DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦0f7c61942⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01b27b

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000720f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0001b27b [0000000000000011011001001111011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00009150 [000000000000001001000101010000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220048004cd800949 [111111111111111111111111111111110000000000100010000000000100100000000000010011001101100000000000100101001001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06d9a/0x370} [00000000000000000110110110011010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x066cc/0x2c6} [00000000000000000110011011001100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06d5a/0x40} [00000000000000000110110101011010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0668c/0x40} [00000000000000000110011010001100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »LIGHT_ID«
  [$0x0002]  0x00298 003 »>=«
  [$0x0003]  0x002c0 004 »<=«
  [$0x0004]  0x002e8 005 »>«
  [$0x0005]  0x00308 006 »<«
  [$0x0006]  0x00328 007 »=«
  [$0x0007]  0x00348 008 »+«
  [$0x0008]  0x00368 009 »-«
  [$0x0009]  0x00388 00a »*«
  [$0x000a]  0x003a8 00b »/«
  [$0x000b]  0x003c8 000 »rem«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »LIGHT_ID«
    @0x026a6 [0x01] =  $0x0002 »>=«
    @0x026ce [0x02] =  $0x0003 »<=«
    @0x026f6 [0x03] =  $0x0004 »>«
    @0x02716 [0x04] =  $0x0005 »<«
    @0x02736 [0x05] =  $0x0006 »=«
    @0x02756 [0x06] =  $0x0007 »+«
    @0x02776 [0x07] =  $0x0008 »-«
    @0x02796 [0x08] =  $0x0009 »*«
    @0x027b6 [0x09] =  $0x000a »/«
    @0x027d6 [0x0a] =  $0x000b »rem«
    @0x02806 [0x0b] =  $0x000c »mod«
    @0x02836 [0x0c] =  $0x000d »**«
    @0x0285e [0x0d] =  $0x000e »abs«
    @0x0288e [0x0e] =  $0x000f »LIGHT_OF«
    @0x028e6 [0x0f] =  $0x0010 »SEAT«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x057d0/0xa0} [00000000000000000101011111010000]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x05d04/0xa0} [00000000000000000101110100000100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0713e/0xa0} [00000000000000000111000100111110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0529c/0xa0} [00000000000000000101001010011100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x05b48/0xa0} [00000000000000000101101101001000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x050e0/0xa0} [00000000000000000101000011100000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x04d58/0xa0} [00000000000000000100110101011000]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x069c6/0xa0} [00000000000000000110100111000110]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x06330/0xa0} [00000000000000000110001100110000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05614/0xa0} [00000000000000000101011000010100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05458/0xa0} [00000000000000000101010001011000]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x06164/0xa0} [00000000000000000110000101100100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x064f4/0xa0} [00000000000000000110010011110100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x06bba/0xa0} [00000000000000000110101110111010]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04c04/0x80}:ARRAY_STRING[0x1,0x8] = "LIGHT_ID"
{D303 0x04c84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d24/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d58/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04c84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04df8/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04fbc/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x0500c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050ac/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0500c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05180/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x051c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05268/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05268/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0529c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x051c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0533c/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05384/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05424/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05424/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05458/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05384/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x054f8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05540/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055e0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x055e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05614/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05540/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x056b4/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x056fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0579c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0579c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057d0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x056fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05870/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D303 0x058b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05958/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05958/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0598c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x058b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05a2c/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D303 0x05a74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b14/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05b14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b48/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05be8/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D303 0x05c30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cd0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05cd0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d04/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05c30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05da4/0x58}:ARRAY_STRING[0x1,0x3] = "rem"
{D303 0x05dfc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06130/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05e9c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05edc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »LIGHT_ID«
  [$0x0002]  0x00298 003 »>=«
  [$0x0003]  0x002c0 004 »<=«
  [$0x0004]  0x002e8 005 »>«
  [$0x0005]  0x00308 006 »<«
  [$0x0006]  0x00328 007 »=«
  [$0x0007]  0x00348 008 »+«
  [$0x0008]  0x00368 009 »-«
  [$0x0009]  0x00388 00a »*«
  [$0x000a]  0x003a8 00b »/«
  [$0x000b]  0x003c8 00c »rem«
  [$0x000c]  0x003f8 00d »mod«
  [$0x000d]  0x00428 00e »**«
  [$0x000e]  0x00450 000 »abs«
{D304 0x06130/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06164/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05dfc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06204/0x58}:ARRAY_STRING[0x1,0x3] = "mod"
{D303 0x0625c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062fc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x062fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06330/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0625c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x063d0/0x50}:ARRAY_STRING[0x1,0x2] = "**"
{D303 0x06420/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x064c0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x064c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x064f4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06420/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06594/0x58}:ARRAY_STRING[0x1,0x3] = "abs"
{D303 0x065ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06992/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x0668c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05edc/0x254} next_p → {Thing2 0x05e9c/0x40}
{StringIndex 0x066cc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »LIGHT_ID«
  [$0x0002]  0x00298 003 »>=«
  [$0x0003]  0x002c0 004 »<=«
  [$0x0004]  0x002e8 005 »>«
  [$0x0005]  0x00308 006 »<«
  [$0x0006]  0x00328 007 »=«
  [$0x0007]  0x00348 008 »+«
  [$0x0008]  0x00368 009 »-«
  [$0x0009]  0x00388 00a »*«
  [$0x000a]  0x003a8 00b »/«
  [$0x000b]  0x003c8 00c »rem«
  [$0x000c]  0x003f8 00d »mod«
  [$0x000d]  0x00428 00e »**«
  [$0x000e]  0x00450 00f »abs«
  [$0x000f]  0x00480 010 »LIGHT_OF«
  [$0x0010]  0x004d8 011 »SEAT«
  [$0x0011]  0x049d0 000 »CABIN_LIGHT_ID«
{D304 0x06992/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069c6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x065ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06a66/0x80}:ARRAY_STRING[0x1,0x8] = "LIGHT_OF"
{D303 0x06ae6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b86/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x06b86/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06bba/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06ae6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06c5a/0x60}:ARRAY_STRING[0x1,0x4] = "SEAT"
{D303 0x06cba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0710a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x06d5a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06d9a/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06dde [0x00] =  $0x0011 »CABIN_LIGHT_ID«
{D304 0x0710a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0713e/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0598c/0xa0} d302_d303_p → {D303 0x06cba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x071de/0xb0}:ARRAY_STRING[0x1,0xe] = "CABIN_LIGHT_ID"