DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦10d8503d2⟧

    Length: 3072 (0xc00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_07a45e

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00005b33 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00005fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0007a45e [0000000000001111010010001011110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000234d5 [000000000000100011010011010101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0016001c00054000094 [111111111111111111111111111111110000000000010110000000000001110000000000000001010100000000000000000010010100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000]
    0x002406 [0x05] +0x00ec: [00000000000000000000000000000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »PARSE«
  [$0x0002]  0x00280 003 »INSTRUCTION_GLOBALE_FIRST«
  [$0x0003]  0x00360 004 »MAKE«
  [$0x0004]  0x00398 005 »SI«
  [$0x0005]  0x003c0 006 »INSTRUCTION_GLOBALE«
  [$0x0006]  0x00470 000 »IS_IN«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »PARSE«
    @0x0268e [0x01] =  $0x0002 »INSTRUCTION_GLOBALE_FIRST«
    @0x0276e [0x02] =  $0x0003 »MAKE«
    @0x027a6 [0x03] =  $0x0004 »SI«
    @0x027ce [0x04] =  $0x0005 »INSTRUCTION_GLOBALE«
    @0x0287e [0x05] =  $0x0006 »IS_IN«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003190 [0x06] +0x00c0: ptr_0x6_p → {D306 0x05851/0x83} [00000000000000000101100001010001]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0513b/0x83} [00000000000000000101000100111011]
    0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x05401/0x83} [00000000000000000101010000000001]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x0574f/0x83} [00000000000000000101011101001111]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x05b2f/0x83} [00000000000000000101101100101111]

    0x003af0 +0x0a20:                                    0x0 [0x2c0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x05292/0xa0} [00000000000000000101001010010010]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x04fbc/0xa0} [00000000000000000100111110111100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05558/0xa0} [00000000000000000101010101011000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x059a8/0xa0} [00000000000000000101100110101000]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "PARSE"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000019 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000108
{ArrayString 0x04de0/0x108}:ARRAY_STRING[0x1,0x19] = "INSTRUCTION_GLOBALE_FIRST"
{D303 0x04ee8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f88/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04fbc/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04ee8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0505c/0x60}:ARRAY_STRING[0x1,0x4] = "MAKE"
{D307 0x050bc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000f4900 d307_3 = 0x00000002
{D306 0x0513b/0x83}:D306 d306_d303_p → {D303 0x04ee8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x050bc/0x7f}
{D303 0x051be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0525e/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0525e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05292/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x051be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05332/0x50}:ARRAY_STRING[0x1,0x2] = "SI"
{D307 0x05382/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000f4900 d307_3 = 0x00000002
{D306 0x05401/0x83}:D306 d306_d303_p → {D303 0x051be/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05382/0x7f}
{D303 0x05484/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05524/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05524/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05558/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x05484/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x055f8/0xd8}:ARRAY_STRING[0x1,0x13] = "INSTRUCTION_GLOBALE"
{D307 0x056d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000f48ba d307_3 = 0x00000002
{D306 0x0574f/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x056d0/0x7f}
{D307 0x057d2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000f4900 d307_3 = 0x00000002
{D306 0x05851/0x83}:D306 d306_d303_p → {D303 0x05484/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x057d2/0x7f}
{D303 0x058d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05974/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05974/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059a8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x058d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05a48/0x68}:ARRAY_STRING[0x1,0x5] = "IS_IN"
{D307 0x05ab0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000f4900 d307_3 = 0x00000002
{D306 0x05b2f/0x83}:D306 d306_d303_p → {D303 0x058d4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05ab0/0x7f}