DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦1301d017c⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adce8

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000adff max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000adce8 [0000000000010101101110011101000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000316f8 [000000000000110001011011111000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0042007c00613000c01 [111111111111111111111111111111110000000001000010000000000111110000000000011000010011000000000000110000000001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x081e7/0x378} [00000000000000001000000111100111]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a57e/0x526} [00000000000000001010010101111110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x081a7/0x40} [00000000000000001000000110100111]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a53e/0x40} [00000000000000001010010100111110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 000 »AFFICHER«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »CREER«
    @0x026ee [0x03] =  $0x0004 »POUR«
    @0x02726 [0x04] =  $0x0005 »POSITION«
    @0x0277e [0x05] =  $0x0006 »COLLISION«
    @0x027de [0x06] =  $0x0007 »LA_CELLULE«
    @0x02846 [0x07] =  $0x0008 »ENTRER«
    @0x0288e [0x08] =  $0x0009 »QUITTER«
    @0x028de [0x09] =  $0x000a »PRENDRE«
    @0x0292e [0x0a] =  $0x0004 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x0900c/0x83} [00000000000000001001000000001100]
    0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x0a41b/0x83} [00000000000000001010010000011011]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x09f49/0x83} [00000000000000001001111101001001]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x0ac3f/0x83} [00000000000000001010110000111111]
    0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x0a04b/0x83} [00000000000000001010000001001011]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x09e47/0x83} [00000000000000001001111001000111]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x0a319/0x83} [00000000000000001010001100011001]
    0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x09b71/0x83} [00000000000000001001101101110001]
    0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x08b32/0x83} [00000000000000001000101100110010]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x074f5/0x83} [00000000000000000111010011110101]
    0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x05f09/0x83} [00000000000000000101111100001001]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x04ea7/0x83} [00000000000000000100111010100111]

    0x003d10 +0x0c40:                                    0x0 [0xa0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x09a02/0xa0} [00000000000000001001101000000010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x07dfb/0xa0} [00000000000000000111110111111011]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x076cb/0xa0} [00000000000000000111011011001011]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x06a7c/0xa0} [00000000000000000110101001111100]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x0579e/0xa0} [00000000000000000101011110011110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x07346/0xa0} [00000000000000000111001101000110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x07c1f/0xa0} [00000000000000000111110000011111]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x055a2/0xa0} [00000000000000000101010110100010]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x0ad96/0xa0} [00000000000000001010110110010110]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x07fd7/0xa0} [00000000000000000111111111010111]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06410/0xa0} [00000000000000000110010000010000]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06c58/0xa0} [00000000000000000110110001011000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08e85/0xa0} [00000000000000001000111010000101]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x089a3/0xa0} [00000000000000001000100110100011]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x097c7/0xa0} [00000000000000001001011111000111]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x051da/0xa0} [00000000000000000101000111011010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x09cc8/0xa0} [00000000000000001001110011001000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x053ae/0xa0} [00000000000000000101001110101110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0a1a2/0xa0} [00000000000000001010000110100010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0aad8/0xa0} [00000000000000001010101011011000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05b86/0xa0} [00000000000000000101101110000110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06898/0xa0} [00000000000000000110100010011000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05d72/0xa0} [00000000000000000101110101110010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x09163/0xa0} [00000000000000001001000101100011]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x059a2/0xa0} [00000000000000000101100110100010]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x07152/0xa0} [00000000000000000111000101010010]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x04e28/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x07578/0x7f}
{D306 0x04ea7/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e28/0x7f}
{D303 0x04f2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fca/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04fca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04ffe/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04f2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0509e/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x05106/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051a6/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051da/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05106/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0527a/0x60}:ARRAY_STRING[0x1,0x4] = "POUR"
{D303 0x052da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0537a/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x0537a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053ae/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x052da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0544e/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x054ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0556e/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0556e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055a2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x054ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05642/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION"
{D303 0x056ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0576a/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x0576a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0579e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x056ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0583e/0x90}:ARRAY_STRING[0x1,0xa] = "LA_CELLULE"
{D303 0x058ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0596e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0596e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059a2/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04ffe/0xa0} d302_d303_p → {D303 0x058ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05a42/0x70}:ARRAY_STRING[0x1,0x6] = "ENTRER"
{D303 0x05ab2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b52/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b52/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b86/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05ab2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05c26/0x78}:ARRAY_STRING[0x1,0x7] = "QUITTER"
{D303 0x05c9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d3e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05d3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d72/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05c9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05e12/0x78}:ARRAY_STRING[0x1,0x7] = "PRENDRE"
{D307 0x05e8a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x05f09/0x83}:D306 d306_d303_p → {D303 0x052da/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05e8a/0x7f}
{D303 0x05f8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063dc/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x0602c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0606c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x060ae [0x00] =  $0x000b »AFFICHER«
    @0x06106 [0x01] =  $0x000c »FIGURE«
    @0x0614e [0x02] =  $0x000d »BLINK«
    @0x0618e [0x03] =  $0x000e »DETRUIRE«
    @0x061e6 [0x04] =  $0x000f »INTERNAL«
    @0x0623e [0x05] =  $0x0010 »MON_SOLIDE«
    @0x062a6 [0x06] =  $0x0011 »CASES«
    @0x062e6 [0x07] =  $0x0012 »CEL_1«
    @0x06326 [0x08] =  $0x0013 »CEL_2«
    @0x06366 [0x09] =  $0x0014 »CASE_NULLE«
{D304 0x063dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06410/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05f8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x064b0/0x80}:ARRAY_STRING[0x1,0x8] = "AFFICHER"
{D303 0x06530/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06864/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x065d0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06610/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 00c »AFFICHER«
  [$0x000c]  0x03cf8 00d »FIGURE«
  [$0x000d]  0x03d40 00e »BLINK«
  [$0x000e]  0x03d80 000 »DETRUIRE«
{D304 0x06864/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06898/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x06530/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06938/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE"
{D303 0x069a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a48/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06a48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a7c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x069a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06b1c/0x68}:ARRAY_STRING[0x1,0x5] = "BLINK"
{D303 0x06b84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c24/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06c24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c58/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06b84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06cf8/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x06d78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0711e/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06e18/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06610/0x254} next_p → {Thing2 0x065d0/0x40}
{StringIndex 0x06e58/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 00c »AFFICHER«
  [$0x000c]  0x03cf8 00d »FIGURE«
  [$0x000d]  0x03d40 00e »BLINK«
  [$0x000e]  0x03d80 00f »DETRUIRE«
  [$0x000f]  0x03dd8 010 »INTERNAL«
  [$0x0010]  0x03e30 011 »MON_SOLIDE«
  [$0x0011]  0x03e98 000 »CASES«
{D304 0x0711e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07152/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06d78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x071f2/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL"
{D303 0x07272/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07312/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07312/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07346/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07272/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x073e6/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE"
{D307 0x07476/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x074f5/0x83}:D306 d306_d303_p → {D303 0x054ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07476/0x7f}
{D307 0x07578/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 d307_d307_p → {D307 0x098af/0x7f}
{D303 0x075f7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07697/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07697/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x076cb/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x075f7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0776b/0x68}:ARRAY_STRING[0x1,0x5] = "CASES"
{D303 0x077d3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07beb/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07873/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06e58/0x2c6} next_p → {Thing2 0x06e18/0x40}
{StringIndex 0x078b3/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 00c »AFFICHER«
  [$0x000c]  0x03cf8 00d »FIGURE«
  [$0x000d]  0x03d40 00e »BLINK«
  [$0x000e]  0x03d80 00f »DETRUIRE«
  [$0x000f]  0x03dd8 010 »INTERNAL«
  [$0x0010]  0x03e30 011 »MON_SOLIDE«
  [$0x0011]  0x03e98 012 »CASES«
  [$0x0012]  0x03ed8 013 »CEL_1«
  [$0x0013]  0x03f18 014 »CEL_2«
  [$0x0014]  0x03f58 000 »CASE_NULLE«
{D304 0x07beb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c1f/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x077d3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07cbf/0x68}:ARRAY_STRING[0x1,0x5] = "CEL_1"
{D303 0x07d27/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07dc7/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07dc7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07dfb/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07d27/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07e9b/0x68}:ARRAY_STRING[0x1,0x5] = "CEL_2"
{D303 0x07f03/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07fa3/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07fa3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07fd7/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07f03/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08077/0x90}:ARRAY_STRING[0x1,0xa] = "CASE_NULLE"
{D303 0x08107/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0896f/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x081a7/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0606c/0x370} next_p → {Thing2 0x0602c/0x40}
{StringStore 0x081e7/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0822e [0x00] =  $0x0015 »ESPACE«
    @0x08276 [0x01] =  $0x0016 »LOC_OBJET«
    @0x082d6 [0x02] =  $0x0017 »FALSE«
    @0x08316 [0x03] =  $0x0018 »X«
    @0x08336 [0x04] =  $0x0019 »Y«
    @0x08356 [0x05] =  $0x001a »/=«
    @0x0837e [0x06] =  $0x001b »TRUE«
    @0x083b6 [0x07] =  $0x001c »' '«
    @0x083e6 [0x08] =  $0x001d »I«
    @0x08406 [0x09] =  $0x001e »J«
{Thing2 0x0855f/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x078b3/0x338} next_p → {Thing2 0x07873/0x40}
{StringIndex 0x0859f/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 00c »AFFICHER«
  [$0x000c]  0x03cf8 00d »FIGURE«
  [$0x000d]  0x03d40 00e »BLINK«
  [$0x000e]  0x03d80 00f »DETRUIRE«
  [$0x000f]  0x03dd8 010 »INTERNAL«
  [$0x0010]  0x03e30 011 »MON_SOLIDE«
  [$0x0011]  0x03e98 012 »CASES«
  [$0x0012]  0x03ed8 013 »CEL_1«
  [$0x0013]  0x03f18 014 »CEL_2«
  [$0x0014]  0x03f58 015 »CASE_NULLE«
  [$0x0015]  0x05e20 016 »ESPACE«
  [$0x0016]  0x05e68 017 »LOC_OBJET«
  [$0x0017]  0x05ec8 018 »FALSE«
  [$0x0018]  0x05f08 000 »X«
{D304 0x0896f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x089a3/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08107/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08a43/0x70}:ARRAY_STRING[0x1,0x6] = "ESPACE"
{D307 0x08ab3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x08b32/0x83}:D306 d306_d303_p → {D303 0x04f2a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08ab3/0x7f}
{D303 0x08bb5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c55/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08c55/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08c89/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08bb5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08d29/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_OBJET"
{D303 0x08db1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e51/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08e51/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e85/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08db1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08f25/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x08f8d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x0900c/0x83}:D306 d306_d303_p → {D303 0x08db1/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08f8d/0x7f}
{D303 0x0908f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0912f/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x0912f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09163/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0908f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x09203/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x0924b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09793/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x092eb/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0859f/0x3d0} next_p → {Thing2 0x0855f/0x40}
{StringIndex 0x0932b/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 00c »AFFICHER«
  [$0x000c]  0x03cf8 00d »FIGURE«
  [$0x000d]  0x03d40 00e »BLINK«
  [$0x000e]  0x03d80 00f »DETRUIRE«
  [$0x000f]  0x03dd8 010 »INTERNAL«
  [$0x0010]  0x03e30 011 »MON_SOLIDE«
  [$0x0011]  0x03e98 012 »CASES«
  [$0x0012]  0x03ed8 013 »CEL_1«
  [$0x0013]  0x03f18 014 »CEL_2«
  [$0x0014]  0x03f58 015 »CASE_NULLE«
  [$0x0015]  0x05e20 016 »ESPACE«
  [$0x0016]  0x05e68 017 »LOC_OBJET«
  [$0x0017]  0x05ec8 018 »FALSE«
  [$0x0018]  0x05f08 019 »X«
  [$0x0019]  0x05f28 01a »Y«
  [$0x001a]  0x05f48 01b »/=«
  [$0x001b]  0x05f70 01c »TRUE«
  [$0x001c]  0x05fa8 000 »' '«
{D304 0x09793/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x097c7/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0924b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x09867/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D307 0x098af/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9d8 d307_3 = 0x00000002
{D303 0x0992e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x099ce/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x099ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09a02/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0992e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x09aa2/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x09af2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x09b71/0x83}:D306 d306_d303_p → {D303 0x058ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09af2/0x7f}
{D303 0x09bf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c94/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09c94/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09cc8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09bf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x09d68/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x09dc8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x09e47/0x83}:D306 d306_d303_p → {D303 0x09bf4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09dc8/0x7f}
{D307 0x09eca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x09f49/0x83}:D306 d306_d303_p → {D303 0x06b84/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09eca/0x7f}
{D307 0x09fcc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x0a04b/0x83}:D306 d306_d303_p → {D303 0x05f8c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09fcc/0x7f}
{D303 0x0a0ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a16e/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a16e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a1a2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a0ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a242/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D307 0x0a29a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002
{D306 0x0a319/0x83}:D306 d306_d303_p → {D303 0x0a0ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a29a/0x7f}
{D307 0x0a39c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x0a41b/0x83}:D306 d306_d303_p → {D303 0x05c9e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a39c/0x7f}
{D303 0x0a49e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aaa4/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a53e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0932b/0x468} next_p → {Thing2 0x092eb/0x40}
{StringIndex 0x0a57e/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »CREER«
  [$0x0004]  0x002e0 005 »«
  [$0x0005]  0x00318 006 »POSITION«
  [$0x0006]  0x00370 007 »COLLISION«
  [$0x0007]  0x003d0 008 »LA_CELLULE«
  [$0x0008]  0x00438 009 »ENTRER«
  [$0x0009]  0x00480 00a »QUITTER«
  [$0x000a]  0x004d0 00b »PRENDRE«
  [$0x000b]  0x03ca0 00c »AFFICHER«
  [$0x000c]  0x03cf8 00d »FIGURE«
  [$0x000d]  0x03d40 00e »BLINK«
  [$0x000e]  0x03d80 00f »DETRUIRE«
  [$0x000f]  0x03dd8 010 »INTERNAL«
  [$0x0010]  0x03e30 011 »MON_SOLIDE«
  [$0x0011]  0x03e98 012 »CASES«
  [$0x0012]  0x03ed8 013 »CEL_1«
  [$0x0013]  0x03f18 014 »CEL_2«
  [$0x0014]  0x03f58 015 »CASE_NULLE«
  [$0x0015]  0x05e20 016 »ESPACE«
  [$0x0016]  0x05e68 017 »LOC_OBJET«
  [$0x0017]  0x05ec8 018 »FALSE«
  [$0x0018]  0x05f08 019 »X«
  [$0x0019]  0x05f28 01a »Y«
  [$0x001a]  0x05f48 01b »/=«
  [$0x001b]  0x05f70 01c »TRUE«
  [$0x001c]  0x05fa8 01d »' '«
  [$0x001d]  0x05fd8 01e »I«
  [$0x001e]  0x05ff8 000 »J«
{D304 0x0aaa4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aad8/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x08c89/0xa0} d302_d303_p → {D303 0x0a49e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0ab78/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D307 0x0abc0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002
{D306 0x0ac3f/0x83}:D306 d306_d303_p → {D303 0x05ab2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0abc0/0x7f}
{D303 0x0acc2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad62/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0ad62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad96/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0acc2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0ae36/0x48}:ARRAY_STRING[0x1,0x1] = "J"