DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦0d512fa7e⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04bf06

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008005 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0004bf06 [0000000000001001011111100000110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000170fa [000000000000010111000011111010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00280054004ec000990 [111111111111111111111111111111110000000000101000000000000101010000000000010011101100000000000000100110010000]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06f7e/0x370} [00000000000000000110111101111110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0732e/0x338} [00000000000000000111001100101110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06f3e/0x40} [00000000000000000110111100111110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x072ee/0x40} [00000000000000000111001011101110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »+«
  [$0x0004]  0x002c8 005 »LEFT«
  [$0x0005]  0x00300 006 »RIGHT«
  [$0x0006]  0x00340 007 »-«
  [$0x0007]  0x00360 008 »AFFECTER«
  [$0x0008]  0x003b8 009 »F«
  [$0x0009]  0x003d8 00a »CONVERTIR«
  [$0x000a]  0x00438 00b »M«
  [$0x000b]  0x00458 000 »PUT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJECT«
    @0x02696 [0x01] =  $0x0002 »=«
    @0x026b6 [0x02] =  $0x0003 »+«
    @0x026d6 [0x03] =  $0x0004 »LEFT«
    @0x0270e [0x04] =  $0x0005 »RIGHT«
    @0x0274e [0x05] =  $0x0006 »-«
    @0x0276e [0x06] =  $0x0007 »AFFECTER«
    @0x027c6 [0x07] =  $0x0008 »F«
    @0x027e6 [0x08] =  $0x0009 »CONVERTIR«
    @0x02846 [0x09] =  $0x000a »M«
    @0x02866 [0x0a] =  $0x000b »PUT«
    @0x02896 [0x0b] =  $0x000c »<«
    @0x028b6 [0x0c] =  $0x000d »>«
    @0x028d6 [0x0d] =  $0x000e »<=«
    @0x028fe [0x0e] =  $0x000f »>=«
    @0x02926 [0x0f] =  $0x0010 »*«
    @0x02946 [0x10] =  $0x0011 »/«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x07c01/0x83} [00000000000000000111110000000001]
    0x003470 [0x1d] +0x03a0: ptr_0x1d_p → {D306 0x08001/0x83} [00000000000000001000000000000001]
    0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x079fd/0x83} [00000000000000000111100111111101]
    0x003790 [0x36] +0x06c0: ptr_0x36_p → {D306 0x07d03/0x83} [00000000000000000111110100000011]
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x07aff/0x83} [00000000000000000111101011111111]

    0x003b50 +0x0a80:                                    0x0 [0x260] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x05470/0xa0} [00000000000000000101010001110000]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x05294/0xa0} [00000000000000000101001010010100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x05d94/0xa0} [00000000000000000101110110010100]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x05bd8/0xa0} [00000000000000000101101111011000]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x07e5a/0xa0} [00000000000000000111111001011010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x061f4/0xa0} [00000000000000000110000111110100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x06db6/0xa0} [00000000000000000110110110110110]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0562c/0xa0} [00000000000000000101011000101100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0656c/0xa0} [00000000000000000110010101101100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x063b0/0xa0} [00000000000000000110001110110000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06a36/0xa0} [00000000000000000110101000110110]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x07866/0xa0} [00000000000000000111100001100110]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x050c0/0xa0} [00000000000000000101000011000000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04f04/0xa0} [00000000000000000100111100000100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05820/0xa0} [00000000000000000101100000100000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0769a/0xa0} [00000000000000000111011010011010]

    0x004970 +0x0bc0:                                    0x0 [0x120] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ed0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f04/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fa4/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x04fec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0508c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0508c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050c0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04fec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05160/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x051c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05260/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05260/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05294/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x051c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05334/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x0539c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0543c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0543c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05470/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0539c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05510/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D303 0x05558/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055f8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x055f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0562c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05558/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x056cc/0x80}:ARRAY_STRING[0x1,0x8] = "AFFECTER"
{D303 0x0574c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057ec/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05820/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0574c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x058c0/0x48}:ARRAY_STRING[0x1,0x1] = "F"
{D303 0x05908/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059a8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059dc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05908/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05a7c/0x88}:ARRAY_STRING[0x1,0x9] = "CONVERTIR"
{D303 0x05b04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ba4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05ba4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bd8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05c78/0x48}:ARRAY_STRING[0x1,0x1] = "M"
{D303 0x05cc0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d60/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d94/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05cc0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05e34/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x05e8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061c0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f2c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f6c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »+«
  [$0x0004]  0x002c8 005 »LEFT«
  [$0x0005]  0x00300 006 »RIGHT«
  [$0x0006]  0x00340 007 »-«
  [$0x0007]  0x00360 008 »AFFECTER«
  [$0x0008]  0x003b8 009 »F«
  [$0x0009]  0x003d8 00a »CONVERTIR«
  [$0x000a]  0x00438 00b »M«
  [$0x000b]  0x00458 00c »PUT«
  [$0x000c]  0x00488 00d »<«
  [$0x000d]  0x004a8 00e »>«
  [$0x000e]  0x004c8 000 »<=«
{D304 0x061c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05e8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06294/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x062dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0637c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0637c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063b0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x062dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06450/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x06498/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06538/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06538/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0656c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06498/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0660c/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x0665c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a02/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x066fc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f6c/0x254} next_p → {Thing2 0x05f2c/0x40}
{StringIndex 0x0673c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »+«
  [$0x0004]  0x002c8 005 »LEFT«
  [$0x0005]  0x00300 006 »RIGHT«
  [$0x0006]  0x00340 007 »-«
  [$0x0007]  0x00360 008 »AFFECTER«
  [$0x0008]  0x003b8 009 »F«
  [$0x0009]  0x003d8 00a »CONVERTIR«
  [$0x000a]  0x00438 00b »M«
  [$0x000b]  0x00458 00c »PUT«
  [$0x000c]  0x00488 00d »<«
  [$0x000d]  0x004a8 00e »>«
  [$0x000e]  0x004c8 00f »<=«
  [$0x000f]  0x004f0 010 »>=«
  [$0x0010]  0x00518 011 »*«
  [$0x0011]  0x00538 000 »/«
{D304 0x06a02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a36/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0665c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06ad6/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06b26/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bc6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x06bc6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06bfa/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06b26/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06c9a/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D303 0x06ce2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06d82/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x06d82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06db6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06ce2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06e56/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D303 0x06e9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07666/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x06f3e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06f7e/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06fbe [0x00] =  $0x0012 »abs«
    @0x06fee [0x01] =  $0x0013 »TEXT_IO«
    @0x0703e [0x02] =  $0x0014 »OBJECT_IO«
    @0x0709e [0x03] =  $0x8000 »«
    @0x070b6 [0x04] =  $0x4000 »«
{Thing2 0x072ee/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0673c/0x2c6} next_p → {Thing2 0x066fc/0x40}
{StringIndex 0x0732e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »+«
  [$0x0004]  0x002c8 005 »LEFT«
  [$0x0005]  0x00300 006 »RIGHT«
  [$0x0006]  0x00340 007 »-«
  [$0x0007]  0x00360 008 »AFFECTER«
  [$0x0008]  0x003b8 009 »F«
  [$0x0009]  0x003d8 00a »CONVERTIR«
  [$0x000a]  0x00438 00b »M«
  [$0x000b]  0x00458 00c »PUT«
  [$0x000c]  0x00488 00d »<«
  [$0x000d]  0x004a8 00e »>«
  [$0x000e]  0x004c8 00f »<=«
  [$0x000f]  0x004f0 010 »>=«
  [$0x0010]  0x00518 011 »*«
  [$0x0011]  0x00538 012 »/«
  [$0x0012]  0x04bb0 013 »abs«
  [$0x0013]  0x04be0 014 »TEXT_IO«
  [$0x0014]  0x04c30 000 »OBJECT_IO«
{D304 0x07666/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0769a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x059dc/0xa0} d302_d303_p → {D303 0x06e9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0773a/0x58}:ARRAY_STRING[0x1,0x3] = "abs"
{D303 0x07792/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07832/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07832/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07866/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07792/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07906/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D307 0x0797e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00097e0a d307_3 = 0x00000002
{D306 0x079fd/0x83}:D306 d306_d303_p → {D303 0x04e30/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0797e/0x7f}
{D307 0x07a80/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00097e0a d307_3 = 0x00000002
{D306 0x07aff/0x83}:D306 d306_d303_p → {D303 0x0539c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07a80/0x7f}
{D307 0x07b82/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00097e0a d307_3 = 0x00000002
{D306 0x07c01/0x83}:D306 d306_d303_p → {D303 0x05558/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07b82/0x7f}
{D307 0x07c84/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00097e0a d307_3 = 0x00000002
{D306 0x07d03/0x83}:D306 d306_d303_p → {D303 0x05cc0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07c84/0x7f}
{D303 0x07d86/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e26/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07e26/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07e5a/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x06bfa/0xa0} d302_d303_p → {D303 0x07d86/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07efa/0x88}:ARRAY_STRING[0x1,0x9] = "OBJECT_IO"
{D307 0x07f82/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00097e0a d307_3 = 0x00000002
{D306 0x08001/0x83}:D306 d306_d303_p → {D303 0x05908/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07f82/0x7f}