DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦0f2a1eed7⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0abbc0

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000090cb max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000abbc0 [0000000000010101011101111000000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00030556 [000000000000110000010101010110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030006000554000a6b [111111111111111111111111111111110000000000110000000000000110000000000000010101010100000000000000101001101011]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x075f6/0x378} [00000000000000000111010111110110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0869a/0x3d0} [00000000000000001000011010011010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x075b6/0x40} [00000000000000000111010110110110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0865a/0x40} [00000000000000001000011001011010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NRJ«
  [$0x0004]  0x002f0 005 »SEUIL«
  [$0x0005]  0x00330 006 »POS«
  [$0x0006]  0x00360 007 »POSITION_BASE«
  [$0x0007]  0x003e0 008 »AFFICHER_BASE«
  [$0x0008]  0x00460 009 »MODIFIER_NIVEAU_ENERGIE«
  [$0x0009]  0x03778 00a »QTE«
  [$0x000a]  0x037a8 00b »SEUIL_ATTEINT«
  [$0x000b]  0x03828 000 »DETRUIRE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »CREER«
    @0x026ce [0x02] =  $0x0003 »NRJ«
    @0x026fe [0x03] =  $0x0004 »SEUIL«
    @0x0273e [0x04] =  $0x0005 »POS«
    @0x0276e [0x05] =  $0x0006 »POSITION_BASE«
    @0x027ee [0x06] =  $0x0007 »AFFICHER_BASE«
    @0x0286e [0x07] =  $0x0008 »MODIFIER_NIVEAU_ENERGIE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x07fb3/0x83} [00000000000000000111111110110011]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x08373/0x83} [00000000000000001000001101110011]
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x08df9/0x83} [00000000000000001000110111111001]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x08efb/0x83} [00000000000000001000111011111011]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x080b5/0x83} [00000000000000001000000010110101]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x07eb1/0x83} [00000000000000000111111010110001]

    0x003d10 +0x0c40:                                    0x0 [0xa0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0820c/0xa0} [00000000000000001000001000001100]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x056ac/0xa0} [00000000000000000101011010101100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x084ca/0xa0} [00000000000000001000010011001010]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x062cc/0xa0} [00000000000000000110001011001100]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x058c8/0xa0} [00000000000000000101100011001000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08c72/0xa0} [00000000000000001000110001110010]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x060b0/0xa0} [00000000000000000110000010110000]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x06aec/0xa0} [00000000000000000110101011101100]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x08a9e/0xa0} [00000000000000001000101010011110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x06fde/0xa0} [00000000000000000110111111011110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x09052/0xa0} [00000000000000001001000001010010]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x07d1a/0xa0} [00000000000000000111110100011010]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x06920/0xa0} [00000000000000000110100100100000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0742e/0xa0} [00000000000000000111010000101110]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x071d2/0xa0} [00000000000000000111000111010010]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04de0/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04fbc/0x58}:ARRAY_STRING[0x1,0x3] = "NRJ"
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05188/0x68}:ARRAY_STRING[0x1,0x5] = "SEUIL"
{D303 0x051f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05290/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05290/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052c4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x051f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05364/0x58}:ARRAY_STRING[0x1,0x3] = "POS"
{D303 0x053bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0545c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0545c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05490/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x053bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05530/0xa8}:ARRAY_STRING[0x1,0xd] = "POSITION_BASE"
{D303 0x055d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05678/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05678/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056ac/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x055d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0574c/0xa8}:ARRAY_STRING[0x1,0xd] = "AFFICHER_BASE"
{D303 0x057f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05894/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05894/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058c8/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x057f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x05968/0xf8}:ARRAY_STRING[0x1,0x17] = "MODIFIER_NIVEAU_ENERGIE"
{D303 0x05a60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05eb0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05b00/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05b40/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b86 [0x00] =  $0x0009 »QTE«
    @0x05bb6 [0x01] =  $0x000a »SEUIL_ATTEINT«
    @0x05c36 [0x02] =  $0x000b »DETRUIRE«
    @0x05c8e [0x03] =  $0x000c »NOM«
    @0x05cbe [0x04] =  $0x000d »'B'«
    @0x05cee [0x05] =  $0x000e »ENERGIE«
    @0x05d3e [0x06] =  $0x000f »POSITION«
    @0x05d96 [0x07] =  $0x0010 »SEUIL_DE_CLIGNOTEMENT«
    @0x05e56 [0x08] =  $0x0011 »=«
    @0x05e76 [0x09] =  $0x0404 »\x04\x04\x04\x04«
{D304 0x05eb0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ee4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05a60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05f84/0x58}:ARRAY_STRING[0x1,0x3] = "QTE"
{D303 0x05fdc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0607c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x0607c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060b0/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05ee4/0xa0} d302_d303_p → {D303 0x05fdc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06150/0xa8}:ARRAY_STRING[0x1,0xd] = "SEUIL_ATTEINT"
{D303 0x061f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06298/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06298/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062cc/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04f1c/0xa0} d302_d303_p → {D303 0x061f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0636c/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x063ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06720/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0648c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064cc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NRJ«
  [$0x0004]  0x002f0 005 »SEUIL«
  [$0x0005]  0x00330 006 »POS«
  [$0x0006]  0x00360 007 »POSITION_BASE«
  [$0x0007]  0x003e0 008 »AFFICHER_BASE«
  [$0x0008]  0x00460 009 »MODIFIER_NIVEAU_ENERGIE«
  [$0x0009]  0x03778 00a »QTE«
  [$0x000a]  0x037a8 00b »SEUIL_ATTEINT«
  [$0x000b]  0x03828 00c »DETRUIRE«
  [$0x000c]  0x03880 00d »NOM«
  [$0x000d]  0x038b0 00e »'B'«
  [$0x000e]  0x038e0 000 »ENERGIE«
{D304 0x06720/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06754/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x052c4/0xa0} d302_d303_p → {D303 0x063ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x067f4/0x58}:ARRAY_STRING[0x1,0x3] = "NOM"
{D303 0x0684c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068ec/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06920/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0684c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x069c0/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x06a18/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ab8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ab8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06aec/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06a18/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06b8c/0x78}:ARRAY_STRING[0x1,0x7] = "ENERGIE"
{D303 0x06c04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06faa/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06ca4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064cc/0x254} next_p → {Thing2 0x0648c/0x40}
{StringIndex 0x06ce4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NRJ«
  [$0x0004]  0x002f0 005 »SEUIL«
  [$0x0005]  0x00330 006 »POS«
  [$0x0006]  0x00360 007 »POSITION_BASE«
  [$0x0007]  0x003e0 008 »AFFICHER_BASE«
  [$0x0008]  0x00460 009 »MODIFIER_NIVEAU_ENERGIE«
  [$0x0009]  0x03778 00a »QTE«
  [$0x000a]  0x037a8 00b »SEUIL_ATTEINT«
  [$0x000b]  0x03828 00c »DETRUIRE«
  [$0x000c]  0x03880 00d »NOM«
  [$0x000d]  0x038b0 00e »'B'«
  [$0x000e]  0x038e0 00f »ENERGIE«
  [$0x000f]  0x03930 010 »POSITION«
  [$0x0010]  0x03988 011 »SEUIL_DE_CLIGNOTEMENT«
  [$0x0011]  0x03a48 000 »=«
{D304 0x06faa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fde/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x06754/0xa0} d302_d303_p → {D303 0x06c04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0707e/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x070fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0719e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0719e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071d2/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x070fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x07272/0xe8}:ARRAY_STRING[0x1,0x15] = "SEUIL_DE_CLIGNOTEMENT"
{D303 0x0735a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073fa/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x073fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0742e/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x05490/0xa0} d302_d303_p → {D303 0x0735a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x074ce/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x07516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ce6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x075b6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05b40/0x370} next_p → {Thing2 0x05b00/0x40}
{StringStore 0x075f6/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07636 [0x00] =  $0x0012 »TEXT_IO«
    @0x07686 [0x01] =  $0x0013 »-«
    @0x076a6 [0x02] =  $0x0014 »<=«
    @0x076ce [0x03] =  $0x0015 »TRUE«
    @0x07706 [0x04] =  $0x0016 »FALSE«
    @0x07746 [0x05] =  $0x0017 »' '«
    @0x07776 [0x06] =  $0xa9aa »\xa9\x27\xa4\xa2\x22\x93\xa1\x27\xa2\x2c\x93\xab\x14\x40\x00\x00\x28\x00\x00\x00\x02\x00\x00\x00\x40\x00\x00\x02\xc0\x00\x00\x00\x01\x00«
{Thing2 0x0796e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06ce4/0x2c6} next_p → {Thing2 0x06ca4/0x40}
{StringIndex 0x079ae/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NRJ«
  [$0x0004]  0x002f0 005 »SEUIL«
  [$0x0005]  0x00330 006 »POS«
  [$0x0006]  0x00360 007 »POSITION_BASE«
  [$0x0007]  0x003e0 008 »AFFICHER_BASE«
  [$0x0008]  0x00460 009 »MODIFIER_NIVEAU_ENERGIE«
  [$0x0009]  0x03778 00a »QTE«
  [$0x000a]  0x037a8 00b »SEUIL_ATTEINT«
  [$0x000b]  0x03828 00c »DETRUIRE«
  [$0x000c]  0x03880 00d »NOM«
  [$0x000d]  0x038b0 00e »'B'«
  [$0x000e]  0x038e0 00f »ENERGIE«
  [$0x000f]  0x03930 010 »POSITION«
  [$0x0010]  0x03988 011 »SEUIL_DE_CLIGNOTEMENT«
  [$0x0011]  0x03a48 012 »=«
  [$0x0012]  0x05228 013 »TEXT_IO«
  [$0x0013]  0x05278 014 »-«
  [$0x0014]  0x05298 000 »<=«
{D304 0x07ce6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d1a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07dba/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D307 0x07e32/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015777e d307_3 = 0x00000002
{D306 0x07eb1/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07e32/0x7f}
{D307 0x07f34/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015777e d307_3 = 0x00000002
{D306 0x07fb3/0x83}:D306 d306_d303_p → {D303 0x053bc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07f34/0x7f}
{D307 0x08036/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015777e d307_3 = 0x00000002
{D306 0x080b5/0x83}:D306 d306_d303_p → {D303 0x057f4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08036/0x7f}
{D303 0x08138/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081d8/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x081d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0820c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08138/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x082ac/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x082f4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015777e d307_3 = 0x00000002
{D306 0x08373/0x83}:D306 d306_d303_p → {D303 0x05fdc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x082f4/0x7f}
{D303 0x083f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08496/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08496/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x084ca/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x083f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0856a/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x085ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a6a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0865a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x079ae/0x338} next_p → {Thing2 0x0796e/0x40}
{StringIndex 0x0869a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NRJ«
  [$0x0004]  0x002f0 005 »SEUIL«
  [$0x0005]  0x00330 006 »POS«
  [$0x0006]  0x00360 007 »POSITION_BASE«
  [$0x0007]  0x003e0 008 »AFFICHER_BASE«
  [$0x0008]  0x00460 009 »MODIFIER_NIVEAU_ENERGIE«
  [$0x0009]  0x03778 00a »QTE«
  [$0x000a]  0x037a8 00b »SEUIL_ATTEINT«
  [$0x000b]  0x03828 00c »DETRUIRE«
  [$0x000c]  0x03880 00d »NOM«
  [$0x000d]  0x038b0 00e »'B'«
  [$0x000e]  0x038e0 00f »ENERGIE«
  [$0x000f]  0x03930 010 »POSITION«
  [$0x0010]  0x03988 011 »SEUIL_DE_CLIGNOTEMENT«
  [$0x0011]  0x03a48 012 »=«
  [$0x0012]  0x05228 013 »TEXT_IO«
  [$0x0013]  0x05278 014 »-«
  [$0x0014]  0x05298 015 »<=«
  [$0x0015]  0x052c0 016 »TRUE«
  [$0x0016]  0x052f8 017 »FALSE«
  [$0x0017]  0x05338 000 »' '«
{D304 0x08a6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a9e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x085ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08b3e/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x08b9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c3e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08c3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08c72/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08b9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08d12/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x08d7a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015777e d307_3 = 0x00000002
{D306 0x08df9/0x83}:D306 d306_d303_p → {D303 0x055d8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08d7a/0x7f}
{D307 0x08e7c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015777e d307_3 = 0x00000002
{D306 0x08efb/0x83}:D306 d306_d303_p → {D303 0x061f8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08e7c/0x7f}
{D303 0x08f7e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0901e/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x0901e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09052/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08f7e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x090f2/0x58}:ARRAY_STRING[0x1,0x3] = "' '"