOLS« [$0x0002] 0x002d0 003 »OBJECT« [$0x0003] 0x00318 004 »NAMING« [$0x0004] 0x00360 005 »TRAVERSAL« [$0x0005] 0x003c0 006 »STATISTICS« [$0x0006] 0x00428 007 »ADA_OBJECT« [$0x0007] 0x00490 008 »ANY_OBJECT« [$0x0008] 0x035a0 009 »LIBRARY_OBJECT« [$0x0009] 0x03628 00a »=« [$0x000a] 0x03648 00b »LEFT« [$0x000b] 0x03680 000 »RIGHT« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »DIRECTORY_TOOLS« @0x026de [0x01] = $0x0002 »OBJECT« @0x02726 [0x02] = $0x0003 »NAMING« @0x0276e [0x03] = $0x0004 »TRAVERSAL« @0x027ce [0x04] = $0x0005 »STATISTICS« @0x02836 [0x05] = $0x0006 »ADA_OBJECT« @0x0289e [0x06] = $0x0007 »ANY_OBJECT« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x0644b/0x83} [00000000000000000110010001001011] 0x003830 +0x0760: 0x0 [0x580] 0… {D301 0x03db0/0xce0}:D301 0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0575c/0xa0} [00000000000000000101011101011100] 0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x062c4/0xa0} [00000000000000000110001011000100] 0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x04f74/0xa0} [00000000000000000100111101110100] 0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x05558/0xa0} [00000000000000000101010101011000] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x060f0/0xa0} [00000000000000000110000011110000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05f34/0xa0} [00000000000000000101111100110100] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04d90/0xa0} [00000000000000000100110110010000] 0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05158/0xa0} [00000000000000000101000101011000] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0049f0 +0x0c40: 0x0 [0xa0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x04c04/0xb8}:ARRAY_STRING[0x1,0xf] = "DIRECTORY_TOOLS" {D303 0x04cbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d5c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d5c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d90/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04cbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04e30/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT" {D303 0x04ea0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f40/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f40/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f74/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04ea0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05014/0x70}:ARRAY_STRING[0x1,0x6] = "NAMING" {D303 0x05084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05124/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05124/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05158/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05084/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x051f8/0x88}:ARRAY_STRING[0x1,0x9] = "TRAVERSAL" {D303 0x05280/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05320/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05320/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05354/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05280/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x053f4/0x90}:ARRAY_STRING[0x1,0xa] = "STATISTICS" {D303 0x05484/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05524/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05524/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05558/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05484/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x055f8/0x90}:ARRAY_STRING[0x1,0xa] = "ADA_OBJECT" {D303 0x05688/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05728/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05728/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0575c/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x05354/0xa0} d302_d303_p → {D303 0x05688/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x057fc/0x90}:ARRAY_STRING[0x1,0xa] = "ANY_OBJECT" {D303 0x0588c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cdc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {Thing2 0x0592c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0596c/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x059ae [0x00] = $0x0008 »LIBRARY_OBJECT« @0x05a36 [0x01] = $0x0009 »=« @0x05a56 [0x02] = $0x000a »LEFT« @0x05a8e [0x03] = $0x000b »RIGHT« {D304 0x05cdc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05d10/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0588c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x05db0/0xb0}:ARRAY_STRING[0x1,0xe] = "LIBRARY_OBJECT" {D303 0x05e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f00/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05f00/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05f34/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05fd4/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x0601c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x060bc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x060bc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x060f0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0601c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06190/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT" {D303 0x061f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06290/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x06290/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x062c4/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x05d10/0xa0} d302_d303_p → {D303 0x061f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x06364/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT" {D307 0x063cc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0002dff8 d307_3 = 0x00000002 {D306 0x0644b/0x83}:D306 d306_d303_p → {D303 0x05e60/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x063cc/0x7f}